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  • php class scope when calling a non-method function not accessing all class members

    - by Aglystas
    So I'm using a stand alone function from within a class that that uses the class it's being called from. Here's the function function catalogProductLink($product_id,$product_name,$categories=true) { //This is the class that the function is called from global $STATE; if ($categories) { //The $STATE->category_id is the property I want to access, which I can't if (is_array($STATE->category_id)) { foreach($STATE->category_id as $cat_id) { if ($cat_id == 0) continue; $str .= "c$cat_id/"; } } } $str .= catalogUrlKeywords($product_name).'-p'.$product_id.'.html'; return $str; } And here's the function call, which is being made from within the $STATE class. $redirect = catalogProductLink($this->product_id, $tempProd->product_name, true, false); The object that I need access to is the $STATE object that has been declared global. Prior to this function call there are lots of public properties populated, but when I look at the $STATE object within the function scope it loses all the properties but one, product_id. The property that matters for this function is the category_id property, which is an array of category id's. I'm wondering why I don't have access to all the public properties of the $STATE object and how I can get access to them.

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  • socket timeout and remove O_NONBLOCK option

    - by juxstapose
    Hello, I implemented a socket timeout and retry but in order to do it I had to set the socket as a non-blocking socket. However, I need the socket to block. This was my attempt at a solution to these two problems. This is not working. Subsequent send calls block but never send any data. When I connect without the select and the timeout, subsequent send calls work normally. References: C: socket connection timeout How to reset a socket back to blocking mode (after I set it to nonblocking mode)? Code: fd_set fdset; struct timeval tv; fcntl(dsock, F_SETFL, O_NONBLOCK); tv.tv_sec = theDeviceTimeout; tv.tv_usec = 0; int retries=0; logi(theLogOutput, LOG_INFO, "connecting to device socket num retrys: %i", theDeviceRetry); for(retries=0;retries<theDeviceRetry;retries++) { connect(dsock, (struct sockaddr *)&daddr, sizeof daddr); FD_ZERO(&fdset); FD_SET(dsock, &fdset); if (select(dsock + 1, NULL, &fdset, NULL, &tv) == 1) { int so_error; socklen_t slen = sizeof so_error; getsockopt(dsock, SOL_SOCKET, SO_ERROR, &so_error, &slen); if (so_error == 0) { logi(theLogOutput, LOG_INFO, "connected to socket on port %i on %s", theDevicePort, theDeviceIP); break; } else { logi(theLogOutput, LOG_WARN, "connect to %i failed on ip %s because %s retries %i", theDevicePort, theDeviceIP, strerror(errno), retries); logi(theLogOutput, LOG_WARN, "failed to connect to device %s", strerror(errno)); logi(theLogOutput, LOG_WARN, "error: %i %s", so_error, strerror(so_error)); continue; } } } int opts; opts = fcntl(dsock,F_GETFL); logi(theLogOutput, LOG_DEBUG, "clearing nonblock option %i retries %i", opts, retries); opts ^= O_NONBLOCK; fcntl(dsock, F_SETFL, opts);

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  • How to properly set button phase after dragging over button?

    - by irobeth
    I have a class (mxml) that extends Button while implementing drag/drop support. When I drag one of them onto another, the drag receiver stays stuck in its 'over' phase until I click on it (As if something about DragManager.acceptDragDrop is preventing the MouseEvent from getting to button) Is there a way to make a button re-evaluate its phase after the drop? I've tried fabricating a MouseEvent and sending it to rollOverHandler with no luck. This resembles the scenario in Button.as (lines 2606-2647) described like Drag over and up mouse down while out of Button roll over Button - stay in "up" phase mouse up while over Button - "over" phase continue with step 2 of first three sequences above This is my drag/drop handler private function dragDropHandler(event:DragEvent):void { trace("dropped"); var ib : IconButton = (event.dragInitiator as IconButton); if(this.data is Section) { if(ib.data is Item) { trace("ITEM"); //move an item into a section. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } else if(ib.data is Section) { trace("SECTION"); //change a section's parent. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } } //you can only drag stuff into sections. }

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  • C#. How to pass message from unsafe callback to managed code?

    - by maxima120
    Is there a simple example of how to pass messages from unsafe callback to managed code? I have a proprietary dll which receives some messages packed in structs and all is coming to a callback function. The example of usage is as follows but it calls unsafe code too. I want to pass the messages into my application which is all managed code. *P.S. I have no experience in interop or unsafe code. I used to develop in C++ 8 yrs ago but remember very little from that nightmarish times :) P.P.S. The application is loaded as hell, the original devs claim it processes 2mil messages per sec.. I need a most efficient solution.* static unsafe int OnCoreCallback(IntPtr pSys, IntPtr pMsg) { // Alias structure pointers to the pointers passed in. CoreSystem* pCoreSys = (CoreSystem*)pSys; CoreMessage* pCoreMsg = (CoreMessage*)pMsg; // message handler function. if (pCoreMsg->MessageType == Core.MSG_STATUS) OnCoreStatus(pCoreSys, pCoreMsg); // Continue running return (int)Core.CALLBACKRETURN_CONTINUE; } Thank you.

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  • Why does this simple MySQL procedure take way too long to complete?

    - by Howard Guo
    This is a very simple MySQL stored procedure. Cursor "commission" has only 3000 records, but the procedure call takes more than 30 seconds to run. Why is that? DELIMITER // DROP PROCEDURE IF EXISTS apply_credit// CREATE PROCEDURE apply_credit() BEGIN DECLARE done tinyint DEFAULT 0; DECLARE _pk_id INT; DECLARE _eid, _source VARCHAR(255); DECLARE _lh_revenue, _acc_revenue, _project_carrier_expense, _carrier_lh, _carrier_acc, _gross_margin, _fsc_revenue, _revenue, _load_count DECIMAL; DECLARE commission CURSOR FOR SELECT pk_id, eid, source, lh_revenue, acc_revenue, project_carrier_expense, carrier_lh, carrier_acc, gross_margin, fsc_revenue, revenue, load_count FROM ct_sales_commission; DECLARE CONTINUE HANDLER FOR NOT FOUND SET done = 1; DELETE FROM debug; OPEN commission; REPEAT FETCH commission INTO _pk_id, _eid, _source, _lh_revenue, _acc_revenue, _project_carrier_expense, _carrier_lh, _carrier_acc, _gross_margin, _fsc_revenue, _revenue, _load_count; INSERT INTO debug VALUES(concat('row ', _pk_id)); UNTIL done = 1 END REPEAT; CLOSE commission; END// DELIMITER ; CALL apply_credit(); SELECT * FROM debug;

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  • Unknown and unreproducible crash causes App Store rejection

    - by Daniel Johnson
    After submitting our application several times, we continue to receive the following response: Thank you for submitting My App to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store because My App is crashing on iPad running iPhone OS 3.2 and Mac OS X 10.6.2. My App crashes upon launch. Unfortunately, crash logs have not been generated. However, resigning the same build with the AdHoc entitlements and loading the build onto the device yields no such crash. After a number of attempts, the application simply does not crash as reported by the reviewer. Furthermore, the reviewer does not provide any useful logging that may have been generated by SpringBoard such as an exit status or event if it had worked properly for any other device. There are no calls to explicitly exit or quit the application in the code line and yet the application terminates on startup. What might cause an application to terminate in such a manner? Under what conditions is an application tested that might not be found under a development environment? Could it be a result of a signing issue that the submission validation system is simply unable to catch? Thanks in advance.

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  • For loop index out of range ArgumentOutOfRangeException when multithreading

    - by Lirik
    I'm getting some strange behavior... when I iterate over the dummyText List in the ThreadTest method I get an index out of range exception (ArgumentOutOfRangeException), but if I remove the threads and I just print out the text, then everything works fine. This is my main method: public static Object sync = new Object(); static void Main(string[] args) { ThreadTest(); Console.WriteLine("Press any key to continue."); Console.ReadKey(); } This method throws the exception: private static void ThreadTest() { Console.WriteLine("Running ThreadTest"); Console.WriteLine("Running ThreadTest"); List<String> dummyText = new List<string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"}; for (int i = 0; i < dummyText.Count; i++) { Thread t = new Thread(() => PrintThreadName(dummyText[i])); // <-- Index out of range?!? t.Name = ("Thread " + (i)); t.IsBackground = true; t.Start(); } } private static void PrintThreadName(String text) { Random rand = new Random(DateTime.Now.Millisecond); while (true) { lock (sync) { Console.WriteLine(Thread.CurrentThread.Name + " running " + text); Thread.Sleep(1000+rand.Next(0,2000)); } } } This does not throw the exception: private static void ThreadTest() { Console.WriteLine("Running ThreadTest"); List<String> dummyText = new List<string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"}; for (int i = 0; i < dummyText.Count; i++) { Console.WriteLine(dummyText[i]); // <-- No exception here } } Does anybody know why this is happening?

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  • Ruby: how does constant-lookup work in instance_eval/class_eval?

    - by Alan O'Donnell
    I'm working my way through Pickaxe 1.9, and I'm a bit confused by constant-lookup in instance/class_eval blocks. I'm using 1.9.2. It seems that Ruby handles constant-lookup in *_eval blocks the same way it does method-lookup: look for a definition in receiver.singleton_class (plus mixins); then in receiver.singleton_class.superclass (plus mixins); then continue up the eigenchain until you get to #<Class:BasicObject>; whose superclass is Class; and then up the rest of the ancestor chain (including Object, which stores all the constants you define at the top-level), checking for mixins along the way Is this correct? The Pickaxe discussion is a bit terse. Some examples: class Foo CONST = 'Foo::CONST' class << self CONST = 'EigenFoo::CONST' end end Foo.instance_eval { CONST } # => 'EigenFoo::CONST' Foo.class_eval { CONST } # => 'EigenFoo::CONST', not 'Foo::CONST'! Foo.new.instance_eval { CONST } # => 'Foo::CONST' In the class_eval example, Foo-the-class isn't a stop along Foo-the-object's ancestor chain! And an example with mixins: module M CONST = "M::CONST" end module N CONST = "N::CONST" end class A include M extend N end A.instance_eval { CONST } # => "N::CONST", because N is mixed into A's eigenclass A.class_eval { CONST } # => "N::CONST", ditto A.new.instance_eval { CONST } # => "M::CONST", because A.new.class, A, mixes in M

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  • Why doesn't access database update?

    - by Ryan
    Recently I met a strange problem, see code snips as below: var sqlCommand: string; connection: TADOConnection; qry: TADOQuery; begin connection := TADOConnection.Create(nil); try connection.ConnectionString := 'Provider=Microsoft.Jet.OLEDB.4.0;Data Source=Test.MDB;Persist Security Info=False'; connection.Open(); qry := TADOQuery.Create(nil); try qry.Connection := connection; qry.SQL.Text := 'Select * from aaa'; qry.Open; qry.Append; qry.FieldByName('TestField1').AsString := 'test'; qry.Post; beep; finally qry.Free; end; finally connection.Free; end; end; First, Create a new access database named test.mdb and put it under the directory of this test project, we can create a new table named aaa in it which has only one text type field named TestField1. We set a breakpoint at line of "beep", then lunch the test application under ide debug mode, when ide stops at the breakpoint line (qry.post has been executed), at this time we use microsoft access to open test.mdb and open table aaa you will find there are no any changes in table aaa, if you let the ide continue running after pressing f9 you can find a new record is inserted in to table aaa, but if you press ctrl+f2 to terminate the application at the breakpoint, you will find the table aaa has no record been inserted, but in normal circumstance, a new record should be inserted in to the table aaa after qry.post executed. who can explain this problem , it troubles me so long time. thanks !!! BTW, the ide is delphi 2010, and the access mdb file is created by microsoft access 2007 under windows 7

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  • Why have or haven't you moved to ASP.NET MVC yet?

    - by Jason
    I find myself on the edge of trying out ASP.NET MVC but there is still "something" holding me back. Are you still waiting to try it, and if so, why? If you finally decided to use it, what helped you get over your hesitation? I'm not worried about it from a technical point of view; I know the pros and cons of web forms vs MVC. My concerns are more on the practical side. Will Microsoft continue to support ASP.NET MVC if they don't reach some critical threshold of developers/customers using it? Are customers willing to try ASP.NET MVC? Have you had to convince a customer to use it? How did that go? Are there major sites using ASP.NET MVC (besides SO)? Could you provide links if you have them? Did you try ASP.NET MVC and found yourself regretting it? If so, what do you regret? If you have any other concerns preventing you from using MVC.NET, what are they? If you had concerns but felt they were addressed and now use MVC.NET, could you list them as well? Thanks

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  • Search a string in a file and write the matched lines to another file in Java

    - by Geeta
    For searching a string in a file and writing the lines with matched string to another file it takes 15 - 20 mins for a single zip file of 70MB(compressed state). Is there any ways to minimise it. my source code: getting Zip file entries zipFile = new ZipFile(source_file_name); entries = zipFile.entries(); while (entries.hasMoreElements()) { ZipEntry entry = (ZipEntry)entries.nextElement(); if (entry.isDirectory()) { continue; } searchString(Thread.currentThread(),entry.getName(), new BufferedInputStream (zipFile.getInputStream(entry)), Out_File, search_string, stats); } zipFile.close(); Searching String public void searchString(Thread CThread, String Source_File, BufferedInputStream in, File outfile, String search, String stats) throws IOException { int count = 0; int countw = 0; int countl = 0; String s; String[] str; BufferedReader br2 = new BufferedReader(new InputStreamReader(in)); System.out.println(CThread.currentThread()); while ((s = br2.readLine()) != null) { str = s.split(search); count = str.length - 1; countw += count; //word count if (s.contains(search)) { countl++; //line count WriteFile(CThread,s, outfile.toString(), search); } } br2.close(); in.close(); } -------------------------------------------------------------------------------- public void WriteFile(Thread CThread,String line, String out, String search) throws IOException { BufferedWriter bufferedWriter = null; System.out.println("writre thread"+CThread.currentThread()); bufferedWriter = new BufferedWriter(new FileWriter(out, true)); bufferedWriter.write(line); bufferedWriter.newLine(); bufferedWriter.flush(); } Please help me. Its really taking 40 mins for 10 files using threads and 15 - 20 mins for a single file of 70MB after being compressed. Any ways to minimise the time.

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  • Easiest way to remove Keys from a 2D Array?

    - by dbemerlin
    Hi, I have an Array that looks like this: array( 0 => array( 'key1' => 'a', 'key2' => 'b', 'key3' => 'c' ), 1 => array( 'key1' => 'c', 'key2' => 'b', 'key3' => 'a' ), ... ) I need a function to get an array containing just a (variable) number of keys, i.e. reduce_array(array('key1', 'key3')); should return: array( 0 => array( 'key1' => 'a', 'key3' => 'c' ), 1 => array( 'key1' => 'c', 'key3' => 'a' ), ... ) What is the easiest way to do this? If possible without any additional helper function like array_filter or array_map as my coworkers already complain about me using too many functions. The source array will always have the given keys so it's not required to check for existance. Bonus points if the values are unique (the keys will always be related to each other, meaning that if key1 has value a then the other key(s) will always have value b). My current solution which works but is quite clumsy (even the name is horrible but can't find a better one): function get_unique_values_from_array_by_keys(array $array, array $keys) { $result = array(); $found = array(); if (count($keys) > 0) { foreach ($array as $item) { if (in_array($item[$keys[0]], $found)) continue; array_push($found, $item[$keys[0]]); $result_item = array(); foreach ($keys as $key) { $result_item[$key] = $item[$key]; } array_push($result, $result_item); } } return $result; } Addition: PHP Version is 5.1.6.

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  • Internal loop only runs once, containing loop runs endlessly

    - by Mark
    noob question I'm afraid. I have a loop that runs and rotates the hand of a clock and an internal loop that checks the angle of the hand if it is 90, 180, 270 and 360. On these 4 angles the corresponding div is displayed and its siblings removed. The hand loops and loops eternally, which is what I want, but the angle check only runs the loop once through the whole 360. As the hand passes through the angles it is correctly displaying and removing divs but is doesn't continue after the first revolution of the clock. I've obviously messed up somewhere and there is bound to be a more efficient way of doing all this. I am using jQueryRotate.js for my rotations. Thanks for your time. jQuery(document).ready(function(){ var angle = 0; setInterval(function(){ jQuery("#hand").rotate(angle); function movehand(){ if (angle == 90) { jQuery("#intervention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 180) { jQuery("#management").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 270) { jQuery("#prevention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 360) { jQuery("#reaction").fadeIn().css("display","block").siblings().css("display","none"); } else {movehand;} }; movehand(); angle+=1; },10); });

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  • Experience with Take home Programming Test for Interviews

    - by Alan
    Okay this is not "programming" related per-se, but it is a situation that I believe the SO audience would be more familiar with, than say an ask.yahoo.com audience, so please forgive me. I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

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  • MPMoviePlayerContentPreloadDidFinishNotification seems more reliable than MPMoviePlayerLoadStateDidChangeNotification

    - by user567889
    I am streaming small movies (1-3MB) off my website into my app. I have a slicehost webserver, I think it's a "500MB slice". Not sure off the top of my head how this translates to bandwidth, but I can figure that out later. My experience with MPMoviePlayerLoadStateDidChangeNotification is not very good. I get much more reliable results with the old MPMoviePlayerContentPreloadDidFinishNotification If I get a MPMoviePlayerContentPreloadDidFinishNotification, the movie will play without stuttering, but if I use MPMoviePlayerLoadStateDidChangeNotification, the movie frequently stalls. I'm not sure which load state to check for: enum { MPMovieLoadStateUnknown = 0, MPMovieLoadStatePlayable = 1 << 0, MPMovieLoadStatePlaythroughOK = 1 << 1, MPMovieLoadStateStalled = 1 << 2, }; MPMovieLoadStatePlaythroughOK seems to be what I want (based on the description in the documentation): MPMovieLoadStatePlaythroughOK Enough data has been buffered for playback to continue uninterrupted. Available in iOS 3.2 and later. but that load state NEVER gets set to this in my app. Am I missing something? Is there a better way to do this?

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  • Multiple HTTP requests using sockets in java

    - by codeomnitrix
    How could i send multiple http requests from my java program using sockets. actually i have tried as: import java.net.*; import java.io.*; class htmlPageFetch{ public static void main(String[] args){ try{ Socket s = new Socket("127.0.0.1", 80); DataInputStream dIn = new DataInputStream(s.getInputStream()); PrintWriter dOut = new PrintWriter(s.getOutputStream(), true); dOut.println("GET /mytesting/justCheck.html HTTP/1.1\r\nHost:localhost\r\n\r\n"); boolean more_data = true; String str; int i = 0; while(more_data){ str = dIn.readLine(); if(str==null){ //Now server has stopped sending data //So now write again the inputs dOut.println("GET /mytesting/justCheck1.html HTTP/1.1\r\nHost:localhost\r\n\r\n"); continue; } System.out.println(str); } }catch(IOException e){ } } } But when I send the request again it was not processed? Thank in advance.

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  • Manhattan Heuristic function for A-star (A*)

    - by Shawn Mclean
    I found this algorithm here. I have a problem, I cant seem to understand how to set up and pass my heuristic function. static public Path<TNode> AStar<TNode>(TNode start, TNode destination, Func<TNode, TNode, double> distance, Func<TNode, double> estimate) where TNode : IHasNeighbours<TNode> { var closed = new HashSet<TNode>(); var queue = new PriorityQueue<double, Path<TNode>>(); queue.Enqueue(0, new Path<TNode>(start)); while (!queue.IsEmpty) { var path = queue.Dequeue(); if (closed.Contains(path.LastStep)) continue; if (path.LastStep.Equals(destination)) return path; closed.Add(path.LastStep); foreach (TNode n in path.LastStep.Neighbours) { double d = distance(path.LastStep, n); var newPath = path.AddStep(n, d); queue.Enqueue(newPath.TotalCost + estimate(n), newPath); } } return null; } As you can see, it accepts 2 functions, a distance and a estimate function. Using the Manhattan Heuristic Distance function, I need to take 2 parameters. Do I need to modify his source and change it to accepting 2 parameters of TNode so I can pass a Manhattan estimate to it? This means the 4th param will look like this: Func<TNode, TNode, double> estimate) where TNode : IHasNeighbours<TNode> and change the estimate function to: queue.Enqueue(newPath.TotalCost + estimate(n, path.LastStep), newPath); My Manhattan function is: private float manhattanHeuristic(Vector3 newNode, Vector3 end) { return (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y)); }

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  • Multithreaded linked list traversal

    - by Rob Bryce
    Given a (doubly) linked list of objects (C++), I have an operation that I would like multithread, to perform on each object. The cost of the operation is not uniform for each object. The linked list is the preferred storage for this set of objects for a variety of reasons. The 1st element in each object is the pointer to the next object; the 2nd element is the previous object in the list. I have solved the problem by building an array of nodes, and applying OpenMP. This gave decent performance. I then switched to my own threading routines (based off Windows primitives) and by using InterlockedIncrement() (acting on the index into the array), I can achieve higher overall CPU utilization and faster through-put. Essentially, the threads work by "leap-frog'ing" along the elements. My next approach to optimization is to try to eliminate creating/reusing the array of elements in my linked list. However, I'd like to continue with this "leap-frog" approach and somehow use some nonexistent routine that could be called "InterlockedCompareDereference" - to atomically compare against NULL (end of list) and conditionally dereference & store, returning the dereferenced value. I don't think InterlockedCompareExchangePointer() will work since I cannot atomically dereference the pointer and call this Interlocked() method. I've done some reading and others are suggesting critical sections or spin-locks. Critical sections seem heavy-weight here. I'm tempted to try spin-locks but I thought I'd first pose the question here and ask what other people are doing. I'm not convinced that the InterlockedCompareExchangePointer() method itself could be used like a spin-lock. Then one also has to consider acquire/release/fence semantics... Ideas? Thanks!

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  • MySQL " identify storage engine statement"

    - by sammysmall
    This IS NOT a Homework question! While building my current student database project I realized that I may want to identify comprehensive information about a database design in the future. More-so if I am fortunate enough to get a job in this field and were handed a database project how could I break down certain elements for identification... In all of my previous designs I have been using MySQL Community Server (GPL) 5.1.42, I thought (duh) that I was using the MyISAM based on most of my text-book instruction and MySQL 5.0 Reference Manual :: 13 Storage Engines :: 13.1 The MyISAM Storage Engine I determined that this was in fact incorrect for this version and the use of "SHOW ENGINES" at the console... No problem, figured out why they have "versions" the need to pay attention to what version is being used, and the need for a means to determine what I am about to mess up "if" I do not pay attention to detail... Q1. Specifically what statement will identify the version used by someone elses initial database creation? (since I created my own databases I know what version I used) Q2. Specifically what statement will identify the storage engine that the developer used when creating the database. (I specified a particular database in my collection then tried SHOW Engine, did not work, then tried to just get the metadata from one table in that database: mysql SELECT duck_cust, table_type, engine - FROM INFORMATION_SCHEMA.tables - WHERE table_schema = 'tp' - ORDER BY table_type ASC, table_name DESC; as this was not really what I wanted (and did not work) I am looking for some direction from the pros... Q3. (If you really have the inclination to continue helping) If I were to access a database from an earlier/later "version" are there backward/forward compatibility issues for maintaining/updating data between versions? Please and Thank you in advance for your time and efforts! sammysmall

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  • Efficient way to copy a collection of Nodes, treat them, and then serialize?

    - by Danjah
    Hi all, I initially thought a regex to remove YUI3 classNames (or whole class attributes) and id attributes from a serialized DOM string was a sound enough approach - but now I'm not sure, given various warnings about using regex on HTML. I'm toying with the idea of making a copy of the DOM structure in question, performing: var nodeStructure = Y.one('#wrap').all('*'); // A YUI3 NodeList // Remove unwanted classNames.. I'd need to maintain a list of them to remove :/ nodeStructure.removeClass('unwantedClassName'); and then: // I believe this can be done on a NodeList collection... nodeStructure.removeAttribute('id'); I'm not quite sure about what I'd need to do to 'copy' a collection of Nodes anyway, as I don't actually want to do the above to my living markup, as its only being saved - not 'closed' or 'exited', a user could continue to change the markup, and then save again. The above doesn't make a copy, I know. Is this efficient? Is there a better way to 'sanitize' my live markup of framework additions to the DOM (and maybe other things too at a later point), before saving it as a string? If it is a good approach, what's a safe way to go about copying my collection of Nodes for safe cleaning? Thanks! d

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  • I need to sort php jquery gallery script alphabetically

    - by David Cahill
    know nothing about php, but I have this script that reads a folder and displays a thumbnail gallery, problem is it dosent display alphabetically. Have searched the net and seen that sort does this but have no idea where to start any help would be much appreciated. heres the script $sitename = $row_wigsites['id']; $directory = 'sites/'.$sitename.'/pans'; $allowed_types=array('jpg','jpeg','gif','png'); $file_parts=array(); $ext=''; $title=''; $i=0; $dir_handle = @opendir($directory) or die("There is an error with your image directory!"); while ($file = readdir($dir_handle)) { if($file=='.' || $file == '..') continue; $file_parts = explode('.',$file); $ext = strtolower(array_pop($file_parts)); $title = implode('.',$file_parts); $title = htmlspecialchars($title); $nomargin=''; if(in_array($ext,$allowed_types)) { if(($i+1)%4==0) $nomargin='nomargin'; echo ' <div class="pic '.$nomargin.'" style="background:url('.$directory.'/'.$file.') no-repeat 50% 50%;"> <a href="'.$directory.'/'.$file.'" title="Panoramic Stills taken at '.$title.'°" rel="pan1" target="_blank">'.$title.'</a> </div>'; $i++; } } closedir($dir_handle);

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  • Goldbach theory in C

    - by nofe
    I want to write some code which takes any positive, even number (greater than 2) and gives me the smallest pair of primes that sum up to this number. I need this program to handle any integer up to 9 digits long. My aim is to make something that looks like this: Please enter a positive even integer ( greater than 2 ) : 10 The first primes adding : 3+7=10. Please enter a positive even integer ( greater than 2 ) : 160 The first primes adding : 3+157=160. Please enter a positive even integer ( greater than 2 ) : 18456 The first primes adding : 5+18451=18456. I don't want to use any library besides stdio.h. I don't want to use arrays, strings, or anything besides for the most basic toolbox: scanf, printf, for, while, do-while, if, else if, break, continue, and the basic operators (<,, ==, =+, !=, %, *, /, etc...). Please no other functions especially is_prime. I know how to limit the input to my needs so that it loops until given a valid entry. So now I'm trying to figure out the algorithm. I thought of starting a while loop like something like this: #include <stdio.h> long first, second, sum, goldbach, min; long a,b,i,k; //indices int main (){ while (1){ printf("Please enter a positive integer :\n"); scanf("%ld",&goldbach); if ((goldbach>2)&&((goldbach%2)==0)) break; else printf("Wrong input, "); } while (sum!=goldbach){ for (a=3;a<goldbach;a=(a+2)) for (i=2;(goldbach-a)%i;i++) first = a; for (b=5;b<goldbach;b=(b+2)) for (k=2;(goldbach-b)%k;k++) sum = first + second; } }

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  • File streaming in PHP - How to replicate this C#.net code in PHP?

    - by openid_kenja
    I'm writing an interface to a web service where we need to upload configuration files. The documentation only provides a sample in C#.net which I am not familiar with. I'm trying to implement this in PHP. Can someone familiar with both languages point me in the right direction? I can figure out all the basics, but I'm trying to figure out suitable PHP replacements for the FileStream, ReadBytes, and UploadDataFile functions. I believe that the RecService object contains the URL for the web service. Thanks for your help! private void UploadFiles() { clientAlias = “<yourClientAlias>”; string filePath = “<pathToYourDataFiles>”; string[] fileList = {"Config.txt", "ProductDetails.txt", "BrandNames.txt", "CategoryNames.txt", "ProductsSoldOut.txt", "Sales.txt"}; RecommendClient RecService = new RecommendClient(); for (int i = 0; i < fileList.Length; i++) { bool lastFile = (i == fileList.Length - 1); //start generator after last file try { string fileName = filePath + fileList[i]; if (!File.Exists(fileName)) continue; // file not found } // set up a file stream and binary reader for the selected file and convert to byte array FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fStream); byte[] data = br.ReadBytes((int)numBytes); br.Close(); // pass byte array to the web service string result = RecService.UploadDataFile(clientAlias, fileList[i], data, lastFile); fStream.Close(); fStream.Dispose(); } catch (Exception ex) { // log an error message } } }

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  • Sqlite3 prompting `...>` instead of `sqlite>`

    - by Imray
    I'm following a beginners tutorial to sqlite3. The first step is creating a new database. So I enter a name (movies.db). I'm expecting to get another sqlite> prompt on the next line, and continue with the tutorial, but instead I get a lame ...> after which I can type any gibbersish I want. Clearly, this is not good. What my command prompt looks like: SQLite version 3.8.1 2013-10-17 12:57:35 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite> $ sqlite3 movies.db ...> gibberish ...> dsds ...> sdada ...> gfgys ...> a ...> Aaaaarrrgh! ...> How do I get sqlite3 to work normally for me? Pardon my newbie-ness. I hope I've phrased this question in a way that might help other newbs too.

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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