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  • Qt - no such signal error

    - by bullettime
    I'm trying to trigger a signal when a double click happens in one of the draggable widgets on the fridge magnets example. Here's the changes I made to the example source: DragLabel: class DragLabel : public QLabel { public: DragLabel(const QString &text, QWidget *parent); QString labelText() const; public slots: void testSlot(){qDebug()<<"testSlot";} //<-- implemented this slot protected: void mouseDoubleClickEvent(QMouseEvent *ev){emit testSignal();} //<-- overriden this method private: QString m_labelText; signals: void testSignal(); //<-- added this signal }; The only thing I changed in the implementation file is adding connect(this,SIGNAL(testSignal()),this,SLOT(testSlot())); to DragLabel's constructor. Trying to compile the project resulted in 'undefined reference to `DragLabel::testSignal()' and 'collect2: ld returned 1 exit status' errors. When I comment out the call to the signal, it compiles and runs, but gives off 'Object::connect: No such signal QLabel::testSignal() in draglabel.cpp' warning in the application output. Apparently testSignal() isn't being recognized as a signal. What am I missing?

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  • Hibernate mapping - "Could not determine type"

    - by Pool
    I currently have the following objects persisting successfully: Person first name, etc. Exams title, date, etc. I'd like to now create a third table Exam results. For this table I believe it should be person ID, exam ID and result, and this is a many to many relationship. @Entity public class ExamResult { private Exam exam; private Person person; private double value; @Id @ManyToOne( cascade = {CascadeType.PERSIST, CascadeType.MERGE} ) @JoinColumn(name="EXAM_ID") public Exam getExam() { return exam; } public void setExam(Exam exam) { this.exam = exam; } @Id @ManyToOne( cascade = {CascadeType.PERSIST, CascadeType.MERGE} ) @JoinColumn(name="PERSON_ID") public Person getPerson() { return person; } public void setPerson(Person person) { this.person = person; } public double getValue() { return value; } public void setValue(double value) { this.value = value; } } The error: org.hibernate.MappingException: Could not determine type for: Person, at table: ExamResult, for columns: [org.hibernate.mapping.Column(person)] I think I may be going about this the wrong way, but I can't work out how to proceed with this relationship from the tutorial. Any ideas?

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  • How does the destructor know when to activate itself? Can it be relied upon?

    - by Robert Mason
    Say for example i have the following code (pure example): class a { int * p; public: a() { p = new int; ~a() { delete p; } }; a * returnnew() { a retval; return(&retval); } int main() { a * foo = returnnew(); return 0; } In returnnew(), would retval be destructed after the return of the function (when retval goes out of scope)? Or would it disable automatic destruction after i returned the address and i would be able to say delete foo; at the end of main()? Or, in a similar vein (pseudocode): void foo(void* arg) { bar = (a*)arg; //do stuff exit_thread(); } int main() { while(true) { a asdf; create_thread(foo, (void*)&asdf); } return 0; } where would the destructor go? where would i have to say delete? or is this undefined behavior? Would the only possible solution be to use the STL referenced-counted pointers? how would this be implemented? Thank you- i've used C++ for a while but never quite been in this type of situation, and don't want to create memory leaks.

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  • Using Build Manager Class to Load ASPX Files and Populate its Controls

    - by Sandhurst
    I am using BuildManager Class to Load a dynamically generated ASPX File, please note that it does not have a corresponding .cs file. Using Following code I am able to load the aspx file, I am even able to loop through the control collection of the dynamically created aspx file, but when I am assigning values to controls they are not showing it up. for example if I am binding the value "Dummy" to TextBox control of the aspx page, the textbox remains empty. Here's the code that I am using protected void Page_Load(object sender, EventArgs e) { LoadPage("~/Demo.aspx"); } public static void LoadPage(string pagePath) { // get the compiled type of referenced path Type type = BuildManager.GetCompiledType(pagePath); // if type is null, could not determine page type if (type == null) throw new ApplicationException("Page " + pagePath + " not found"); // cast page object (could also cast an interface instance as well) // in this example, ASP220Page is a custom base page System.Web.UI.Page pageView = (System.Web.UI.Page)Activator.CreateInstance(type); // call page title pageView.Title = "Dynamically loaded page..."; // call custom property of ASP220Page //pageView.InternalControls.Add( // new LiteralControl("Served dynamically...")); // process the request with updated object ((IHttpHandler)pageView).ProcessRequest(HttpContext.Current); LoadDataInDynamicPage(pageView); } private static void LoadDataInDynamicPage(Page prvPage) { foreach (Control ctrl in prvPage.Controls) { //Find Form Control if (ctrl.ID != null) { if (ctrl.ID.Equals("form1")) { AllFormsClass cls = new AllFormsClass(); DataSet ds = cls.GetConditionalData("1"); foreach (Control ctr in ctrl.Controls) { if (ctr is TextBox) { if (ctr.ID.Contains("_M")) { TextBox drpControl = (TextBox)ctr; drpControl.Text = ds.Tables[0].Rows[0][ctr.ID].ToString(); } else if (ctr.ID.Contains("_O")) { TextBox drpControl = (TextBox)ctr; drpControl.Text = ds.Tables[1].Rows[0][ctr.ID].ToString(); } } } } } } }

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  • CGContext problems

    - by Peyman
    Hi I have a CALayer tree hierarchy A B C D where A is the view's root layer (and I create and add B,C and D layers. I am using the same delegate method `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context to provide content to each of these layers (implemented through a switch statement in the above method). At initiation A's content is drawn (A.contents) sequentially through these methods `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context -(void) drawCircle:(CALayer *) theLayer inContext:(CGContextRef)context where drawCircle does CGContextSaveGState(context); / draws circle and other paths here / CGContextRestoreGState(context); CGImageRef contentImage = CGBitmapContextCreateImage(context); theLayer.contents = (id) contentImage; CGImageRelease(contentImage); (i.e I save the Context, do the drawing, restore the context, make a bitmap of the context, update the layer's contents, in this case A's, then release the contentimage). When the user then clicks somewhere in the circle at touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event delegate method I then try to paint the content of B by (still in touchesEnded:) CGContextRef context = UIGraphicsGetCurrentContext(); [self drawLayer:self.B inContext:context]; [self.B setNeedsDisplay]; the setNeedsDisplay call the delegate - drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context again but this time the switch statement (using a layer flag) calls [self drawCircle:theLayer inContext:context]; with color red. The problem I am facing is that when -drawCircle: inContext: is called I get a long list of CGContext errors, starting with <Error>: CGContextSaveGState: invalid context and ending with CGBitmapContextCreateImage: invalid context I played around with making context the view's ivar and it worked so i am sure the context is the problem but I don't know what. I've tried CGContextFlush but it didn't help. Any help would be appreciated thank you

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  • Deadlock in ThreadPoolExecutor

    - by Vitaly
    Encountered a situation when ThreadPoolExecutor is parked in execute(Runnable) function while all the ThreadPool threads are waiting in getTask func, workQueue is empty. Does anybody have any ideas? The ThreadPoolExecutor is created with ArrayBlockingQueue, corePoolSize == maximumPoolSize = 4 [Edit] To be more precise, the thread is blocked in ThreadPoolExecutor.exec(Runnable command) func. It has the task to execute, but doesn't do it. [Edit2] The executor is blocked somewhere inside the working queue (ArrayBlockingQueue). [Edit3] The callstack: thread = front_end(224) at sun.misc.Unsafe.park(Native methord) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:158) at java.util.concurrent.locks.AbstractQueuedSynchronizer.parkAndCheckInterrupt(AbstractQueuedSynchronizer.java:747) at java.util.concurrent.locks.AbstractQueuedSynchronizer.acquireQueued(AbstractQueuedSynchronizer.java:778) at java.util.concurrent.locks.AbstractQueuedSynchronizer.acquire(AbstractQueuedSynchronizer.java:1114) at java.util.concurrent.locks.ReentrantLock$NonfairSync.lock(ReentrantLock.java:186) at java.util.concurrent.locks.ReentrantLock.lock(ReentrantLock.java:262) at java.util.concurrent.ArrayBlockingQueue.offer(ArrayBlockingQueue.java:224) at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:653) at net.listenThread.WorkersPool.execute(WorkersPool.java:45) at the same time the workQueue is empty (checked using remote debug) [Edit4] Code working with ThreadPoolExecutor: public WorkersPool(int size) { pool = new ThreadPoolExecutor(size, size, IDLE_WORKER_THREAD_TIMEOUT, TimeUnit.SECONDS, new ArrayBlockingQueue<Runnable>(WORK_QUEUE_CAPACITY), new ThreadFactory() { @NotNull private final AtomicInteger threadsCount = new AtomicInteger(0); @NotNull public Thread newThread(@NotNull Runnable r) { final Thread thread = new Thread(r); thread.setName("net_worker_" + threadsCount.incrementAndGet()); return thread; } }, new RejectedExecutionHandler() { public void rejectedExecution(@Nullable Runnable r, @Nullable ThreadPoolExecutor executor) { Verify.warning("new task " + r + " is discarded"); } }); } public void execute(@NotNull Runnable task) { pool.execute(task); } public void stopWorkers() throws WorkersTerminationFailedException { pool.shutdownNow(); try { pool.awaitTermination(THREAD_TERMINATION_WAIT_TIME, TimeUnit.SECONDS); } catch (InterruptedException e) { throw new WorkersTerminationFailedException("Workers-pool termination failed", e); } } }

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  • GCC - How to realign stack?

    - by psihodelia
    I try to build an application which uses pthreads and __m128 SSE type. According to GCC manual, default stack alignment is 16 bytes. In order to use __m128, the requirement is the 16-byte alignment. My target CPU supports SSE. I use a GCC compiler which doesn't support runtime stack realignment (e.g. -mstackrealign). I cannot use any other GCC compiler version. My test application looks like: #include <xmmintrin.h> #include <pthread.h> void *f(void *x){ __m128 y; ... } int main(void){ pthread_t p; pthread_create(&p, NULL, f, NULL); } The application generates an exception and exits. After a simple debugging (printf "%p", &y), I found that the variable y is not 16-byte aligned. My question is: how can I realign the stack properly (16-byte) without using any GCC flags and attributes (they don't help)? Should I use GCC inline Assembler within this thread function f()?

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  • How to draw multiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect[count] = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect[count] = new Rectangle(rect[count].Left, rect[count].Top, e.X - rect[count].Left, e.Y - rect[count].Top); pictureBox1.Invalidate(); count++: break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect[count].Top; label1[count].Left = rect[count].Left; label1.Width = rect[count].Width; label1.Height = rect[count].Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect[count]); } } } } } How can i do this.....

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • How to have a policy class implement a virtual function?

    - by dehmann
    I'm trying to design a policy-based class, where a certain interface is implemented by the policy itself, so the class derives from the policy, which itself is a template (I got this kind of thinking from Alexandrescu's book): #include <iostream> #include <vector> class TestInterface { public: virtual void test() = 0; }; class TestImpl1 { public: void test() {std::cerr << "Impl1" << std::endl;} }; template<class TestPolicy> class Foo : public TestInterface, TestPolicy { }; Then, in the main() function, I call test() on (potentially) various different objects that all implement the same interface: int main() { std::vector<TestInterface*> foos; foos.push_back(new Foo<TestImpl1>()); foos[0]->test(); delete foos[0]; return 0; } It doesn't compile, though, because the following virtual functions are pure within ‘Foo<TestImpl1>’: virtual void TestInterface::test() I thought TestInterface::test() is implemented because we derive from TestImpl1?

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  • nhibernate error recovery

    - by Berryl
    I downloaded Rhino Security today and started going through some of the tests. Several that run perfectly in isolation start getting errors after one that purposely raises an exception runs though. Here is that test: [Test] public void EntitesGroup_CanCreate() { var group = _authorizationRepository.CreateEntitiesGroup("Accounts"); _session.Flush(); _session.Evict(group); var fromDb = _session.Get<EntitiesGroup>(group.Id); Assert.NotNull(fromDb); Assert.That(fromDb.Name, Is.EqualTo(group.Name)); } And here are the tests and error messages that fail: [Test] public void User_CanSave() { var ayende = new User {Name = "ayende"}; _session.Save(ayende); _session.Flush(); _session.Evict(ayende); var fromDb = _session.Get<User>(ayende.Id); Assert.That(fromDb, Is.Not.Null); Assert.That(ayende.Name, Is.EqualTo(fromDb.Name)); } ----> System.Data.SQLite.SQLiteException : Abort due to constraint violation column Name is not unique [Test] public void UsersGroup_CanCreate() { var group = _authorizationRepository.CreateUsersGroup("Admininstrators"); _session.Flush(); _session.Evict(group); var fromDb = _session.Get<UsersGroup>(group.Id); Assert.NotNull(fromDb); Assert.That(fromDb.Name, Is.EqualTo(group.Name)); } failed: NHibernate.AssertionFailure : null id in Rhino.Security.Tests.User entry (don't flush the Session after an exception occurs) Does anyone see how I can reset the state of the in memory SQLite db after the first test? I changed the code to use nunit instead of xunit so maybe that is part of the problem here as well. Cheers, Berryl

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  • malloc works, cudaHostAlloc segfaults?

    - by Mikhail
    I am new to CUDA and I want to use cudaHostAlloc. I was able to isolate my problem to this following code. Using malloc for host allocation works, using cudaHostAlloc results in a segfault, possibly because the area allocated is invalid? When I dump the pointer in both cases it is not null, so cudaHostAlloc returns something... works in_h = (int*) malloc(length*sizeof(int)); //works for (int i = 0;i<length;i++) in_h[i]=2; doesn't work cudaHostAlloc((void**)&in_h,length*sizeof(int),cudaHostAllocDefault); for (int i = 0;i<length;i++) in_h[i]=2; //segfaults Standalone Code #include <stdio.h> void checkDevice() { cudaDeviceProp info; int deviceName; cudaGetDevice(&deviceName); cudaGetDeviceProperties(&info,deviceName); if (!info.deviceOverlap) { printf("Compute device can't use streams and should be discared."); exit(EXIT_FAILURE); } } int main() { checkDevice(); int *in_h; const int length = 10000; cudaHostAlloc((void**)&in_h,length*sizeof(int),cudaHostAllocDefault); printf("segfault comming %d\n",in_h); for (int i = 0;i<length;i++) { in_h[i]=2; } free(in_h); return EXIT_SUCCESS; } ~ Invocation [id129]$ nvcc fun.cu [id129]$ ./a.out segfault comming 327641824 Segmentation fault (core dumped) Details Program is run in interactive mode on a cluster. I was told that an invocation of the program from the compute node pushes it to the cluster. Have not had any trouble with other home made toy cuda codes.

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  • _resignRootViewController causes app to crash.

    - by RickiG
    [MainViewController _resignRootViewController]: message sent to deallocated instance 0x4ebfe50 This error happens when I try to pop my MainViewController Object from within it self: - (void) switchToTableView { //a method on the MainViewController [self.navigationController popViewControllerAnimated:NO]; [[UIApplication applicationDelegate] switchToTableView]; //convenience method for the app delegate } The debugger stops at the [super dealloc] command in MainViewControllers dealloc method. I do the exact same thing in the TripTableViewController, but here it never crashes. MainViewController and TripTableViewController are handled in my AppDelegate like this: - (void) switchToTableView { TripTableViewController *tripTableViewController = [[TripTableViewController alloc] init]; [[self.navigationController navigationBar] setHidden:NO]; [self.navigationController pushViewController:tripTableViewController animated:NO]; [tripTableViewController release]; } - (void) switchToScrollView { MainViewController *scrollView = [[MainViewController alloc] init]; [[self.navigationController navigationBar] setHidden:YES]; [self.navigationController pushViewController:scrollView animated:NO]; [scrollView release]; } I am trying to achieve that when the user goes from TripTableViewController to MainViewController; TripTableViewController is released/popped and visa versa for the MainViewController. I do not wish for the navigationController to make the decision about when to pop/cache/release them, this is why I try to do it from within it self. I have not been able to find the _resignRootViewController mentioned anywhere. My guess is that it is a delegate message sent by a ViewController that resigns as rootViewController for a navigationController and that somehow it is called twice, once before MainViewCOntroller is released/popped and somehow again afterwards. Have any one else seen this error message before? Google and the Apple Docs does not mention it? How can I debug such an error? Hope someone can guide me in the right direction on this one, Thanks:)

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  • How to simulate inner exception in C++

    - by Siva Chandran
    Basically I want to simulate .NET Exception.InnerException in C++. I want to catch exception from bottom layer and wrap it with another exception and throw again to upper layer. The problem here is I don't know how to wrap the catched exception inside another exception. struct base_exception : public std::exception { std::exception& InnerException; base_exception() : InnerException(???) { } // <---- what to initialize with base_exception(std::exception& innerException) : InnerException(innerException) { } }; struct func1_exception : public base_exception { const char* what() const throw() { return "func1 exception"; } }; struct func2_exception : public base_exception { const char* what() const throw() { return "func2 exception"; } }; void func2() { throw func2_exception(); } void func1() { try { func2(); } catch(std::exception& e) { throw func2_exception(e); // <--- is this correct? will the temporary object will be alive? } } int main(void) { try { func1(); } catch(base_exception& e) { std::cout << "Got exception" << std::endl; std::cout << e.what(); std::cout << "InnerException" << std::endl; std::cout << e.InnerException.what(); // <---- how to make sure it has inner exception ? } } In the above code listing I am not sure how to initialize the "InnerException" member when there is no inner exception. Also I am not sure whether the temporary object that is thrown from func1 will survive even after func2 throw?

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  • iphone download several files

    - by Floo
    hi all !  In my app i need to download several plist.  to download a plist i use the NSURLconnection  in my code i use an UIAlertView with a UIActivityIndicator then when the download is finished i add a button to the alert to dismiss it.  To download the plist i use somewhere in my code an NSURL set to the adresse where the plist is, next i set a NSURLRequest with the url cache policy and a timeout interval.  Then i set my NSMutableData to the NSURL connection with a NSURLRequest.  In the delegate didReceiveData: i append data to my mutable data object, in the didFailWithError: i handle error. And finaly in the connectionDidFinishLoading  i serialize my data to a plist so i can write to file my plist, and release my alertview.  My problem is : how can i do if i have sevetal file to download because the connectionDidFinishLoading is called each time my NSURLConnection is finished but i want to release my UiAlert when everything is finished. But when the first plist is downloaded my code in the connectionDidFinishLoading will fire.  here is my code :  in the view did load :  // set the UiAlert in the view did load  NSURL *theUrl = [NSURL URLWithString:@"http://adress.com/plist/myPlist.plist"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:theUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; self.plistConnection = [[ NSURLConnection alloc] initwithRequest:theRequest delegate:self startImmediatly:YES]; //plistConnection is a NSURLConnection - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {  [incomingPListData appendData:data]; } -(void)connection:(NSURLConnection *)connectionDidFailWithError:(NSError *)error { // handle error here  } -(void)connectionDidFinisloading:(NSURLConnection *) connection {  NSPropertyListFormat format; NSString *serialErrorString;  NSData *plist = [NSPropertyListSerialisation propertyListFromData:incomingPlistData mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&serialErrorString]; if (serialErrorString) {//error} else { // create path and write plist to path} // change message and title of the alert so if i want todownload an another file  where do i put the request the connection and how can i tell the didFinishLoading to fire code when all my file are downloaded.  thanks to all

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  • storing data at remote server using php

    - by VIPUL GOYAL
    I want to send data to php file and execute insert query in it to store data in database. When i execute this code, it executes but database does not get updated. Code of PHP file Java code------------------------------Remote.java------------------------------ public class Remote extends Activity { EditText name; Button s; String r; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); name= (EditText)findViewById(R.id.editText1); s=(Button)findViewById(R.id.button1); s.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { r = name.getText().toString(); ArrayList<NameValuePair> postParameters = new ArrayList<NameValuePair>(); postParameters.add(new BasicNameValuePair("username", r)); CustomHttpClient.executeHttpPost("http://vipul.eu5.org/abc.php", postParameters); //Enetr Your remote PHP,ASP, Servlet file link } catch (Exception e) { e.printStackTrace(); } } }); } } -----------------------------CustomHttpClient.java---------------------------- public class CustomHttpClient { private static HttpClient getHttpClient() { if (mHttpClient == null) { mHttpClient = new DefaultHttpClient(); final HttpParams params = mHttpClient.getParams(); HttpConnectionParams.setConnectionTimeout(params, HTTP_TIMEOUT); HttpConnectionParams.setSoTimeout(params, HTTP_TIMEOUT); ConnManagerParams.setTimeout(params, HTTP_TIMEOUT); } return mHttpClient; } /** * Performs an HTTP Post request to the specified url with the * specified parameters. * * @param url The web address to post the request to * @param postParameters The parameters to send via the request * @return The result of the request * @throws Exception */ public static void executeHttpPost(String url, ArrayList postParameters) throws Exception { try { HttpClient client = getHttpClient(); HttpPost request = new HttpPost(url); UrlEncodedFormEntity formEntity = new UrlEncodedFormEntity(postParameters); request.setEntity(formEntity); HttpResponse response = client.execute(request); } catch(Exception e) { } } }

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • Ordered delivery with NetNamedPipeBinding using oneWay calls

    - by Aseem Bansal
    Is it possible to guarantee ordered delivery with oneWay calls using namedPipe binding? I have a WCF service/client communicating using namedPipe binding. The client is exposing a callback contract in which all the methods in the callback are marked as OneWay. Something like this [ServiceContract(CallbackContract = typeof(IMyServiceCallback))] public interface IMyService { [OperationContract] void MyOperation(); } public interface IMyServiceCallback { [OperationContract(IsOneWay=true)] void MyCallback1(); [OperationContract(IsOneWay=true)] void MyCallback2(); } At the server side, the implementation of MyOperation method always calls MyCallback1 first and then MyCallback2 but I am observing that sometimes the client receives the calls in the incorrect order (MyCallback2 first and then MyCallback1). On searching the internet I found that the order is not guaranteed with oneway operation as mentioned here and also there is something called reliableSession which ensure message ordering. All the examples on the internet for reliable session are with TCP binding (and not a single one with NamedPipeBinding) and the tcpBinding also has a property called ReliableSession which is not present on the NetNamedPipeBinding. So I am not sure whether reliable session is expected to work with NetNamedPipeBinding or not. Question: Does reliable session work with namedPipeBinding? If yes, how? If no, Is there any other approach with which I can guarantee ordered delivery?

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  • syntax help required on templated static member function

    - by omatai
    I have a bunch of containers of object pointers that I want to iterate through in different contexts to produce diagnostics for them. I'm struggling with the syntax required to define the functions... which, on account of these objects filtering through diverse parts of my application, seem best encapsulated in a dedicated diagnostics class thus: // Code sketch only - detail fleshed out below... class ObjectListDiagnoser { public: static void GenerateDiagnostics( /* help required here! */ ); }; ... // Elsewhere in the system... ObjectListDiagnoser::GenerateDiagnostics( /* help required here! */ ); What I'd like to be able to do (in places across my application) is at least this: std::vector<MyObject *> objGroup1; std::list<MyObject *> objGroup2; ObjectListDiagnoser::GenerateDiagnostics( objGroup1.begin(), objGroup1.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup2.begin(), objGroup2.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup1.rbegin(), objGroup1.rend() ); I have tried to template my function in two ways, with no success: class ObjectListDiagnoser { public: // 1 - nope. template <class ObjIter> static void GenerateDiagnostics( ObjIter first, ObjIter last ); // 2. - nope. template <class Container, class ObjIter> static void GenerateDiagnostics( Container<MyObject *>::ObjIter first, Container<MyObject *>::ObjIter last ); }; Can someone provide the correct syntax for this? The container type will vary, and the direction of iteration will vary, but always for the same type of object.

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  • Keeping the UI responsive while parsing a very large logfile

    - by Carlos
    I'm writing an app that parses a very large logfile, so that the user can see the contents in a treeview format. I've used a BackGroundWorker to read the file, and as it parses each message, I use a BeginInvoke to get the GUI thread to add a node to my treeview. Unfortunately, there's two issues: The treeview is unresponsive to clicks or scrolls while the file is being parsed. I would like users to be able to examine (ie expand) nodes while the file is parsing, so that they don't have to wait for the whole file to finish parsing. The treeview flickers each time a new node is added. Here's the code inside the form: private void btnChangeDir_Click(object sender, EventArgs e) { OpenFileDialog browser = new OpenFileDialog(); if (browser.ShowDialog() == DialogResult.OK) { tbSearchDir.Text = browser.FileName; BackgroundWorker bgw = new BackgroundWorker(); bgw.DoWork += (ob, evArgs) => ParseFile(tbSearchDir.Text); bgw.RunWorkerAsync(); } } private void ParseFile(string inputfile) { FileStream logFileStream = new FileStream(inputfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); StreamReader LogsFile = new StreamReader(logFileStream); while (!LogsFile.EndOfStream) { string Msgtxt = LogsFile.ReadLine(); Message msg = new Message(Msgtxt.Substring(26)); //Reads the text into a class with appropriate members AddTreeViewNode(msg); } } private void AddTreeViewNode(Message msg) { TreeNode newNode = new TreeNode(msg.SeqNum); BeginInvoke(new Action(() => { treeView1.BeginUpdate(); treeView1.Nodes.Add(newNode); treeView1.EndUpdate(); Refresh(); } )); } What needs to be changed?

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  • Reusing Windows Picture and Fax Viewer process to load a new image from FileSystemWatcher

    - by Cory Larson
    So for an idea for my birthday party I'm setting up a photo booth. I've got software to remotely control the camera and all that, but I need to write a little application to monitor the folder where the pictures get saved and display them. Here's what I've got so far. The issue is that I don't want to launch a new Windows Photo Viewer process every time the FileSystemWatcher sees a new file, I just want to load the latest image into the current instance of the Windows Photo Viewer (or start a new one if one isn't running). class Program { static void Main(string[] args) { new Program().StartWatching(); } public void StartWatching() { FileSystemWatcher incoming = new FileSystemWatcher(); incoming.Path = @"G:\TempPhotos\"; incoming.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; incoming.Filter = "*.jpg"; incoming.Created += new FileSystemEventHandler(ShowImage); incoming.EnableRaisingEvents = true; Console.WriteLine("Press \'q\' to quit."); while (Console.Read() != 'q') ; } private void ShowImage(object source, FileSystemEventArgs e) { string s1 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\rundll32.exe "); string s2 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\shimgvw.dll,ImageView_Fullscreen " + e.FullPath); Process.Start(s1, s2); Console.WriteLine("{0} : Image \"{0}\" at {1:t}.", e.ChangeType, e.FullPath, DateTime.Now); } } If you don't have a tried and true solution, a simple push in the right direction would be just as valuable. And FYI, this will be running on a 64-bit Windows 7 machine. Thanks!

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  • C# style Action<T>, Func<T,T>, etc in C++0x

    - by Austin Hyde
    C# has generic function types such as Action<T> or Func<T,U,V,...> With the advent of C++0x and the ability to have template typedef's and variadic template parameters, it seems this should be possible. The obvious solution to me would be this: template <typename T> using Action<T> = void (*)(T); however, this does not accommodate for functors or C++0x lambdas, and beyond that, does not compile with the error "expected unqualified-id before 'using'" My next attempt was to perhaps use boost::function: template <typename T> using Action<T> = boost::function<void (T)>; This doesn't compile either, for the same reason. My only other idea would be STL style template arguments: template <typename T, typename Action> void foo(T value, Action f) { f(value); } But this doesn't provide a strongly typed solution, and is only relevant inside the templated function. Now, I will be the first to admit that I am not the C++ wiz I prefer to think I am, so it's very possible there is an obvious solution I'm not seeing. Is it possible to have C# style generic function types in C++?

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Noob question about a statement in a Java program

    - by happysoul
    I am beginner to java and was trying out this code puzzle from the book head first java which I solved as follows and got the output correct :D class DrumKit { boolean topHat=true; boolean snare=true; void playSnare() { System.out.println("bang bang ba-bang"); } void playTopHat() { System.out.println("ding ding da-ding"); } } public class DrumKitTestDriver { public static void main(String[] args) { DrumKit d =new DrumKit(); if(d.snare==true) { d.playSnare(); } d.playTopHat(); } } Output is :: bang bang ba-bang ding ding da-ding Now the problem is that in that code puzzle one code snippet is left that I did not include..it's as follows d.snare=false; Even though I did not write it , I got the output like the book. I am wondering why is there need for us to set it's value as false even when we know the code is gonna run without it too !?? I am wondering what the coder had in mind ..I mean what could be the possible future use and motive behind doing this ? I am sorry if it's a dumb question. I just wanna know why or why not to include that particular statement ? It's not like there's a loop or something that we need to come out of. Why is that statement there ?

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  • Fun things you can do by mutating Java strings

    - by polygenelubricants
    So I've come around since I asked how to limit setAccessible to only “legitimate” uses and have come to embrace its power for fun. Enabled by its power, of course, is string mutation. import java.lang.reflect.Field; public class Mutator { static void mutate(Object obj, String field, Object newValue) { try { Field f = obj.getClass().getDeclaredField(field); f.setAccessible(true); f.set(obj, newValue); } catch (Exception e) { } } public static void mutate(String from, String to) { mutate(from, "value", to.toCharArray()); mutate(from, "count", to.length()); } public static void main(String args[]) { Mutator.mutate(System.getProperty("line.separator"), "<br/>\n"); System.out.println("Hello world!"); Mutator.mutate(Integer.toString(Integer.MIN_VALUE), "OMG!"); System.out.println(-2147483648); Mutator.mutate(String.valueOf((Object) null), "LOL!"); System.out.println(Arrays.toString(new int[3][])); Mutator.mutate(Arrays.toString(new int[0]), ":("); System.out.println(Arrays.toString(new byte[0])); } } Output (if no exception is thrown): Hello world!<br/> OMG!<br/> [LOL!, LOL!, LOL!]<br/> :(<br/> Let's see what other fun things we can come up with.

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