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  • Javascript: Passing large objects or strings between function considered a bad practice

    - by Mr. Smee
    Is it considered a bad practice to pass around a large string or object (lets say from an ajax response) between functions? Would it be beneficial in any way save the response in a variable and keep reusing that variable? So in the code it would be something like this: var response; $.post(url, function(resp){ response = resp; }) function doSomething() { // do something with the response here } vs $.post(url, function(resp){ doSomething(resp); }) function doSomething(resp) { // do something with the resp here } Assume resp is a large object or string and it can be passed around between multiple functions.

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  • Memory release from local variable in javascript

    - by Bob
    Quick question. I have a js function which gets called on the page every few seconds. It's an ajax update thing. Being a function, I declare local variables. I don't want to use closures or global variables for various reasons. I'd never considered this, but do I need to release/clear the variables at the end of the function to release memory or will js do this for me automatically ? Thanks

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  • my javascript code is working in internet explorer but not working in mozilla

    - by goutham
    function buildMenu() { speed=35; topdistance=100; items=6; y=-50; ob=1; if (navigator.appName == "Netscape") { v=".top=",dS="document.",sD=""; } else { v=".pixelTop=",dS="",sD=".style"; } } function scrollItems() { if (ob<items+1) { objectX="object"+ob; y+=10; eval(dS + objectX + sD + v + y); if (y<topdistance) setTimeout("scrollItems()",speed); else y=-50, topdistance+=40, ob+=1, setTimeout("scrollItems()",speed); } }

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  • javascript problem in IE8

    - by Pankaj
    This code is not working on IE8 window.open(url, "find_users", "resizable=yes,scrollbars=yes,menubar=no,toolbar=no,location=no,status=yes,height=300,width=500"); I am getting Object Expected error in only IE8, its working fine in all other brouser.

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  • Using jQuery or javascript to render json into multi-column table

    - by Scott Yu - UX designer
    I am trying to render a JSON into a HTML table. But the difficulty is making it so it loops through JSON and renders multiple columns if necessary. For the example below, what I want is this: Result wanted Result Wanted <table> <tr><th>AppName</th><td>App 1</td><td>App 2</td></tr> <tr><th>Last Modified</th><td>10/1/2012</td><td></td></tr> <tr><th>App Logo</th><td>10/1/2012</td><td></td></tr> blahblah </table> <table> <tr><th>AppName</th><td>App 1</td></tr> blahblah </table> JSON Example "Records": [ { "AppName": "App 1", "LastModified": "10/1/2012, 9:30AM", "ShipTo_Name": "Dan North", "ShipTo_Address": "Dan North", "ShipTo_Terms": "Dan North", "ShipTo_DueDate": "Dan North", "Items 1": [ { "Item_Name": "Repairs", "Item_Description": "Repair Work" } ] }, { "AppName": "App 2", "AppLogo": "http://www.google.com/logo.png", "LastModified": "10/1/2012, 9:30AM", "BillTo_Name": "Steve North", "Items 1": [ { "Item_Name": "Repairs", "Item_Description": "Repair Work" } ] } ], "Records": [ { "AppName": "App 1", "LastModified": "10/1/2012, 9:30AM", "ShipTo_Name": "222", "ShipTo_Address": "333 ", "ShipTo_Terms": "444", "ShipTo_DueDate": "5555", "Items 1": [ { "Item_Name": "Repairs", "Item_Description": "Repair Work" } ] } ], Code I am using now function CreateComparisonTable (arr,level,k) { var dumped_text = ""; if(!level) level = 0; //The padding given at the beginning of the line. var level_padding = ""; for(var j=0;j<level+1;j++) level_padding = "--"; if(typeof(arr) == 'object') { //Array/Hashes/Objects for (var item in arr) { var value = arr[item]; if (typeof(value) == 'object') { //If it is an array, if(item !=0) { dumped_text += '<tr><td>' + item + '<br>'; dumped_text += CreateComparisonTable(value,level+1); dumped_text += '</td></tr>'; } else { dumped_text += CreateComparisonTable(value,level, value.length); } } else { dumped_text += '<tr><td>' + level_padding + item + '</td><td>' + value + '</td></tr>'; } } } return dumped_text; } Jsfiddle here

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  • javascript switch using internals

    - by Fernando SBS
    Can I use intervals in a switch statement? Like switch (parseInt(troops[i])) { case <10: editbox.style.fontSize = "13px"; break; case <100: editbox.style.fontSize = "12px"; break; case <1000: editbox.style.fontSize = "8px"; editbox.size = 3; //editbox.style.width = "18px"; break; default: editbox.style.fontSize = "10px"; } ???

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  • Sorting a list of items using javascript

    - by Nicholas
    Hi all, I am working on a class assignment in which i need to accomplish the following: 1 User types a list of items into a text box (form field) 2 When the user presses the sort button, the list in the text box is sorted 3 It takes the text from the text box and puts the sorted text back in the text box Please help!

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  • Get a CSS value from external style sheet with Javascript/jQuery

    - by Acorn
    Is it possible to get a value from the external CSS of a page if the element that the style refers to has not been generated yet? (the element is to be generated dynamically). The jQuery method I've seen is $('element').css('property','value');, but this relies on element being on the page. Is there a way of finding out what the property is set to within the CSS rather than the computed style of an element? Will I have to do something ugly like add a hidden copy of the element to my page so that I can access its style attributes?

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  • Javascript - Canvas image never appears on first function run

    - by Matt
    I'm getting a bit of a weird issue, the image never shows the first time you run the game in your browser, after that you see it every time. If you close your browser and re open it and run the game again, the same issue occurs - you don't see the image the first time you run it. Here's the issue in action, just hit a wall and there's no image the first time on the end game screen. Any help would be appreciated. Regards, Matt function showGameOver() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "black"; ctx.font = "16px sans-serif"; ctx.fillText("Game Over!", ((canvas.width / 2) - (ctx.measureText("Game Over!").width / 2)), 50); ctx.font = "12px sans-serif"; ctx.fillText("Your Score Was: " + score, ((canvas.width / 2) - (ctx.measureText("Your Score Was: " + score).width / 2)), 70); myimage = new Image(); myimage.src = "xcLDp.gif"; var size = [119, 26], //set up size coord = [443, 200]; ctx.font = "12px sans-serif"; ctx.fillText("Restart", ((canvas.width / 2) - (ctx.measureText("Restart").width / 2)), 197); ctx.drawImage( //draw it on canvas myimage, coord[0], coord[1], size[0], size[1] ); $("canvas").click(function(e) { //when click.. if ( testIfOver(this, e, size, coord) ) { startGame(); //reload } }); $("canvas").mousemove(function(e) { //when mouse moving if ( testIfOver(this, e, size, coord) ) { $(this).css("cursor", "pointer"); //change the cursor } else { $(this).css("cursor", "default"); //change it back } }); function testIfOver(ele,ev,size,coord){ if ( ev.pageX > coord[0] + ele.offsetLeft && ev.pageX < coord[0] + size[0] + ele.offsetLeft && ev.pageY > coord[1] + ele.offsetTop && ev.pageY < coord[1] + size[1] + ele.offsetTop ) { return true; } return false; } }

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  • Nesting quotes in JavaScript/HTML

    - by Ryan Elkins
    How do you nest quotes in HTML beyond the second level? As far as I know, there are only 2 types of quotes - single(') and double("). I am aware of escaping - you have to escape in the code but it converts the escaped quotes back to regular quotes when it hits the browser. What is the accepted method to get around something like the following? <p onclick="exampleFunc('<div id="divId"></div>');">Some Text</p> That code prints to the browser: ');"Some Text

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  • Global javascript variable not accessible in jquery change event

    - by Dan
    I have to be missing something simple, but I'm really not sure what. I'm not a JS veteran, so this may be an easy answer - sure hope so :). I have a button that, when clicked, gets JSON data. When a drop-down is changed, I check to see if there is data, if there is, I want to clear it out as the drop-down indicates what data to retrieve when the button is clicked The Code: var selected, $locDialog; var locations = []; $(function() { // Save the selected Name selected = $("#selected option:selected").val(); // Setup Dialog for Locations $locDialog = $('#location-dialog').dialog({ autoOpen: false }); // If user changes the selected // 1. Prompt for confirmation // 2. If users confirms, clear data $('#selected').change(function() { if (locations) { var confirmed = confirm("Oh Rly?"); if (confirmed) { // Clear data var locations; } } }); // When user clicks "Location" Button.. $('.loc-select button').click(function() { if (!locations) { $.getJSON("/Controller/JSONAction", { selectedId: selected, pageNum: 1, pageSize: 100 }, function(data) { locations = data; $.each(locations, function(index, loc) { var $tr = $('<tr/>') .append($('<td/>') .append('<input type="checkbox" name="TEST-'+index+'" value="'+loc.Id+'"/>')) .append('<td>' + loc.Name + '</td>'); $("#location-dialog table tbody").append($tr); }); }); } $locDialog.dialog('open'); return false; }); }); Here's the thing, Inside the .click(...) callback, I can see locations is []. Now, when I am in the .change(...) callback, I see locations is undefined. Any help/insight, as always, is appreciated!

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  • What's wrong in my JavaScript code?

    - by DarkLightA
    I can't figure out what's wrong. var CarObj = function(passengers, maxLoad, wheels, doors, maxSpeed) { this.passengers = passengers; this.maxLoad = maxLoad; this.wheels = wheels; this.doors = doors; this.maxSpeed = maxSpeed; }; var ferrari = new CarObj(4, "700kg", 4, 2, "360km/h"); var output = new Array(); for (var i = 0; i < ferrari.length; i++) { for (var a in ferrari) { output[i] = a; } } document.getElementById('ELEMENTHERE').innerHTML = (output.join(" "));

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  • The use of Javascript - stats?

    - by Luke
    I am looking at redesigning my website and was wondering if I could get some opinions. I know that the rule is usually to design with users without JS first and foremost, but having looked at the stats, it appears 95% of the users online have JS enabled. Would you recommend designing the website using JS and not bothering about people without it?

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  • Clever "add tag" javascript help needed

    - by Camran
    I have this function for adding options to a Select list: function addOption(selectbox, value, text, cl ) { var optn = document.createElement("OPTION"); optn.text = text; optn.value = value; if (cl==1){ optn.className = "nav_option_main"; } selectbox.options.add(optn); } I have just discovered the "optgroup" tag, but I don't know how to implement it to the drop list. The function above is called on another selectboxes "OnChange" event, to fill sub-select-box with the desired options. I don't think it should be too difficult to add the "optgroup" tag into this, or is it? Thanks and if you need more input let me know...

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  • javascript - rollover effect on overlapping transparent images

    - by user427969
    I want to add rollover effect on overlapping transparent images. For example: The following image is divided into 5 parts and I want to add rollover effect (different image) on each of them When O tried with div or img tag, the image is rendered as a rectangle so rollover effect is not proper. When i rollover on green part between yellow, the yellow image gets highlighted because its z-index is high. Following is the code that I tried: <body> <br /> <img src="part1.png" onclick="console.log('test1');"/> <img src="part2.png" onclick="console.log('test2');" style="position:absolute; left:30px; top: 19px;"/> <img src="part3.png" onclick="console.log('test3');" style="position:absolute; left:70px; top: 15px;"/> <img src="part4.png" onclick="console.log('test4');" style="position:absolute; left:95px; top: 16px;"/> <img src="part5.png" onclick="console.log('test5');" style="position:absolute; left:123px; top: 24px;"/> </body> images = , , , , I don't want to use jQuery, if possible.

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  • View list of all JavaScript variables in Google Chrome Console

    - by GRboss
    Hello everyone. In Firebug the DOM tab shows a list of all your public variables and objects. In Chrome's console you have to type the name of the public variable or object you want to explore. Is there a way - or at least a command - for Chrome's console to display a list all the public variables and objects? It will save a lot of typing. Thank you all Stefanos

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  • jquery javascript module architecture on a website

    - by stephan
    I want to write a module on one html site - I will never leave the site I think about two possible concurrent basic approaches: We go into the module by use only a specific function (with specific params - everything which will happen, happen there - logic, exception handling etc) We go in by using one handler-fct, which manages some kind of action & a dataArray (depending on the action also fcts will be called - but not directly maybe for exception handling) So what you prefer?!

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  • Visual Studio 2010: Publish minified javascript files instead of the original ones

    - by salgiza
    I have a Scripts folder, that includes all the .js files used in the project. Using the Ajax Minifier task, I generate .min.js files for each one. Depending on whether the application is running in debug or release mode, I include the original .js file, or the minified one. The Scripts folder looks like this: Scripts/script1.js Scripts/script1.min.js // Outside the project, generated automatically on build Scripts/script2.js Scripts/script2.min.js // Outside the project, generated automatically on build The .min.js files are outside the project (although in the same folder as the original files), and they are not copied into the destination folder when we publish the project. I have no experience whatsoever using build tasks (well, apart from including the minifier task), so I would appreciate if anyone could advise me as to which would be the correct way to: Copy the .min.js files to the destination folder when I publish the app from Visual Studio. Delete / Not copy the original js files (this is not vital, but I'd rather not copy files that will not be used in the app). Thanks,

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  • Using textbox text in javascript

    - by Jambo
    I am working with Twitter widgets with the following script- <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <input type="button" value="Run Function" onclick="test();" /> <script> function test() { new TWTR.Widget({ version: 3, type: 'profile', rpp: 8, interval: 30000, width: 315, height: 340, theme: { shell: { background: '#333333', color: '#ffffff' }, tweets: { background: '#000000', color: '#ffffff', links: '#4aed05' } }, features: { scrollbar: false, loop: false, live: false, behavior: 'all' } }).render().setUser(document.getElementById('TextBox1').value).start(); } When using the function test(); in the button click it is ocming up with the error - Error: Unable to get value of the property 'value': object is null or undefined So it seems like it is not getting to the value at - (document.getElementById('TextBox1').value) I am not sure why it is null if the text box has a value and then the script is run on the button click?

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  • ScriptManager duplicates javascript

    - by Andreas
    Hi! I have a usercontrol that can be used in for example a gridview itemtemplate, this means that the control might or might not be on the page at page load. In the case where the control is inside an itemtemplate i will popupate the gridview via asyncronous postbacks (via updatepanels). The control itselfs registrers scriptblocks since it is depending on javascripts. First i used Page.ClientScript.RegistrerClientScriptBlock But this doesn't work on asyncronous postbacks (updatepanels) so i then tried the same using ScriptManager which allows me to registrer scripts on the page after async postbacks. great!. ScriptManager.RegisterClientScriptBlock However, ScriptManager (what i know of) does not have the functionallity to see if a script already is on the page, so i will for every postback generate duplicates of the script blocks, this is ofcourse unwanted behaviour. I did a run at Google and found that i can call the Dispose() method of the PageRequestManager can be used, this does work since it clears the scripts and then adding them again (this also solves my issue with removing unused script blocks from removed controls). Sys.WebForms.PageRequestManager.getInstance().Dispose() However, ofcourse there is a downside since im posting here :). The Dispose() method disposes the instance on the master page as well which leads to scripts running there will stop to function after an async postback (updateprogress for example). So, is there a way to check if a script already exists on the page using ScriptManager or any other tools, that will prevent me of inserting duplicate scripts? Also, is there a way to remove certain script blocks (when i am removing an item in itemtemplate for example). Big thanks in advance.

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