Search Results

Search found 4936 results on 198 pages for 'unity 2d'.

Page 170/198 | < Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >

  • What should a Java/SOA developer be able to do?

    - by Regular Joe
    Hello community. I got assigned the task to list the activities a Java Developer should be able to perform and create an estimate about the time it would take. I've came up with the following: S = Small complexity M = Medium complexity H = High complexity 1d = 1 day Create JDBC CRUD backend ( S=1d, M=5d, H=10d ) Create JSP/Servlet frontend for a CRUD app ( S=1d, M=10d, H=20d ) Create Swing desktop frontend ( S=1d, M=15d, H=30d) Create ORM based CRUD ... Create Webapp fronend with webframework ... This is thought for a Java "enterprise" developer. The other profile I have is SOA Developer, but I could not pass beyond: Create webservice ( S=.5d, M=2d, H=7d ) Q.- What other activities should a Java Developer be able to do? Q.- What activities should a SOA Developer be able to do? Please, help me with this, I know this is in the limit of the kind of questions that could be asked here, but I really need a little push on this, and I don't want to go to Yahoo Answers for this.

    Read the article

  • Printing entire array in C#

    - by DMan
    I have a simple 2D array: int[,] m = {{0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; How can I print this out onto a text file or something? I want to print the entire array onto a file, not just the contents. For example, I don't want a bunch of zeroes all in a row: I want to see the {{0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; in it.

    Read the article

  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

    Read the article

  • Simplex noise vs Perlin noise

    - by raRaRa
    I would like to know why Perlin noise is still so popular today after Simplex came out. Simplex noise was made by Ken Perlin himself and it was suppose to take over his old algorithm which was slow for higher dimensions and with better quality (no visible artifacts). Simplex noise came out in 2001 and over those 10 years I've only seen people talk of Perlin noise when it comes to generating heightmaps for terrains, creating procedural textures, et cetera. Could anyone help me out, is there some downside of Simplex noise? I heard rumors that Perlin noise is faster when it comes to 1D and 2D noise, but I don't know if it's true or not. Thanks!

    Read the article

  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

    Read the article

  • Which Dependency Injection Tool Should I Use? (2)

    - by Mendy
    The original post is: Which Dependency Injection Tool Should I Use? While the original post is good, in this days I see a lot of people using StructureMap as their Dependency Injection tool, and in the original post no one even took it seriously. In addition, this quote: If I had to choose today: I would probably go with StructureMap. It has the best support for C# 3.0 language features, and the most flexibility in initialization. Which Dependency Injection Tool Should I Use? Out of this ones: Unity Framework - Microsoft StructureMap - Jeremy Miller Castle Windsor NInject Spring Framework Autofac Managed Extensibility Framework

    Read the article

  • How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)

    - by PewterSoft
    I've been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: how can I alpha fade, under code control, a simple 2D triangle that has a texture (with alpha) applied to it. I would like to fade it in/out while it is over a scene, not a simple colored background. So far the only technique I have to do this is to create a texture with multiple pre-faded copies of the texture on it. (Yuck) As an example, I am unable to do this using Apple's GLSprite sample code as a starting point. It already textures a quad with a texture that has its own alpha. I would like to fade that object in and out.

    Read the article

  • How can I encode four unsigned bytes (0-255) to a float and back again using HLSL?

    - by Statement
    Hello! I am facing a task where one of my hlsl shaders require multiple texture lookups per pixel. My 2d textures are fixed to 256*256, so two bytes should be sufficient to address any given texel given this constraint. My idea is then to put two xy-coordinates in each float, giving me eight xy-coordinates in pixel space when packed in a Vector4 format image. These eight coordinates are then used to sample another texture(s). The reason for doing this is to save graphics memory and an attempt to optimize processing time, since then I don't require multiple texture lookups. By the way: Does anyone know if encoding/decoding 16 bytes from/to 4 floats using 1 sampling is slower than 4 samplings with unencoded data?

    Read the article

  • Unity3D, Torque3D, Google O3D, WebGl....which to choose?

    - by gpwjg
    for development of interactive 3d web applications, which engine is recommended? I am aware that WebGL has been anounced to become standarized for all browsers in the near future (1~2 years). I am afraid that by investing time into a proprietary game engine such as Unity, torque would be not great once plugin-less open source 3d engines appear (webgl & 3D javascript). Is this a stupid thing to worry about ? Should I begin with Unity3D (it's demo's and tools were mind blowing).

    Read the article

  • What languages, preprocessors, and toolkits will Apple not allow you to develop iPhone OS 4.0 Apps w

    - by Tony Lambert
    According to articles on web Apple will not approve Apps that have code that is not originally developed in Objective C, C or C++. Found on the Web: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Can we build a list of things developer use that will and won't be allowed under these possible new rules? We can use: C, C++, Objective C We can't use: Flash, Monotouch C#, Pascal, Fortran, Perl, Python, Lex, Yacc, Unity (games engine), Java What others?

    Read the article

  • starting flash game development

    - by wefwgeweg
    where to begin ? i want to create multiplayer flash games using Union (any experience?) but which IDE and prerequisites do i need to begin ? also, what does Flex mean ? thank you. p.s. what is the best way to purchase Game assets ? ex) 2d sprites...i've given up trying to design my own. i need to outsource (any dedicated place for finding offshore artists?) or buy some package.

    Read the article

  • Is it possible to use Regex through Hexadecimal to find email addresses

    - by LukeJenx
    Not sure if this is even possible but I have been looking at using Regex to get an email address that is in Hex. Basically this is to build up some of my automated forensic tools but I am having problems on making a suitable Regex algorithm. Regex for email: /^([a-z0-9_.-]+)@([\da-z.-]+).([a-z.]{2,6})$/ Hex values: @ = 40 . = 2E .com = 636f6d _ = 5f A/a = 41/61 [1] Z/z = 5a/7a - = 2d This is what I have got at the moment (it only takes into account lower case and .com). But it doesn't work! Have I messed something simple up? "/^([61-7a]+)40([61-7a]+)23(636f6d)$/" [1] I know email can only be lower case but I need to take uppercase into account too.

    Read the article

  • Unit Testing, IDataContext and Stored Procedures via Linq

    - by Terry_Brown
    hey folks, I'm currently using Stephen Walther's approach to unit testing Linq to SQL and the datacontext (http://stephenwalther.com/blog/archive/2008/08/17/asp-net-mvc-tip-33-unit-test-linq-to-sql.aspx) which is working a treat for all things linq. My Dal layer takes in an IDataContext, I use DI (via Unity) to concrete that up as the correct DataContext object and all works well. But - we have a company policy here of writes going via Stored Procs. Has anyone come up with a solution for mocking/faking the data context and still allowing stored procs to effectively be unit tested? I've got no real experience of any of the mocking frameworks (Rhino etc.) so if these are the correct means of doing this, I'd love some pointers on guides for them. Many thanks, Terry

    Read the article

  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the center point (I.E. get the angle of the tangent intersecting line 2) around the point (x1, y1) from the second point (x2, y2) A bit of background: Essentially the two points are GPS coordinates on a 2D map, I need to know the target heading to intersect the circle in order to follow its path around the center point. Thanks! Christian

    Read the article

  • How do you calculate the reflex angle given to vectors in 3D space?

    - by Reimund
    I want to calculate the angle between two vectors a and b. Lets assume these are at the origin. This can be done with theta = arccos(a . b / |a| * |b|) However arccos gives you the angle in [0, pi], i.e. it will never give you an angle greater than 180 degrees, which is what I want. So how do you find out when the vectors have gone past the 180 degree mark? In 2D I would simply let the sign of the y-component on one of the vectors determine what quadrant the vector is in. But what is the easiest way to do it in 3D?

    Read the article

  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

    Read the article

  • How to use Haar wavelet to detect LINES on an image?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I want to use SURF ( (Speeded Up Robust Features) is a robust image descriptor, first presented by Herbert Bay et al. in 2006 ) or something that is based on sums of 2D Haar wavelet responses and makes an efficient use of integral images for finding all straight lines on image. I want to get relative to picture pixel coords start and end points of lines. So on this picture to find all lines between tiles and thouse 2 black lines on top. Is there any such Code Example (with lines search capability) to start from? I love C and C++ but any other readable code will probably work for me=)

    Read the article

  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

    Read the article

  • What is the RSA SecurID packet format?

    - by bmatthews68
    I am testing a client application that authenticates using RSA SecurID hardware tokens. The authentication is failing and I am not finding any useful information in the log files. I am using Authentication Manager 8.0 and the Java SDK. I have a traffic capture which I would like to analyze with Wireshark to and from port 5500 on the authentication agent. But I can't find the packet format searching the internet or on the the RSA SecurCare knowledge base. Can anybody direct me to the packet format? Here is an extract from the rsa_api_debug.log file which dumps the UDP payload of the request and the response: [2013-11-06 15:11:08,602] main - b.a():? - Sending 508 bytes to 192.168.10.121; contents: 5c 5 0 3 3 5 0 0 2 0 0 0 0 0 1 ea 71 ee 50 6e 45 83 95 8 39 4 72 e 55 cf cc 62 6d d5 a4 10 79 89 13 d5 23 6a c1 ab 33 8 c3 a1 91 92 93 4f 1e 4 8d 2a 22 2c d0 c3 7 fc 96 5f ba bf 0 80 60 60 9d 1d 9c b9 f3 58 4b 43 18 5f e0 6d 5e f5 f4 5d df bf 41 b9 9 ae 46 a0 a9 66 2d c7 6 f6 d7 66 f1 4 f8 ad 8a 9f 4d 7e e5 9c 45 67 16 15 33 70 f0 1 d5 c0 38 39 f5 fd 5e 15 4f e3 fe ea 70 fa 30 c9 e0 18 ab 64 a9 fe 2c 89 78 a2 96 b6 76 3e 2e a2 ae 2e e0 69 80 8d 51 9 56 80 f4 1a 73 9a 70 f3 e7 c1 49 49 c3 41 3 c6 ce 3e a8 68 71 3f 2 b2 9b 27 8e 63 ce 59 38 64 d1 75 b7 b7 1f 62 eb 4d 1d de c7 21 e0 67 85 b e6 c3 80 0 60 54 47 e ef 3 f9 33 7b 78 e2 3e db e4 8e 76 73 45 3 38 34 1e dd 43 3e 72 a7 37 72 5 34 8e f4 ba 9d 71 6c e 45 49 fa 92 a f6 b bf 5 b 4f dc bd 19 0 7e d2 ef 94 d 3b 78 17 37 d9 ae 19 3a 7e 46 7d ea e4 3a 8c e1 e5 9 50 a2 eb df f2 57 97 bc f2 c3 a7 6f 19 7f 2c 1a 3f 94 25 19 4b b2 37 ed ce 97 f ae f ec c9 f5 be f0 8f 72 1c 34 84 1b 11 25 dd 44 8b 99 75 a4 77 3d e1 1d 26 41 58 55 5f d5 27 82 c d3 2a f8 4 aa 8d 5e e4 79 0 49 43 59 27 5e 15 87 a f4 c4 57 b6 e1 f8 79 3b d3 20 69 5e d0 80 6a 6b 9f 43 79 84 94 d0 77 b6 fc f 3 22 ca b9 35 c0 e8 7b e9 25 26 7f c9 fb e4 a7 fc bb b7 75 ac 7b bc f4 bb 4f a8 80 9b 73 da 3 94 da 87 e7 94 4c 80 b3 f1 2e 5b d8 2 65 25 bb 92 f4 92 e3 de 8 ee 2 30 df 84 a4 69 a6 a1 d0 9c e7 8e f 8 71 4b d0 1c 14 ac 7c c6 e3 2a 2e 2a c2 32 bc 21 c4 2f 4d df 9a f3 10 3e e5 c5 7f ad e4 fb ae 99 bf 58 0 20 0 0 0 0 0 0 0 0 0 0 [2013-11-06 15:11:08,602] main - b.b():? - Enterring getResponse [2013-11-06 15:11:08,618] main - b.a():? - Enterring getTimeoutValue(AceRequest AceAuthV4Request[AbstractAceRequest[ hdr=AcePacketHeader[Type=92 Ver=5 AppID=3 Enc=ENCRYPT Hi-Proto=5 Opt=0 CirID=0] created=1383750668571 trailer=AcePackeTrailer[nonce=39e7a607b517c4dd crc=722833884]] user=bmatthews node-sec-req=0 wpcodes=null resp-mac=0 m-resp-mac=0 client=192.168.10.3 passcode==ZTmY|? sec-sgmt=AceSecondarySegments[ cnt=3] response=none]) [2013-11-06 15:11:08,618] main - b.a():? - acm base timeout: 5 [2013-11-06 15:11:08,618] main - b.b():? - Timeout is 5000 [2013-11-06 15:11:08,618] main - b.b():? - Current retries: 0 [2013-11-06 15:11:10,618] main - b.b():? - Received 508 bytes from 192.168.10.121; contents: 6c 5 0 3 3 6 0 0 0 0 0 1 4d 18 55 ca 18 df 84 49 70 ee 24 4a a5 c3 1c 4e 36 d8 51 ad c7 ef 49 89 6e 2e 23 b4 7e 49 73 4 15 d f4 d5 c0 bf fc 72 5b be d1 62 be e0 de 23 56 bf 26 36 7f b f0 ba 42 61 9b 6f 4b 96 88 9c e9 86 df c6 82 e5 4c 36 ee dc 1e d8 a1 0 71 65 89 dc ca ee 87 ae d6 60 c 86 1c e8 ef 9f d9 b9 4c ed 7 55 77 f3 fc 92 61 f9 32 70 6f 32 67 4d fc 17 4e 7b eb c3 c7 8c 64 3f d0 d0 c7 86 ad 4e 21 41 a2 80 dd 35 ba 31 51 e2 a0 ef df 82 52 d0 a8 43 cb 7c 51 c 85 4 c5 b2 ec 8f db e1 21 90 f5 d7 1b d7 14 ca c0 40 c5 41 4e 92 ee 3 ec 57 7 10 45 f3 54 d7 e4 e6 6e 79 89 9a 21 70 7a 3f 20 ab af 68 34 21 b7 1b 25 e1 ab d 9f cd 25 58 5a 59 b1 b8 98 58 2f 79 aa 8a 69 b9 4c c1 7d 36 28 a3 23 f5 cc 2b ab 9e f a1 79 ab 90 fd 5f 76 9f d9 86 d1 fc 4c 7a 4 24 6d de 64 f1 53 22 b0 b7 91 9a 7c a2 67 2a 35 68 83 74 6a 21 ac eb f8 a2 29 53 21 2f 5a 42 d6 26 b8 f6 7f 79 96 5 3b c2 15 3a b d0 46 42 b7 74 4e 1f 6a ad f5 73 70 46 d3 f8 e a3 83 a3 15 29 6e 68 2 df 56 5c 88 8d 6c 2f ab 11 f1 5 73 58 ec 4 5f 80 e3 ca 56 ce 8 b9 73 7c 79 fc 3 ff f1 40 97 bb e3 fb 35 d1 8d ba 23 fc 2d 27 5b f7 be 15 de 72 30 b e d6 5c 98 e8 44 bd ed a4 3d 87 b8 9b 35 e9 64 80 9a 2a 3c a2 cf 3e 39 cb f6 a2 f4 46 c7 92 99 bc f7 4a de 7e 79 9d 9b d9 34 7f df 27 62 4f 5b ef 3a 4c 8d 2e 66 11 f7 8 c3 84 6e 57 ba 2a 76 59 58 78 41 18 66 76 fd 9d cb a2 14 49 e1 59 4a 6e f5 c3 94 ae 1a ba 51 fc 29 54 ba 6c 95 57 6b 20 87 cc b8 dc 5f 48 72 9c c0 2c dd 60 56 4e 4c 6c 1d 40 bd 4 a1 10 4e a4 b1 87 83 dd 1c f2 df 4c [2013-11-06 15:11:10,618] main - a.a():? - Response status is: 1 [2013-11-06 15:11:10,618] main - a.a():? - Authenticaton failed for bmatthews ! [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown invoked [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown successful

    Read the article

  • Errors/warnings passing int/char arrays by reference

    - by Ankur Banerjee
    I'm working on a program where I try to pass parameters by reference. I'm trying to pass a 2D int array and a 1D char array by reference. Function prototype: void foo (int* (&a)[2][2], char* (&b)[4]) Function call: foo (a, b); However, when I compile the code with -ansi and -Wall flags on gcc, I get the following errors: foo.c: At top level: error: expected ‘)’ before ‘&’ token error: expected ‘;’, ‘,’ or ‘)’ before ‘char’ foo.c: In function ‘main’: error: too many arguments to function ‘foo’ I've stripped out the rest of the code of my program and concentrated on the bits which throw up the errors. I've searched around on StackOverflow and tried out different ways to pass the parameters, but none of them seem to work. (I took this way of passing parameters from the discussion on StackOverflow here.) Could you please tell me where I'm going wrong?

    Read the article

  • Solving iPhone/iPad out of memory issues

    - by Joonas Trussmann
    I have a strange issue where I'm scrolling through a paged UIScrollView which displays the pages of a PDF document (using Quartz 2D and CATiledLayer). When I page through memory allocation looks fine with it going up with a few initial pages and then keeping it steady as it obviously releases the memory kept for earlier pages. Upon hitting page x (not a certain PDF page or a certain number per se) memory usage goes from a couple of megs to 308 megs and the app crashes. So my question is: how to best try to find what's causing this? The object alloc tool in instruments shows the memory as simply going to malloc. (in huge chunks).

    Read the article

  • Unkillable console windows

    - by rep_movsd
    I'm developing an OpenGL based 2d simulation with GLUT under Visual C++ 2008, sometimes when I have an assert() or unhandled exception and break into the debugger, the GLUT display window closes, but the console window remains open.They just cant be killed!!! They do not show up with Task manager, Process Explorer or any other tool, I cannot find the window handle using the Spy++ tool either. Worst thing is they prevent my system (Windows XP) from shutting down, I have to manually poweroff (and of course I have to run chkdsk on my drives and invariably it finds and fixes minor errors after bad shutdowns) Has anyone come across such an issue?

    Read the article

  • Matrix multiplication in java (RE-POST)

    - by Chapax
    Apologies for the re-post; the earlier time I'd posted I did not have all the details. My colleague, who quit the firm was a C# programmer, was forced to write Java code that involved (large, dense) matrix multiplication. He's coded his own DataTable class in Java, in order to be able to a) create indexes to sort and join with other DataTables b) do matrix multiplication. The code in its current form is NOT maintainable/extensible. I want to clean up the code, and thought using something like R within Java will help me focus on business logic rather than sorting, joining, matrix multiplication, etc. Plus, I'm very new to the concept of DataTable; I just want to replace the DataTable with 2D arrays, and let R handle the rest. (I currently do not know how to join 2 large datasets in java very efficiently Please let me know what you think. Also, are there any simple examples that I can take a look at?

    Read the article

  • How do I randomly fill an array in Java?

    - by Kat
    I'm writing a program that creates a 2D array from a integer n. I then have to fill the array with values from 1 to the n*n array size and check to see if it is a magic square. The way I am doing it now fills the array in order from 1 to n*n array size. How can I make that random? My code: System.out.print("Enter an whole number: "); int n = scan.nextInt(); int [][] magic = new int [n][n]; for (int row = 0; row < magic.length; row++) { for(int col = 0; col < magic[row].length; col++) magic[row][col] = ((row * n) + 1) + col; }

    Read the article

  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

    Read the article

< Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >