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  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

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  • Passing parameters into ViewModels (Prism)

    - by vXtreme
    Hi I can't figure out how to pass parameters to my viewmodels from other views or viewmodels. For instance, I have a View called Customers. There is a grid inside, and if you double-click the grid, a new view is supposed to come up and allow you to edit that customer's data. But how will the View(Model) responsible for editing data know which customer it's supposed to open if I can't pass any parameters inside? EventAggregator is out of the question because I obviously can't create hundreds of eventargs, each for one view. And besides, it's a lousy solution. So far I was able to come up with: CustomerDataView custView = new CustomerDataView(customerId, currentContext); manager.Regions[RegionNames.Sidebar].AddAndActivate(custView); What do you think about this particular solution? Is this the way it's normally done? What I don't like about this is the fact that I lose out on automatic dependency injection by Unity.

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  • Testing for the existence of a field in a class

    - by Brett
    Hi, i have a quick question. I have a 2D array that stores an instance of a class. The elements of the array are assigned a particular class based on a text file that is read earlier in the program. Since i do not know without looking in the file what class is stored at a particular element i could refer to a field that doesn't exist at that index (referring to appearance when an instance of temp is stored in that index). i have come up with a method of testing this, but it is long winded and requires a second matrix. Is there a function to test for the existence of a field in a class? class temp(): name = "default" class temp1(): appearance = "@"

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  • Finding many local max in an image (using MatLab)

    - by wenh42
    How do you go about figuring our multiple max in a 2D image where the max aren't necessarily all the same height? I have found that the imregionalmax(), imextendedmax(), and findpeaks() functions aren't necessarily that helpful because they give many local max that are really just maxes within the background noise. I tried bw=arrayimdilate(array,[1 1 1; 1 0 1; 1 1 1]) but that also is kind of limited for the same reasons (same thing with expanding the matrix that it uses). I'd definitely appreciate some help..

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  • Java + Eclipse + Pulpcore

    - by cable729
    I've never programmed in java or eclipse before, although I have used c# and visual studio. I'm trying to get started with java development, and develop 2d games, but I can't get the project to run. I've followed the tutorial here: http://cloningtheclassics.com/getting-started-with-pulpcore/ I've retried the tutorial at least 5 times, and I still can't get it to work. The error it displays is: Buildfile: C:\workspace\javapulp\project\build.xml [taskdef] Could not load definitions from resource tasks.properties. It could not be found. [taskdef] Could not load definitions from resource tasks.properties. It could not be found. -init: BUILD FAILED C:\workspace\javapulp\project\build.xml:127: Required file not found: ../../build/pulpcore-applet-debug-0.11.jar Total time: 1 second Thanks in advance!

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  • XNA - Pong Clone - Reflecting ball when it hits a wall?

    - by toleero
    Hi guys, I'm trying to make the ball bounce off of the top and bottom 'Walls' of my UI when creating a 2D Pong Clone. This is my Game.cs public void CheckBallPosition() { if (ball.Position.Y == 0 || ball.Position.Y >= graphics.PreferredBackBufferHeight) ball.Move(true); else ball.Move(false); if (ball.Position.X < 0 || ball.Position.X >= graphics.PreferredBackBufferWidth) ball.Reset(); } At the moment I'm using this in my Ball.cs public void Move(bool IsCollidingWithWall) { if (IsCollidingWithWall) { Vector2 normal = new Vector2(0, 1); Direction = Vector2.Reflect(Direction,normal); this.Position += Direction; Console.WriteLine("WALL COLLISION"); } else this.Position += Direction; } It works, but I'm using a manually typed Normal and I want to know how to calculate the normal of the top and bottom parts of the screen?

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

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  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

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  • How to unit test configs

    - by ForeverDebugging
    We're working with some very large config files which contain lots of Unity and WCF configuration. When we open some of these configs in the SVC config editor or even try to open a web application using these configs, we recieve errors showing any typos or errors. E.g. a WCF binding is invalid or does not exist etc, or a configuration section does not exist, two endding tags, etc. Is there some way to "valid" a config through a unit test? So there's one less thing which could go wrong when the application is moved into a new environment.

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  • Displaying "broken" sprites?

    - by Roman
    I'm quite new to the world of 2D-Engines. I figured out how to load images and display those as sprites and stuff, but theres one question that bugs me. For instance, when a "rocket" hits an object it will deal damage to it and leave a crater behind. I'd like to have the crater shown on that object. That would require "skipping" some of the pixels of that image when rendering, doesn't it? My question is, how would you do such a thing? What data strcture would you use to save this? How to display a "broken" sprite?

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  • Operator + for matrices in C++

    - by cibercitizen1
    I suppose the naive implementation of a + operator for matrices (2D for instance) in C++ would be: class Matrix { Matrix operator+ (Matrix other) const { Matrix result; // fill result with *this.data plus other.data return result; } } so we could use it like Matrix a; Matrix b; Matrix c; c = a + b; Right? But if matrices are big this is not efficient as we are doing one not-necessary copy (return result). Therefore, If we wan't to be efficient we have to forget the clean call: c = a + b; Right? What would you suggest / prefer ? Thanks.

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  • How do I interpolate between points without going beyond them?

    - by user1774893
    I have data of variable lengths (reaching movements recorded in 2D) and want to create a function that will resample this data to a uniform length (500 samples). However, I want matlab to only resample between the maximum and minimum values given, without adding any additional distance. For instance, if I resample the matrix [1:1:10], the resampled matrix should have a minimum value of 1 and a maximum value of 10. So far I've tried the following: x = [1:1:10]; interp(x, 500 / length(x)); This, however, gives values above my maximum specified value of 10. Is there any way I can get matlab to resample/interpolate solely between two points, without extending beyond them?

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  • Nested for loop error with !null checking an element that doesn't exist

    - by Programatt
    I am currently using nested for loops in a 2D array of size 4,2. When I run my program, I get index out of bounds Exception on the following line else if (state[i][j+1] != null && state[i][j].getFlash() <= state[i][j].getCycleLength() && state[i][j+1].getCycleLength() == state[i][j].getCycleLength()){ } It says the index out of bounds is 2. I would understand the error if I wasn't checking to see if [i][j+1] wasn't null, but I don't understand the exception with the check? I tried moving around the !null check but the program still fails on this line. Any help would be greatly appreciated. Stack trace: Exception in thread "Timer-0" java.lang.ArrayIndexOutOfBoundsException: 2 at NatComp.data$1.run(data.java:67) at java.util.TimerThread.mainLoop(Timer.java:512) at java.util.TimerThread.run(Timer.java:462)

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  • Recursion Interview Questions [closed]

    - by halivingston
    Given a string, "ABC", print all permutations Given a dollar bill, fill out possible ways it can summed up using .25, .10, .5, etc. Given a phone number (123-456), print out all it's word counter parters like (ADG-XYZ) A B C D E F G H I J K L M N O P In the above 2D matrix, print all possible words (just literally all words, and sure we could check if it's exists in a dictionary). The base case is I think here is that reaching the same i, j positions. Any others you can think of?

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  • Set asisde space for ADT when reading integers from file

    - by That Guy
    I'm using C to make maze solver. The program should be able read a maze from a text file containing a grid of 1 and 0 representing walls and paths. This file could be of any size as the user selects which maze to use. The program should then show the maze being solved. As the maze is being solved it should show where has been walked and how many steps have been taken. I have made an ADT called Cell containing a bool for wall or path and an integer for steps taken. I now need to populate a 2D array of Cells which means I need to set aside enough space to store a Cell for every integer in the maze file. What would be the best way to do this?

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  • Fast image coordinate lookup in Numpy

    - by victor
    I've got a big numpy array full of coordinates (about 400): [[102, 234], [304, 104], .... ] And a numpy 2d array my_map of size 800x800. What's the fastest way to look up the coordinates given in that array? I tried things like paletting as described in this post: http://opencvpython.blogspot.com/2012/06/fast-array-manipulation-in-numpy.html but couldn't get it to work. I was also thinking about turning each coordinate into a linear index of the map and then piping it straight into my_map like so: my_map[linearized_coords] but I couldn't get vectorize to properly translate the coordinates into a linear fashion. Any ideas?

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  • Matching a rotated bitmap to a collage image

    - by Dmi
    Hi, My problem is that I have an image of a detailed street map. On this map, there can be a certain small image of a sign (such as a traffic light icon) rotated at any angle, maybe resized. I have this small image in a bitmap. Is there any algorithm or technique by which I can locate this bitmap if a copy of it exists, rotated and maybe resized, in the large collage image? This is similar to the problem with Augmented Reality and locating the marker image, but mine is only 2D with no perspective distortion.

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  • Reading in data from a file into an array

    - by Sam
    If I have an options file along the lines of this: size = 4 data = 1100010100110010 And I have a 2d size * size array that I want to populate the values in data into, what's the best way of doing it? To clarify, for the example I have I'd want an array like this: int[4][4] array = {{1,1,0,0}, {0,1,0,1}, {0,0,1,1}, {0,0,1,0}}. (Not real code but you get the idea). Size can be really be any number though. I'm thinking I'd have to read in the size, maloc an array and then maybe read in a string full of data then loop through each char in the data, cast it to an int and stick it in the appropriate index? But I really have no idea how to go about it, have been searching for a while with no luck. Any help would be cool! :)

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  • Sorting Multidimensional Array with Javascript: Integers

    - by tkm256
    I have a 2D array called "results." Each "row" array in results contains both string and integer values. I'm using this script to sort the array by any "column" on an onclick event: function sort_array(results, column, direction) { var sorted_results = results.sort(value); function value(a,b) { a = a[column]; b = b[column]; return a == b ? 0 : (a < b ? -1*direction : 1*direction) } } This works fine for the columns with strings. But it treats the columns of integers like strings instead of numbers. For example, the values 15, 1000, 200, 97 would be sorted 1000, 15, 200, 97 if "ascending" or 97, 200, 15, 1000 "descending." I've double-checked the typeof the integer values, and the script knows they're numbers. How can I get it to treat them as such?

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  • How to repopulate DataTables when having lots of data?

    - by chobo2
    Hi I am using datatables jquery plugin. I now have to clear the entire datatable and populate it with new data on the fly(all done through ajax). So what I was thinking to do is when I need to do this. Destroy the datatable remove the data html call up the partial view that renders the table Rebind the datatable with jquery. However it seems that datatable has no destroy method. So I know you can set the datatable to do something with ajax but I am not sure how. My datatable just uses the dom way when the page is loaded. I don't want to use the "fnAddData" as I am not sure how to format this 2d array they want and I don't think this is the best option. I think the best option is some how render the partial view back and use there ajax plugin. But I am not sure where that is or how to use it(I know it exists but that's about it). Thanks

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • How to set the ReturnUrl for the Login link in MVC 3 app?

    - by user762196
    using System; using Microsoft.Practices.Unity; namespace <MyNameSpace> { public class UrlFactory { public static UrlFactory Current { get { return HttpApplicationUnityContext.Current.Resolve<UrlFactory>(); } } public string GetLoginUrl() { return String.Format("{0}/login?ReturnUrl={1}", MyConfig.BaseHttpUrl, <GET_PAGE_URL>); } } The user can be on any page on the site and click the Login link. But the ReturnUrl must always point to the exact page where he clicked it. I must take the user back to the page he clicked the login link. In my code above, how do I get the page url in <GET_PAGE_URL>? Thanks

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  • Where to put a recursive function when following MVC?

    - by Glibly
    Hello, I have a recursive function being used to generate a menu on my site. The function is calling a database for each level of children in the menu, and generating html for them. I've currently put this function in a Model part of the code, however, I feel that generating html in the model goes against the MVC. I didn't put it in a Controller because I didn't want to have database calls or HTML generation there. I didn't put it in a View because I didn't want database calls there either. Is the 'correct' way of tackling this problem to have a Controller call a recursive function in a Model that returns a 2d array representing the menu. Then pass the array to a view which has it's own recursive function for generating html from the array?

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  • How to read msmq messages (me, not the pc)

    - by illdev
    I want to look inside my queues, the msm console snapin has this property dialog, but it is very difficult to read and the messages which are important to me are encoded and look like this: 3C 3F 78 6D 6C 20 76 65 <?xml ve 72 73 69 6F 6E 3D 22 31 rsion="1 2E 30 22 20 65 6E 63 6F .0" enco 64 69 6E 67 3D 22 75 74 ding="ut 66 2D 38 22 3F 3E 0D 0A f-8"?>.. 3C 65 73 62 3A 6D 65 73 <esb:mes 73 61 67 65 73 20 78 6D sages xm 6C 6E 73 3A 65 73 62 3D lns:esb= 22 68 74 74 70 3A 2F 2F "http:// 73 65 72 76 69 63 65 62 serviceb 75 73 2E 68 69 62 65 72 us.hiber 6E 61 74 69 6E 67 72 68 natingrh ... Anyone knows of a tool that would allow me to see my messages in a bit developer friendly way? A tool for easier administering queues would come handy to (like selecting multiple messages and drag and drop them)

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