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  • how to extend a protocol for a delegate in objective C, then subclass an object to require a conform

    - by fess .
    I want to subclass UITextView, and send a new message to the delegate. So, I want to extend the delegate protocol, What's the correct way to do this? I started out with this: interface: #import <Foundation/Foundation.h> @class MySubClass; @protocol MySubClassDelegate <UITextViewDelegate> - (void) MySubClassMessage: (MySubClass *) subclass; @end @interface MySubClass : UITextView { } @end implementation: #import "MySubClass.h" @implementation MySubClass - (void) SomeMethod; { if ([self.delegate respondsToSelector: @selector (MySubClassMessage:)]) { [self.delegate MySubClassMessage: self]; } } @end however with that I get the warning: '-MySubClassMessage:' not found in protocol(s). I had one way working where I created my own ivar to store the delegate, then also stored the delegate using [super setDelegate] but that seemed wrong. perhaps it's not. I know I can just pass id's around and get by, but My goal is to make sure that the compiler checks that any delegate supplied to MySubClass conforms to MySubClassDelegate protocol. To further clairfy: @interface MySubClassTester : NSObject { } @implementation MySubClassTester - (void) one { MySubClass *subclass = [[MySubClass alloc] init]; subclass.delegate = self; } @end will produce the warning: class 'MySubClassTester' does not implement the 'UITextViewDelegate' protocol I want it to produce the warning about not implementing 'MySubClassDelegate' protocol instead. Thanks, a bunch. (thanks brad)

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  • UIImagePickerController causing sqlite errors (Simulator only)

    - by MrHen
    When I display a UIImagePickerController in a UIPopoverController the console outputs the following warnings: sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 1 [no such column: duration] sqlite error 1 [no such column: duration] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] Here is the code that displays the picker: - (void)openImagePickerController:(id)sender { //TODO only open one at a time UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; //imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; imagePicker.delegate = self; [self presentViewController:imagePicker sender:sender animated:YES modal:YES]; [imagePicker release]; } - (void)presentViewController:(UIViewController *)vc sender:(id)sender animated:(BOOL)animated modal:(BOOL)modal { BOOL useNavController = NO; //if((void *)UI_USER_INTERFACE_IDIOM() != NULL && if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { //are we on an iPad? Class popoverClass = NSClassFromString(@"UIPopoverController"); if(!popoverClass) { useNavController = YES; } else { if(currentPopover == nil || currentPopover.contentViewController != vc) { if(currentPopover != nil) { [currentPopover dismissPopoverAnimated:animated]; [currentPopover.delegate popoverControllerDidDismissPopover:currentPopover]; } UIPopoverController *popover = [[popoverClass alloc] initWithContentViewController:vc]; currentPopover = popover; currentPopover.delegate = self; [popover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:animated]; } } //[aPopover release]; } else { useNavController = YES; } if(useNavController) { if(modal) { [self presentModalViewController:vc animated:animated]; } else { [self.view addSubview:vc.view]; } } } Stepping with the debugger shows that the errors occur after [UIPopoverController presentPopoverFromBarButtonItem:permittedArrowDirections:animated: runs. Of note: The program continues running just fine No noticeable weirdness in UIImagePickerController's behavior when selecting an image or canceling Happens in Simulator 3.2 Unable to reproduce on iPad running 3.2 Is this just another simulator bug?

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  • Academic question: typename

    - by Arman
    Hi, recently I accounted with a "simple problem" of porting code from VC++ to gcc/intel. The code is compiles w/o error on VC++: #include <vector> using std::vector; template <class T> void test_vec( std::vector<T> &vec) { typedef std::vector<T> M; /*==> add here typename*/ M::iterator ib=vec.begin(),ie=vec.end(); }; int main() { vector<double> x(100, 10); test_vec<double>(x); return 0; } then with g++ we have some unclear errors: g++ t.cpp t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&)': t.cpp:13: error: expected `;' before 'ie' t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&) [with T = double]': t.cpp:18: instantiated from here t.cpp:12: error: dependent-name 'std::M::iterator' is parsed as a non-type, but instantiation yields a type t.cpp:12: note: say 'typename std::M::iterator' if a type is meant If we add typename before iterator the code will compile w/o pb. If it is possible to make a compiler which can understand the code written in the more "natural way", then for me is unclear why we should add typename? Which rules of "C++ standards"(if there are some) will be broken if we allow all compilers to use without "typename"? kind regards Arman.

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  • nhibernate many to many deletes

    - by asi farran
    I have 2 classes that have a many to many relationship. What i'd like to happen is that whenever i delete one side ONLY the association records will be deleted with no concern which side i delete. simplified model: classes: class Qualification { IList<ProfessionalListing> ProfessionalListings } class ProfessionalListing { IList<Qualification> Qualifications void AddQualification(Qualification qualification) { Qualifications.Add(qualification); qualification.ProfessionalListings.Add(this); } } fluent automapping with overrides: void Override(AutoMapping<Qualification> mapping) { mapping.HasManyToMany(x => x.ProfessionalListings).Inverse(); } void Override(AutoMapping<ProfessionalListing> mapping) { mapping.HasManyToMany(x => x.Qualifications).Not.LazyLoad(); } I'm trying various combinations of cascade and inverse settings but can never get there. If i have no cascades and no inverse i get duplicated entities in my collections. Setting inverse on one side makes the duplication go away but when i try to delete a qualification i get a 'deleted object would be re-saved by cascade'. How do i do this? Should i be responsible for clearing the associations of each object i delete?

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  • Masking FLV video in AS3 with PNG alpha channel.

    - by James Roberts
    Hey there, I'm trying to mask an FLV with a PNG alpha channel. I'm using BitmapData (from a PNG) but it's not working. Is there anything I'm missing? Cut up code below: var musclesLoader:Loader = new Loader(); var musclesContainer:Sprite = new Sprite(); var musclesImage:Bitmap = new Bitmap(); var musclesBitmapData:BitmapData; var musclesVideo:Video = new Video(752, 451.2); var connection:NetConnection = new NetConnection(); var stream:NetStream; function loadMuscles():void { musclesLoader.load(new URLRequest('img/muscles.png')); musclesLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, musclesComplete); } function musclesComplete():void { musclesBitmapData = new BitmapData(musclesLoader.content.width, musclesLoader.content.height, true, 0x000000); musclesImage.bitmapData = musclesBitmapData; musclesImage.smoothing = true; musclesContainer.addChild(musclesImage); contentContainer.addChild(musclesContainer); } function loadMusclesVideo():void { connection.connect(null); stream = new NetStream(connection); stream.client = this; musclesVideo.mask = musclesBitmapData; stage.addChild(musclesVideo); musclesVideo.attachNetStream(stream); stream.bufferTime = 1; stream.receiveAudio(true); stream.receiveVideo(true); stream.play("vid/muscles.flv"); } Outside this code I have a function that adds the containers to the stage, etc and places the objects in the appropriate spots. It sort of works - the mask applies, but in a square (the size of the boundaries of musclesBitmapData) rather than with the shape of the alpha channel. Is this the right way to go about this?

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  • Assigning a property across threads

    - by Mike
    I have set a property across threads before and I found this post http://stackoverflow.com/questions/142003/cross-thread-operation-not-valid-control-accessed-from-a-thread-other-than-the-t about getting a property. I think my issue with the code below is setting the variable to the collection is an object therefore on the heap and therefore is just creating a pointer to the same object So my question is besides creating a deep copy, or copying the collection into a different List object is there a better way to do the following to aviod the error during the for loop. Cross-thread operation not valid: Control 'lstProcessFiles' accessed from a thread other than the thread it was created on. Code: private void btnRunProcess_Click(object sender, EventArgs e) { richTextBox1.Clear(); BackgroundWorker bg = new BackgroundWorker(); bg.DoWork += new DoWorkEventHandler(bg_DoWork); bg.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bg_RunWorkerCompleted); bg.RunWorkerAsync(lstProcessFiles.SelectedItems); } void bg_DoWork(object sender, DoWorkEventArgs e) { WorkflowEngine engine = new WorkflowEngine(); ListBox.SelectedObjectCollection selectedCollection=null; if (lstProcessFiles.InvokeRequired) { // Try #1 selectedCollection = (ListBox.SelectedObjectCollection) this.Invoke(new GetSelectedItemsDelegate(GetSelectedItems), new object[] { lstProcessFiles }); // Try #2 //lstProcessFiles.Invoke( // new MethodInvoker(delegate { // selectedCollection = lstProcessFiles.SelectedItems; })); } else { selectedCollection = lstProcessFiles.SelectedItems; } // *********Same Error on this line******************** // Cross-thread operation not valid: Control 'lstProcessFiles' accessed // from a thread other than the thread it was created on. foreach (string l in selectedCollection) { if (engine.LoadProcessDocument(String.Format(@"C:\TestDirectory\{0}", l))) { try { engine.Run(); WriteStep(String.Format("Ran {0} Succussfully", l)); } catch { WriteStep(String.Format("{0} Failed", l)); } engine.PrintProcess(); WriteStep(String.Format("Rrinted {0} to debug", l)); } } } private delegate void WriteDelegate(string p); private delegate ListBox.SelectedObjectCollection GetSelectedItemsDelegate(ListBox list); private ListBox.SelectedObjectCollection GetSelectedItems(ListBox list) { return list.SelectedItems; }

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  • ASP.NET putting dynamic controls on page in reverse messes up events

    - by Jimmy Geels
    I have this weird problem when putting textboxes on the page in reverse. The whole event system is messed up. Changing one textbox fires TextChange on all textboxes. I can fix this by putting the controls in a list first and then call add while iterating trough the list in reverse. But i just want to know why this fails. Heres some code (.net 2.0) public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { InitFields(); } private void InitFields() { int nrFields; //We have a static textbox called nrElements, this determines the number //of fields to initialize if (int.TryParse(nrElements.Text, out nrFields)) { //Put all the dynamic fields on the screen in reverse order foreach(Control t in GetDynamicFields(nrFields)) { //Calling Controls.Add works fine //Calling Controls.AddAt messes up the events //Try changing different textboxes plhFields.Controls.AddAt(0, t); } } } private IEnumerable<Control> GetDynamicFields(int nrFields) { for (int i = 0; i < nrFields; i++) { TextBox txtBox = new TextBox(); txtBox.ID = string.Format("dynTextBox{0}", i.ToString()); txtBox.AutoPostBack = true; txtBox.TextChanged += t_TextChanged; yield return txtBox; } } private void t_TextChanged(object sender, EventArgs e) { TextBox txtBox = sender as TextBox; if (txtBox != null) txtBox.Text = txtBox.Text + "Changed "; } }

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  • Java invokeAndWait of C# Action Delegate

    - by ikurtz
    the issue i mentioned in this post is actually happening because of cross threading GUI issues (i hope). could you help me with Java version of action delegate please? in C# it is done as this inline: this.Invoke(new Action(delegate() {...})); how is this achived in Java? thank you. public class processChatMessage implements Observer { public void update(Observable o, Object obj) { System.out.println("class class class" + obj.getClass()); if (obj instanceof String){ String msg = (String)obj; formatChatHeader(chatHeader.Away, msg); jlStatusBar.setText("Message Received"); // Show chat form setVisibility(); } } } processChatMessage is invoked by a separate thread triggered by receiving new data from a remote node. and i think the error is being produced as it trying to update GUI controls. do you think this is the reason? i ask because im new to Java and C#, but this is what is going on i think. SOLUTION: public class processChatMessage implements Observer { public void update(Observable o, Object obj) { if (obj instanceof String){ final String msg = (String)obj; try { SwingUtilities.invokeAndWait(new Runnable( ) { public void run( ) { formatChatHeader(chatHeader.Away, msg); jlStatusBar.setText("Message Received"); setVisibility(); } }); } catch (InterruptedException e){ } catch (InvocationTargetException e){ } } } }

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  • pooling with Windsor

    - by AlonEl
    I've tried out the pooling lifestyle with Windsor. Lets say I want multiple CustomerTasks to work with a pool of ILogger's. when i try resolving more times than maxPoolSize, new loggers keeps getting created. what am i missing and what exactly is the meaning of min and max pool size? the xml configuration i use is (demo code): <component id="customertasks" type="WindsorTest.CustomerTasks, WindsorTestCheck" lifestyle="transient" /> <component id="logger.console" service="WindsorTest.ILogger, WindsorTestCheck" type="WindsorTest.ConsoleLogger, WindsorTestCheck" lifestyle="pooled" initialPoolSize="2" maxPoolSize="5" /> Code is: public interface ILogger { void Log(string message); } public class ConsoleLogger : ILogger { private static int count = 0; public ConsoleLogger() { Console.WriteLine("Hello from constructor number:" + count); count++; } public void Log(string message) { Console.WriteLine(message); } } public class CustomerTasks { private readonly ILogger logger; public CustomerTasks(ILogger logger) { this.logger = logger; } public void SaveCustomer() { logger.Log("Saved customer"); } }

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  • Problems with Acitivity LifeCycle with VideoView playback.

    - by Alex Volovoy
    Hi all i've ran into another problems with VideoView. Then video is playing, and i put device asleep, using hard button, onPause is called. But it followed by 03-17 11:26:33.779: WARN/ActivityManager(884): Activity pause timeout for HistoryRecord{4359f620 com.package/com.package.VideoViewActivity} And then i have onStart/onResume again and Video starts playing. I've try to move code around onStart/onStop - doesn't seems to make difference. sample code : public class VideoViewActivity extends Activity { private String path = ""; private VideoView mVideoView; private static final String MEDIA_URL = "media_url"; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.videoview); mVideoView = (VideoView)findViewById(R.id.surface_view); path = getIntent().getStringExtra(MEDIA_URL); } @Override public void onResume() { super.onResume(); mVideoView.setVideoPath(path); mVideoView.setMediaController(new MediaController(this)); mVideoView.requestFocus(); mVideoView.start(); } @Override public void onPause() { super.onPause(); mVideoView.stopPlayback(); mVideoView.setMediaController(null); } }

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  • How can I implement a proper counter bean with EJB 3.0?

    - by Aaron Digulla
    I have this entity bean: import javax.persistence.*; @Entity public class CounterTest { private int id; private int counter; @Id public int getId() { return id; } public void setId(int id) { this.id = id; } public int getCounter() { return counter; } public void setCounter(int counter) { this.counter = counter; } } and this stateful bean to increment a counter: import java.rmi.RemoteException; import javax.ejb.*; import javax.persistence.*; @Stateful public class CounterTestBean implements CounterTestRemote { @PersistenceContext(unitName = "JavaEE") EntityManager manager; public void initDB() { CounterTest ct = new CounterTest(); ct.setNr(1); ct.setWert(1); manager.persist(ct); } public boolean testCounterWithLock() { try { CounterTest ct = manager.find(CounterTest.class, 1); manager.lock(ct, LockModeType.WRITE); int wert = ct.getWert(); ct.setWert(wert + 1); manager.flush(); return true; } catch (Throwable t) { return false; } } } When I call testCounterWithLock() from three threads 500 times each, the counter gets incremented between 13 and 1279 times. How do I fix this code so that it is incremented 1500 times?

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  • OpenGL/Carbon/Cocoa Memory Management Autorelease issue

    - by Stephen Furlani
    Hoooboy, I've got another doozy of a memory problem. I'm creating a Carbon (AGL) Window, in C++ and it's telling me that I'm autorelease-ing it without a pool in place. uh... what? I thought Carbon existed outside of the NSAutoreleasePool... When I call glEnable(GL_TEXTURE_2D) to do some stuff, it gives me a EXC_BAD_ACCESS warning - but if the AGL Window is never getting release'd, then shouldn't it exist? Setting set objc-non-blocking-mode at (gdb) doesn't make the problem go away. So I guess my question is WHAT IS UP WITH CARBON/COCOA/NSAutoreleasePool? And... are there any resources for Objective-C++? Because crap like this keeps happening to me. Thanks, -Stephen --- CODE --- Test Draw Function void Channel::frameDraw( const uint32_t frameID) { eq::Channel::frameDraw( frameID ); getWindow()->makeCurrent(false); glEnable(GL_TEXTURE_2D); // Throws Error Here } Make Current (Equalizer API from Eyescale) void Window::makeCurrent( const bool useCache ) const { if( useCache && getPipe()->isCurrent( this )) return; _osWindow->makeCurrent(); } void AGLWindow::makeCurrent() const { aglSetCurrentContext( _aglContext ); AGLWindowIF::makeCurrent(); if( _aglContext ) { EQ_GL_ERROR( "After aglSetCurrentContext" ); } } _aglContext is a valid memory location (i.e. not NULL) when I step through. -S!

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  • I/O between AIR client using Native process and executable java .jar

    - by aseem behl
    I am using Adobe AIR 2.0 native process API to launch a java executable jar. I/O is handled by writing to the input stream of the java process and reading from the output stream. The application is event based where several events are fired from the server. We catch these events in java code, handle them and write the output to the outputstream using the synchronized static method below. public class ReaderWriter { static Logger logger = Logger.getLogger(ReaderWriter.class); public synchronized static void writeToAir(String output){ try{ byte[] byteArray = output.getBytes(); DataOutputStream dataOutputStream = new DataOutputStream(System.out); dataOutputStream.write(byteArray); dataOutputStream.flush(); } catch (IOException e) { logger.info("Exception while writing the output. " + e); } } } The issue is that some messages are lost between the transfer and not all messages reach the AIR client. If I run the java application from the console I am receiving all the messages. It would be great if somebody could point out what I am missing. Following are some of the listeners used to send the event data to the AIR client. // class used to process Shutdown events from the Session private class SessionShutdownListener implements SessionListener{ public void onEvent(Event e) { Session.Shutdown sd = (Session.Shutdown) e; Session.ShutdownReason sr = sd.getReason(); String eventOutput = "eo;" + "Session Shutdown event ocurred reason=" + sr.strValue() + "\n"; ReaderWriter.writeToAir(eventOutput); } } // class used to process OperationSucceeded events from the Session private class SessionOperationSucceededListener implements SessionListener{ public void onEvent(Event e) { Session.OperationSucceeded os = (Session.OperationSucceeded) e; String eventOutput = "eo;" + "Session OperationSucceeded event ocurred" + "\n"; ReaderWriter.writeToAir(eventOutput); } }

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  • Can't contravariance be solved with interfaces?

    - by Sir Psycho
    Hi, I'm at the point where I'm starting to grasp contravariance, although I'm trying to work out what the advantage is when an interface can be used instead. Obviously I'm missing something. Here is the c#4 example class Dog : Animal { public Dog(string name) : base(name) { } } class Animal { string _name; public Animal(string name) { _name = name; } public void Walk() { Console.WriteLine(_name + " is walking"); } } Action<Animal> MakeItMove = (ani) => { ani.Walk(); }; Action<Dog> MakeItWalk = MakeItMove; MakeItWalk(new Dog("Sandy")); Same example which works in earlier versions on c# class Dog : Animal { public Dog(string name) : base(name) { } } class Animal : IAnimal { string _name; public Animal(string name) { _name = name; } public void Walk() { Console.WriteLine(_name + " is walking"); } } interface IAnimal { void Walk(); } Action<IAnimal> MakeItMove = (ani) => { ani.Walk(); }; Action<IAnimal> MakeItWalk = MakeItMove; MakeItWalk(new Dog("Sandy")); These may not be the best examples, but I still can't seem to 'get it'. Is the in keywork defined on the action delegate simply a short hand syntax way like lamda is to delegates?

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  • ASIHTTPRequest - HTTPS

    - by Tejaswi Yerukalapudi
    Does ASIHTTPRequest support HTTPS connections? My connection right now works for a HTTP connection and errors if I try a HTTPS Connection. (Goes into requestFailed and gives me a ASIHTTPErrorRequestDomain) -(void) getPatientsList { av.hidden = NO; [av startAnimating]; NSString *urlString = [IP stringByAppendingString:@"Method1"]; NSURL *url = [NSURL URLWithString:urlString]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; NSLog(@"URL = %@",url); [request setRequestMethod:@"POST"]; [request setPostValue:@"val1" forKey:@"key1"]; [request setPostValue:@"val2" forKey:@"key2"]; [request setDelegate:self]; [request startAsynchronous]; } - (void)requestFinished:(ASIHTTPRequest *)request { // Use when fetching text data //NSString *responseString = [request responseString]; // Use when fetching binary data NSData *responseData = [request responseData]; [self parsePatients:responseData]; [av stopAnimating]; av.hidden = YES; } - (void)requestFailed:(ASIHTTPRequest *)request { NSError *error = [request error]; [av stopAnimating]; av.hidden = YES; } Thanks, Teja

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  • Cannot run a JUnit test case containing threads from Eclipse

    - by Parag
    I am running JUnit test case from Eclipse 3.4.1 . This test case creates a class which starts a thread to do some stuff. When the test method ends it seems that Eclipse is forcibly shutting down the thread. If I run the same test from the command line, then the thread runs properly. Somehow I do not remember running into such problems with Eclipse before. Is this something that was always present in Eclipse or did they add it in 3.4.x ? Here is an example: When I run this test from Eclipse, I get a few printts of the cnt (till about 1800) and then the test case is terminated utomatically. However, if I run the main method, which starts JUnit's TestRunner, then the thread counts indefinetely. import junit.framework.TestCase; import junit.textui.TestRunner; /** * This class shows that Eclipses JUnit test case runner will forcibly * terminate all running threads * * @author pshah * */ public class ThreadTest extends TestCase { static Runnable run = new Runnable() { public void run() { int cnt = 0; while(true) System.out.println(cnt++); } }; public void testThread() { Thread t = new Thread(run); t.start(); } public static void main(String args[]) { TestRunner runner = new TestRunner(); runner.run(ThreadTest.class); } }

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  • Send a public broadcast from an AppWidget in Android

    - by greve
    I have a widget for a music player and want to be able to send broadcasts when pushing the different buttons. What I want to do is when a button is pushed, the widget sends a public broadcast to another BroadcastReceiver so it can handle the different actions. In my activity class with the BroadcastReceiver: private BroadcastReceiver broadcastReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if (action.equals(Constants.ACTION_NEXT)) { Log.d("RECEIVER", "ACTION_NEXT"); } } }; @Override protected void onStart() { super.onStart(); IntentFilter filter = new IntentFilter(); //Widget actions filter.addAction(Constants.ACTION_NEXT); registerReceiver(broadcastReceiver, new IntentFilter(filter)); } In my Widget: public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0, new Intent(Constants.ACTION_NEXT), 0); views.setOnClickPendingIntent(R.id.WidgetNextButton, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } Any help or other solutions are very much appreciated!

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  • How to invalidate cache when benchmarking?

    - by Michael Buen
    I have this code, that when swapping the order of UsingAs and UsingCast, their performance also swaps. using System; using System.Diagnostics; using System.Linq; using System.IO; class Test { const int Size = 30000000; static void Main() { object[] values = new MemoryStream[Size]; UsingAs(values); UsingCast(values); Console.ReadLine(); } static void UsingCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is MemoryStream) { var m = (MemoryStream)o; sum += (int)m.Length; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long)sw.ElapsedMilliseconds); } static void UsingAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is MemoryStream) { var m = o as MemoryStream; sum += (int)m.Length; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long)sw.ElapsedMilliseconds); } } Outputs: As: 0 : 322 Cast: 0 : 281 When doing this... UsingCast(values); UsingAs(values); ...Results to this: Cast: 0 : 322 As: 0 : 281 When doing just this... UsingAs(values); ...Results to this: As: 0 : 322 When doing just this: UsingCast(values); ...Results to this: Cast: 0 : 322 Aside from running them independently, how to invalidate the cache so the second code being benchmarked won't receive the cached memory of first code? Benchmarking aside, just loved the fact that modern processors do this caching magic :-)

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  • Pressing back button in ActivityGroup causes it to pause, and then continue shutting down the next t

    - by synic
    Pressing the back button causes onPause to be called, and the app stays paused until it is re-launched by clicking on the icon, at which point, onDestroy gets called, and the main activity continues to shut down. Simple class to demonstrate. Note, as far as I can tell, this only happens on the Nexus One. I can't reproduce it in the emulator or on my Droid. package com.vimtips.testshutdown; import android.app.ActivityGroup; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends ActivityGroup { private static final String TAG = "MainActivity"; private int counter = 3; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_BACK) { if(counter-- > 0) return true; } return super.onKeyDown(keyCode, event); } @Override public void onPause() { super.onPause(); Log.d(TAG, "onPause called"); } @Override public void onDestroy() { super.onDestroy(); if(isFinishing()) { Log.d(TAG, "Shutting down"); } } } And here's the log: I/ActivityManager( 132): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10100000 cmp=com.vimtips.testshutdown/.MainActivity } I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 305 ms (total 305 ms) D/MainActivity( 1393): onPause called I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 302 ms (total 302 ms) D/MainActivity( 1393): Shutting down This doesn't appear to happen on a normal Activity, just an Activity group, though looking at Android's sourcecode, I can't figure out why. It's causing some serious problems with my app. Anyone know why this would happen?

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  • SWT: problems with clicking button after using setEnabled() on Linux

    - by Laimoncijus
    Hi, I have a strange case with SWT and Button after using setEnabled() - seems if I disable and enable button at least once - I cannot properly click with mouse on it anymore... Already minify code to very basic: import org.eclipse.swt.SWT; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.events.SelectionListener; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class TestButton { public TestButton() { Display display = new Display(); Shell shell = new Shell(display); GridLayout mainLayout = new GridLayout(); shell.setLayout(mainLayout); shell.setSize(100, 100); Button testButton = new Button(shell, SWT.PUSH); testButton.addSelectionListener(new TestClickListener()); testButton.setText("Click me!"); //testButton.setEnabled(false); //testButton.setEnabled(true); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } class TestClickListener implements SelectionListener { @Override public void widgetDefaultSelected(SelectionEvent e) { } @Override public void widgetSelected(SelectionEvent e) { System.out.println("Click!"); } } public static void main(String[] args) { new TestButton(); } } When I keep these 2 lines commented out - I can properly click on a button and always get "Click!" logged, but if I uncomment them - then I can't click on button properly with mouse anymore - button visually seems to be clicked, but nothing is logged... Am I doing something wrong here? Or maybe it's some kind of bug on Linux platform? Because on Mac running the same code I never experienced such problems... Thanks for any hint! P.S. Running code on Ubuntu 9.10, Gnome + Compiz, Sun Java 1.6.0.16

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  • how can I unload a swf with AS3?

    - by Ole Media
    Any body can help on how I can do to unload a swf before I load the next one? var mLoader:Loader = new Loader(); function loadSWF(e:Event):void { var imageId:Array = e.target.name.split("_"); var targetId:int = imageId[0]; var caption:int = imageId[1]; txt = arrayText[caption]; dynText1.text = ""; dynText1.text = arrayText[caption]; dynText1.setTextFormat(textFormatMain); var swf:String = "swf/" + xmlList[targetId].image[caption].@swf; if (mLoader.content != null) { swfLoad.swfArea.mLoader.unload(); swfLoad.swfArea.mLoader.load(null); } mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); mLoader.load(new URLRequest(swf)); } //-------------------------------------------------------------------------// function onCompleteHandler(loadEvent:Event):void { swfLoad.swfArea.addChild(loadEvent.currentTarget.content); TweenLite.to(swfLoad, 0.5, {alpha:1}); } function onProgressHandler(mProgress:ProgressEvent):void { //var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; //trace(percent); }

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  • LWUIT HtmlComponent

    - by Pavan Kumar Ragi
    I've an Html String: String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=/"tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; I want to display the text as well as Image on my LWUIT Form Screen,For my Requirement I've used the below code: public class LwuitMidlet extends MIDlet { public void startApp() { Display.init(this); Form f = new Form("Hello, LWUIT!"); String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=www.teluguone.com/tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; HTMLComponent com=new HTMLComponent(); com.setPreferredSize(new Dimension(300,300)); com.setHTML(html, null, null, false); com.setShowImages(true); //com.setHTML(image, null, null, false); f.addComponent(com); f.show(); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } } If i use the above code,I'm able to display only the text,but i'm not able to display the image,I've tested my app on Nokia SDK 2.O and SDK 3.0.5 can any one help me?

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  • Android Loading listview items from service results in hang

    - by Isaac Waller
    Hello, In my Android application, I have a ListActivity. This ListActivity uses a SimpleAdapter that I fill with items from my service. So, in my code, I do: MySuperCoolService.Binder serviceBinder = null; private ServiceConnection serviceConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { Log.d(TAG, "Service connection: connected!"); serviceBinder = (MySuperCoolService.Binder)service; } public void onServiceDisconnected(ComponentName className) { Log.d(TAG, "Service connection: disconnected"); serviceBinder = null; } }; bindService(new Intent(this, MySuperCoolService.class), serviceConnection, BIND_AUTO_CREATE); while(serviceBinder==null) { Thread.Sleep(1000); } // now retrieve from service using binder and set list adapter This whole operation takes hardly any time (less than a second), so I want it to run in the UI thread. See my onCreate: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); fillDataUsingCodeAbove(); } The reason I want this to run in the UI thread is that if you have a list item selected, or you have scrolled to a certain position in the ListView, and you rotate the device or take out the keyboard or something (to trigger a configuration change) when my activity is restarted, Android will try to restore the state right after onCreate. But, if I run it in a separate thread, it will not. Also there is a cool fadein animation too :) The problem I am having with running it in the UI thread is that when I try to bind to the service, that service bind request gets put onto the message queue. But then when I go into my loop, I stop the message queue from looping. So my program hangs, because it's waiting for the service to get bound, and the service won't get bound until the loop ends. I have thought of putting Looper.loop() inside my loop, but that just hangs it at Looper.loop() (I don't know why.) Sorry for such a long question, Isaac Waller

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  • Incremental Timer

    - by Donal Rafferty
    I'm currently using a Timer and TimerTask to perform some work every 30 seconds. My problem is that after each time I do this work I want to increment the interval time of the Timer. So for example it starts off with 30 seconds between the timer firing but I want to add 10 seconds to the interval then so that the next time the Timer takes 40 seconds before it fires. Here is my current code: public void StartScanning() { scanTask = new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { wifiManager.startScan(); scanCount++; if(SCAN_INTERVAL_TIME <= SCAN_MAX_INTERVAL){ SCAN_INTERVAL_TIME = SCAN_INTERVAL_TIME + SCAN_INCREASE_INTERVAL; t.schedule(scanTask, 0, SCAN_INTERVAL_TIME); } } }); }}; Log.d("SCAN_INTERVAL_TIME ** ", "SCAN_INTERVAL_TIME ** = " + SCAN_INTERVAL_TIME); t.schedule(scanTask, 0, SCAN_INTERVAL_TIME); } But the above gives the following error: 05-26 11:48:02.472: ERROR/AndroidRuntime(4210): java.lang.IllegalStateException: TimerTask is scheduled already Calling cancel or purge doesn't help. So I was wondering if anyone can help me find a solution? Is a timer even the right way to approach this?

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  • Custom Modal Window in WPF?

    - by Dan Bryant
    I have a WPF application where I'd like to create a custom pop-up that has modal behavior. I've been able to hack up a solution using an equivalent to 'DoEvents', but is there a better way to do this? Here is what I have currently: private void ShowModalHost(FrameworkElement element) { //Create new modal host var host = new ModalHost(element); //Lock out UI with blur WindowSurface.Effect = new BlurEffect(); ModalSurface.IsHitTestVisible = true; //Display control in modal surface ModalSurface.Children.Add(host); //Block until ModalHost is done while (ModalSurface.IsHitTestVisible) { DoEvents(); } } private void DoEvents() { var frame = new DispatcherFrame(); Dispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame); Dispatcher.PushFrame(frame); } private object ExitFrame(object f) { ((DispatcherFrame)f).Continue = false; return null; } public void CloseModal() { //Remove any controls from the modal surface and make UI available again ModalSurface.Children.Clear(); ModalSurface.IsHitTestVisible = false; WindowSurface.Effect = null; } Where my ModalHost is a user control designed to host another element with animation and other support.

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