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  • How can I prevent a view from covering my tab controller in my tab based application?

    - by helloJello
    I have an application with a Tab Bar Controller that has three tabs. In tab 1 there is a view (view1) with a button that when clicked transitions the user to a new view (view2) still within tab 1. However when this new view (view2) is loaded it covers my tab bar controller. What is the best approach for me to take to still display tab bar controller as well as keep tab 1 highlighted?

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  • Collision detection between layers in Cocos2d?

    - by ipodfreak0313
    I am making a game in Cocos2d. I have enemies that shoot, and have the character shoot. I created a separate layer for the enemies (and their bullets) and a separate layer for the character (and its bullets). The problem is, I don't know how to detect collisions between the two layers. Note, I have the Scene in HelloWorldLayer, and each of the above layers is a child of the scene. Any help is appreciated. Thanks!

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  • To stop CALayer from overlapping each other

    - by gbf.sara
    I've an image placed over the CALayer.. When there are multiple images in screen, the images in the layer overlaps each other.. But it shudn't overlap actually. Cud anyone help me in fixing this??? Is there any block of code to prevent them from overlapping??? Tanx in advance for ur help...

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  • How to invert arrow image placed before the first cell when tableview cells are swiped beyond first

    - by neha
    Hi all, In my application, I need to add this functionality that there should be an arrow image upside down placed before first cell and some text like "Pull down to refresh" and when user pulls the table beyond this then this arrow gets inverted and text changes to "Release to refresh" and when the user releases his finger, the data is refreshed and rows get added to that point So now this initial arrow and text moves upwards before the first cell again. Can anybody tell me wheather there's any event that does this? Or else which event I need to capture in order to add this functionality? Thanks in advance.

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  • difference among NSthread and NStimer and NSNotifcation?

    - by senthilmuthu
    What is the difference among following codes 1) [NSThread detachNewThreadSelector:@selector(myFunction) toTarget:self withObject:thename]; 2) [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(myFunction:) userInfo:nil repeats:NO]; 3) [self performSelector:@selector(myFunction) withObject:nil afterDelay:myDelay]; 4) [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myFunction:) name:thename object:nil];

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  • In cocos2D how to write a selector for a sprite.

    - by srikanth rongali
    Hello, I got problem in cocos2D application. I have a sprite and text in one screen. The text should be able to move up/down when we swipe. And when we select on the sprite it should take to next scene. So, both should have the istouchEnabled to YES. But text should take the touchesMoved and sprite should take touchesEnded. But my problem is either one is working. If am able to swipe the text, I am not able to select the sprite.( touchesEnded for sprite is not called). Please guide me, I am stuck here.

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  • How to split Code for iOS 3.0 and iOS 3.2 so I can use MPMoviePlayerViewController if OS 3.2++

    - by Allisone
    I have a video that I play. To use full screen in iOS 3.2 I use the MPMoviePlayerViewController (seems to only work with that Class). But if I want to build for iOS 3.0 I obviously get several errors, because this class is not known in iOS 3.0. I also know how to get what I want with MPMoviePlayerController in iOS 3.0, but I can only have one, either the code for iOS 3.0 or the code for iOS 3.2. How to cope with that ? I guess I have to use multiple targets, do you have suggestions on how to do that (always when I tried multiple targets I got errors and gave up :) ) ?

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  • very strange thread error message

    - by John Smith
    I an trying to put a method in a separate thread in the background. It nearly works except that occasionally I get a lot of error messages with the message METHODCLOSURE: OH NO SEPERATE THREAD with the bad spelling and all. Does anyone know what this means?

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  • Finding user location before map loads

    - by 4thSpace
    I'm trying to find the user's location using: CLLocationCoordinate2D _location; CLLocation *userLoc = nil; if(appDelegate.clLocationManager.locationServicesEnabled){ userLoc = mapView.userLocation.location; _location = userLoc.coordinate; } The problem is that I haven't yet initialized the map so the above doesn't work. Is there a way to get the user's location without using mapkit? Or should I be using a different technique?

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  • detecting when nav controller popped to root

    - by phil swenson
    Here is my code: SignupController* signupController = [[SignupController alloc] initWithNibName:@"SignupController" bundle:nil]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; self.navigationController.title = @"MyNavController"; [self.navigationController pushViewController:signupController animated:YES]; [signupController release]; Unfortunately for me calling pushViewController is not synchronous, so the next line ([signupController release]) is executed immediately. I need to detect hen the signupController has popped back to the root so I can take the data from the signup controller and do a registration or login. Any ideas? Thanks

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  • Why does Apple create it's views this way

    - by John Smith
    In the hope of fixing a bug of mine from another post i would like to know why apple writes this (for it's Elements example) UIView *localContainerView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.containerView = localContainerView; [localContainerView release]; instead of the simpler method: containerView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ?

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  • save data when back button is tapped

    - by iamthewit
    Hi Al, I have a simple navigation based app which has a bunch fo forms in it, I have a method connected to a button that saves data when the button is tapped but I was wondering if I could call the same method when the back button is tapped in the navigation? Just incase a user fails to use the save button. If it is possible, how would I go about it? thanks in advance!

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  • UINavigationController from scratch?

    - by Moshe
    I have a view based app that works well. (In other words, I'm not going to start over with a Navigation-Based App template.) It's an immersive app of sorts and I'm trying to add a Table View that loads in a new view when a button is pressed. The loading the nib part works, but I can't seem to be able to add a navigation controller to the new view. I want to see a navigation bar on top with a done button and an edit button. Also, I want to the Table View entries to be empty. I added a new file like so: File-> New File -> UINavigationController subclass. I checked the UITableViewController Subclass and With XIB for user interface. All I see when the view is pulled up is a blank Table View. I am able to customize things in the view controller. What can I do to make the table show a navigation bar and be editable? I need some direction here please. EDIT: I'm working with the latest Public SDK. (XCode 3.2.2)

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  • Generating an NSDictionary from an SQL statement.

    - by Ed Wist
    I am trying to generate an NSDictonary that can be used to populate a listview with data I retrieved from an SQL statement. when I go to create an array and add them it adds the arrays for ALL my keys and not just for the current key. I've tried a removeAllObjects on the array but for some reason that destroys ALL my data that I already put in the dictionary. //open the database if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) { const char *sql = "select alphaID, word from words order by word"; sqlite3_stmt *selectStatement; //prepare the select statement int returnValue = sqlite3_prepare_v2(database, sql, -1, &selectStatement, NULL); if(returnValue == SQLITE_OK) { NSMutableArray *NameArray = [[NSMutableArray alloc] init]; NSString *alphaTemp = [[NSString alloc] init]; //loop all the rows returned by the query. while(sqlite3_step(selectStatement) == SQLITE_ROW) { NSString *currentAlpha = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 1)]; NSString *definitionName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectStatement, 2)]; if (alphaTemp == nil){ alphaTemp = currentAlpha; } if ([alphaTemp isEqualToString:(NSString *)currentAlpha]) { [NameArray addObject:definitionName]; } else if (alphaTemp != (NSString *)currentAlpha) { [self.words setObject:NameArray forKey:currentAlpha]; [NameArray removeAllObjects]; [NameArray addObject:definitionName]; } } } The Statement above adds all the "keys" but then removes all the array elements for all keys. if I take out the removeAllKeys it adds ALL the array elements for ALL keys. I don't want this I want it to add the array elements FOR the specific key then move on to the next key. in the end I want a NSDictonary with A (array) Alpha (string) Apple (string) B (array) Beta (string) Ball (string) C (array) Code (string) ...

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  • Disable link in UIWebView in appearance and function

    - by Peter
    Hello, I wish to disable the href links on a UIWebView. First, I want the look of the link to change so the user doesn't think it is clickable. Second, I want the actual link to not be able to be tapped. I do not want to try webView:shouldStartLoadWithRequest:navigationType: since that not change the appearance of my links. I found this answer: Disabling visible links in UIWebView But the above hasn't worked for me. This is my code: NSString* s=[[NSString alloc] initWithFormat:@"for (a in document.getElementsByTagName(\"a\")) {a.href = \"\";}"]; [myWebView stringByEvaluatingJavaScriptFromString:s]; I've been working on this for hours, any suggestions are appreciated! Thanks!

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  • Pushing View from UITableView Problem

    - by golfromeo
    Basically, what I want is to be able to press a record in a table, and have it push to another view. To do this, I created a nib file and a UIViewController subclass (for the "pushed" view). I set the nib file's "File Owner" to be the controller I created. Then, in the view controller of the table that will push that view, I set the didSelectRowIndexAtPath: method to include the following: SearchTableController *vc = [[SearchTableController alloc] initWithNibName:@"SearchTable" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:vc animated:YES]; [vc release]; (where "SearchTableController" is the name of the UIViewController subclass and "SearchTable" is the name of the nib file) However, when I run this code and click on the record, nothing happens- the app doesn't crash, but the view doesn't get pushed. The code is getting run, because it works when I NSLog(), but it doesn't seem to be pushing the view. Thanks for any help in advance.

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  • How to deal with callback to your UIController after your UIController unloads?

    - by erotsppa
    Suppose your controller is a table view and one of the cells you are going off to do a length task (say download a thumbnail) to be viewed in the cell. Typically you would have the network call do a callback to your controller when it is done downloading. The callback can then reload the table or do some other form of UI update (hides a spinner etc). However, what if the controller is unloaded? Say the user navigated away from this controller and it got released? What happens? Will the callback still work despite the controller now not in memory? Also, if the callback operates on some objects (say the UITableView) what happens when the controller is deallocated? I suppose the controller can release all the objects and the callback would just be calling methods on nil to prevent crash. But is this the convention?

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