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  • Saving core data in a thread, how to ensure its done writing before quitting?

    - by Shizam
    So I'm saving small images to core data which take a really short amount of time to save, like .2 seconds but I'm doing it while the user is flipping through a scroll view so in order to improve responsiveness I'm moving the saving to a thread. This works great, everything gets saved and the app is responsive. However, there is one thing in the core-data + multithreading doco that worries me: "In Cocoa, only the main thread is not-detached. If you need to save on other threads, you must write additional code such that the main thread prevents the application from quitting until all the save operation is complete." Ok, how do you do that? It only needs to last ~ .2 seconds and its rarely going to happen since the chance of the app quitting as something is saving is very low. How do I run something on the main thread that'll prevent the app from quitting AND not block the gui? Thanks

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  • View is moved 3 pixels

    - by Jakub
    Hello, In my app I move the table view (in order to make the text fields visible when the keyboard appears). The view is looks following: This is the code I use for resizing the view and moving it up: static const NSUInteger navBarHeight = 44; CGRect appFrame = [[UIScreen mainScreen] applicationFrame]; tableView.frame = CGRectMake(0, navBarHeight, appFrame.size.width, appFrame.size.height-navBarHeight-216); //216 for the keyboard NSIndexPath *indPath = [self getIndexPathForTextField:textField]; //get the field the view should scroll to [tableView scrollToRowAtIndexPath:indPath atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; The problem is that when the view is moved up it also moves 3 pixels into right direction (it is hard to see the difference in the screenshot, but it is visible when the animation is on and I measured the difference with PixelStick tool). Here it is how it looks after the move: My analysis shows that scrolling the table does not influence the move to the right. Any ideas what is wrong in the code above that makes the view move to the right?

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  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • Change UITableView Cell Image using IF Statement?

    - by Graeme
    I want to add an image using the cell.imageView setImage: method. However, depending on field from an array (in the form of an NSString and called using [dog types]) I need the image to change to an image which reflects the type of dog. How do I go about doing this? Thanks.

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  • Display keyboard above toolbar?

    - by Sheehan Alam
    I have a view with a bottom toolbar and a UIWebview that is loading an HTML page with some textboxes. Is there anyway when the user clicks on a textbox, the keyboard appears above the toolbar, that way it doesn't hide its buttons?

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  • Problem mapping data located in a NSMutableArray

    - by Graeme
    I have an NSMutableArray which contains some addresses which I need to map using Apple's MapKit SDK which I can't seem to get to load. The NSLog keeps telling me that the data source is (null) and a 0x0 error displays when I attempt to print out the array. Any ideas? The data is parsed and stored from another class, perhaps I'm not linking it across properly? The data is originally gathered from an RSS feed, bought into the app with an IMporter class, and then displayed in a table view. I want to be able to connect into that data with my mapping class, but am struggling to do so.

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  • Moving the table view and keep the toolbar visible?

    - by Jakub
    Hello, In my view I have a toolbar with a button at the top and a table view underneath, like in the following picture: An you can see there are text fields in the cells of the table view. The problem appears when I want to edit the tet fields which are in the bottom of the table view. As you can imagine the keyboard overlaps the text fields. Let say I want to edit the fields in the C section, the result is following: I tried different approaches for moving the table view, but I always end up with the toolbar being hidden. In one cae the toolbar was moving up with together with the table view, in the second case the table view overlaps the toolbar: All the ideas how to move the table view to make the cell being edited visible together with having the toolbar visible? How to move/resize the table view? Thanks!

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  • WebView not responding when called from a method

    - by AragornSG
    I have an app with tabbar and webview. I'm trying to make the app come back to default url each time user taps the bar. Right now I'm intercepting taps and launching a method, however it's not affecting my webview. The same syntax for calling webview from awakeFromNib works, so I don't have a clue what's up. I suspect it's something to do with how I call the method, but I don't know what. Here is the code: #import "SecondViewController.h" @implementation SecondViewController - (void)awakeFromNib { NSString *loadURL = [NSString stringWithFormat:@"http://pageurl"]; // [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:loadURL]]]; SecondViewController *ptr = [[SecondViewController alloc] init]; [ptr goToPage]; } - (void) goToPage { NSLog(@"go to page"); NSString *newURL = [NSString stringWithFormat:@"http://pageurl"]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks fot your help!

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  • Push notification or thread with timer

    - by neha
    Hi all, In my application, I'm having functionality like twitter that when you have not refreshed your screen, and if there're new messages then you get this message that "You have n new messages" and a refresh button, which on press will refresh the screen. I'm basically fetching all the data from an xml with some url. In case of thread, I need to call a timer after some time period which might affect the app performance. Can anybody please suggest wheather what will be better to use push notifications or thread with timer? Thanx in advance.

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  • Objective C: Include class and call method

    - by Nic Hubbard
    I have built a class which has a few methods in it, once of which returns an array, lets call this class A. I have a second class, class B, which I would like to use to call the method from class A. But, now how do I call that method from class A and store what is returned in a var in class B? Do I have to initiate the class? I have made sure to include the .h file from class A into class B. Thanks for helping a newbie.

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  • Disable link in UIWebView in appearance and function

    - by Peter
    Hello, I wish to disable the href links on a UIWebView. First, I want the look of the link to change so the user doesn't think it is clickable. Second, I want the actual link to not be able to be tapped. I do not want to try webView:shouldStartLoadWithRequest:navigationType: since that not change the appearance of my links. I found this answer: Disabling visible links in UIWebView But the above hasn't worked for me. This is my code: NSString* s=[[NSString alloc] initWithFormat:@"for (a in document.getElementsByTagName(\"a\")) {a.href = \"\";}"]; [myWebView stringByEvaluatingJavaScriptFromString:s]; I've been working on this for hours, any suggestions are appreciated! Thanks!

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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  • How to play sound automatically when scrolling to the next page?

    - by viper15
    I'm using Page Control example from Apple. I want to be able to scroll horizontally to certain page and get the sound automatically play when viewing that page? And then sound stop when viewing the other page? So, for example. On page 1, i have some texts. When i go to the next page which is on page 2, i want sound to be automatically play and stop when i go to page 3. I'm planning to use If statements (since it's not that many pages) to determine which page will get the sound. My question is simple. How do you get the sound play automatically when viewing certain page? By the way, I'm planning to use System Sound. I know how to play the sound using button. But how do you get it automatically - start when certain page appear and stop when moving to the next page. Thank you in advance! Edited: I put in this code in ViewDidLoad but the sound played on sooner before it reach the page intended: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 3) { NSString *path = [[NSBundle mainBundle] pathForResource:@"crunch" ofType:@"wav"]; SystemSoundID soundID; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path], &soundID); AudioServicesPlaySystemSound(soundID); } }

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  • Deleting from 2 arrays of dictionaries

    - by Matt Winters
    I have an array of dictionaries loaded from a plist (below) called arrayHistory. <plist version="1.0"> <array> <dict> <key>item</key> <string>1</string> <key>result</key> <string>8.1</string> <key>date</key> <date>2009-12-15T19:36:59Z</date> </dict> ... </array> </plist> I filter this array based on 'item' so that a second array, arrayHistoryDetail has the same structure as arrayHistory but only contains e.g. 'item's equal to '1'. These detail items are successfully displayed in a tableView. I then want to select an item from the tableView, and delete it from the tableView data source, arrayHistoryDetail (line 2 in the code below) - works, then I want to delete the item from the tableView itself (line 3 in the code below) - also works. My problem is that I also need to delete it from the original arrayHistory, so I tried the following: created a temporary dictionary as an ivar: NSMutableDictionary *tempDict; @property (nonatomic, retain) NSMutableDictionary *tempDict; Then my thinking was to make a copy in line 1 and remove it from the original array in line 4. 1 tempDict = [arrayHistoryDetail objectAtIndex: indexPath.row]; 2 [arrayHistoryDetail removeObjectAtIndex: indexPath.row]; 3 [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; 4 [arrayHistory removeObject:tempDict]; Didn't work. Could someone please guide me in the right direction. I'm thinking that tempDict is a pointer and that removeObject needs a copy? I don't know. Thanks.

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  • issue with tab bar view displaying a compound view

    - by ambertch
    I created a tab bar application, and I make the first tab a table. So I create a tableView controller, and go about setting the class identity of the view controller for the first tab to my tableView controller. This works fine, and I see the contents of the table filling up the whole screen. However, this is not what I actually want in the end goal - I would like a compound window having multiple views: - the aforementioned table - a custom view with data in it So what I do is create a nib for this content (call it contentNib), change the tab's class from the tableView controller to a generic UIViewController, and set the nib of that tab to this new contentNib. In this new contentNib I drag on a tableView and set File's Owner to the TableViewController. I then link the dataSource and delegate to file's owner (which is TableViewController). Surprisingly this does not work and I receive the error: **Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b0f910'** This is bewildering to me since the file's owner is the TableViewController, which has been assigned to be both the dataSource and delegate. Does someone have either insight into my confusions, or a link to an example of how to have a compound view include a tableView? *update* I see this in the Apple TableView programming guide: "Note: You should use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view if the view to be managed is composed of multiple subviews, one of which is a table view. The default behavior of the UITableViewController class is to make the table view fill the screen between the navigation bar and the tab bar (if either are present)." <----- I don't really get what this is telling me to do though... if someone can explain or point me to an example I'd be much appreciated!

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  • uiscrollview not scrolling horizontally

    - by Futur
    My UIScrollView below is not scrolling horizontally, Please help me here.. FirstView = [[UIView alloc] initWithFrame:CGRectMake(60, 0, 100, 150)]; [FirstView setBackgroundColor:[UIColor clearColor]]; SecondView = [[UIView alloc] initWithFrame:CGRectMake(320+60, 0, 100, 150)]; [SecondView setBackgroundColor:[UIColor clearColor]]; HolderView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 1000, 150)]; scrHorizontalScroll = [[UIScrollView alloc]initWithFrame:HolderView.frame]; [scrHorizontalScroll setBackgroundColor:[UIColor redColor]]; [scrHorizontalScroll setContentSize:CGSizeMake(999, 150)]; [scrHorizontalScroll setScrollEnabled:YES]; [HolderView addSubview:scrHorizontalScroll]; The HolderView is not scrolling horizontally but which happen, please help

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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • Collision detection between layers in Cocos2d?

    - by ipodfreak0313
    I am making a game in Cocos2d. I have enemies that shoot, and have the character shoot. I created a separate layer for the enemies (and their bullets) and a separate layer for the character (and its bullets). The problem is, I don't know how to detect collisions between the two layers. Note, I have the Scene in HelloWorldLayer, and each of the above layers is a child of the scene. Any help is appreciated. Thanks!

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