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  • PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012

    - by mseika
    PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012Dear partner Oracle is pleased to invite you to the following webcasts dedicated to our EMEA partner community and designed to provide you with important news on our SPARC and Storage product portfolios. Please ensure you don't miss these unique learning opportunities! 1. How to Make Money Selling SPARC!3PM CET (2pm UKT), Tuesday, July 10, 2012 The webcast will be hosted by - Rob Ludeman, from SPARC Product Management, and Thomas Ressler, WWA&C Alliances Consultant. Agenda: To bring our partners timely, valuable information, focused on increase in their success during selling SPARC systems. The webcast will be focused and targeted on specific topics and will last approximately in 30 minutes.You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW 2. Introduction to Oracle’s New StorageTek SL150 Modular Tape Library3pm CET (2pm UK), Thursday, July 12, 2012 This webcast will help you to understand Oracle's New StorageTek SL150 Modular tape library which is the first scalable tape library designed for small and midsized companies that are experiencing high growth. Built from Oracle software and StorageTek library technology, it delivers a cost-effective combination of ease of use and scalability, resulting in overall TCO savings. During the webcast Cindy McCurley, from Tape Product Management will introduce you to the latest addition to the Oracle Tape Storage product portfolio, theSL150 Modular Tape Library.This 60 minutes webcast will cover the product’s features, positioning, unique selling points and a competitive overview on StorageTek. You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Giuseppe FacchettiEMEA Partner Business Development Manager, Oracle Hardware Sales Sasan MoaveniEMEA Storage Sales Manager, Oracle Hardware Sales

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  • PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012

    - by mseika
    PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012Dear partner Oracle is pleased to invite you to the following webcasts dedicated to our EMEA partner community and designed to provide you with important news on our SPARC and Storage product portfolios. Please ensure you don't miss these unique learning opportunities! 1. How to Make Money Selling SPARC!3PM CET (2pm UKT), Tuesday, July 10, 2012 The webcast will be hosted by - Rob Ludeman, from SPARC Product Management, and Thomas Ressler, WWA&C Alliances Consultant. Agenda: To bring our partners timely, valuable information, focused on increase in their success during selling SPARC systems. The webcast will be focused and targeted on specific topics and will last approximately in 30 minutes.You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW 2. Introduction to Oracle’s New StorageTek SL150 Modular Tape Library3pm CET (2pm UK), Thursday, July 12, 2012 This webcast will help you to understand Oracle's New StorageTek SL150 Modular tape library which is the first scalable tape library designed for small and midsized companies that are experiencing high growth. Built from Oracle software and StorageTek library technology, it delivers a cost-effective combination of ease of use and scalability, resulting in overall TCO savings. During the webcast Cindy McCurley, from Tape Product Management will introduce you to the latest addition to the Oracle Tape Storage product portfolio, theSL150 Modular Tape Library.This 60 minutes webcast will cover the product’s features, positioning, unique selling points and a competitive overview on StorageTek. You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Giuseppe FacchettiEMEA Partner Business Development Manager, Oracle Hardware Sales Sasan MoaveniEMEA Storage Sales Manager, Oracle Hardware Sales

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  • Do you ever worry that you're more concerned with how something is built rather than what you are actually building?

    - by Rob Stevenson-Leggett
    As a programmer I have an inherent nagging annoyance at my tools, other peoples code, my code, the world in general. I always want to improve it. So I refactor, I stay on top of the latest techniques. I try and learn patterns, I try to use frameworks so as not to reinvent the wheel. I can write a tech spec that will blow your socks off with the amount of patterns I can squeeze in. However, lately I feel I actually know more about the tools I use than how to actually implement successful software. I feel like I'm lacking in the human factors skill set and I believe that to be a successful software engineer takes more than knowing the coolest framework. I think it needs some of the following skillsets too. Interaction design User experience Marketing I've got a bit of this that I've learned from people I've worked with and great projects I've worked on but I don't feel like I "own" these skills. Am I right? Should I be trying to develop these skills further, or should these be left to the people who do these for a career? How do you make sure you don't get too tied up in how you're doing something and make sure you "make your users awesome"? Does anyone know of good resources for learning these skills from a programming point of view?

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  • How was Git designed?

    - by Mark Canlas
    My workplace recently switched to Git and I've been loving (and hating!) it. I really do love it, and it is extremely powerful. The only part I hate is that sometimes it's too powerful (and maybe a bit terse/confusing). My question is... How was Git designed? Just using it for a short amount of time, you get the feel that it can handle many obscure workflows that other version control systems could not. But it also feels elegant underneath. And fast! This is no doubt in part to Linus's talent. But I'm wondering, was the overall design of git based off of something? I've read about BitKeeper but the accounts are scant on technical details. The compression, the graphs, getting rid of revision numbers, emphasizing branching, stashing, remotes... Where did it all come from? Linus really knocked this one out of the park and on pretty much the first try! It's quite good to use once you're past the learning curve.

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  • Set Up Anti-Brick Protection to Safeguard and Supercharge Your Wii

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software, emulators, and DVD playback, now it’s time to safeguard your Wii against bricking and fix some annoyances—like that stupid “Press A” health screen. The thing about console modding and jailbreaking—save for the rare company like Amazon that doesn’t seem to care—is companies will play a game of cat and mouse to try and knock modded console out of commission, undo your awesome mods, or even brick your device. Although extreme moves like bricktacular-updates are rare once you modify your device you have to be vigilante in protecting it against updates that could hurt your sweet setup. Today we’re going to walk you through hardening your Wii and giving it the best brick protection available Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

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  • Oracle’s Java Community Outreach Plan

    - by Tori Wieldt
    As the steward of Java, Oracle recognizes the importance and value of the Java community, and the relevant role it plays in keeping Java the largest, most vibrant developer community in the world.   In order to increase Oracle’s touch with Java developers worldwide, we are shifting our focus from a flagship JavaOne event followed by several regional JavaOne conferences, to a new outreach model which continues with the JavaOne flagship event, as well as a mix of online content, regional Java Tours, and regional 3rd party event participation.  1. JavaOne JavaOne continues to remain the premier hub for Java developers where you are given the opportunity to improve your Java technical skills, and interact with other members of the Java community. JavaOne is centered on open collaboration and sharing, and Oracle will continue to invest in JavaOne as a unique stand-alone event for the Java community. Oracle recognizes that many developers cannot attend JavaOne in person, therefore Oracle will share the wealth of the unique event material to those developers through a new and easy-to-access online Java program. While online JavaOne content cannot address the importance of actual face-to-face community/developer engagements and networking, online content does aide in extending the Java technical learning opportunity to a broader collection of developers. 2. Java Developer Day Tours Oracle will execute regional Java Developer Days with recognized Java User Groups (JUGs) with participation from Java Evangelist and Java Champions. This allows local, regional specific Java topics to be addressed both by Oracle and the Java community. In addition, Oracle will deliver more virtual technical content programs to reach developers where an existing JUG may not have a presence. 3. Sponsorship of Community-Driven Regional Events/Conferences Oracle also recognizes that improved community dialog and relations are achievable by continued Oracle sponsorship and onsite participation at both established/well-recognized 3rd party events and new emerging/growing 3rd party events. Oracle’s ultimate goal is to be an even better steward for Java by reaching more of the Java ecosystem with face-to-face and online community engagements. We look forward to planning tours and events with you, members of the Java community.

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  • Java web app, with plugin framework and ability to connect to source for updates

    - by lessthancommon
    I've searched all around for some good sources, but either have been searching for the wrong keywords, or I'm just missing something. I'm looking to redevelop a web app I've been using for some time now. Many parts are out of date, and we're constantly throwing in little hacks to attempt to give it new life. So what I'd like to do is re-engineer it from the ground up, built on some sort of plug-in framework. Before I continue, I'm more or less an intermediate Java programmer. In some ways, I'm hoping to use this project as a big learning experience. I've read a lot about OSGi, and it seems that's the most complete framework. Ideally, I would like an end result web app which I can run one instance as my hosting environment, and other instances can connect to it to grab new and updated plug-ins. Eventually I'll want to lock down these plug-ins based on some undecided criteria of who can get them (basically some will simply be updates, others will provide new functionality and should be "purchased" through an external system). But that will probably be handled in a later phase. There should be an administration view for managing bundles in a hot environment (looking to avoid having to restart the server for an update). I know all these things are possible, I'm just trying to find some good resources for reference. All the OSGi tutorials I'm finding seem to be too simplistic. If anyone here can guide me in the right direction on any or all of the items I'm looking for, it would be much appreciated. Also, this is my first post, so I'll take any comments/criticisms about the content of my post. Thanks!

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  • A better way to encourage contributions to OSS

    - by Daniel Cazzulino
    Currently in the .NET world, most OSS projects are available via a NuGet package. Users have a very easy path towards *using* the project right away. But let’s say they encounter some isssue (maybe a bug, maybe a potential improvement) with the library. At this point, going from user to contributor (of a fix, or a good bug repro or even a spike for a new feature) is a very steep and non trivial multi-step process of registering with some open source hosting site (codeplex, github, bitbucket, etc.), learning how to grab the latest sources, build the project, formulate a patch (or fork the code), learn the source control software they use (mercurial, git, svn, tfs), install whatever tools are needed for it, read about the contributors workflow for the project (do you fork &amp; send pull requests? do you just send a patch file? do you just send a snippet? a unit test? etc.), and on, and on, and on. Granted, you may be lucky and already know the source control system the project uses, but in really, I’d say the chances are pretty low. I believe most developers *using* OSS are far from familiar with them, much less with contributing back to various projects. We OSS devs like to be on the cutting edge all the time, ya’ know, always jumping on the new SCC system, the new hosting site, the new agile way of managing work items, bug tracking, code reviews, etc. etc. etc.. But most of our OSS users are largely the “... Read full article

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  • Slick2D + LWJGL collision system

    - by Connor W
    So I've been learning java for a while and have explored slick and lwjgl before but went away from using Slick for a while. But I've recently gone back to using it (as I'm making a platformer and Tiled will be really helpful). But here's where my problems begin: collision. I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) { Block entity1 = (Block) Blockmap.entities.get(i); if(playerPoly.intersects(entity1.poly)) { return true; } } return false; } This would work normally but I'm using a different method for movement. Instead of just adding a speed variable to the player's x axis. I move like this: if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { speedX = Math.min(5, speedX + 1); moving = true; playerPoly.setX(x); if(playerCollisionWith()) { speedX = -5; playerPoly.setX(x); } } That Math.min call is what is messing me up =. I can't just call speedX = -5, because when I do the player "bounces" when the right mouse button is down and it's colliding. Bounces as in flashes back and forth REALLY quickly. But I don't really know how I would make it so that collisions on the y axis would work either, whether the player is jumping or not. So if I could get some help with how to fix this problem that would be great. Thank you for the help!

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  • How should Code Review be Carried Out?

    - by Graviton
    My previous question has to do with how to advance code review among the developers. Here I am interested in how the code review session should be carried out, so that both the reviewer and reviewed are feeling comfortable about it. I have done some code review before, but the experience sucks big time. My previous manager would come to us-- on an ad hoc basis-- and tell us to explain our code to him. Since he wasn't very familiar with the code base, I spent a huge amount of times explaining just the most basic structure of my code to him. This took a long time and by the time we were done, we were both exhausted. Then he would raise issues with my code. Most issues he raised were cosmetic in nature ( e.g, don't use region for this code block, change the variable name from xxx to yyy even though the later makes even less sense, and so on). We did this a few rounds, and the review session didn't derive much benefits for us, and we stopped. What do you have to do, in order to make code review a natural, enjoyable, thought stimulating, bug-fixing and mutual-learning experience?

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  • Is Your Desktop Printer More Expensive Than Printing Services?

    - by Eric Z Goodnight
    While many users see desktop printers as the best way to print photos, compared to cheap printing services, they may be more expensive. In this simple How-To, learn how to compare the cost per print to commercial options. Readers may not think of desktop printers as “convenient,” however manufacturers are largely selling the convenience of being able to print at home. Many commercial printers may offer services that are cheaper, even at small quantities. See how a few free downloads, some internet research, and some math can save you money over the holidays Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • need explanation on amortization in algorithm

    - by Pradeep
    I am a learning algorithm analysis and came across a analysis tool for understanding the running time of an algorithm with widely varying performance which is called as amortization. The autor quotes " An array with upper bound of n elements, with a fixed bound N, on it size. Operation clear takes O(n) time, since we should dereference all the elements in the array in order to really empty it. " The above statement is clear and valid. Now consider the next content: "Now consider a series of n operations on an initially empty array. if we take the worst case viewpoint, the running time is O(n^2), since the worst case of a sigle clear operation in the series is O(n) and there may be as many as O(n) clear operations in the series." From the above statement how is the time complexity O(n^2)? I did not understand the logic behind it. if 'n' operations are performed how is it O(n ^2)? Please explain what the autor is trying to convey..

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  • What should I expect from a system engineer university career

    - by Trufa
    I'm starting tomorrow a series of interviews to decide which university should I choose to get a degree in System Engineer. I know this is a serious university but I would like to get some feedback about what should I expect or "demand" from the university. My experience in the technology field is (obviously) limited and would like to be aware of what should I to be aware if the university might be good or not. Specially in following fields: Infrastructure: what are the essentials? big pluses? Theoretical vs Practical: how practical should it be? what is a "good" mix? Programming languages, frameworks, etc: Which are the ideal for learning? Most demand? Latest technologies: What should they be teaching right know to "prove" they are up to date. Qualification system: What exam methods do you think are ideal for this kind of degree, good ol' Q&A, multiple choice, projects, a fair mix? What other points do you think I should care about? What isn't important? Thanks in advance. I realize this is might be a very subjective topic so I tried to make it as specific and on topic as I could but any recommendations are of course welcome. I also understand that none of this questions will guarantee this will be a good university but it might give me another reference as to which should I choose when the moment comes.

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  • Which shopping cart / ecommerce platform to choose?

    - by fabien7474
    I need to build an ecommerce website within a tight budget and schedule. Of course, I have never done that before, so I have googled out what my solutions are and I have concluded that the following were not valid candidates anymore : Magento : Steep learning curve osCommerce : old, bad design, buggy and not user-friendly Zencart, CRE Loaded, CubeCart : based on osCommerce Virtuemart, uberCart, eCart : based on CMS (Joomal, Drupal, WordPress) that is not necessary for my use-case So I finally narrowed down my choices to these solutions : PrestaShop : easy-to-use, great templating engine (smarty) but many modules are not free buy yet indispensable OpenCart : security issues and not a great support from the main developer. See here and here. So, as you can see, I am a little bit confused and if you can help me choosing an easy-to-use, lightweight and cheap (not-necessarily free) ecommerce solution, I would really appreciate. By the way, I am a Java/Grails programmer but I am also familiar with PHP and .NET. (not with Python or Ruby/Rails) EDIT: It seems that this question is more appropriate for the Webmaster StackExchange site. So please move this question to where it belongs (I cannot do that) instead of downvoting it. BTW, I have found out a question quite similar on SO (http://stackoverflow.com/questions/3315638/php-ecommerce-system-which-one-is-easiest-to-modify) which is quite popular.

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  • Advice for programming a lobby for a network multiplayer game?

    - by Milo
    I'm working on learning network programming. I'm working on a simple card game. The basic idea is: Players enter the lobby Players see tables Players sit at an empty seat Once they sit, they do not need any information from the lobby, they see the card table and the data about the other players and so forth. I've programmed the server portion for the game itself. The clients connect to my server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby consistently updated for each person in the lobby (eg: MSG_TABLE_FILLED, 22) Ideally I'd like to have 1 server exe for all of this and to have to deal with multithreading as little as possible. I'm going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks

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  • C# - How to store and reuse queries

    - by Jason Holland
    I'm learning C# by programming a real monstrosity of an application for personal use. Part of my application uses several SPARQL queries like so: const string ArtistByRdfsLabel = @" PREFIX rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> PREFIX rdfs: <http://www.w3.org/2000/01/rdf-schema#> SELECT DISTINCT ?artist WHERE {{ {{ ?artist rdf:type <http://dbpedia.org/ontology/MusicalArtist> . ?artist rdfs:label ?rdfsLabel . }} UNION {{ ?artist rdf:type <http://dbpedia.org/ontology/Band> . ?artist rdfs:label ?rdfsLabel . }} FILTER ( str(?rdfsLabel) = '{0}' ) }}"; string Query = String.Format(ArtistByRdfsLabel, Artist); I don't like the idea of keeping all these queries in the same class that I'm using them in so I thought I would just move them into their own dedicated class to remove clutter in my RestClient class. I'm used to working with SQL Server and just wrapping every query in a stored procedure but since this is not SQL Server I'm scratching my head on what would be the best for these SPARQL queries. Are there any better approaches to storing these queries using any special C# language features (or general, non C# specific, approaches) that I may not already know about?

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  • The Silverlightning Talks

    - by Brian Genisio's House Of Bilz
    Tomorrow, I will be speaking in Grand Rapids at the Silverlight Firestarter.  It is a one day event intended to get people bootstrapped with Silverlight.  I will be giving the “Advanced Topics” presentation.  I have decided to run it as a series of “Lightning Talks”.  The idea is to give a lot of breadth so you know that the topic exists and move quickly between them.  To go along with the talks, here are a bunch of links that you might find useful: MVVM http://msdn.microsoft.com/en-us/magazine/dd458800.aspx http://msdn.microsoft.com/en-us/magazine/dd419663.aspx http://channel9.msdn.com/shows/Continuum/MVVM/ http://karlshifflett.wordpress.com/2008/11/08/learning-wpf-m-v-vm/ http://johnpapa.net/silverlight/5-minute-overview-of-mvvm-in-silverlight/ Good MVVM Frameworks http://www.galasoft.ch/mvvm/getstarted/ http://caliburn.codeplex.com/Wikipage   Prism http://compositewpf.codeplex.com/ http://mtaulty.com/CommunityServer/blogs/mike_taultys_blog/archive/2009/10/27/prism-and-silverlight-screencasts-on-channel-9.aspx http://www.grumpydev.com/2009/07/04/why-shouldn%E2%80%99t-i-use-prism/   Unit Testing Silverlight Unit Testing Framework http://code.msdn.microsoft.com/silverlightut http://silverlight.codeplex.com/ http://www.jeff.wilcox.name/2008/03/silverlight2-unit-testing/ NUnit Testing with Silverlight http://weblogs.asp.net/nunitaddin/archive/2008/05/01/silverlight-nunit-projects.aspx Useful Testing Tools http://testdriven.net/ http://nunit.org/ http://code.google.com/p/moq/ http://www.ayende.com/projects/rhino-mocks.aspx   Navigation Framework http://www.silverlightshow.net/items/The-Silverlight-3-Navigation-Framework.aspx http://www.silverlight.net/learn/videos/silverlight-videos/navigation-framework/   Farseer Physics Engine http://farseerphysics.codeplex.com/Wikipage http://physicshelper.codeplex.com/Wikipage http://www.andybeaulieu.com/Home/tabid/67/Default.aspx   Windows Phone 7 http://www.silverlight.net/getstarted/devices/windows-phone/ http://msdn.microsoft.com/en-us/library/ff402535%28VS.92%29.aspx

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  • Deploy code to Windows Azure from Dropbox

    - by Gopinath
    There is a lot of innovation happening at Windows Azure team these days under the leadership of ScottGu. The recent updates to Windows Azure published couple of days ago allows us to deploy code to Windows Azure websites straight from Dropbox. It’s very easy and simple to use. Authorize Windows Azure account to talk to Dropbox and whenever you want to deploy latest code from Dropbox just click it button. Boom! The latest code from Dropbox will be automatically deployed on Windows Azure. Everything works like magic. Wow, isn’t this a cool feature for those who don’t want to maintain their version control systems like Git, Svn or TFS? This is a big deal to many developers who maintain their personal websites source code on Dropbox. Wondering why developers maintain their source code in Dropbox? It’s easy to use Dropbox(zero learning curve) and setting up a source control systems demands lot of administrative activities as well as money for hosting them. Here is a quick walk through of deploying code to Windows Azure from Dropbox. Though I’m not going to user this feature for deploying code of my website coziie.com (I’ve a personal SVN server hosted), I’m going to recommend to all my friends who maintain their source code on Dropbox.  For more details read the detailed post on ScottGu’s blog.

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  • How would I implement this application idea?

    - by Mike Wills
    I am a D&D gamer and a developer that has mostly worked with ASP.NET applications professionally. I have written some chat bots in Node.js and I have only played a little with PHP but wrote nothing serious. I have had inspiration to create a site that allows a person to keep track of characters (aka the character sheet). I am thinking of using this as a learning opportunity to learn noSQL and to write a full javascript front-end. I want this application to save the value as I change it. So if I edit the armor class, it is saved immediately instead of waiting until I hit the submit button. I think that will make it easier to use while gaming and not losing anything because I forgot to save the change. I have never done anything like this. How do you implement this style of application? Is there a tutorial or howto to get me on the right path? While I would really like to use ASP.NET but I don't have a Windows server to publish on (and I really can't afford to pay for a service). What language that runs on Linux would work well for this type of application? Note: I feel noSQL would work in this case because of the sheer number of tables required to create something like this in SQL.

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Young C++ student lacking direction

    - by ephaitch
    I was hoping for some direction or guidance regarding my C++ learning experience. I have now read two books, from cover to cover, twice. The first was Ivor Horton's Beginning Visual C++ 2010 and Starting out with C++ Early Objects (7th Edition). At this point and after several months I feel like all I know how to do in C++ is create a basic class, define some methods, use the STL, and read and write info to and from the console buffer (cin/cout). But simple things like saving data to a file, reading from a file, printing, connecting to an FTP site, doing some basic graphic manipulation on the screen (not even DirectX/OpenGL), and so-on I can't do or don't even know where to start. I feel I still haven't learned C++ thoroughly. I think you guys get where I'm going with this. I tried downloading SFML and compiling it in Visual C++ 2010 Professional. After quite a bit of time, I got it, but then I was lost. I followed the tutorials and one didn't work. I kept getting an error regarding a missing symbol and after an hour or so on Google, I couldn't figure it out. Can anyone point me in a direction of where one goes from here? I would imagine others have been at this point sometime during their early days.

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  • What is the correct UI interface to learn for creating Windows phone 8 apps? [closed]

    - by Robert Oschler
    I am a veteran Delphi 6 programmer transitioning to C# development. My first project is a open source library that will have a minimal user interface since it is meant to be used as a Component primarily on desktop PCs running Visual Studio. My next project is going to be a Windows 8 phone app and I intend for that platform to be my primary focus for future C# development, not the desktop. My concern is that I waste as little time as possible learning a presentation framework that will benefit or distract me from writing Windows 8 phone apps. The plethora of framework names I have already encountered include, WinForms, WPF (Windows Presentation Framework), Silverlight, Silverlight Mobile, Metro and there may be others. Given my goal outlined in the first paragraph above, I have a few questions: 1) Which of the frameworks should I use for the small amount of UI work I will do with the desktop Component project that will help me the most, or hurt me the least, when I move to Windows 8 phone app development? 2) Which is the correct framework to study for developing Windows 8 phone apps? 3) Any awesome tutorials, resources or books you have run into targeted towards veteran programmers from other platforms? I read about the Portable Library Tools on this Stack Overflow thread: http://stackoverflow.com/questions/5522355/windows-phone-7-wpf-sharing-a-codebase But the reply by Simon Guindon seemed to indicate to me that it's not the best solution for writing a competitive Windows 8 phone app.

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  • How to use shared_ptr for COM interface pointers

    - by Seefer
    I've been reading about various usage advice relating to the new c++ standard smart pointers unique_ptr, shared_ptr and weak_ptr and generally 'grok' what they are about when I'm writing my own code that declares and consumes them. However, all the discussions I've read seem restricted to this simple usage situation where the programmer is using smart in his/her own code, with no real discussion on techniques when having to work with libraries that expect raw pointers or other types of 'smart pointers' such as COM interface pointers. Specifically I'm learning my way through C++ by attempting to get a standard Win32 real-time game loop up and running that uses Direct2D & DirectWrite to render text to the display showing frames per second. My first task with Direct2D is in creating a Direct2D Factory object with the following code from the Direct2D examples on MSDN: ID2D1Factory* pD2DFactory = nullptr; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory); pD2DFactory is obviously an 'out' parameter and it's here where I become uncertain how to make use of smart pointers in this context, if indeed it's possible. My inexperienced C++ mind tells me I have two problems: With pD2DFactory being a COM interface pointer type, how would smart_ptr work with the Add() / Release() member functions for a COM object instance? Are smart pointers able to be passed to functions in situations where the function is using an 'out' pointer parameter technique? I did experiment with the alternative of using _com_ptr_t in the comip.h header file to help with pointer lifetime management and declared the pD2DFactory pointer with the following code: _com_ptr_t<_com_IIID<pD2DFactory, &__uuidof(pD2DFactory)>> pD2DFactory = nullptr; and it appears to work so far but, as you can see, the syntax is cumbersome :) So, I was wondering if any C++ gurus here could confirm whether smart pointers are able to help in cases like this and provide examples of usage, or point me to more in-depth discussions of smart pointer usage when needing to work with other code libraries that know nothing of them. Or is it simply a case of my trying to use the wrong tool for the job? :)

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • Five Holiday Gaming Tips for an Active Game Table

    - by Jason Fitzpatrick
    Getting together for the holidays represents a great oppurtunity to introduce new players to the fun of tabletop gaming. Make sure to introduce them right with these five handy tips. Courtesy of GeekDad, we find five tips for introducing new players to the fun of tabletop games old and new over the holidays. Tip number one: 1. Start short. Not everyone is ready for a multi-hour game session right after a big holiday dinner. Post-prandial drowsiness doesn’t go well with a game that takes twenty minutes to set up and another fifteen to explain, so don’t lose your audience before you get to the good stuff. Pick something speedy that gets people into the game with little downtime. If possible, get them laughing — I hear it causes the release of endorphins, which makes them feel better, which will lead to more gaming. (We’ll work on the dopamine receptors later, when you get them hooked on learning new games.) Games like Zombie Dice and Spot It! are easy to teach and can handle a pile of players. FlowerFall and Ca$h ‘n’ Gun$ are guaranteed to make people gravitate to the game table to see what’s going on. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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