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  • Django - Better evaluation of relationship at the model level

    - by Brant
    Here's a simple relational pair of models. class Shelf(models.Model): name = models.CharField(max_length=100) def has_books(self): if Book.objects.filter(shelf=self): return True else: return False class Book(models.Model): shelf = models.ForeignKey(Shelf) name = models.CharField(max_length=100) Is there a better (or alternative) way to write the "has_book" method? I'm not a fan of the double database hit but I want to do this at the model level.

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  • run applescript on 2x-click

    - by scottru
    OK, this feels like an idiot question, but I'm stuck - I don't know the first thing about AppleScript. I have a .scpt file and I want to double-click it and just have it run, but instead every time I click, it opens up the AppleScript Editor. This feels like it should just be an option on the file, but I'm missing something obvious. Please help me feel less dumb, thank you.

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  • Lua on Android: Comment character

    - by markus_b
    I have a tiny LUA script which is supposed to disable call forwarding: require 'android' android.dialNumber('*21#') The problem is that the script only dials '*21' and omits the '#' character. Playing around It looks to me like the # character is treated as comment character as everything after it is ignored. I've tried singel and double quotes, escaping, \023, but nothing works. How can I dial '*21#' on android with LUA ?

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  • How to get Cocoa Emacs to jump to line number from external application?

    - by Fernando
    When using Carbon Emacs (v22) from an external application (ex. Unity 3D) files sent to Carbon Emacs would jump to the line number requested by the external application (ie. double click on an error message editor selected in preferences is started with file at error line number). For some reason the new Cocoa Emacs (v23) no longer does this. Instead it simply opens the file, but does not jump to the line number requested by the external application.

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  • String format or REGEX.

    - by ThePower
    I need an simple way to check whether a string that is sent to my function is of the form: (x + n)(x + m) //the +'s can be minus' //n and m represent a double //x represents the char 'x' Is there a simple string format that I can use to check that this is the form. As opposed to checking each character singularly. The whitespace will be removed to save any confusion. Regards Lloyd

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • Auto-generating toString Method

    - by Gordon
    Is it good or bad practice auto-generating toString methods for some simple classes? I was thinking of generating something like bellow where it takes the variable names and produces a toString method that prints the name followed by it's value. private String name; private int age; private double height; public String toString(){ Formatter formatter = new Formatter(); return formatter.format("Name: %s, Age: %d, Height %f", name, age, height).toString(); }

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  • glibc Heap Consistency Checking

    - by idimba
    According to posts from 2008 (I can't find it right now), glibc heap check doesn't work in multithreaded environment. Is it still situation now in 2010? Does heap check enabled by default? (gcc 4.1.2)? I don't set MALLOC_CHECK_, don't aware of calling mcheck(), but still sometimes receive double free glibc error with backtrace. Maybe it's enabled by some ccompilation flag?

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  • How Can I truncate Multiple Tables in MySql?

    - by Luiscencio
    I need to clear all my inventory tables. I've tryed SELECT 'TRUNCATE TABLE ' + TABLE_NAME FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME LIKE 'inventory%' but I get this error: Truncated incorrect DOUBLE value: 'TRUNCATE TABLE ' Error Code 1292 if this is the correct way, then what am I doing wrong?

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  • Resize image while rotating image in android

    - by dhams
    Hi every one ,,m working with android project in which i want to rotate image along with touch to some fix pivot point ,,,i have completed all the things but i have facing one problem ,,,while m trying to rotate image the image bitmap is resize....i dont have any idea why it occur ....if somebody have den please give me idea to come over this problem.... my code is below ..... package com.demo.rotation; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class temp extends Activity{ ImageView img1; float startX; float startX2 ; Bitmap source; Bitmap bitmap1 = null; double r; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img1 = (ImageView) findViewById(R.id.img1); img1.setOnTouchListener(img1TouchListener); bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.orsl_circle_transparent); } private OnTouchListener img1TouchListener = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: Log.d("MOVE", "1"); if(source!=null) r = Math.atan2(event.getX() - source.getWidth(), (source.getHeight() / 2) - event.getY()); Log.i("startX" + event.getX(), "startY" + event.getY()); rotate(r,bitmap1, img1); img1.setScaleType(ScaleType.CENTER); break; case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: break; default : break; } return true; } }; private void rotate(double r , Bitmap currentBitmap ,ImageView imageView ) { int rotation = (int) Math.toDegrees(r); Matrix matrix = new Matrix(); matrix.setRotate(rotation, currentBitmap.getWidth()/2, currentBitmap.getHeight()/2); source = Bitmap.createBitmap(currentBitmap, 0, 0, currentBitmap.getWidth(), currentBitmap.getHeight(), matrix, false); imageView.setImageBitmap(source); Log.i("HIGHT OF CURRENT BITMAP", ""+source.getHeight()); } }

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  • some unclear php "symbolics"

    - by serhio
    I am a php beginner and seed on the forum such a php expression: $regex = <<<'END' / ( [\x00-\x7F] # single-byte sequences 0xxxxxxx | [\xC0-\xDF][\x80-\xBF] # double-byte sequences 110xxxxx 10xxxxxx | [\xE0-\xEF][\x80-\xBF]{2} # triple-byte sequences 1110xxxx 10xxxxxx * 2 | [\xF0-\xF7][\x80-\xBF]{3} # quadruple-byte sequence 11110xxx 10xxxxxx * 3 ) | ( [\x80-\xBF] ) # invalid byte in range 10000000 - 10111111 | ( [\xC0-\xFF] ) # invalid byte in range 11000000 - 11111111 /x END; is this code correct? what should mean some strange (4 me) constructions like <<< 'END' / /x and END; thanks

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  • How do you pass SOME_LIB="-lmylib -lmylib2" in a BUILD_COMMAND for ExternalProject_Add()?

    - by Bill Katz
    I'm trying to pass a quoted string through BUILD_COMMAND in ExternalProject_Add() and every way I try it's getting mangled. The code is this: set (mylibs "-lmylib -lmylib2") ExternalProject_Add(Foo URL http://foo BUILD_COMMAND make SOME_LIB=${mylibs} BUILD_IN_SOURCE 1 ...) I've tried using backslash quotes, double quotes, inlining the whole thing, but every time, either the whole SOME_LIB=... part gets quoted or my injected quotes get escaped. Is it not possible to get quotes through to the command line?

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  • Maze not generating properly. Out of bounds exception. need quick fix

    - by Dan Joseph Porcioncula
    My maze generator seems to have a problem. I am trying to generate something like the maze from http://mazeworks.com/mazegen/mazetut/index.htm . My program displays this http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s320x320/374060_426350204045347_100000111130260_1880768_1572427285_n.jpg and the error Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at Grid.genRand(Grid.java:73) at Grid.main(Grid.java:35) How do I fix my generator program? import java.awt.*; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import javax.swing.*; import java.util.ArrayList; public class Grid extends Canvas { Cell[][] maze; int size; int pathSize; double width, height; ArrayList<int[]> coordinates = new ArrayList<int[]>(); public Grid(int size, int h, int w) { this.size = size; maze = new Cell[size][size]; for(int i = 0; i<size; i++){ for(int a =0; a<size; a++){ maze[i][a] = new Cell(); } } setPreferredSize(new Dimension(h, w)); } public static void main(String[] args) { JFrame y = new JFrame(); y.setLayout(new BorderLayout()); Grid f = new Grid(25, 400, 400); y.add(f, BorderLayout.CENTER); y.setSize(450, 450); y.setVisible(true); y.setDefaultCloseOperation(y.EXIT_ON_CLOSE); f.genRand(); f.repaint(); } public void push(int[] xy) { coordinates.add(xy); int i = coordinates.size(); coordinates.ensureCapacity(i++); } public int[] pop() { int[] x = coordinates.get((coordinates.size())-1); coordinates.remove((coordinates.size())-1); return x; } public int[] top() { return coordinates.get((coordinates.size())-1); } public void genRand(){ // create a CellStack (LIFO) to hold a list of cell locations [x] // set TotalCells = number of cells in grid int TotalCells = size*size; // choose a cell at random and call it CurrentCell int m = randomInt(size); int n = randomInt(size); Cell curCel = maze[m][n]; // set VisitedCells = 1 int visCel = 1,d=0; int[] q; int h,o = 0,p = 0; // while VisitedCells < TotalCells while( visCel < TotalCells){ // find all neighbors of CurrentCell with all walls intact if(maze[m-1][n].countWalls() == 4){d++;} if(maze[m+1][n].countWalls() == 4){d++;} if(maze[m][n-1].countWalls() == 4){d++;} if(maze[m][n+1].countWalls() == 4){d++;} // if one or more found if(d!=0){ Point[] ls = new Point[4]; ls[0] = new Point(m-1,n); ls[1] = new Point(m+1,n); ls[2] = new Point(m,n-1); ls[3] = new Point(m,n+1); // knock down the wall between it and CurrentCell h = randomInt(3); switch(h){ case 0: o = (int)(ls[0].getX()); p = (int)(ls[0].getY()); curCel.destroyWall(2); maze[o][p].destroyWall(1); break; case 1: o = (int)(ls[1].getX()); p = (int)(ls[1].getY()); curCel.destroyWall(1); maze[o][p].destroyWall(2); break; case 2: o = (int)(ls[2].getX()); p = (int)(ls[2].getY()); curCel.destroyWall(3); maze[o][p].destroyWall(0); break; case 3: o = (int)(ls[3].getX()); p = (int)(ls[3].getY()); curCel.destroyWall(0); maze[o][p].destroyWall(3); break; } // push CurrentCell location on the CellStack push(new int[] {m,n}); // make the new cell CurrentCell m = o; n = p; curCel = maze[m][n]; // add 1 to VisitedCells visCel++; } // else else{ // pop the most recent cell entry off the CellStack q = pop(); m = q[0]; n = q[1]; curCel = maze[m][n]; // make it CurrentCell // endIf } // endWhile } } public int randomInt(int s) { return (int)(s* Math.random());} public void paint(Graphics g) { int k, j; width = getSize().width; height = getSize().height; double htOfRow = height / (size); double wdOfRow = width / (size); //checks verticals - destroys east border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(2)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) (k * wdOfRow), (int) ((j+1) * htOfRow)); }} } //checks horizontal - destroys north border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(3)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) ((k+1) * wdOfRow), (int) (j * htOfRow)); }} } } } class Cell { private final static int NORTH = 0; private final static int EAST = 1; private final static int WEST = 2; private final static int SOUTH = 3; private final static int NO = 4; private final static int START = 1; private final static int END = 2; boolean[] wall = new boolean[4]; boolean[] border = new boolean[4]; boolean[] backtrack = new boolean[4]; boolean[] solution = new boolean[4]; private boolean isVisited = false; private int Key = 0; public Cell(){ for(int i=0;i<4;i++){wall[i] = true;} } public int countWalls(){ int i, k =0; for(i=0; i<4; i++) { if (wall[i] == true) {k++;} } return k;} public boolean checkWall(int x){ switch(x){ case 0: return wall[0]; case 1: return wall[1]; case 2: return wall[2]; case 3: return wall[3]; } return true; } public void destroyWall(int x){ switch(x){ case 0: wall[0] = false; break; case 1: wall[1] = false; break; case 2: wall[2] = false; break; case 3: wall[3] = false; break; } } public void setStart(int i){Key = i;} public int getKey(){return Key;} public boolean checkVisit(){return isVisited;} public void visitCell(){isVisited = true;} }

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  • Java - How to avoid loss of precision during divide and cast to int?

    - by David Buckley
    I have a situation where I need to find out how many times an int goes into a decimal, but in certain cases, I'm losing precision. Here is the method: public int test(double decimalAmount, int divisor) { return (int) (decimalAmount/ (1d / divisor)); } The problem with this is if I pass in 1.2 as the decimal amount and 5 as the divisor, I get 5 instead of 6. How can I restrusture this so I know how many times 5 goes into the decimal amount as an int?

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  • Arrow keys with NSTableView

    - by dreamlax
    Is it possible to navigate an NSTableView's editable cell around the NSTableView using arrow keys and enter/tab? For example, I want to make it feel more like a spreadsheet. The users of this application are expected to edit quite a lot of cells (but not all of them), and I think it would be easier to do so if they didn't have to double-click on each cell.

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