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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • Ignore subdomain rewrite rules

    - by user55745
    I'm having difficulty having a sub folder act differently to the main domain in my web.config for iss. I want to prevent the sub folder from rewriting to the baselevel index.php and instead re-write to /subfolder/index.php/ I've tried this <rule name="Remove index.php for quiz" enabled="true" stopProcessing="false"> <match url="^(gsoquiz/)(.*)$" ignoreCase="false" trackAllCaptures="false" /> <conditions logicalGrouping="MatchAll"> <add input="{R:1}" negate="true" pattern="^(index\.php|admin\.php)" /> </conditions> <action type="Rewrite" url="/gsoquiz/index.php/{R:1}" /> </rule> But all I get is The page cannot be displayed because an internal server error has occurred. Any help as to where I'm going wrong would be greatly appreciated. Going mad trying to figure this out :).

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  • Retrieving database column using JSON [migrated]

    - by arokia
    I have a database consist of 4 columns (id-symbol-name-contractnumber). All 4 columns with their data are being displayed on the user interface using JSON. There is a function which is responisble to add new column to the database e.g (countrycode). The coulmn is added successfully to the database BUT not able to show the new added coulmn in the user interface. Below is my code that is displaying the columns. Can you help me? table.php $(document).ready(function () { // prepare the data var theme = getDemoTheme(); var source = { datatype: "json", datafields: [ { name: 'id' }, { name: 'symbol' }, { name: 'name' }, { name: 'contractnumber' } ], url: 'data.php', filter: function() { // update the grid and send a request to the server. $("#jqxgrid").jqxGrid('updatebounddata', 'filter'); }, cache: false }; var dataAdapter = new $.jqx.dataAdapter(source); // initialize jqxGrid $("#jqxgrid").jqxGrid( { source: dataAdapter, width: 670, theme: theme, showfilterrow: true, filterable: true, columns: [ { text: 'id', datafield: 'id', width: 200 }, { text: 'symbol', datafield: 'symbol', width: 200 }, { text: 'name', datafield: 'name', width: 100 }, { text: 'contractnumber', filtertype: 'list', datafield: 'contractnumber' } ] }); }); data.php <?php #Include the db.php file include('db.php'); $query = "SELECT * FROM pricelist"; $result = mysql_query($query) or die("SQL Error 1: " . mysql_error()); $orders = array(); // get data and store in a json array while ($row = mysql_fetch_array($result, MYSQL_ASSOC)) { $pricelist[] = array( 'id' => $row['id'], 'symbol' => $row['symbol'], 'name' => $row['name'], 'contractnumber' => $row['contractnumber'] ); } echo json_encode($pricelist); ?>

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  • How to configure installed Ruby and gems?

    - by NARKOZ
    Hi. My current gem env returns: RubyGems Environment: - RUBYGEMS VERSION: 1.3.6 - RUBY VERSION: 1.8.7 (2008-08-11 patchlevel 72) [x86_64-linux] - INSTALLATION DIRECTORY: /home/USERNAME/.gems - RUBYGEMS PREFIX: /home/narkoz - RUBY EXECUTABLE: /usr/bin/ruby1.8 - EXECUTABLE DIRECTORY: /home/USERNAME/.gems/bin - RUBYGEMS PLATFORMS: - ruby - x86_64-linux - GEM PATHS: - /home/USERNAME/.gems - /usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - "gempath" => ["/home/USERNAME/.gems", "/usr/lib/ruby/gems/1.8"] - "gemhome" => "/home/USERNAME/.gems" - REMOTE SOURCES: - http://rubygems.org/ How can I change path /home/USERNAME/ to my own without uninstalling? OS: Debian Linux

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  • Box2D `ApplyLinearImpulse` is not working whereas `SetLinearVelocity` works

    - by Narek
    I need to mimic jumping behavior for the player in my game. Player consists of two fixtures with circle and rectangle shapes. Rectangle I use to detect ground and it is a sensor. Is some point for jumping I do this: float impulseY = body->GetMass() * PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180); body->ApplyLinearImpulse(b2Vec2(0, impulseY), body->GetWorldCenter(), true); and player does not jump. But when I do this: body->SetLinearVelocity(b2Vec2(0, PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180))); my player jumps. Also when I change the rectangle shape to be normal (not sensor) shape, its works again. Why? Just in case here are the parameters of my rectangular sensor: b2PolygonShape boxShape; boxShape.SetAsBox(width * 0.5/2/PTM_RATIO, height * 0.2/2/PTM_RATIO, b2Vec2(0, -height * 0.4 /PTM_RATIO), 0); b2FixtureDef boxFixtureDef; boxFixtureDef.friction = 0; boxFixtureDef.restitution = 0; boxFixtureDef.density = 1; boxFixtureDef.isSensor = true; boxFixtureDef.userData = static_cast<void*>(PLAYER_GROUP);

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  • XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen

    - by D. Dubya
    I'm a noob to the game dev world and recently finished the 2D XNA tutorial from http://www.pluralsight.com. Everything was perfect until I decided to try the game in Fullscreen mode. The following code was added to the Game1 constructor. graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; graphics.IsFullScreen = true; As soon as it launched in Fullscreen, I noticed that the entire game was tinted. None of the colours were appearing as they should. That code was removed, the game then launched in the 800x480 window, however the tint remained. I commented out all my Draw code so that all that was left was GraphicsDevice.Clear(Color.CornflowerBlue); //spriteBatch.Begin(); //gameState.Draw(spriteBatch, false); //spriteBatch.End(); //spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive); //gameState.Draw(spriteBatch, true); //spriteBatch.End(); base.Draw(gameTime); The result was an empty window that was tinted Purple, not Blue. I changed the GraphicsDevice.Clear colour to Color.White and the window was tinted Pink. Color.Transparent gave a Black window. Even tried rebooting my PC but the 'tint' still remains. I'm at a loss here.

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  • Software Center Freezing on Xubuntu 12.10

    - by AC3
    Whenever I open Software center I get this error: 012-12-12 16:19:29,196 - softwarecenter.fixme - WARNING - logs to the root logger: '('/usr/lib/python2.7/dist-packages/dbus/proxies.py', 410, '_introspect_error_handler')' 2012-12-12 16:19:29,196 - dbus.proxies - ERROR - Introspect error on :1.74:/com/ubuntu/Softwarecenter: dbus.exceptions.DBusException: org.freedesktop.DBus.Error.NoReply: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. 2012-12-12 16:19:54,713 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2012-12-12 16:19:54,816 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-12-12 16:19:55,705 - softwarecenter.region - WARNING - failed to use geoclue: 'org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.Geoclue.Master was not provided by any .service files' 2012-12-12 16:19:56,575 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-12-12 16:19:56,592 - softwarecenter.fixme - WARNING - logs to the root logger: '('/usr/lib/python2.7/dist-packages/gi/importer.py', 51, 'find_module')' 2012-12-12 16:19:56,592 - root - ERROR - Could not find any typelib for LaunchpadIntegration 2012-12-12 16:19:56,910 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2012-12-12 16:19:56,935 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Not sure if it is a bug or not, have uninstalled and reinstalled the program already with synaptic. Very little experience with linux and any help will be appreciated

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  • Brief pause after keypress

    - by user36324
    After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. while(game){ while (SDL_PollEvent(&e)){ mainChar.manageEvents(e); } background.renderChar(); mainChar.renderChar(); SDL_RenderPresent(ren); } void Character::manageEvents(SDL_Event event) { switch(event.type){ case SDL_KEYDOWN: KEYS[event.key.keysym.sym] = true; printf("true"); handleInput(); break; case SDL_KEYUP: KEYS[event.key.keysym.sym] = false; printf("false"); break; default: break; } } void Character::handleInput() { if(KEYS[SDLK_a]) { dst.x--; } if(KEYS[SDLK_d]) { dst.x++; } if(KEYS[SDLK_w]) { dst.y++; } if(KEYS[SDLK_s]) { dst.y--; } }

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  • I Can't run the Netbeans but I installed successfully

    - by David
    I'm new to Ubuntu as well as Netbeans. I installed Netbeans, and I've made sure to install all the JDKs and JREs I could find. It installed without errors. I also saw this question and made sure I followed all the instructions there as well. I never got any error messages of any kind. So far as I know, it installed okay. However, when I try to run Netbeans, I get the message in the bottom of the Netbeans IDE like this: ant -f /root/NetBeansProjects/samp1 -Djsp.includes=/root/NetBeansProjects/samp1/build/web/one.jsp -DforceRedeploy=false -Dclient.urlPart=/one.jsp -Ddirectory.deployment.supported=true -Djavac.jsp.includes=org/apache/jsp/one_jsp.java -Dnb.wait.for.caches=true run /root/NetBeansProjects/samp1/nbproject/build-impl.xml:774: The libs.CopyLibs.classpath property is not set up. This property must point to org-netbeans-modules-java-j2seproject-copylibstask.jar file which is part of NetBeans IDE installation and is usually located at <netbeans_installation>/java<version>/ant/extra folder. Either open the project in the IDE and make sure CopyLibs library exists or setup the property manually. For example like this: ant -Dlibs.CopyLibs.classpath=a/path/to/org-netbeans-modules-java-j2seproject-copylibstask.jar BUILD FAILED (total time: 0 seconds)

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  • Point in Polygon, Ray Method: ending infinite line

    - by user2878528
    Having a bit of trouble with point in polygon collision detection using the ray method i.e. http://en.wikipedia.org/wiki/Point_in_polygon My problem is I need to give an end to the infinite line created. As with this infinite line I always get an even number of intersections and hence an invalid result. i.e. ignore or intersection to the right of the point being checked what I have what I want My current code based of Mecki awesome response for (int side = 0; side < vertices.Length; side++) { // Test if current side intersects with ray. // create infinite line // See: http://en.wikipedia.org/wiki/Linear_equation a = end_point.Y - start_point.Y; b = start_point.X - end_point.X; c = end_point.X * start_point.Y - start_point.X * end_point.Y; //insert points of vector d2 = a * vertices[side].Position.X + b * vertices[side].Position.Y + c; if (side - 1 < 0) d1 = a * vertices[vertices.Length - 1].Position.X + b * vertices[vertices.Length - 1].Position.Y + c; else d1 = a * vertices[side-1].Position.X + b * vertices[side-1].Position.Y + c; // If points have opposite sides, intersections++; if (d1 > 0 && d2 < 0 ) intersections++; if (d1 < 0 && d2 > 0 ) intersections++; } //if intersections odd inside = true if ((intersections % 2) == 1) inside = true; else inside = false;

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  • android shut-down errors / thread problems

    - by iQue
    Im starting to deal with some stuff in my game that I thought were "minor problems" and one of these are that I get an error every time I shut down my game that looks like this: 09-05 21:40:58.320: E/AndroidRuntime(30401): FATAL EXCEPTION: Thread-4898 09-05 21:40:58.320: E/AndroidRuntime(30401): java.lang.NullPointerException 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainGamePanel.render(MainGamePanel.java:94) 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainThread.run(MainThread.java:101) on these lines is my GameViews rendering-method and the line in my Thread that calls my GameViews rendering-method. Im guessing Something in my surfaceDestroyed(SurfaceHolder holder) is wrong, or maybe Im not ending the tread in the right place. My surfaceDestroyed-method: public void surfaceDestroyed(SurfaceHolder holder) { Log.d(TAG, "Surface is being destroyed"); boolean retry = true; ((MainThread)thread).setRunning(false); while (retry) { try { ((MainThread)thread).join(); retry = false; } catch (InterruptedException e) { } } Log.d(TAG, "Thread was shut down cleanly"); } Also, In my activity for this View my onPaus, onDestoy and onStop are empty, do I maybe need to add something there? The crash occurs when I press my home-button on the phone, or any other button that makes the game stop. But as I understand it the onPaus is called when you press the Home-button.. This is really new territory for me so Im sorry if im missing something obvious or something really big. adding my surfaceCreated method asweel since that is where I start this thread: public void surfaceCreated(SurfaceHolder holder) { controls = new GameControls(this); setOnTouchListener(controls); timer1.schedule(new Task(this), 0, delay1); thread.setRunning(true); thread.start(); } and aslong as this is running, my game is rendering and updating.

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  • uWSGI and python virtual env

    - by user27512
    I'm trying to use uWSGI with a virtual env in order to use the Trac bug tracker on it. I've installed system-wide uwsgi via pip. Next, I've installed trac in a virtualenv $ virtualenv venv $ . venv/bin/activate $ pip install trac I've then written a simple uWSGI configuration script: [uwsgi] master = true processes = 1 socket = localhost:3032 home = /srv/http/trac/venv/ no-site = true gid = www-data uid = www-data env = TRAC_ENV=/srv/http/trac/projects/my_project module = trac.web.main:dispatch_request But when I try to launch it, it fails: $ uwsgi --http :8000 --ini /etc/uwsgi/vassals-available/my_project.ini --gid www-data --uid www-data ... Set PythonHome to /srv/http/trac/venv/ ... *** Operational MODE: single process *** ImportError: No module named trac.web.main unable to load app 0 (mountpoint='') (callable not found or import error) I think uWSGI isn't using the virtual env. When inside the virtual env, I can import trac.web.main without having an ImportError. How can I do that ? Thanks

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  • How do I properly center Nifty GUI elements on screen?

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works well until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. It's always in the upper left corner, so far I can only see the lower right part of the text. How can I center the text element in the center of the screen?

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  • How can I be certain that my code is flawless? [duplicate]

    - by David
    This question already has an answer here: Theoretically bug-free programs 5 answers I have just completed an exercise from my textbook which wanted me to write a program to check if a number is prime or not. I have tested it and seems to work fine, but how can I be certain that it will work for every prime number? public boolean isPrime(int n) { int divisor = 2; int limit = n-1 ; if (n == 2) { return true; } else { int mod = 0; while (divisor <= limit) { mod = n % divisor; if (mod == 0) { return false; } divisor++; } if (mod > 0) { return true; } } return false; } Note that this question is not a duplicate of Theoretically Bug Free Programs because that question asks about whether one can write bug free programs in the face of the the limitative results such as Turing's proof of the incomputability of halting, Rice's theorem and Godel's incompleteness theorems. This question asks how a program can be shown to be bug free.

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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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  • I don't program in my spare time. Does that make me a bad developer?

    - by not-my-real-name
    A lot of blogs and advice on the web seem to suggest that in order to become a great developer, doing just your day job is not enough. For example, you should contribute to open source projects in your spare time, write smartphone apps, etc. In fact a lot of this advice seems to suggest that if you don't love programming enough to do it all day long then you're probably in the wrong career. That doesn't ring true with me. I enjoy my work, but when I come home from the office I'm not in the mood to jump straight back onto the computer and start coding away until bedtime. I only have a certain number of hours free time each day, and I'd rather spend them on other hobbies, seeing friends or going outside than in front of the computer. I do get a kick out of programming, and do hack around outside of work occasionally. I'm committed to my personal development and spend time reading tech blogs and books as a way to keep learning and becoming better. But that doesn't extend so far as to my wanting to use all my spare time for coding. Does this mean I'm not a 'true' software developer at heart? Is it possible to become a good software developer without doing extra outside your job? I'd be very interested to hear what you think.

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  • How to refactor to cleaner version of maintaing states of the widget

    - by George
    Backstory I inherited a bunch of code that I'd like to refactor. It is a UI application written in javascript. Current state: We have main application which consist of several UI components. And each component has entry fields, textboxes, menus, etc), like "ticket", "customer information", etc. Based on input, where the application was called from, who is the user, we enable/disable, hide, show, change titles. Unfortunately, the app grew to the point where it is really hard to scale, add new features. Main the driver (application code) calls set/unset functions of the respective components. So a lot of the stuff look like this Main app unit function1() { **call_function2()** component1.setX(true); component1.setY(true); component2.setX(false); } call_function2() { // it may repeat some of the code function1 called } and we have a lot of this in the main union. I am cleaning this mess. What is the best way to maintain the state of widgets? Please let me know if you need me to clarify.

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  • Overrideen ASPNet.config does not apply for legacyImpersonationPolicy

    - by Grumbler85
    I tried to override the <legacyImpersonationPolicy> Element, so a single application, will enable this policy (which is necessary, since this application breaks if disabled). So my Framework64/aspnet.config states: <configuration> <runtime> <legacyUnhandledExceptionPolicy enabled="false" /> <legacyImpersonationPolicy enabled="false" /> <alwaysFlowImpersonationPolicy enabled="false" /> <SymbolReadingPolicy enabled="1" /> <shadowCopyVerifyByTimestamp enabled="true"/> </runtime> <startup useLegacyV2RuntimeActivationPolicy="true" /> </configuration> And a local aspnet.config file has this change: <legacyImpersonationPolicy enabled="false" /> Procmon tells me the file is read by the w3wp.exe, but the settings will not apply. Can anyone point out a way how to correctly override the setting? *The Server has been restarted meanwhile, but still no changes.

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  • PhpMyAdmin Hangs On MySQL Error

    - by user75228
    I'm currently running PhpMyAdmin 4.0.10 (the latest version supporting PHP 4.2.X) on my Amazon EC2 connecting to a MySQL database on RDS. Everything works perfectly fine except actions that return a mysql error message. Whether I perform "any" kind of action that will return a mysql error, Phpmyadmin will hang with the yellow "Loading" box forever without displaying anything. For example, if I perform the following command in MySQL CLI : select * from 123; It instantly returns the following error : ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '123' at line 1 which is completely normal because table 123 doesn't exist. However, if I execute the exact same command in the "SQL" box in Phpmyadmin, after I click "Go" it'll display "Loading" and stops there forever. Has anyone ever encountered this kind of issue with Phpmyadmin? Is this a bug or I have something wrong with my config.inc.php? Any help would be much appreciated. I also noticed these error messages in my apache error logs : /opt/apache/bin/httpd: symbol lookup error: /opt/php/lib/php/extensions/no-debug-non-zts-20060613/iconv.so: undefined symbol: libiconv_open /opt/apache/bin/httpd: symbol lookup error: /opt/php/lib/php/extensions/no-debug-non-zts-20060613/iconv.so: undefined symbol: libiconv_open /opt/apache/bin/httpd: symbol lookup error: /opt/php/lib/php/extensions/no-debug-non-zts-20060613/iconv.so: undefined symbol: libiconv_open Below are my config.inc.php settings : <?php /* vim: set expandtab sw=4 ts=4 sts=4: */ /** * phpMyAdmin sample configuration, you can use it as base for * manual configuration. For easier setup you can use setup/ * * All directives are explained in documentation in the doc/ folder * or at <http://docs.phpmyadmin.net/>. * * @package PhpMyAdmin */ /* * This is needed for cookie based authentication to encrypt password in * cookie */ $cfg['blowfish_secret'] = 'something_random'; /* YOU MUST FILL IN THIS FOR COOKIE AUTH! */ /* * Servers configuration */ $i = 0; /* * First server */ $i++; /* Authentication type */ $cfg['Servers'][$i]['auth_type'] = 'cookie'; /* Server parameters */ $cfg['Servers'][$i]['host'] = '*.rds.amazonaws.com'; $cfg['Servers'][$i]['connect_type'] = 'tcp'; $cfg['Servers'][$i]['compress'] = true; /* Select mysql if your server does not have mysqli */ $cfg['Servers'][$i]['extension'] = 'mysqli'; $cfg['Servers'][$i]['AllowNoPassword'] = false; $cfg['LoginCookieValidity'] = '3600'; /* * phpMyAdmin configuration storage settings. */ /* User used to manipulate with storage */ $cfg['Servers'][$i]['controlhost'] = '*.rds.amazonaws.com'; $cfg['Servers'][$i]['controluser'] = 'pma'; $cfg['Servers'][$i]['controlpass'] = 'password'; /* Storage database and tables */ $cfg['Servers'][$i]['pmadb'] = 'phpmyadmin'; $cfg['Servers'][$i]['bookmarktable'] = 'pma__bookmark'; $cfg['Servers'][$i]['relation'] = 'pma__relation'; $cfg['Servers'][$i]['table_info'] = 'pma__table_info'; $cfg['Servers'][$i]['table_coords'] = 'pma__table_coords'; $cfg['Servers'][$i]['pdf_pages'] = 'pma__pdf_pages'; $cfg['Servers'][$i]['column_info'] = 'pma__column_info'; $cfg['Servers'][$i]['history'] = 'pma__history'; $cfg['Servers'][$i]['table_uiprefs'] = 'pma__table_uiprefs'; $cfg['Servers'][$i]['tracking'] = 'pma__tracking'; $cfg['Servers'][$i]['designer_coords'] = 'pma__designer_coords'; $cfg['Servers'][$i]['userconfig'] = 'pma__userconfig'; $cfg['Servers'][$i]['recent'] = 'pma__recent'; /* Contrib / Swekey authentication */ // $cfg['Servers'][$i]['auth_swekey_config'] = '/etc/swekey-pma.conf'; /* * End of servers configuration */ /* * Directories for saving/loading files from server */ $cfg['UploadDir'] = ''; $cfg['SaveDir'] = ''; /** * Defines whether a user should be displayed a "show all (records)" * button in browse mode or not. * default = false */ //$cfg['ShowAll'] = true; /** * Number of rows displayed when browsing a result set. If the result * set contains more rows, "Previous" and "Next". * default = 30 */ $cfg['MaxRows'] = 50; /** * disallow editing of binary fields * valid values are: * false allow editing * 'blob' allow editing except for BLOB fields * 'noblob' disallow editing except for BLOB fields * 'all' disallow editing * default = blob */ //$cfg['ProtectBinary'] = 'false'; /** * Default language to use, if not browser-defined or user-defined * (you find all languages in the locale folder) * uncomment the desired line: * default = 'en' */ //$cfg['DefaultLang'] = 'en'; //$cfg['DefaultLang'] = 'de'; /** * default display direction (horizontal|vertical|horizontalflipped) */ //$cfg['DefaultDisplay'] = 'vertical'; /** * How many columns should be used for table display of a database? * (a value larger than 1 results in some information being hidden) * default = 1 */ //$cfg['PropertiesNumColumns'] = 2; /** * Set to true if you want DB-based query history.If false, this utilizes * JS-routines to display query history (lost by window close) * * This requires configuration storage enabled, see above. * default = false */ //$cfg['QueryHistoryDB'] = true; /** * When using DB-based query history, how many entries should be kept? * * default = 25 */ //$cfg['QueryHistoryMax'] = 100; /* * You can find more configuration options in the documentation * in the doc/ folder or at <http://docs.phpmyadmin.net/>. */ ?>

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  • Oracle HRMS API - Hire Into Job

    - by PRajkumar
    API - hr_employee_api.hire_into_job Example --   Consider a Contact for some employee already exist in Oracle System. Now that Contact has got Job, so his Person type should be converted to Employee from Contact (External)     Following API helps to create assignment for that Contact and helps to change his Person Type    DECLARE      -- Local Variables      -- ---------------------      lc_dt_ud_mode             VARCHAR2(100)  := NULL;      ln_person_id                 NUMBER               := 32981;      ln_object_number        NUMBER               := 1;      ld_effective_date            DATE                     := TO_DATE('28-JUN-2012');      lc_employee_number  VARCHAR2(100)  := 'CONTACT_TEST_01';        -- Out Variables for Find Date Track Mode API      -- ------------------------------------------------------------      lb_correction                          BOOLEAN;      lb_update                               BOOLEAN;      lb_update_override              BOOLEAN;      lb_update_change_insert   BOOLEAN;        -- Out Variables for Hire to Job API    -- -------------------------------------------    ld_effective_start_date           DATE;    ld_effective_end_date            DATE;    lb_assign_payroll_warning   BOOLEAN;    lb_orig_hire_warning              BOOLEAN;    ln_assignment_id                    NUMBER;   BEGIN    -- Find Date Track Mode    -- ----------------------------    dt_api.find_dt_upd_modes    (   -- Input data elements        -- ---------------------------        p_effective_date                 => TO_DATE('28-JUN-2012'),        p_base_table_name         => 'PER_ALL_PEOPLE_F',        p_base_key_column         => 'PERSON_ID',        p_base_key_value             => ln_person_id,        -- Output data elements        -- -----------------------------        p_correction                          => lb_correction,        p_update                               => lb_update,        p_update_override              => lb_update_override,        p_update_change_insert  => lb_update_change_insert    );         IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN        -- UPDATE_OVERRIDE        -- -----------------------------        lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;       IF ( lb_correction = TRUE )    THEN        -- CORRECTION        -- --------------------        lc_dt_ud_mode := 'CORRECTION';    END IF;       IF ( lb_update = TRUE )    THEN        -- UPDATE        -- --------------        lc_dt_ud_mode := 'UPDATE';    END IF;      -- Hire into Job API    -- ------------------------    hr_employee_api.hire_into_job    (   -- Input Data Elements        -- -----------------------------        p_effective_date                     => ld_effective_date,        p_person_id                           => ln_person_id,        p_datetrack_update_mode  => lc_dt_ud_mode,        -- Output Data Elements        -- ----------------------------        p_object_version_number    => ln_object_number,        p_employee_number             => lc_employee_number,        p_assignment_id                   => ln_assignment_id,        p_effective_start_date           => ld_effective_start_date,        p_effective_end_date            => ld_effective_end_date,        p_assign_payroll_warning   => lb_assign_payroll_warning,        p_orig_hire_warning             => lb_orig_hire_warning    );    COMMIT; EXCEPTION         WHEN OTHERS THEN                        ROLLBACK;                        DBMS_OUTPUT.PUT_LINE(SQLERRM); END; / SHOW ERR;  

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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

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  • not able to upload files into mediawiki -- weird one

    - by Michael
    Completely frustrating me. When I try and upload a small jpeg file I get the following error: Warning: wfMkdirParents: failed to mkdir "/usr/local/mediawiki-1.20.5/images/5/5d" mode 0777 in /usr/local/mediawiki-1.20.5/includes/GlobalFunctions.php on line 2546 CentOS 6.4 MediaWiki 1.20.5 PHP 5.5.0RC1 (apache2handler) MySQL 5.5.31 php.ini safe_mode = off; file_uploads = On max_file_uploads = 20 localsettings.php $wgEnableUploads = true; $wgUseImageMagick = true; $wgImageMagickConvertCommand = "/usr/bin/convert"; images folder chown apache:apache images/ chmod 755 -R images/ (threw error) chmod 777 -R images/ (threw error) I've restart apache and still cannot upload. I'm stumped. Any ideas?

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