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  • MPMoviePlayerController not setting the bounds for background image

    - by VXtreme
    I am using MPMoviePlayerController for playing the media . I want to set the image at the background of the player.The image is set accordingly but when i set the bounds for the image then the image is not set according to bounds . I have tried following code: UIImageView *imageView=[[UIImageView alloc]initWithImage:[operationControl getCoverImage:stringId]]; imageView.bounds=CGRectMake(0, 100, 200, 200); [moviePlayer.backgroundView addSubview:imageView]; [moviePlayer.backgroundView setBackgroundColor:[UIColor purpleColor]]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [moviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES];

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  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

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  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

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  • glReadPixels and save to image

    - by Julius Petraška
    I have app, where user drags and drops image, and it is being redrawn with OpenGL for some aviable processing. Everything works. And when user wants to save his image it works like that: glReadPixels -> NSBitmapImageRep -> NSData -> Write to file This works too. Almost. With some images it is not working as it should work. For example: .png when I open and save this image: I get: And if I open and save this image: I get: .jpg If I open and save: I get: And when I open and save: I get: So sometimes images saves badly. Why is it happening?

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  • Create swipe controlled simple flipbook style animation in ObjC

    - by eco_bach
    Hi I am a beginner in Obj C development, though quite experienced (over 10 years) with other ECMAscript based languages and OOP development. I want to build a simple flipbook style animation, controlled through swiping motion. I'm sure extremely simple for any advanced ObjC coders. Can anyone with extensive ObjC-CocoaTouch experience give me some higher level recommendations? ie, 1 -general application design, should I start with a simple view based application, or navigation based or? 2 -should I use 3rd party animation frameworks such as Cocos2D, or stick with built in classes and methods? 3 -if using built in methods, classes, what is the recommended way of achieving a animation, that will be controlled via swipe and touch gestures? 4 -I want to eventually have multiple 'flipbooks' that I can 'instantly' swap with one another, ie to give the net effect of an object changing color, etc, but not sure how to approach this from a memory management point of view, related to #1 above Except for point 3 above, I'm not expecting any actual code examples. Just general guidelines to follow and perhaps, what are some next steps I should take in my goal as an ObjC code samurai.

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  • Set brightness, contrass on selected image

    - by Viral
    hi, I want to set brightness and contrast on the image that is selected from the photo library of iphone, is there any way to do the same using/not using open GLES. I've got some code from the developer.apple.com but that is for a single image and i can't use images from photo library, do any one know please let me know how to this. regards viral.

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  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

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  • Cocoa NSWindow not updating with data

    - by Matt S.
    I have an NSWindow that shows up when you click either of two items (both from an NSTableView). I have a setter method that tells the window what information to display. This all works perfectly, until it comes time to display the data in the window. If I cause the window to display from one tableview, then try to have it display the new data from another it doesn't do it, it keeps the old data on. I am using the exact same method to get and display the data from both possible ways to have the window show up, and the data is changing correctly. To display the window I'm using [mywindow makeKeyAndOrderFront:self];

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  • iPhone OS: making a switch statement that uses string literals as comparators instead of integers

    - by nickthedude
    So i'd like to do this: switch (keyPath) { case @"refreshCount": //do stuff case @"timesLaunched": //do other stuff } but apparently you can only use integers as the switch quantity. Is the only way to do this parse the string into an integer identifier and then run the switch statement? like this: nsinteger num = nil; if (keyPath isEqual:@"refreshCount") { num = 0 } if (keyPath isEqual:@"timesLaunched") { num = 1 } I'm trying to optimize this code to be as quick as possible because its going to get called quite often. thanks, Nick

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  • Create an NSManagedObject Without Saving?

    - by Josh Kahane
    I need to make an NSManagedObject without saving it, how can I do this? I have tried insetting one without a context but the app crashes. I have tried the following: GuestInfo *guest; guest = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:nil]; This causes the crash with the following error message: 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'GuestInfo'' This causes the Hope you can help, thanks.

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • Cannot figure out how to get rid of memory leak

    - by Mark S.
    I'm trying to test for memory leaks in my iphone and I'm not having much luck getting rid of this one. Here is the code that is leaking. - (id)initWithManagedObjectContext:(NSManagedObjectContext *)aMoc delegate:(id)aDelegate runSync:(BOOL)aRunSync { if (self = [super init]) { self.moc = aMoc; self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; self.delegate = aDelegate; calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; self.runSync = aRunSync; } return self; } It is leaking on the self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; line. The self.settingManager instance variable is released in the dealloc method of the class. I'm not sure what other information would be pertinent. Please let me know and I can provide it. Thanks for any assistance. -Mark

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • Initialization problem

    - by zp26
    I have a problem. This is my code. When i try to use the IBAction SavePosition the "arrayPosition" isn't update. Else if i initialize the "arrayPosition" in "SavePosition" the value is stored in the array. Why this anomaly? #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } }

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  • iOS: Assignment to iVar in Block (ARC)

    - by manmal
    I have a readonly property isFinished in my interface file: typedef void (^MyFinishedBlock)(BOOL success, NSError *e); @interface TMSyncBase : NSObject { BOOL isFinished_; } @property (nonatomic, readonly) BOOL isFinished; and I want to set it to YES in a block at some point later, without creating a retain cycle to self: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { [weakSelf willChangeValueForKey:@"isFinished"]; weakSelf -> isFinished_ = YES; [weakSelf didChangeValueForKey:@"isFinished"]; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property } I'm unsure that this is the right way to do it (I hope I'm not embarrassing myself here ^^). Will this code leak, or break, or is it fine? Perhaps there is an easier way I have overlooked? SOLUTION Thanks to the answers below (especially Krzysztof Zablocki), I was shown the way to go here: Define isFinished as readwrite property in the class extension (somehow I missed that one) so no direct ivar assignment is needed, and change code to: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { MyClass *strongSelf = weakSelf; strongSelf.isFinished = YES; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property }

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  • How do I send the mutable string to the NSTextField properly?

    - by Merle
    So I have all this code that I have debugged and it seems to be fine. I made a mutable string and for some reason I can not get it to be displayed on my label. the debugger says "2010-04-22 22:50:26.126 Fibonacci[24836:10b] * -[NSTextField setString:]: unrecognized selector sent to instance 0x130150" What is wrong with this? When I just send the string to NSLog, it comes out fine. here's all my code, any help would be appreciated. "elementNum" is a comboBox and "display" is a Label. Thanks #import "Controller.h" @implementation Controller - (IBAction)computeNumber:(id)sender { int x = 1; int y = 1; NSMutableString *numbers = [[NSMutableString alloc] init]; [numbers setString:@"1, 1,"]; int num = [[elementNum objectValueOfSelectedItem]intValue]; int count = 1; while (count<=num) { int z = y; y+=x; x=z; [numbers appendString:[NSString stringWithFormat:@" %d,", y]]; count++; } [display setString:numbers]; NSLog(numbers); } @end `

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  • Show UIView for app presentation only once in iOS

    - by André Muniz
    I need to show an UIScrollView with some pages for present the app to user when launched for the first time. My slides are working correctly, lefting the logic to present it. Is a good practice to set the UIScrollViewController as root controller and set a NSUserDefault variable to control the presentation and redirect to main controller or set the main ViewController as root normally and call the presentation view if needed is a better approach? If there is a better way to do this can someone help? Thanks.

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  • Setting up a "to-many" relationship value dependency for a transient Core Data attribute

    - by Greg Combs
    I've got a relatively complicated Core Data relationship structure and I'm trying to figure out how to set up value dependencies (or observations) across various to-many relationships. Let me start out with some basic info. I've got a classroom with students, assignments, and grades (students X assignments). For simplicity's sake, we don't really have to focus much on the assignments yet. StudentObj <--->> ScoreObj <<---> AssignmentObj Each ScoreObj has a to-one relation with the StudentObj and the AssignmentObj. ScoreObj has real attributes for the numerical grade, the turnInDate, and notes. AssignmentObj.scores is the set of Score objects for that assignment (N = all students). AssignmentObj has real attributes for name, dueDate, curveFunction, gradeWeight, and maxPoints. StudentObj.scores is the set of Score objects for that student (N = all assignments). StudentObj also has real attributes like name, studentID, email, etc. StudentObj has a transient (calculated, not stored) attribute called gradeTotal. This last item, gradeTotal, is the real pickle. it calculates the student's overall semester grade using the scores (ScoreObj) from all their assignments, their associated assignment gradeWeights, curves, and maxPoints, and various other things. This gradeTotal value is displayed in a table column, along with all the students and their individual assignment grades. Determining the value of gradeTotal is a relatively expensive operation, particularly with a large class, therefore I want to run it only when necessary. For simplicity's sake, I'm not storing that gradeTotal value in the core data model. I don't mind caching it somewhere, but I'm having a bitch of a time determining where and how to best update that cache. I need to run that calculation for each student whenever any value changes that affects their gradeTotal. If this were a simple to-one relationship, I know I could use something like keyPathsForValuesAffectingGradeTotal ... but it's more like a many-to-one-to-many relationship. Does anyone know of an elegant (and KVC correct) solution? I guess I could tear through all those score and assignment objects and tell them to register their students as observers. But this seems like a blunt force approach.

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  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

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  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

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  • MVC, can model save/load its data?

    - by fuzzygoat
    Quick question, my data model is a singleton object and it contains a list of names I want archive. My idea is to make the model responsible for loading / saving this data. The ModelLoad will then be called by the ViewControllerviewDidLoad and the ModelSave by ViewControllerapplicationWillTerminate. I could do the load / save directly within the ViewController, but this would be messy as the list of names are on instance variable of the model. gary

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  • How, exactly, does the double-stringize trick work?

    - by Peter Hosey
    At least some C preprocessors let you stringize the value of a macro, rather than its name, by passing it through one function-like macro to another that stringizes it: #define STR1(x) #x #define STR2(x) STR1(x) #define THE_ANSWER 42 #define THE_ANSWER_STR STR2(THE_ANSWER) /* "42" */ Example use cases here. This does work, at least in GCC and Clang (both with -std=c99), but I'm not sure how it works in C-standard terms. Is this behavior guaranteed by C99? If so, how does C99 guarantee it? If not, at what point does the behavior go from C-defined to GCC-defined?

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  • Moving a Ball on iPhone

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius(I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches other circles please send your answers ASAP... I am waiting. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop. http://iphront.com/wp-content/uploads/2009/12/bdece528ea334033.jpg.jpg

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  • what is the difference between latitude, longitude and their delat values.

    - by Mas
    Hi! I'm new to the MKMapView (iPhone). I want to add several annotations to the map of Copenhagen (Denmark). I have the latitude and longitude values of different locations of the city. But I don't know how to get the longitudeDelta and latitudeDelta of these locations. I'm using the Google Map API's to calculate the latitude and longitude values (By web services) of each location in the city map. I need help on how to calculate delta values Thanks

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