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  • How do I call an Obj-C method from Javascript?

    - by gnfti
    Hi all, I'm developing a native iPhone app using Phonegap, so everything is done in HTML and JS. I am using the Flurry SDK for analytics and want to use the [FlurryAPI logEvent:@"EVENT_NAME"]; method to track events. Is there a way to do this in Javascript? So when tracking a link I would imagine using something like <a onClick="flurryTrackEvent("Click_Rainbows")" href="#Rainbows">Rainbows</a> <a onClick="flurryTrackEvent("Click_Unicorns")" href="#Unicorns">Unicorns</a> "FlurryAPI.h" has the following: @interface FlurryAPI : NSObject { } + (void)startSession:(NSString *)apiKey; + (void)logEvent:(NSString *)eventName; + (void)logEvent:(NSString *)eventName withParameters:(NSDictionary *)parameters; + (void)logError:(NSString *)errorID message:(NSString *)message exception:(NSException *)exception; + (void)setUserID:(NSString *)userID; + (void)setEventLoggingEnabled:(BOOL)value; + (void)setServerURL:(NSString *)url; + (void)setSessionReportsOnCloseEnabled:(BOOL)sendSessionReportsOnClose; @end I'm only interested in the logEvent method(s). If it's not clear by now, I'm comfortable with JS but a recovering Obj-C noob. I've read the Apple docs but the examples described there are all for newly declared methods and I imagine this could be simpler to implement because the Obj-C method(s) are already defined. Thank you in advance for any input.

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  • NSPredicate confusion. Ignoring spaces.

    - by Mr. McPepperNuts
    NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name contains [cd] %@", passdTextToSearchFor]; I have two entries in name: "Test One" and "Test Two." If I search for "test," I get 0 results. But if I search for "test one" or "test two" I get the proper result. The search is ignoring the space. In reality I want both results if the user searches for "test." Any ideas? I tried contain and like.

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  • populate uipicker view with results from core data DB using an NSArray

    - by Chris
    I am trying to populate a UIPickerView with the results of a NSFetchRequest. The results of the NSFetchRequest are then stored in an NSArray. I am using Core Data to interact with the SQLite DB. I have a simple class file that contains a UIPickerView that is associated with a storyboard scene in my project. The header file for the class looks like the following, ViewControllerUsers.h #import <UIKit/UIKit.h> #import "AppDelegate.h" @interface ViewControllerUsers : UIViewController <NSFetchedResultsControllerDelegate, UIPickerViewDelegate, UIPickerViewDataSource> { NSArray *dictionaries; } @property (nonatomic, strong) NSFetchedResultsController *fetchedResultsController; // Core Data @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @property (nonatomic, strong) NSArray *users; @property (strong, nonatomic) IBOutlet UIPickerView *uiPickerViewUsers; @property (weak, nonatomic) IBOutlet UIBarButtonItem *btnDone; @property (weak, nonatomic) IBOutlet UIButton *btnChangePin; // added for testing purposes @property (nonatomic, strong) NSArray *usernames; - (IBAction)dismissScene:(id)sender; - (IBAction)changePin:(id)sender; @end The implementation file looks like the following, ViewControllerUsers.m #import "ViewControllerUsers.h" @interface ViewControllerUsers () @end @implementation ViewControllerUsers // Core Data @synthesize managedObjectContext = _managedObjectContext; @synthesize uiPickerViewUsers = _uiPickerViewUsers; @synthesize usernames = _usernames; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. // Core Data if (_managedObjectContext == nil) { _managedObjectContext = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; NSLog(@"After _managedObjectContext: %@", _managedObjectContext); } NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:@"Account"]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Account" inManagedObjectContext:_managedObjectContext]; request.resultType = NSDictionaryResultType; request.propertiesToFetch = [NSArray arrayWithObject:[[entity propertiesByName] objectForKey:@"username"]]; request.returnsDistinctResults = YES; _usernames = [_managedObjectContext executeFetchRequest:request error:nil]; NSLog (@"names: %@",_usernames); } -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { //One column return 1; } -(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { //set number of rows return _usernames.count; } -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { //set item per row return [_usernames objectAtIndex:row]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { [self setBtnDone:nil]; [self setUiPickerViewUsers:nil]; [self setBtnChangePin:nil]; [super viewDidUnload]; } - (IBAction)dismissScene:(id)sender { [self dismissModalViewControllerAnimated:YES]; } - (IBAction)changePin:(id)sender { } @end The current code is causing the app to crash, but the NSLog is show the results of the NSFetchRequest in the NSArray. I currently think that I am not formatting the results of the NSFetchRequest in the NSArray properly if I had to take a guess. The crash log looks like the following, 2013-06-26 16:49:24.219 KegCop[41233:c07] names: ( { username = blah; }, { username = chris; }, { username = root; } ) 2013-06-26 16:49:24.223 KegCop[41233:c07] -[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0 2013-06-26 16:49:24.223 KegCop[41233:c07] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0' First throw call stack:

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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • NSStrings, C strings, pathnames and encodings in iPhone

    - by iter
    I am using libxml2 in my iPhone app. I have an NSString that holds the pathname to an XML file. The pathname may include non-ASCII characters. I want to get a C string representation of the NSString for to pass to xmlReadFile(). It appears that cStringUsingEncoding gives me the representation I seek. I am not clear on which encoding to use. I wonder if there is a "default" encoding in iPhone OS that I can use here and ensure that I can roundtrip non-ASCII pathnames.

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  • How to later assign value to optional attribute of NSManagedObject in a NSManagedObjectModel having

    - by Kundan
    I am using coredata framework. In my NSManagedObjectModel i am using three entities that are Class, Student and Score where class and student have one-to-many & inverse relationship and Student and Score have also inverse but one-one relationship. Score entity has all optional attributes and having default '0' decimalVaue, which is not assigned at the time new Student is added. But later i want to assign them score individually and also to particular attribute not all of score attributes in a go. I am able to create and add Students to particular Class but dont have any idea how to call particular student and assign them score. For example I want to assign Score'attribute "dribbling" [there are many attributes like "tackling"] a decimal value to Student "David" of Class "Soccer" ,how i can do that? Thanks in advance for any suggestion.

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  • NSString stringWithContentsOfFile failing with what seems to be the wrong error code

    - by deanWombourne
    Hello. I'm trying to load a file into a string. Here is the code I'm using: NSError *error = nil; NSString *fullPath = [[NSBundle mainBundle] pathForResource:filename ofType:@"html"]; NSString *text = [NSString stringWithContentsOfFile:fullPath encoding:NSUTF8StringEncoding error:&error]; When passed in @"about" as the filename, it works absolutely fine, showing the code works. When passed in @"eula" as the filename, it fails with 'Cocoa error 258', which translates to NSFileReadInvalidFileNameError. However, if I swap the contents of the files over but keep the names the same, the other file fails proving there is nothing wrong with the filename, it's something to do with the content. The about file is fairly simple HTML but the eula file is a massive mess exported from Word by the legal department. Does anyone know of anything inside a HTML file that could cause this error to be raised? Much thanks, Sam

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  • problem in adding image to the UIButton.

    - by monish
    Hi friends, I got an another problem in my application and I am wasting so much of time on that. Does pls anyone can help with this problem. Actually I had an Event and I should give rating for that event for that I wrote the code as: In CellForRowAtIndexPath......I had the code as: - (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MasterViewIdentifier"]; //UITableViewCell *cell = nil; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MasterViewIdentifier"] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; UIView* elementView = [[UIView alloc] initWithFrame:CGRectMake(20,170,320,280)]; elementView.tag = 0; elementView.backgroundColor=[UIColor clearColor]; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; elementView.backgroundColor=[UIColor clearColor]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.section == 8) { UIImage *whiteImg = [UIImage imageNamed:@"white_star.png"] ; UIImage *yellowImg = [UIImage imageNamed:@"yellow_Star.png"] ; UIButton *button1 = [[UIButton alloc]initWithFrame:CGRectMake(159, 15, 25, 20)]; [button1 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button1.tag = 1; UIButton *button2 = [[UIButton alloc]initWithFrame:CGRectMake(185, 15, 25, 20)]; [button2 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button2.tag = 2; UIButton *button3 = [[UIButton alloc]initWithFrame:CGRectMake(211, 15, 25, 20)]; [button3 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button3.tag = 3; UIButton *button4 = [[UIButton alloc]initWithFrame:CGRectMake(237, 15, 25, 20)]; [button4 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button4.tag = 4; UIButton *button5 = [[UIButton alloc]initWithFrame:CGRectMake(263, 15, 25, 20)]; [button5 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button5.tag = 5; if(event.eventRatings == 1) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 2) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 3) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 4) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 5) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button5 setBackgroundImage:yellowImg forState:UIControlStateNormal]; } else { [button1 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button2 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } [elementView addSubview:button1]; [button1 release]; [elementView addSubview:button2]; [button2 release]; [elementView addSubview:button3]; [button3 release]; [elementView addSubview:button4]; [button4 release]; [elementView addSubview:button5]; [button5 release]; if(isRightButton == YES) { button1.enabled = NO; button2.enabled = NO; button3.enabled = NO; button4.enabled = NO; button5.enabled = NO; } else if(isRightButton == NO) { button1.enabled = YES; button2.enabled = YES; button3.enabled = YES; button4.enabled = YES; button5.enabled = YES; } [elementView addSubview:ratingsTitleLabel]; cell.accessoryType = UITableViewCellAccessoryNone; } return cell; } And the action of the button is written as: -(void)buttonAction:(id)sender { rating = [sender tag]; printf("\n Ratig Value inside Button Action~~~~~~~~~~~~~~~~%d",rating); event.eventRatings = rating; [tableView reloadData]; } When I build the application in simlator of 3.1.2 O.S its working fine by displaying the star images. My porblem is when I build it in 3.1.2 O.S Device the images are not displaying.I checked the code for casesensitivity in file name and its gud but Im not gettig the images to display. Guys help me to solve this. Thank you, Monish Kumar.

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  • Set brightness, contrass on selected image

    - by Viral
    hi, I want to set brightness and contrast on the image that is selected from the photo library of iphone, is there any way to do the same using/not using open GLES. I've got some code from the developer.apple.com but that is for a single image and i can't use images from photo library, do any one know please let me know how to this. regards viral.

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  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

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  • UIScrollView carousel menu

    - by user303753
    Hi all, I'm trying to figure out if I can get what I want out of UIScrollView through some trickery or whether I need to roll my own scroll view I have a series of items in row that I want to scroll through. One item should always be centered in the view, but other items should be visible to either side. In other words, I want normal scrolling and edge bouncing, but I want the deceleration when the user ends a touch to naturally settle at some specified stop point. (Actually now that I think of it, this behavior is similar to coverflow in this respect.)

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  • Getting raw display data from NSView

    - by caballo7
    hi-- my goal is to send an NSView over the wire. i was wondering whether there was a way to get the raw display data contained in an NSView so that I can send this data over the wire and re-display this at the destination. thanks.

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  • Replace occurences of NSString - iPhone

    - by ncohen
    Hi everyone, I have a long NSString in which I m trying to replace special characters. Part of my string looks like this: "veau (c\u00f4telette)","veau (filet)","agneau (gigot)","agneau (c\u00f4telette)","b*\u0153*uf (hach\u00e9)","porc (hach\u00e9)" I would like to replace all the \u0153 with "oe". I ve tried: [response stringByReplacingOccurrencesOfString:@"\u0153" withString:@"oe"]; but it doesn't work.... I don't understand why! Thanks

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  • NSAutoreleasePool carrying across methods?

    - by Tim
    I'm building an iPhone application where I detach some threads to do long-running work in the background so as not to hang the UI. I understand that threads need NSAutoreleasePool instances for memory management. What I'm not sure about is if the threaded method calls another method - does that method also need an NSAutoreleasePool? Example code: - (void)primaryMethod { [self performSelectorInBackground:@selector(threadedMethod) withObject:nil]; } - (void)threadedMethod { NSAutoreleasePool *aPool = [[NSAutoreleasePool alloc] init]; // Some code here [self anotherMethod]; // Maybe more code here [aPool drain]; } - (void)anotherMethod { // More code here } The reason I ask is I'm receiving errors that objects are being autoreleased with no pool in place, and are "just leaking." I've seen other questions where people didn't have autorelease pools in place at all, and I understand why an autorelease pool is needed. I'm specifically interested in finding out whether an autorelease pool created in (in this example) threadedMethod applies to objects created in anotherMethod.

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  • How to remove an observer for NSNotification in a UIView?

    - by sudo rm -rf
    Hello! I've added an observer in a custom UIView I've created under initWithFrame:. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateZipFromLocation:) name:@"zipFoundFromLocation" object:nil]; The problem is, this view is a subview. When the view is loaded again, it calls the initWithFrame message again, thus adding two observers and so on. How can I remove the observer when the view is going to disappear? Since it is a UIView, it says that viewWillDisappear:(BOOL)animated is not a valid method. Any ideas?

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  • label in my tabel celll

    - by ven in Iphone world
    hi this is lak.. thank you for your fast feedback but that not worked for me i am using labels in table.. UILabel *label1 = (UILabel *) [cell viewWithTag:1]; label1.backgroundColor = [UIColor clearColor]; label1.text=aStation.station_name; label1.textColor = [UIColor colorWithRed:0.76 green:0.21 blue:0.07 alpha:1.0]; [label1 setFont:[UIFont fontWithName:@"Trebuchet MS" size:15]]; for this type of label i want to limit number of characters. hope i will get an answer..

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  • Call a function from another Class - Obj C

    - by AndrewDK
    I'm trying to figure out how I can call a function from another one of my classes. I'm using a RootViewController to setup one of my views as lets say AnotherViewController So in my AnotherViewController im going to add in on the .h file @class RootViewController And in the .m file im going to import the View #import "RootViewController.h" I have a function called: -(void)toggleView { //do something } And then in my AnotherViewController I have a button assigned out as: -(void)buttonAction { //} In the buttonAction I would like to be able to call the function toggleView in my RootViewController. Can someone clarify on how I do this. I've tried adding this is my buttonAction: RootViewController * returnRootObject = [[RootViewController alloc] init]; [returnRootObject toggleView]; But I dont think that's right. Thanks in advanced.

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  • NSSavePanel selecting part of file name

    - by regulus6633
    How do I set the part of the file name that is selected in NSSavePanel? I only want the file name selected and not the file extension. Here's what I noticed. If I setAllowedFileTypes: for the save panel then only the file name is selected but not the file extension. However if I don't set the allowed file types then the file extension is selected along with the file name. I don't want to use setAllowedFileTypes but I still want to control the selection so that the file extension is not selected. Can that be done?

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  • iPhone OS: Rotate just the button images, not the views

    - by Jongsma
    Hi, I am developing an iPad application which is basically a big drawing canvas with a couple of button at the side. (Doesn't sound very original, does it? :P) No matter how the user holds the device, the canvas should remain in place and should not be rotated. The simplest way to achieve this would be to support just one orientation. However, I would like the images on the buttons to rotate (like in the iPhone camera app) when the device is rotated. UIPopoverControllers should also use the users current orientation (and not appear sideways). What is the best way to achieve this? (I figured I could rotate the canvas back into place with an affineTransform, but I don't think it is ideal.) Thanks in advance!

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  • NSMutableSet addObject question

    - by Jacob Relkin
    I've got a class that wraps around an NSMutableSet object, and I have an instance method that adds objects (using the addObject: method) to the NSMutableSet. This works well, but I'm smelling a performance hitch because inside the method i'm explicitly calling containsObject: before adding the object to the set. Three part question: Do I need to be calling containsObject: before I add an object to the set? If so, then what actual method should I be using, containsObject or containsObjectIdenticalTo:? If that is not so, what contains method gets invoked under the hood of addObject:? This is important to me because if I pass an object to containsObject: it would return true, but if I pass it to containsObjectIdenticalTo: it would return false.

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  • Attempted to render a circle in opengl es 1.1, renders as oval

    - by eipxen
    Hi all, I attempted to render a circle in opengl es 1.1 as a test before building a larger program, but it renders as an oval. Here is the code I use to generate and render my vertices: static const int numVerts = 40; static GLfloat myFirstCircle[82]; myFirstCircle[0] = 0.0f; myFirstCircle[1] = 0.0f; for (int i = 2; i < (numVerts+1)*2; i+=2) { myFirstCircle[i] = .5 * cosf(i*2*3.14159/numVerts); myFirstCircle[i+1] = .5 * sinf(i*2*3.14159/numVerts); } glVertexPointer(2, GL_FLOAT, 0, myFirstCircle); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 22); I'm still somewhat new to this system, so I may have a silly error that I do not see, but it seems to me like this should generate 40 vertices on a circle of radius .5. When it renders, the shape on screen appears to be an oval, significantly taller than it is wide. My question is thus: why is my circle rendering this way, and what could I do to fix it? This is the first question on stackoverflow, so I'm not sure how to share an image of my output.

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  • iOS: RestKit loadObject & send params

    - by Alon Amir
    using loadObjectAtResourcePath, on GET method, doesn't include my parameters on the requests. for example, i send: [RKObjectManager objectManagerWithBaseURL:@"http://something/ws"]; [[RKObjectManager sharedManager] loadObjectsAtResourcePath:@"/res" delegate:self block:^(RKObjectLoader *loader) { NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys: @"val", @"param1", nil]; loader.params = [RKParams paramsWithDictionary:dict]; }]; the final url request doesn't include the "?param1=val" part - why is that?

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