Search Results

Search found 45328 results on 1814 pages for 'iphone developer program'.

Page 175/1814 | < Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >

  • NSOperationqueue i want to block main thread

    - by alexeyndru
    i want to block the main thread until something else is done in the background. i used: result=[self performSelectorInBackground:@selector(calculate:) withObject:expression]; just bellow this line I am using result: [self use:result]; i dont want to use result until it is available. to achieve this I implemented calculate: { [[(AppDelegate *)[[UIApplication sharedApplication] delegate] queue] waitUntilAllOperationsAreFinished]; calculating result... } and still, the result is used before it is calculated. so, i didnt block the main thread. pls help me do that. thanks

    Read the article

  • Base SDK Missing? No, I fixed that. Still?!

    - by Moshe
    XCode 3.2.3 Beta does not allow building for below 3.2. I opened a project that was made in an earlier XCode. For some reason, the base SDK is reported as missing even after changing it to 4.0. Other projects from earlier XCode do not have this issue. What can I do?

    Read the article

  • "out of scope" error when iterating an NSMutableArray

    - by wgpubs
    Why am I getting an "out of scope" error whenever I try to access the "url" variable in this loop? for(NSString *url in self.winnerImageURLs) { [mediaItemString appendFormat:@"{\"type\":\"image\",\"src\":\"%@\",\"href\":\"%@\"},", url, url]; } The class of very item in the "self.winnerImageURLs" NSMutableArray comes back as NSCFString so I'm not sure what the dealio is here. Any ideas on what I'm doing wrong??? Thanks

    Read the article

  • How can I draw a shadow beyond a UIView's bounds?

    - by Christian
    I'm using the method described at http://stackoverflow.com/questions/805872/how-do-i-draw-a-shadow-under-a-uiview to draw shadow behind a view's content. The shadow is clipped to the view's bounds, although I disabled "Clip Subviews" in Interface Builder for the view. Is it possible to draw a shadow around a view and not only in a view? I don't want to draw the shadow inside the view because the view would receive touch events for the shadow area, which really belongs to the background.

    Read the article

  • How to read a .sqlite file from objective C

    - by Futur
    Hi All, We have a .sqlite file ported with the app, and i wanted to decrypt the file(not just the contents, the whole file), the code we have is able to read a .txt file and i also tried reading the file in binary mode. This isn't working, is there a way to read a .sqlite file from the code. kindly help

    Read the article

  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

    Read the article

  • "reset" cells after changing orientation

    - by Christian
    Hi, I added the interfaceOrientation to my app. It works fine concerning the views. Some of the table-cells I defined by CGRects to position the text in the cell. In portrait-mode the cell is 300px long, in landscape-mode 420px. I use the following code to change the CGRects depending the orientation: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (self.interfaceOrientation == UIDeviceOrientationPortrait) { NSString *currentLanguage = [[NSString alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/sprache.txt"]]; static NSString *TableViewTableCellIdentifier = @"TableViewTableCellIdentifier"; UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:TableViewTableCellIdentifier]; CGRect cellRect = CGRectMake(0, 0, 300, 175); cell.backgroundColor = [UIColor darkGrayColor]; cell = [[[UITableViewCell alloc] initWithFrame:cellRect reuseIdentifier:TableViewTableCellIdentifier] autorelease]; CGRect keyLabelRect = CGRectMake(0, 5, 5, 20); UILabel *keyLabel = [[UILabel alloc]initWithFrame:keyLabelRect]; keyLabel.tag = 100;......... } else { NSString *currentLanguage = [[NSString alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/sprache.txt"]]; static NSString *TableViewTableCellIdentifier = @"TableViewTableCellIdentifier"; UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:TableViewTableCellIdentifier]; CGRect cellRect = CGRectMake(0, 0, 450, 175); cell.backgroundColor = [UIColor darkGrayColor]; cell = [[[UITableViewCell alloc] initWithFrame:cellRect reuseIdentifier:TableViewTableCellIdentifier] autorelease]; CGRect keyLabelRect = CGRectMake(0, 5, 5, 20); UILabel *keyLabel = [[UILabel alloc]..... My problem is, when the table is visible and the orientation is changed, I need to scroll to see the new "layout". How can I manage to "reload" the view after changing the orientation?

    Read the article

  • Localization not working

    - by Krumelur
    I have an application that is supposed to be localized (two languages, english being the default). However, I seem to only get the English versions of all strings, regardless of what the system default language is. I am probably missing something trivial, but I've read several tutorials now without any solution. I added this line to main(), NSLog(@"Current locale is: %@", [[NSLocale currentLocale] localeIdentifier]); and the resulting printout is en_US, while the system was set to use the localized language. I checked the build output, and the app bundle contains the XX.lproj folders as I believe they should (and they are UTF-16, I confirmed this). What am I missing?

    Read the article

  • Sub-viewController doesn't get autorotation notifications, bug?

    - by Shizam
    If I have a view (and its controller) and I override the willAnimateRotationToInterfaceOrientation method so I can respond to autorotation events everything works fine and dandy. Now if I create another viewController and add its view to the first viewController's view via: [firstViewController.view addSubview:secondViewController.view] The secondViewController's willAnimateRotationToInterfaceOrientation method isn't called. What gives? Thanks, Sam

    Read the article

  • IPhone avcomposition issue

    - by user346443
    Hi, Im trying to create a video that shows two videos one after the other using avcomposition on the iphone. This code works, however i can only see one of the videos for the entire duration of the newly created video - (void) startEdit{ AVMutableComposition* mixComposition = [AVMutableComposition composition]; NSString* a_inputFileName = @"export.mov"; NSString* a_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:a_inputFileName]; NSURL* a_inputFileUrl = [NSURL fileURLWithPath:a_inputFilePath]; NSString* b_inputFileName = @"output.mov"; NSString* b_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:b_inputFileName]; NSURL* b_inputFileUrl = [NSURL fileURLWithPath:b_inputFilePath]; NSString* outputFileName = @"outputFile.mov"; NSString* outputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:outputFileName]; NSURL* outputFileUrl = [NSURL fileURLWithPath:outputFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputFilePath]) [[NSFileManager defaultManager] removeItemAtPath:outputFilePath error:nil]; CMTime nextClipStartTime = kCMTimeZero; AVURLAsset* a_videoAsset = [[AVURLAsset alloc]initWithURL:a_inputFileUrl options:nil]; CMTimeRange a_timeRange = CMTimeRangeMake(kCMTimeZero,a_videoAsset.duration); AVMutableCompositionTrack *a_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [a_compositionVideoTrack insertTimeRange:a_timeRange ofTrack:[[a_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); AVURLAsset* b_videoAsset = [[AVURLAsset alloc]initWithURL:b_inputFileUrl options:nil]; CMTimeRange b_timeRange = CMTimeRangeMake(kCMTimeZero, b_videoAsset.duration); AVMutableCompositionTrack *b_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetLowQuality]; _assetExport.outputFileType = @"com.apple.quicktime-movie"; _assetExport.outputURL = outputFileUrl; [_assetExport exportAsynchronouslyWithCompletionHandler: ^(void ) { [self saveVideoToAlbum:outputFilePath]; } ]; } - (void) saveVideoToAlbum:(NSString*)path{ if(UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(path)){ UISaveVideoAtPathToSavedPhotosAlbum (path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } } - (void) video: (NSString *) videoPath didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo { NSLog(@"Finished saving video with error: %@", error); } I've posted the whole code as it may help someone else. Shouldn't nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; add the second video to the end of the first Cheers

    Read the article

  • Weird landscape UITabBarController Application startup

    - by Stefano Verna
    Hi there. My application is quite simple, but I have some problems when it starts. I setted in the Info.plist to be landscaped, but it seems to ignore the order. In fact, when the app is loading the Simulator is landscaped, but then it returns in portrait mode. This is the hierarchy of the views and controllers: MainViewController (extends UITabBarController just to override shouldAutorotateToInterfaceOrientation:) Three extended UITableViewControllers as tabs (also those have the shouldAutorotateToInterfaceOrientation correctly setted up). If I kinda force the orientation of the device to Landscape with: [[UIDevice currentDevice] setOrientation: UIInterfaceOrientationLandscapeRight]; Then for an instant the Simulator flashes in portrait mode, and then it goes landscaped. The problem is that in this way, the auto-rotation animations gets started, which is something I cannot tollerate. I just want a fixed, landscaped application. Any clues? Am I missing something?

    Read the article

  • Copying contents from one NSMutableArray to another

    - by Sheehan Alam
    I have two NSMutableArrays: NSMutableArray* currentMessages NSMutableArray* items I am trying to copy the contents of items into currentMessages as such: [self.currentMessages addObjectsFromArray:self.items]; When I am debugging self.items contains 30 objects. After this operation self.currentMessages contains 0 objects. Why is the copy not working?

    Read the article

  • Faking a UITableView selection

    - by John Smith
    I have a UITableView where a selection displays some cool stuff in another part of the display. I tried to fake a keypress by writing: NSIndexPath *ip = [NSIndexPath indexPathForRow: 1 inSection:0]; [tableView selectRowAtIndexPath:ip animated:NO scrollPosition:UITableViewScrollPositionTop ]; [self tableView:tableView didSelectRowAtIndexPath:ip]; However it seems the last line is not being run. How can I make it run?

    Read the article

  • How can I prevent a view from covering my tab controller in my tab based application?

    - by helloJello
    I have an application with a Tab Bar Controller that has three tabs. In tab 1 there is a view (view1) with a button that when clicked transitions the user to a new view (view2) still within tab 1. However when this new view (view2) is loaded it covers my tab bar controller. What is the best approach for me to take to still display tab bar controller as well as keep tab 1 highlighted?

    Read the article

  • How to make AVAudioPlayer play once it is stopped?

    - by Viral
    hi friends, I am using AVAudioplayer to play some sound. But once I make it stop using [player stop](where player is the object of AVAudioplayer] It is not starting again to play after some time when I call method [player play], So can any one tell me how to do the same in my application?? The play will again call using NSTimer method, after some delay of time. Thanks in advance...

    Read the article

  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

    Read the article

  • provisioning profile problem?

    - by senthilmuthu
    hi, i am new to creating provisioning profile.can i use same provisioning profile for all applications(except using *, we can install one app at a time)?for example if i go bundle identifier and give my comapanyname only as com.mycompanyname(apple id).${PRODUCT_NAME:identifier},and also i set my certifate,after that will my application run in device?(without creating provisioning file for each application),i have seen like this in my friend system,how is it possible?any help please?

    Read the article

  • Determining the number of objects in an NSArray

    - by Viral
    Hi friends, I am making a book application. To move to the next topic I am using a button. The Button works as it moves to the next topic, but at the end of the file my application gets the message obj_fatal and it crashes. If I knew how many objects there are in my NSArray then the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one knows how, please let me know. Thanks in advance. Viral.

    Read the article

  • Cell Dequeue problem when table inside another table's cell content view

    - by Shailesh Kanzariya
    I am using two table views (Main Table and Sub Table), one table inside other's cell. I am adding Sub Table in Main Table's cell content view. I am also using different Cell Identifier for both table cells. Now, issue is : When - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called, very first time cell of Main Table is generated and when I scroll up/down they all are just dequeued, so it is expected and standard behavior and working fine. But, cell of Sub Table is getting created/allocated every time. It is not dequeued as it should be. I guess, its happening because Sub Table is part of Main Table's Cell Content view. But not sure and don't know how to resolve it. Can somebody help me to find the solution?

    Read the article

  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

    Read the article

  • Oracle Cloud Services Referral Program Now Available

    - by Cinzia Mascanzoni
    Partners can now take advantage of the five different Cloud Services programs: The Cloud Referral Partner program allows partners to get rewarded for referring Oracle Cloud opportunities to Oracle. The Cloud Services Partner Referral program is an extension of Oracle’s existing referral program but offers a standard 10% referral rate paid on guaranteed revenue with $50K cap. For a limited time, Oracle is offering a 20% referral rate for [offering still being finalized]. Contact your partner manager for more details and click here for more information.

    Read the article

< Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >