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  • Modern workflow / project architecture with PHP

    - by Sprottenwels
    I wonder how one professional developer would design the backend-part of his application. I try to use PHP as seldom as possible and only for data serving/saving purposes. To do so, i would create a module/class for every greater part of my application, then write some single script files which are called by javascript. E.g: User clicks a "retrieve data" button javascript will call retrieveData.php retrieveData.php will create an instance of the needed class, then executes myInstance-retrieve() the data is returned to my JS by retrieveData.php However, i see some disadvantages in this practice: I will need a single scipt file for every action, (e.g retrieveData.php, saveData.php etc) I need a man-in-the-middle step: from JS to my single script, to my classes How are modern applications designed to accomplish what i need to do?

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  • Clarify the Single Responsibility Principle.

    - by dsimcha
    The Single Responsibility Principle states that a class should do one and only one thing. Some cases are pretty clear cut. Others, though, are difficult because what looks like "one thing" when viewed at a given level of abstraction may be multiple things when viewed at a lower level. I also fear that if the Single Responsibility Principle is honored at the lower levels, excessively decoupled, verbose ravioli code, where more lines are spent creating tiny classes for everything and plumbing information around than actually solving the problem at hand, can result. How would you describe what "one thing" means? What are some concrete signs that a class really does more than "one thing"?

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  • How can I learn to write idiomatic C++?

    - by yati sagade
    I am a computer science student, and as a result, I was taught C++ as a better version of C with classes. I end up trying to reinvent the wheel whenever a solution to a complex problem is needed, only to find sometime after that, some language feature or some standard library routine could potentially have done that for me. I'm all comfortable with my char* and *(int*)(someVoidPointer) idioms, but recently, after making a (minor) contribution to an open-source project, I feel that is not how one's supposed to think when writing C++ code. It's much different than C is. Considering that I know objected-oriented programming fairly well, and I am okay with a steep learning curve, what would you suggest for me to get my mind on the C++ track when I'm coding C++?

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  • Where should I put a method that returns a list of active entries of a table?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Question about whether I should pursue minors or work towards a masters [closed]

    - by user75493
    I'm a sophomore about to go into my Spring semester in a few weeks and I am trying to decide some major things that will affect the next few years of my life and was looking for some guidance/advice. I'm currently working towards a Bachelors in Computer Science and my question was whether I should minor in Corporate Strategy and Math or just work towards a Masters in Computer Science? I was wondering if employers are more looking for Masters degrees in Computer Science or if those minors could be beneficial to me. Some things that may affect responses: I already have all my other requirements filled for graduating except my Computer Science classes, I've already had an internship this past summer and am already hearing back from several companies about internships for this upcoming summer. Thanks in advance! - Alex

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  • Getting collision detection in Pygames

    - by user36010
    I am writing a game in Pygame, I want to get collision detection. The aim is when a object hits another, the target object disappears. I want to avoid having classes and just have my code class less for now, in one script. This makes it difficult to get collision detection because the Rect method in Pygame is called on by an object(class). The logic I want to achieve is: object hits a target object target object disappears. is there an easy way to achieve this?(with minimal code possible)

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  • Servlet 3.1 Early Draft Now Available

    - by arungupta
    JSR 340 has released an Early Draft of the Servlet 3.1 specification. Other than the usual clarifications and javadoc updates, ProtocolHandler and WebConnection are new classes that encapsulates the protocol upgrade processing. This will typically be used for upgrading an HTTP connection to a WebSocket. Section 2.3.3.5 in the specification provide more details on it. Section 3.7 explain non-blocking request processing by the Web container. ReadListener and WriteListener are new interfaces that represents a call-back mechanism to read and write data without blocking. As with other Java EE 7 specifications, progress can be tracked at servlet-spec.java.net. The Expert Group discussions are archived and you can participate by sending an email to [email protected].

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  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • Testez vos connaissances : premier quizz (X)HTML de la série, de niveau facile

    Nouveauté ! Prêt à tester vos connaissances ? L'équipe de la rédaction Web a le plaisir de vous annoncer son premier quizz ! Au fil des semaines à venir, diverses séries de quizz vous seront proposés afin que vous puissiez vous testez et connaître un peu mieux votre niveau en HTML et CSS. Ces questionnaires à choix multiples sont classés par niveau en commençant par du facile et se terminant par du difficile. Des "numéros hors série" vous seront aussi proposé dont le niveau sera plus ardu encore. Les trois séries de quizz sont les suivantes :facile : questions d'ordre général faisant appel aux ...

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  • Continuing Education as a Part of Your Job [closed]

    - by Mike
    I work as a programmer for a mid-sized company (about 500 employees) in the medical industry. Before that I worked at a custom software development/consulting company. At both companies programmers were never officially given time to continue their education through taking classes, reading books or blogs, or doing research relevant to the job. At the software development company we were offered some money to pay for a class, but not offered any time off of work to take the class. I have been wondering, do most employers of programmers give time off of work to take a class, read a book, or do job related research? By time off of work I just mean some period of time where you can stop development; it does not have to mean leaving the office. I would be grateful to hear about everyone's experience with this.

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  • Starting with JMF

    - by Fasih Khatib
    I have recently downloaded JMF and don;t know where to start. Most online resources begin directly with programming and give no background of the JMF classes what so ever. So, I was planning on using a book or something that would give me ground-up knowledge of JMF. However, the books available on Amazon are of 1980's and 1990's. Can you please suggest any good books or references? Books preferred. Note: There was this one 2011 book available that was a print-on-demand collection of wikipedia articles on JMF but I decided not to opt for it because wikipedia articles should not be sold for money

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Why do we need private variables?

    - by rak
    Why do we need private variables in classes in the context of programming? Every book on programming I've read says this is a private variable, this is how you define it but stops there. The wording of these explanations always seemed to me like we really have a crisis of trust in our profession. The explanations always sounded like other programmers are out to mess up our code. Yet, there are many programming languages that do not have private variables. What do private variables help prevent? How do you decide if a particular of properties should be private or not? If by default every field SHOULD be private then why are there public data members in a class? Under what circumstances should a variable be made public?

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  • Where Are Multiple JUnit Test Methods Typically Placed in Code?

    - by Thunderforge
    I've just read the Vogella JUnit tutorial and found it very helpful in understanding how to use JUnit. However, I'm a bit confused about what the convention is for placing multiple test methods in code. The tutorial only places one test method in a class, then describes how you can use a test suite to group multiple test classes together. Does this mean that it's common practice for each test class to only have one test method and then test suites are used to chain them together? Or was that just unintended and instead common practice is to put multiple test methods in a class?

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  • Should I use events in this case?

    - by joon
    I'm creating a video player, like a custom YouTube player. All of the GUI elements (progress bar, video player, play button, ...) are different classes, but I obviously need them to communicate. When the progress bar is clicked, or the slider is moved, it needs to send a "seek(x)" command to the video player. Similarly, the video player needs to update the progressbar every frame. Currently I'm doing this by having almost all elements have a link to each other. So when I create the progress bar, I'm telling it where the video player is. But after a while this becomes more and more complicated, and I'm wondering if events would be a better way to do this. Or a main controller class that has all the connections. What should I do?

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  • Universal Work Queue Quick Filter Examples

    - by LuciaC-Oracle
    If you use Universal Work Queue then it's likely that you will want to define and use your own Quick Filters.  Quick Filters allow you to focus on specific work classes based on assigned criteria in a node. This makes it much easier for Agents to view their work grouped in a meaningful way.How to create Universal Work Queue - Quick Filters (Doc ID 803163.1) gives two worked examples to help you understand how to create your own Quick Filters:     Adding a 'Resource Group' filter     Adding an Overdue Amounts filter for use in Collections. We hope you find these examples useful.  Let us know by providing feedback on the document itself or, why not post to the MOS Service Community with your experience and suggestions.

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  • Dynamic Strategy Pattern [migrated]

    - by Karl Barker
    So I'm writing a web service architecture which includes FunctionProvider classes which do the actual processing of requests, and a main Endpoint class which receives and delegates requests to the proper FunctionProvider. I don't know exactly the FunctionProviders available at runtime, so I need to be able to 'register' (if that's the right word) them with my main Endpoint class, and query them to see if they match an incoming request. public class MyFunc implements FunctionProvider{ static { MyEndpoint.register(MyFunc); } public Boolean matchesRequest(Request req){...} public void processRequest(Request req){...} } public class MyEndpoint{ private static ArrayList<FunctionProvider> functions = new ArrayList<FunctionProvider>(); public void register(Class clz){ functions.add(clz); } public void doPost(Request request){ //find the FunctionProvider in functions //matching the request } } I've really not done much reflective Java like this (and the above is likely wrong, but hopefully demonstrates my intentions). What's the nicest way to implement this without getting hacky?

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  • How do you usually manage callbacks in Java using Swing library?

    - by none
    I'm quite new to the Java Swing programming, and GUI development as well. As a beginner, I'm currently reading Design Pattern, but finding what I'm looking for is quite hard, most of the times. So far, I've never had huge problems defining a view hierarchy - I just use to subclass component from component. But the hard-to-do here is how managing callbacks, which often become hard to maintain due to the hard code. During my last projects, I tried to separate GUI, Listener and Callbacker objects which cooperated together, but in this way it was really hard adding new features. So, which kind of best patterns or best practices do you tend to use when trying to maintain, add new features or even worst avoid to hard-code classes which manage callbacks method in this kind of frameworks (mainly Java Swing)?

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  • How do you learn to effectively use more than one framework

    - by LongTTH
    Someday, my leader told me that don't reinvent the wheels, use framework built-in classes. (with a serious mood) when I implement some algorithm has been supported by .NET fx. And seriously, I didn't know about these support before, cause this is the first time I work with .NET). So I have this questions. For example, for building an Web-App we have some ways: C# with ASP.NET framework Java with JavaEE (and friends like Struts, Spring v.v.) framework. PHP with Zend framework. ... It just takes about 1 months to learn language (C#, Java, PHP...), BUT learning to use a framework effectively takes you at least SOME YEARS working (to know every bit of code has been built-in). So, how do you learn to use effectively 2 (or more) frameworks? Any ideas are welcome!

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  • A separate solution for types, etc?

    - by hayer
    I'm currently in progress updating some engine-code(which does not work, so it is more like creating a engine). I've decided to swap over to SFML(instead of my own crappy renderer, window manager, and audio), Box2d(since I need physics, but have none), and some small utils I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question; Is it a good idea to replace box2d and SFML vectors with my own vector class? (Which is one of my better implementations) My idea then was to have a seperate .lib with all my classes that should be shared between all the projects in the solution.

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  • Creating a game engine in C++ and Python - Where do I start? [closed]

    - by Peter
    Yes, you read correctly, how does humble ole Peter here make an engine using the 2 languages he's proficient in to an extent. I have more than enough time and wish not to use any 3rd party "stuffs" (engine parts like methods, classes etc etc, fully from scratch). If anyone could PLEASE explain how this is done then i will love you forever. Thanks for reading, hoping for some productive answers. Thankyou very much. EDIT: Re read what i've said for the 4th time, forgot to mention; 2D sprite based, with voxels and physics. :D

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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • La première version du SDK de Dart sort, le langage structuré pour le Web de Google est prêt à l'emploi

    Dartium : Google publie une préversion de Chrome avec la machine virtuelle Dart son langage structuré pour le Web Mise à jour du 17/02/2012, par Hinault Romaric Google vient de publier une préversion ( technical preview) pour les développeurs de Dartium, un navigateur à base de Chrome qui introduit la machine virtuelle Dart. Dart est présenté par Google comme un langage de programmation structuré pour le Web, basé sur les classes et optionnellement typé. L'objectif inavoué de Google est de mettre JavaScript à la retraite en proposant un langage qui offre la même flexibilité que celui-ci, mais qui se distingue par son typage fort et opti...

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  • Mono 2.11 : l'implémentation open source de .NET supporte C# 5 et apporte des améliorations de performances et du compilateur

    Mono 2.11 : l'implémentation open source de .NET supporte C# 5 et apporte des améliorations de performances, du compilateur et du garbage collector Mono, l'implémentation open source du Framework .NET est disponible en versions bêta 2.11 pour les tests. Cette version apporte une mise à jour majeure à la plateforme avec un support amélioré pour le langage C#, des améliorations de performances et une prise en charge des API .NET 4.5. Mono 2.11 offre une prise en charge de C# 5 avec un support complet pour la programmation asynchrone. Les bibliothèques de classes de Mono ont été mises à jour pour offrir une meilleure prise en charge de l'asynchrone. Le ...

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