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  • Hidden limitations of Google App Engine?

    - by Kyle Cronin
    I've been looking into writing a web app that will run on Google App Engine, but before I commit myself to the platform I'd like to know what, if any, limitations there are. I'm aware of the basic CPU/bandwidth restrictions that Google places on the free service, but I'm wondering more about development restrictions like how BigTable compares to a standard relational database and what Python libraries aren't available on the GAE platform (and what alternatives Google provides). Basically I'm looking for any hidden roadblocks before I commit to the platform. Thanks for your help!

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  • g++ linker error--typeinfo, but not vtable

    - by James
    I know the standard answer for a linker error about missing typeinfo usually also involves vtable and some virtual function that I forgot to actually define. I'm fairly certain that's not the situation this time. Here's the error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_8Resource12GroupByStateEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' Running c++filt on the obnoxious mangled name shows that it actually is looking at .boost::shared_ptr::shared_ptr(boost::shared_ptr const&, boost::detail::dynamic_cast_tag) The inheritance hierarchy looks something like class AbstractGroup { typedef boost::shared_ptr<AbstractGroup> Ptr; ... }; class WidgetSet : public AbstractGroup { typedef boost::shared_ptr<WidgetSet> Ptr; ... }; class GroupByState : public AbstractGroup { ... }; Then there's this: class UI : public GroupByState { ... void LoadWidgets( GroupByState::Ptr resource ); }; Then the original implementation: void UI::LoadWidgets( GroupByState::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } Stupid error on my part (trying to cast to a sibling class with a shared parent), even if the error is kind of cryptic. Changing to this: void UI::LoadWidgets( AbstractGroup::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } (which I'm fairly sure is what I actually meant to be doing) left me with a very similar error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_7_Drawer5GroupEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' collect2: ld returned 1 exit status dynamic_cast_tag is just an empty struct in boost/shared_ptr.hpp. It's just a guess that boost might have anything at all to do with the error. Passing in a WidgetSet::Ptr totally eliminates the need for a cast, and it builds fine (which is why I think there's more going on than the standard answer for this question). Obviously, I'm trimming away a lot of details that might be important. My next step is to cut it down to the smallest example that fails to build, but I figured I'd try the lazy way out and take a stab on here first. TIA!

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  • When should I add a file reference to a Delphi project ?

    - by Roland Bengtsson
    Unit files for standard VCL files like Dialogs, StringUtils etc is never referenced in a projects DPR-file. But when should I add a reference to the DPR-file ? Now I have own sourcefiles and source of own components. What about source files for Ravereport, Devexpress, Indy, Gnostice etc ? I want as fast codeinsight as possible, but of course I do not want to add bloat to the DPR-file. I use Delphi 2007 Regards

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  • Parser that accepts Scala Identifiers?

    - by Mirko Stocker
    I was wondering whether the standard Scala parser combinators contain a parser that accepts the same identifiers that the Scala language itself also accepts (as specified in the Scala Language Specification, Section 1.1). The StdTokenParsers trait has an ident parser, but it rejects identifiers like empty_?. (If there is indeed no such parser, I could also just instantiate the Scala parser itself, but that wouldn't be as lightweight anymore.)

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  • Distributing iPhone App to developers in your team through iTunes

    - by Rudiger
    Hi everyone, Was wondering if you can distribute your App to other developers in your team through iTunes. I guess you would upload the App as a beta version through iTunes Connect and anyone with a provisioned iPhone would receive the update. I didn't think it was possible but someone told me they were sure you could. If this is not possible are there any other benefits of a company standard enrolment besides being able to add other people so they can get the same resources? Thanks

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  • Why would var be a bad thing?

    - by Spoike
    I've been chatting with my colleagues the other day and heard that their coding standard explicitly forbids them to use the var keyword in C#. They had no idea why it was so and I've always found implicit declaration to be incredibly useful when coding. I've never had any problems finding out what type the variable was (you only hover over the variable in VS and you'll get the type that way). Does anyone know why it would be a bad idea to use the var keyword in C#?

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  • Autohide scrollbars when not scrolling in a ListView

    - by synic
    In the new official Twitter app, the scrollbars in all the ListViews the app uses are hidden unless the user is scrolling through the list. When you start scrolling, the scrollbars appear. When you stop, they fade out with an animation until they are gone completely. I can't seem to find anything in the documentation that indicates this as being a standard feature. Is this something included in the API? If not, anyone know how this might be done?

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  • Testing + production server and syncing MySQL data

    - by Matthew
    I have a web application running on LAMP with a testing server and a production server. Is there a standard practice for keeping the data on the testing server in sync with the production server? The data on the testing server gets out of date pretty quick and I feel like there must be an easier way than just dumping the production server and copying it onto the testing server every so often. It's not important that the data is in total sync, just that the testing server represents the production enviornment as accurately as possible.

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  • Making an rtf document right to left

    - by Joker
    I hava an rtf document. I want to change the entire document to be right to left instead of left to right in code. i know the rtf specification is a standard, and should probably use rtldoc (http://msdn.microsoft.com/en-us/library/aa140283(office.10).aspx) only problem is I don't know where to put it. Any other way?

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  • OpenGL Shader Compile Error

    - by Tomas Cokis
    I'm having a bit of a problem with my code for compiling shaders, namely they both register as failed compiles and no log is received. This is the shader compiling code: /* Make the shader */ Uint size; GLchar* file; loadFileRaw(filePath, file, &size); const char * pFile = file; const GLint pSize = size; newCashe.shader = glCreateShader(shaderType); glShaderSource(newCashe.shader, 1, &pFile, &pSize); glCompileShader(newCashe.shader); GLint shaderCompiled; glGetShaderiv(newCashe.shader, GL_COMPILE_STATUS, &shaderCompiled); if(shaderCompiled == GL_FALSE) { ReportFiler->makeReport("ShaderCasher.cpp", "loadShader()", "Shader did not compile", "The shader " + filePath + " failed to compile, reporting the error - " + OpenGLServices::getShaderLog(newCashe.shader)); } And these are the support functions: bool loadFileRaw(string fileName, char* data, Uint* size) { if (fileName != "") { FILE *file = fopen(fileName.c_str(), "rt"); if (file != NULL) { fseek(file, 0, SEEK_END); *size = ftell(file); rewind(file); if (*size > 0) { data = (char*)malloc(sizeof(char) * (*size + 1)); *size = fread(data, sizeof(char), *size, file); data[*size] = '\0'; } fclose(file); } } return data; } string OpenGLServices::getShaderLog(GLuint obj) { int infologLength = 0; int charsWritten = 0; char *infoLog; glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); string log = infoLog; free(infoLog); return log; } return "<Blank Log>"; } and the shaders I'm loading: void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } void main(void) { gl_Position = ftransform(); } In short I get From: ShaderCasher.cpp, In: loadShader(), Subject: Shader did not compile Message: The shader Data/Shaders/Standard/standard.vs failed to compile, reporting the error - <Blank Log> for every shader I compile I've tried replacing the file reading with just a hard coded string but I get the same error so there must be something wrong with how I'm compiling them. I have run and compiled example programs with shaders, so I doubt my drivers are the issue, but in any case I'm on a Nvidia 8600m GT. Can anyone help?

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  • Is there a performance hit when running obfuscated code?

    - by nvivek
    All, I am proposing the addition of code obfuscation to the standard build process at my organization. One of the questions being asked is whether there is a performance hit to running obfuscated code vs. running unobfuscated code. What is your experience? Have you seen a reduction in performance at runtime because you obfuscated your Java or C# code? Thanks, VI

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  • Hidden features of C

    - by bernardn
    I know there is a standard behind all C compiler implementations, so there should be no hidden features. Despite that, I am sure all C developers have hidden/secret tricks they use all the time.

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  • Apple script Editor, write message to the "Result" window

    - by Patrick
    I am using the Mac OS X Apple Script Editor and (while debugging) instead of writing a lot of display dialog statements, I'd like to write the results of some calculation in the window below, called "Result" (I have the German UI here, so the translation is a guess). So is there a write/print statement that I can use for putting messages in the "standard out" window? I am not asking to put the messages in a logfile on the file system, it is purely temporary.

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  • Good Haskell coding standards

    - by Alexey Romanov
    Could someone provide a link to a good coding standard for Haskell? I've found this and this, but they are far from comprehensive. Not to mention that the HaskellWiki one includes such "gems" as "use classes with care" and "defining symbolic infix identifiers should be left to library writers only."

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  • Change library load order at run time (like LD_PRELOAD but during execution)

    - by tylerl
    How do I change the library a function loads from during run time? For example, say I want to replace the standard printf function with something new, I can write my own version and compile it into a shared library, then put "LD_PRELOAD=/my/library.so" in the environment before running my executable. But let's say that instead, I want to change that linkage from within the program itself. Surely that must be possible... right?

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  • xcode compile console application - c programming

    - by Alan
    Is it possible to use Xcode using iPhone 3.1.3 SDK to compile a standard C program that will work on the iphone? I'm trying to use xcode to compile a basic 'hello world' but to no avail. Do I need to obtain an additional application template or am I just missing something?

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  • Anything like VisualSVN Server for Mercurial?

    - by Billy ONeal
    VisualSVN server is a nice piece of software; particularly in that it uses the builtin Windows authentication mechanism on my server. I'd like to try to start using Mercurial though, and I'd like to keep the Windows authentication scheme. Is there some way to set this kind of thing up using the tools available on Windows Server 2008 R2 Standard (in particular, IIS 7)?

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  • Word 2007 macros: is there an OnPrint event I can attach a macro to?

    - by notnot
    I'm looking to do a formatting check on word files before they get sent to the printer and it needs to be completely transparent to the user (no extra controls, just using the standard print options available through the UI). Is there an OnPrint or BeforePrint event, or something that can be used in that respect which I could attach a macro to, the same way I can with Open, Close, or Save? This feels like it should be simple... but those are famous last words. Thanks in advance, Rob

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