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  • How to find files older than N days from a given timestamp

    - by JGeZau
    I want to find files older than N days from a given timestamp in format YYYYMMDDHH I can find file older than 2 days with the below command, but this finds files with present time find /path/to/dir -mtime -2 -type f -ls Lets say I give the input timeSamp=2011093009 so I want to find files older than 2 days from 2011093009 Been doing my research, but can't seem to figure it out. ========================================== Found the solution...see below for my Answer.. Thanks

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  • Member classes versus #includes

    - by ShallowThoughts
    I've recently discovered that it is bad form to have #includes in your header files because anyone who uses your code gets all those extra includes they won't necessarily want. However, for classes that have member variables defined as a type of another class, what's the alternative? For example, I was doing things the following way for the longest time: /* Header file for class myGrades */ #include <vector> //bad #include "classResult.h" //bad class myGrades { vector<classResult> grades; int average; int bestScore; } (Please excuse the fact that this is a highly artificial example) So, if I want to get rid of the #include lines, is there any way I can keep the vector or do I have to approach programming my code in an entirely different way?

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  • .net File.Copy very slow when copying many small files (not over network)

    - by Guavaman
    I'm making a simple folder sync backup tool for myself and ran into quite a roadblock using File.Copy. Doing tests copying a folder of ~44,000 small files (Windows mail folders) to another drive in my system, I found that using File.Copy was over 3x slower than using a command line and running xcopy to copy the same files/folders. My C# version takes over 16+ minutes to copy the files, whereas xcopy takes only 5 minutes. I've tried searching for help on this topic, but all I find is people complaining about slow file copying of large files over a network. This is neither a large file problem nor a network copying problem. I found an interesting article about a better File.Copy replacement, but the code as posted has some errors which causes problems with the stack and I am nowhere near knowledgeable enough to fix the problems in his code. Are there any common or easy ways to replace File.Copy with something more speedy?

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  • Why does calling CreateDXGIFactory prevent my program from exiting?

    - by smoth190
    I'm using CreateDXGIFactory to get the graphics adapters and display modes. When I call it, it works fine and I get all the data. However, when I exit my program, the main Win32 thread exits, but something stays open because it keeps debugging. Does CreateDXGIFactory create an extra thread and I'm not closing it? I don't understand. The only thing I would suspect is that in the documentation it says it doesn't work if it's called from DllMain. It is in a DLL, but it's not called from DllMain. And it doesn't fail, either. I'm using DirectX 11. Here is the function that initializes DirectX. I haven't gotten past retrieving the refresh rate because of this problem. I commented everything out to pinpoint the problem. bool CGraphicsManager::InitDirectX(HWND hWnd, int width, int height) { HRESULT result; IDXGIFactory* factory; IDXGIOutput* output; IDXGIAdapter* adapter; DXGI_MODE_DESC* displayModes; DXGI_ADAPTER_DESC adapterDesc; unsigned int modeCount = 0; unsigned int refreshNum = 0; unsigned int refreshDen = 0; //First, we need to get the monitors refresh rater result = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory); //if(FAILED(result)) //{ //MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to create DXGI factory\nError:\n%s"), DXGetErrorDescription(result)); //return false; //} /*//Create a graphics card adapter result = factory->EnumAdapters(0, &adapter); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get graphics adapters\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the output result = adapter->EnumOutputs(0, &output); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter output\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the modes result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, 0); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get mode count\nError:\n%s"), DXGetErrorDescription(result)); return false; } displayModes = new DXGI_MODE_DESC[modeCount]; result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, displayModes); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get display modes\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Now we need to find one for our screen size for(unsigned int i = 0; i < modeCount; i++) { if(displayModes[i].Width == (unsigned int)width) { if(displayModes[i].Height == (unsigned int)height) { refreshNum = displayModes[i].RefreshRate.Numerator; refreshDen = displayModes[i].RefreshRate.Denominator; break; } } } //Store the video card data result = adapter->GetDesc(&adapterDesc); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter description\nError:\n%s"), DXGetErrorDescription(result)); return false; } m_videoCard = new CVideoCard(); MemoryUtil::CreateGameObject(m_videoCard); m_videoCard->VideoCardMemory = (unsigned int)(adapterDesc.DedicatedVideoMemory); wcstombs_s(0, m_videoCard->VideoCardDescription, 128, adapterDesc.Description, 128);*/ //ReleaseCOM(output); //ReleaseCOM(adapter); ReleaseCOM(factory); //DeletePointerArray(displayModes); return true; } Also, I don't know if this means anything, but this is some of the output log when the function is commented out: //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded. 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The program '[6560] LostRock.exe: Native' has exited with code 0 (0x0). And when it isn't commented out... //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\setupapi.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\devobj.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\cfgmgr32.dll' 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The thread 'Win32 Thread' (0xb94) has exited with code 0 (0x0). The program '[8096] LostRock.exe: Native' has exited with code 0 (0x0). //This is called when I click "Stop Debugging" P.S. I know it is CreateDXGIFactory because if I comment it out, the program exits correctly.

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  • Cpp some basic problems

    - by DevAno1
    Hello. My task was as follows : Create class Person with char*name and int age. Implement contructor using dynamic allocation of memory for variables, destructor, function init and friend function show. Then transform this class to header and cpp file and implement in other program. Ok so I've almost finished my Person class, but I get error after destructor. First question is how to write this properly ? #include <iostream> using namespace std; class Person { char* name; int age; public: int * take_age(); Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete *[] name; delete * take_age(); } friend void(Person &p); int * Person::take_age(){ return age; } void init(char* n, int a) { name = n; age = a; } void show(Person &p){ cout << "Name: " << p.name << "," << "age: " << p.age << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p.show(); system("PAUSE"); return 0; } And now with header/implementation part : - do I need to introduce constructor in header/implementation files ? If yes - how? - my show() function is a friendly function. Should I take it into account somehow ? I already failed to return this task on my exam, but still I'd like to know how to implement it.

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  • Binary file reading problem

    - by ScReYm0
    Ok i have problem with my code for reading binary file... First i will show you my writing code: void book_saving(char *file_name, struct BOOK *current) { FILE *out; BOOK buf; out = fopen(file_name, "wb"); if(out != NULL) { printf_s("Writting to file..."); do { if(current != NULL) { strcpy(buf.catalog_number, current->catalog_number); strcpy(buf.author, current->author); buf.price = current->price; strcpy(buf.publisher, current->publisher); strcpy(buf.title, current->title); buf.price = current->year_published; fwrite(&buf, sizeof(BOOK), 1, out); } current = current->next; }while(current != NULL); printf_s("Done!\n"); fclose(out); } } and here is my "version" for reading it back: int book_open(struct BOOK *current, char *file_name) { FILE *in; BOOK buf; BOOK *vnext; int count; int i; in = fopen("west", "rb"); printf_s("Reading database from %s...", file_name); if(!in) { printf_s("\nERROR!"); return 1; } i = fread(&buf,sizeof(BOOK), 1, in); while(!feof(in)) { if(current != NULL) { current = malloc(sizeof(BOOK)); current->next = NULL; } strcpy(current->catalog_number, buf.catalog_number); strcpy(current->title, buf.title); strcpy(current->publisher, buf.publisher); current->price = buf.price; current->year_published = buf.year_published; fread(&buf, 1, sizeof(BOOK), in); while(current->next != NULL) current = current->next; fclose(in); } printf_s("Done!"); return 0; } I just need to save my linked list in binary file and to be able to read it back ... please help me. The program just don't read it or its crash every time different situation ...

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  • BASH statements execute alone but return "no such file" in for loop.

    - by reve_etrange
    Another one I can't find an answer for, and it feels like I've gone mad. I have a BASH script using a for loop to run a complex command (many protein sequence alignments) on a lot of files (~5000). The loop produces statements that will execute when given alone (i.e. copy-pasted from the error message to the command prompt), but which return "no such file or directory" inside the loop. Script below; there are actually several more arguments but this includes some representative ones and the file arguments. #!/bin/bash # Pass directory with targets as FASTA sequences as argument. # Arguments to psiblast # Common db=local/db/nr/nr outfile="/mnt/scratch/psi-blast" e=0.001 threads=8 itnum=5 pssm="/mnt/scratch/psi-blast/pssm." pssm_txt="/mnt/scratch/psi-blast/pssm." pseudo=0 pwa_inclusion=0.002 for i in ${1}/* do filename=$(basename $i) "local/ncbi-blast-2.2.23+/bin/psiblast\ -query ${i}\ -db $db\ -out ${outfile}/${filename}.out\ -evalue $e\ -num_threads $threads\ -num_iterations $itnum\ -out_pssm ${pssm}$filename\ -out_ascii_pssm ${pssm_txt}${filename}.txt\ -pseudocount $pseudo\ -inclusion_ethresh $pwa_inclusion" done Running this scripts gives "<scriptname> line <last line before 'done'>: <attempted command> : No such file or directory. If I then paste the attempted command onto the prompt it will run. Each of these commands takes a couple of minutes to run.

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  • C# File IO with Streams - Best Memory Buffer Size

    - by AJ
    Hi, I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance). Thanks in advance for any ideas, Adam

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  • Declaring struct in header file

    - by wrongusername
    I've been trying to include a structure called "student" in a student.h file, but I'm not quite sure how to do it. My student.h file code consists of entirely: #include<string> using namespace std; struct Student; while the student.cpp file consists of entirely: #include<string> using namespace std; struct Student { string lastName, firstName; //long list of other strings... just strings though }; Unfortunately, files that use #include "student.h" come up with numerous errors like error C2027: use of undefined type 'Student', error C2079: 'newStudent' uses undefined struct 'Student' (where newStudent is a function with a Student parameter), and error C2228: left of '.lastName' must have class/struct/union. It appears the compiler (VC++) does not recognize struct Student from "student.h" or something? I have tried declaring the whole struct in "student.h", but it didn't help either. How can I declare struct Student in "student.h" so that I can just #include "student.h" and start using the struct? BTW, it seems there are no compiler errors in student.h...

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  • inno setup - registry key vs. .ini files

    - by PPTim
    Hi, Dabbling with creating an installer with inno setup- but wondering: What are the pros and cons of using registry keys (windows program) vs. .ini files that sit within the program folder? If I store all my user settings in .ini files, the entire program can be removed by deleting the folder. With registry keys i'd have to create an uninstaller / remove the key manually. Why is it that most commercial applications use registry values? I know from brief use of Macs that most programs are drag and drop. Are one of the major reasons because of the lack of a registry key in mac OS?

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  • Manipulating multi-track ogg files programatically

    - by Chad Birch
    I'm planning to create a program for manipulating multi-track OGG files, but I don't have any experience with the relevant libraries, so I'm looking for recommendations about which language/library to use for this. I don't really have any preference for the language, I'll happily code it in C, C#, Python, whatever makes things the easiest (or even possible). Perhaps it's even a possibility to automate Audacity somehow? In terms of requirements, I'm not looking for anything particularly fancy. It will probably be a command-line program, I don't need to be able to play the audio, draw image representations of the waveforms, etc. The program will basically be used as a converter, but I need to do some processing before outputting. That is, I need the ability to programatically remove some tracks, set panning per-track, change track volumes, etc. Nothing too complex, just some basic processing, and then output the result in either MP3 or a format easily converted to MP3, such as WAV. Any suggestions or general information would be appreciated, thanks.

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  • Setting up java configurations in eclipse..Param files

    - by Charlie
    I'm going to be using ECJ for doing genetic programming and I haven't touched java in years. I'm working on setting up the eclipse environment and I'm catching a few snags. The ECJ source has several packages, and several sample programs come along with it. I ran one sample program (called tutorial1) by going to the run configurations and adding -file pathToParamsFile to the program arguments. This made it point to the params file of that tutorial and run that sample. In a new example I am testing (from the package gui) there are TWO params files. I tried pointing to just one param file and a program ran in the console, but there was supposed to be a GUI which did not load. I'm not sure what I'm doing wrong. Any help would be greaaatly appreciated.

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  • Control pdb file output from build defintion file

    - by Urvi
    Hello, I am trying to generate a release build with no pdb files generated. I have seen numerous posts that suggest right-clicking on the project, selecting Properties, going to the Build tab and then to the Advanced... butoon and changing Debug Info to none. This works and all, but I need to do this for a build of ~50 solutions which contain ~25 projects each! Other posts mention editing the appropriate .csproj file, but again, with so many projects, this would take a long time. Is there any way to achieve this via the TFSBuild.proj file? I have tried adding the following to the TFSBuild.proj file, with no luck. <PropertyGroup> <Configuration>Release</Configuration> <Platform>AnyCPU</Platform> </PropertyGroup> <PropertyGroup> <DebugSymbols>false</DebugSymbols> <DebugType>none</DebugType> <Optimize>true</Optimize> </PropertyGroup> The following line prints out Release|AnyCPU, none, and false, but I still see .pdb file in the $(OutputDir) folder. <Message Text="$Configuration|Platform): $(Configuration)|$(Platform)" /> <Message Text="DebugType is: $(DebugType)"/> <Message Text="DebugSymbols is: $(DebugSymbols)"/> Thanks in advance, Urvi

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  • Alternatives to using web.config to store settings (for complex solutions)

    - by Brian MacKay
    In our web applications, we seperate our Data Access Layers out into their own projects. This creates some problems related to settings. Because the DAL will eventually need to be consumed from perhaps more than one application, web.config does not seem like a good place to keep the connection strings and some of the other DAL-related settings. To solve this, on some of our recent projects we introduced a third project just for settings. We put the setting in a system of .Setting files... With a simple wrapper, the ability to have different settings for various enviroments (Dev, QA, Staging, Production, etc) was easy to achieve. The only problem there is that the settings project (including the .Settings class) compiles into an assembly, so you can't change it without doing a build/deployment, and some of our customers want to be able to configure their projects without Visual Studio. So, is there a best practice for this? I have that sense that I'm reinventing the wheel. Some solutions such as storing settings in a fixed directory on the server in, say, our own XML format occurred to us. But again, I would rather avoid having to re-create encryption for sensitive values and so on. And I would rather keep the solution self-contained if possible. EDIT: The original question did not contain the really penetrating reason that we can't (I think) use web.config ... That puts a few (very good) answers out of context, my bad.

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  • Opening a Unicode file with Perl

    - by Jaco Pretorius
    I'm using osql to run several sql scripts against a database and then I need to look at the results file to check if any errors occurred. The problem is that perl doesn't seem to like the fact that the results files are unicode. I wrote a little test script to test it and the output comes out all warbled. $file = shift; open OUTPUT, $file or die "Can't open $file: $!\n"; while (<OUTPUT>) { print $_; if (/Invalid|invalid|Cannot|cannot/) { push(@invalids, $file); print "invalid file - $inputfile - schedule for retry\n"; last; } } Any ideas? I've tried decoding using decode_utf8 but it makes no difference. I've also tried to set the encoding when opening the file. I think the problem might be that osql puts the result file in UTF-16 format, but I'm not sure. When I open the file in textpad it just tells me 'Unicode'. Edit: Using perl v5.8.8

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  • Does SetFileBandwidthReservation affect memory-mapped file performance?

    - by Ghostrider
    Does this function affect Memory-mapped file performance? Here's the problem I need to solve: I have two applications competing for disk access: "reader" and "updater". Whole system runs on Windows Server 2008 R2 x64 "Updater" constantly accesses disk in a linear manner, updating data. They system is set up in such a way that updater always has infinite data to update. Consider that it is constantly approximating a solution of a huge set of equations that takes up entire 2TB disk drive. Updater uses ReadFile and WriteFile to process data in a linear fashion. "Reader" is occasionally invoked by user to get some pieces of data. Usually user would read several 4kb blocks from the drive and stop. Occasionally user needs to read up to 100mb sequentially. In exceptional cases up to several gigabytes. Reader maps files to memory to get data it needs. What I would like to achieve is for "reader" to have absolute priority so that "updater" would completely stop if needed so that "reader" could get the data user needs ASAP. Is this problem solvable by using SetPriorityClass and SetFileBandwidthReservation calls? I would really hate to put synchronization login in "reader" and "updater" and rather have the OS take care of priorities.

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  • Changing where a resource is pulled during runtime?

    - by Brandon
    I have a website that goes out to multiple clients. Sometimes a client will insist on minor changes. For reasons beyond my control, I have to comply no matter how minor the request. Usually this isn't a problem, I would just create a client specific version of the user control or page and overwrite the default one during build time or make a configuration setting to handle it. Now that I am localizing the site, I'm curious about the best way to go about making minor wording changes. Lets say I have a resource file called Resources.resx that has 300 resources in it. It has a resource called Continue. English value is "Continue", the French value is "Continuez". Now one client, for whatever reason, wants it to say "Next" and "Après" and the others want to keep it the same. What is the best way to accomodate a request like this? (This is just a simple example). The only two ways I can think of is to Create another Resources.resx specific to the client, and replace the .dll during build time. Since I'd be completely replacing the dll, the new resource file would have to contain all 300 strings. The obvious problem being that I now have 2 resource files, each with 300 strings to maintain. Create a custom user control/page and change it to use a custom resource file. e.g. SignIn.ascx would be replaced during the build and it would pull its resources from ClientName.resx instead of Resources.resx. Are there any other things I could try? Is there any way to change it so that the application will always look in a ClientResources.resx file for the overridden values before actually look at the specified resource file?

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  • Improving File Read Performance (single file, C++, Windows)

    - by david
    I have large (hundreds of MB or more) files that I need to read blocks from using C++ on Windows. Currently the relevant functions are: errorType LargeFile::read( void* data_out, __int64 start_position, __int64 size_bytes ) const { if( !m_open ) { // return error } else { seekPosition( start_position ); DWORD bytes_read; BOOL result = ReadFile( m_file, data_out, DWORD( size_bytes ), &bytes_read, NULL ); if( size_bytes != bytes_read || result != TRUE ) { // return error } } // return no error } void LargeFile::seekPosition( __int64 position ) const { LARGE_INTEGER target; target.QuadPart = LONGLONG( position ); SetFilePointerEx( m_file, target, NULL, FILE_BEGIN ); } The performance of the above does not seem to be very good. Reads are on 4K blocks of the file. Some reads are coherent, most are not. A couple questions: Is there a good way to profile the reads? What things might improve the performance? For example, would sector-aligning the data be useful? I'm relatively new to file i/o optimization, so suggestions or pointers to articles/tutorials would be helpful.

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  • When are reference files(dlls) loaded?

    - by Daniel
    I wrote a program that makes a reference to Microsoft.Web.Administration.dll, which is not present on Windows Server 2003. The program checks for the os and does not reference the dll if the os is 2003. if(OSVersion == WindowsServer2003) //do the job without referencing the Microsoft.Web.Administration.<br> else if(OSVersion == WindowsServer2008) //reference the Microsoft.Web.Administration.dll file.<br> When I tested this program on Windows Server 2003, an error occured telling me it couldn't locate the Microsoft.Web.Administration.dll. But when I separated the if-else block into 2 different methods as below, and the error did not occur. if(OSVersion == WindowsServer2003) //do the job without referencing the Microsoft.Web.Administration.<br> else if(OSVersion == WindowsServer2008) //DoIt2008Style(); So I wanted to know about reference file loading time in more detail. could you point me to some resources?

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  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

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  • Problem with unlink() in php!

    - by Holicreature
    I'm creating a temp image always named 1.png under specific folder and once i read the image_contents and process, i use unlink() to delete that specific image from that folder. But sometimes the image file is not deleted and the same image is file is read and processed. That script is working otherwise fine... There is no permission related issues , as the files are deleted sometimes... Will there be any issue when the script is repeatedly called and the image with the name is already present and not deleted etc.. ??? Please suggest me what would be the problem extension_loaded('ffmpeg'); $max_width = 120; $max_height = 72; $path ="/home/fff99/public_html/temp/"; ..... ..... $nname = "/home/friend99/public_html/temp/".$imgname; $fileo = fopen($nname,"rb"); if($fileo) { $imgData = addslashes(file_get_contents($nname)); .... ... .. } unlink('$nname');

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  • Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

    - by Jason Fitzpatrick
    If you’re currently using any 64-bit version of Windows you may have noticed there are two “Program Files” folders, one for 64-bit and one for 32-bit apps. Why does Windows need to sub-divide them? Read on to see why. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Japanese Multiplication simulation - is a program actually capable of improving calculation speed?

    - by jt0dd
    On SuperUser, I asked a (possibly silly) question about processors using mathematical shortcuts and would like to have a look at the possibility at the software application of that concept. I'd like to write a simulation of Japanese Multiplication to get benchmarks on large calculations utilizing the shortcut vs traditional CPU multiplication. I'm curious as to whether it makes sense to try this. My Question: I'd like to know whether or not a software math shortcut, as described above is actually a shortcut at all. This is a question of programming concept. By utilizing the simulation of Japanese Multiplication, is a program actually capable of improving calculation speed? Or am I doomed from the start? The answer to this question isn't required to determine whether or not the experiment will succeed, but rather whether or not it's logically possible for such a thing to occur in any program, using this concept as an example. My theory is that since addition is computed faster than multiplication, a simulation of Japanese multiplication may actually allow a program to multiply (large) numbers faster than the CPU arithmetic unit can. I think this would be a very interesting finding, if it proves to be true. If, in the multiplication of numbers of any immense size, the shortcut were to calculate the result via less instructions (or faster) than traditional ALU multiplication, I would consider the experiment a success.

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  • Any board-like platform but only for files instead of text posts? [on hold]

    - by Janwillhaus
    I am looking for a (best open-source or free but also commercially available) CMS platform that is built similarly to bulletin boards (for example phpBB) but instead of text posts, registered users can upload files that can be rated, commented etc.) I am aware of the number of board CMSes that have file-database plugins, but that is not what I want. I want to have a system that focuses on the files rather than on the postings. Or do you have any alternative ideas on solutions to the problem? I need the following functions CMS focused on file management Files that can be categorized (in a tree-like view for example) Comments and ratings can be added to files Users that can be provided various rights around the platform (moderation, commenting, exclusion of non-registered users, etc.) Users can upload files themselves (for further moderation

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