Search Results

Search found 104525 results on 4181 pages for 'code search engine'.

Page 177/4181 | < Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >

  • I thought everyone did it like this – Training Session Code Management

    - by Fatherjack
    One of an occasional series of blogs about things that I do that perhaps others don’t. From very early on in my dealings with SQL Server Management Studio I started using Solutions and Projects. This means that I started using them when writing sessions and it wasn’t until speaking with someone at PASS Summit 2013 that I found out that this was a process that was unheard of by some people. So, here we go, a run through how I create and manage code and other documents that I use in presentations. For people unsure what solutions and projects are; • Solution – a container for one or more projects. • Project – a container for files, .sql files are grouped as Queries, all other files are stored as Misc. How do I start? Open Management Studio as normal, and then click File | New and select Project This will bring up the New Project dialog box and you can select/add details as necessary in the places indicated. If this is the first project you are creating then be sure to select the Create directory for solution check box (4). If know in advance that you are going to have more than one project in the solution then you may want to edit the Solution name (3) as by default it will take the name of the project that you enter at (2). This will lead you to the following folder structure (depending on the location that you chose in 3) above. In SSMS you need to turn on the Solution Explorer, either via the View menu or pressing Ctrl + Alt + L                   This will bring up a dockable window that will let you quickly access the files that you choose to include in the Solution.                     Can we get to work and write some code yet please? Yes, we can. As with many Microsoft products there are several ways to go about this, let’s look at the easiest way when creating new code. When writing a presentation I usually start from the position we are currently in – a brand new solution and project with no code. Later on we will look at incorporating existing code files into the Project where we need it. Right-click on the Project name and choose Add New Query           As soon as you click this you will be prompted to select the sql server that you want to connect to and once you have done that you will have your new query open in the text editor and the Solution Explorer will now look like this, showing your server connection and your new query.               And the Project folder will look like this         Now once you have written your code don’t press save, choose Save As and give the code a better name than QueryX.sql. SSMS will interpret this as a request to rename Query1 and your Project and the Project folder will show that SQLQuery1.sql no longer exists but there is now a file named as you requested. If you happen to click save in error then right-click the query in the project and choose rename.               You can then alter the name as you like, even when open in the SSMS text editor, and the file will be renamed. When creating a set of scripts for a presentation I name files with a numeric prefix so that when they are sorted by name they are in the order that I need to use them during the session. I love this idea but I’ve got loads of existing scripts I want to put in Projects Excellent, adding existing files to a project is easy, let’s consider that you have query files in your My Documents folder and you want to bring them into the Project we have just created. Right-click on the Project and choose Add | Existing Item           Navigate to the location of your chosen file and select it. The file will open in SSMS text editor and the Project will be updated to show that the selected query is now part of your project. If you look in Windows Explorer you will see that the query file has been copied into the Project folder, the original file still remains in your My Documents (or wherever it existed). I’ll leave it as an exercise for the reader to explore creating further Projects within a solution but will happily answer questions if you get into difficulties. What other advantages do I get from this? Well, as all your code is neatly in one Solution folder and the folder contains only files that are pertinent to the session you are presenting then it makes it very easy to share this code, simply copy the whole folder onto a USB stick, Blog, FTP location, wherever you choose and it’s all there in one self-contained parcel. You don’t have to limit yourself to .sql query files, you can add any sort of document via the Add Existing Item method, just try it out. Right-click on the protect and choose Add | Existing Item           Change the file type filter.                       You can multi select items here using Ctrl as you click each item you want. When you are done, click the Add button and the items will be brought into your project.                 Again, using this process means the files are copied into the project folder, leaving you original files untouched in their original location. Once they are here you can double click them in the SSMS Solution Explorer to open them, for files with a specific file type then the appropriate application will be launched – ie Word, Excel etc. However, if the files are something that the SSMS Text editor can display then they will open in a tab in SSMS. Try it out with a text file or even a PS1 file … This sounds excellent but what do I need to watch out for? One big thing to consider when working like this is the version of SSMS that you are using. There is something fundamentally different between the different versions in the way that the project (.ssmssqlproj) and solution (.sqlsuo and .ssmssln) files are formatted. If you create a solution in an older version of SSMS and then open it in a newer version you will be given the option to upgrade it. Once you do this upgrade then the older version of SSMS will not be able to open the solution any more. Now this ranks as more of an annoyance than disaster as the files within the projects are not affected in any way, you would just have to delete the files mentioned and recreate the solution in the older version again. Summary So, here we have seen how using SSMS Projects and Solutions can help keep related code files (and other document types) together in a neat structure so that they can be quickly navigated during a presentation and it also makes it incredibly simple to distribute your code and share it with others. I hope this is of use to you and helps you bring more order into your sql files, whether you are a person that does technical presentations or not, having your code grouped and managed can make for a lot of advantages as your code library expands.  

    Read the article

  • tipfy for Google App Engine: Is it stable? Can auth/session components of tipfy be used with webapp?

    - by cv12
    I am building a web application on Google App Engine that requires users to register with the application and subsequently authenticate with it and maintain sessions. I don't want to force users to have Google accounts. Also, the target audience for the application is the average non-geek, so I'm not very keen on using OpenID or OAuth. I need something simple like: User registers with an e-mail and password, and then can log back in with those credentials. I understand that this approach does not provide the security benefits of Google or OpenID authentication, but I am prepared to trade foolproof security for end-user convenience and hassle-free experience. I explored Django, but decided that consecutive deprecations from appengine-helper to app-engine-patch to django-nonrel may signal that path may be a bit risky in the long-term. I'd like to use a code base that is likely to be maintained consistently. I also explored standalone session/auth packages like gaeutilities and suas. GAEUtilities looked a bit immature (e.g., the code wasn't pythonic in places, in my opinion) and SUAS did not give me a lot of comfort with the cookie-only sessions. I could be wrong with my assessment of these two, so I would appreciate input on those (or others that may serve my objective). Finally, I recently came across tipfy. It appears to be based on Werkzeug and Alex Martelli spoke highly of it here on stackoverflow. I have two primary questions related to tipfy: As a framework, is it as mature as webapp? Is it stable and likely to be maintained for some time? Since my primary interest is the auth/session components, can those components of the tipfy framework be used with webapp, independent of the broader tipfy framework? If yes, I would appreciate a few pointers to how I could go about doing that.

    Read the article

  • Using CookieJar in Python to log in to a website from "Google App Engine". What's wrong here?

    - by brilliant
    Hello everybody, I've been trying to find a python code that would log in to my mail box on yahoo.com from "Google App Engine" . Here (click here to see that page) I was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() The author of this script looked into HTML script of yahoo log-in form and came up with this script. That log-in form contains two fields, one for users' Yahoo! ID and another one is for users' password. Here is how HTML code of that page for both of those fields looks like: User ID field: <input type="text" maxlength="96" class="yreg_ipt" size="17" value="" id="username" name="login"> Password field: <input type="password" maxlength="64" class="yreg_ipt" size="17" value="" id="passwd" name="passwd"> However, when I uploaded this code to Google App Engine I discovered that this log-in form keeps coming back to me, which, I assume, means that logging-in process didn't succeed. Why is it so?

    Read the article

  • Using CookieJar in Python to log in to a website from "Google App Engine". What's wrong here?

    - by brilliant
    Hello everybody, I've been trying to find a python code that would log in to my mail box on yahoo.com from "Google App Engine" . Here (click here to see that page) I was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() The author of this script looked into HTML script of yahoo log-in form and came up with this script. That log-in form contains two fields, one for users' Yahoo! ID and another one is for users' password. Here is how HTML code of that page for both of those fields looks like: User ID field: <input type="text" maxlength="96" class="yreg_ipt" size="17" value="" id="username" name="login"> Password field: <input type="password" maxlength="64" class="yreg_ipt" size="17" value="" id="passwd" name="passwd"> However, when I uploaded this code to Google App Engine I discovered that this log-in form keeps coming back to me, which, I assume, means that logging-in process didn't succeed. Why is it so?

    Read the article

  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

    Read the article

  • RC of Entity Framework 4.1 (which includes EF Code First)

    - by ScottGu
    Last week the data team shipped the Release Candidate of Entity Framework 4.1.  You can learn more about it and download it here. EF 4.1 includes the new “EF Code First” option that I’ve blogged about several times in the past.  EF Code First provides a really elegant and clean way to work with data, and enables you to do so without requiring a designer or XML mapping file.  Below are links to some tutorials I’ve written in the past about it: Code First Development with Entity Framework 4.x EF Code First: Custom Database Schema Mapping Using EF Code First with an Existing Database The above tutorials were written against the CTP4 release of EF Code First (and so some APIs might be a little different) – but the concepts and scenarios outlined in them are the same as with the RC. Go Live License Last week’s EF 4.1 RC ships with a “go live” license that enables you to use it in production environments.  The final release of EF 4.1 will ship within the next 4 weeks and will be 100% API compatible with the RC release. Improvements with the RC The RC includes several improvements and enhancements.  The EF team has a good blog post summarizing the RC changes.  Scott Hanselman also has a nice video interview with the data team that talks more about the release. One of my favorite improvements introduced with last week’s RC is its support for medium trust security.  This enables you to use EF 4.1 (and code-first) within low-cost ASP.NET shared hosting web environments – without requiring a hoster to install anything to use it. EF 4.1 also now supports validation with not only code-first scenarios, but also model-first and database-first workflows.  Upgrading from previous releases The RC does include a few API tweaks and changes from the prior CTP builds.  Read the release notes that come with the release to get a more detailed listing of the changes. John Papa also has an excellent Upgrading to EF 4.1 RC blog post that describes the steps he took when upgrading a large project he wrote with the previous CTP5 release.  The work to upgrade is pretty straight forward and easy – use his write-up as a guide on how to quickly update projects of your own. NuGet Package Rename One of the changes that the data team made between the CTP5 and RC releases was to rename the NuGet package name from “EFCodeFirst” to “EntityFramework”. They decided to make this change since the EF 4.1 release now includes several additions above and beyond just code first. If you already have installed the “EFCodeFirst” NuGet package, you’ll want to uninstall it and then install the new “EntityFramework” NuGet package.  John Papa’s blog post details the exact steps on how to do this (it only takes ~20 seconds to do this). More EF Tutorials Julie Lerman has created some nice whitepapers and tutorials for MSDN that show using the new EF4 and EF 4.1 feature set. Click here to find links to read and watch them. Summary I’m really excited about the EF 4.1 release that will be shipping next month.  It significantly improves the Entity Framework, and makes it even easier and cleaner to work with data inside of .NET.  You can take advantage of it within all ASP.NET projects (including both Web Forms and MVC), within client projects using Windows Forms and WPF, and within other project types like WCF, Console and Services.  You can use NuGet to easily install it within all of them. Hope this helps, Scott P.S. I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

  • Canonicalization issue regarding academic URL vs. blog URL

    - by user5395
    I'm sorry if what I am about to write is long-winded. I only wish to be clear. I am an academic in the scientific community. I maintain a web site for my research, teaching, and other professional activities. Until recently, the content for this site was hosted in a directory on my university department's own server. The address is of the typical form (universityname).edu/~(myusername) I decided that I wanted to use WordPress in order to host and manage my page. So I set up a WordPress.com blog and then replaced the index.html file in (universityname).edu/~(myusername) with a new one consisting of a single frame, containing the WordPress.com blog. Now when a user visits (universityname).edu/~(myusername), he or she sees the blog instead. This has been pretty nice because, even when the user clicks on links between pages or posts in the blog, the only thing showing up in the address bar of the browser is www.(universityname).edu/~(myusername), because the blog is constrained to a frame. However, the effect of this change on the search side of things has not been so kind to me. Before, when someone searched for my name in Google, the first result was always (universityname).edu/~(myusername). This is the most desirable outcome, for professional reasons. (Having my academic URL come up first suggests that I am an accredited professional, and not just some crank with a blog!) But now, Google seems to have canonicalized my web presence under the blog's WordPress.com address. It has completely forgotten about my academic URL and considers the WordPress.com address to be the best address representing me on the web. Unfortunately, WordPress.com doesn't support the canonical tag, so I can't tell the blog to advertise itself as my academic URL in the header. (It doesn't seem to help at all that I have used the WordPress.com dashboard to turn on no-indexing of the blog.) One obvious solution would be to use the departmental server to host my content again, and use a local installation of the WordPress platform. For reasons beyond my control, the platform will not be deployed on the departmental server at this time. Another solution would be to use shared hosting with WordPress.org support, because the WordPress.org platform does support the canonical tag (albeit via a plug-in). But this seems to usually require purchasing a domain name and other fees, and there is no guarantee that Google will listen to the canonical tag (it might use whatever domain name I end up with instead). Is there a way I can more cleverly integrate the WordPress.com blog into a page hosted on my department's server? Is there some PHP code I can write to retrieve the blog's contents in a way that Google won't treat as a link / "perceive" the blog? Please note: I am a PHP novice at best. I just feel there should be a simpler solution to all this, within the constraints of what I have described above. Thanks!

    Read the article

  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

    Read the article

  • understanding evaluation function

    - by mish
    I am developing a chess program. And have made use of an alpha beta algorithm and a static evaluation function. I have successfully implemented both but I want to improve the evaluation function by automatically tuning the weights assigned to its features. At this point am totally confused about the policy suitable for updating the weights of the function. One policy I have in mind is to check whether a move is good or bad before updating weights but I really know how to implement it. Thus I need ideas and pseudo code please.

    Read the article

  • Sharing code in LGPL and proprietary software

    - by Martin
    Hi I'm working on a piece of software that'll be released as a dll under LGPL. The software interfaces with hardware from a small company that has provided me with the needed libraries and some code to use them correctly (not only headers but its all in a separate file). As far as i know, the same code is used in their proprietary software that they don't intend to open source but they'd be fine releasing the piece of code they've given me. Now here's the question: What license could be used on the code I got from the company? I guess using GPL or LGPL would make them violate GPL when using the same code in their other software. Is MIT a good idea? Is it ok to just include a file with MIT license on it in my otherwise LGPL:ed project? Since I'm not the copyright holder, I'd have to ask the company to apply the license obviously but that shouldn't be a problem. Thanks /Martin

    Read the article

  • Using Solr and Zends Lucene port together...

    - by thebluefox
    Afternoon chaps, After my adventures with Zend-Lucene-Search, and discovering it isn't all its cracked up to be when indexing large datasets, I've turned to Solr (thanks to Bill Karwin for that :) ) I've got Solr indexing the db far far quicker now, taking just over 8 minutes to index a table of just over 1.7million rows - which I'm very pleased with. However, when I come to try and search the index with the Zend port, I run into the following error; Fatal error: Uncaught exception 'Zend_Search_Lucene_Exception' with message 'Unsupported segments file format' in /var/www/Zend/Search/Lucene.php:407 Stack trace: #0 /var/www/Zend/Search/Lucene.php(555): Zend_Search_Lucene-_readSegmentsFile() #1 /var/www/z_search.php(12): Zend_Search_Lucene-__construct('tmp/feeds_index') #2 {main} thrown in /var/www/Zend/Search/Lucene.php on line 407 I've tried to have a search around but can't seem to find anything about this problem, everyone just seems to be able to get them to work? Any help as always much appreciated :) Thanks, Tom

    Read the article

  • Gallio and VS2010 code coverage

    - by andrewstopford
    Scott mentioned on twitter a great post on using VS2010 code coverage with ASP.NET unit tests with the following comment. So I figured I would work up a quick post on using Gallio with the code coverage features (and thus MbUnit, NUnit etc).  Using Gallio with the VS2010 code coverage features is exactly the same as you would use MSTest. Just enable the code coverage collector.   Select the assembly you want to profile (double click the collector to do this) Run your test   Right Click and select code coverage.  

    Read the article

  • Upgrading SSIS Custom Components for SQL Server 2012

    Having finally got around to upgrading my custom components to SQL Server 2012, I thought I’d share some notes on the process. One of the goals was minimal duplication, so the same code files are used to build the 2008 and 2012 components, I just have a separate project file. The high level steps are listed below, followed by some more details. Create a 2012 copy of the project file Upgrade project, just open the new project file is VS2010 Change target framework to .NET 4.0 Set conditional compilation symbol for DENALI Change any conditional code, including assembly version and UI type name Edit project file to change referenced assemblies for 2012 Change target framework to .NET 4.0 Open the project properties. On the Applications page, change the Target framework to .NET Framework 4. Set conditional compilation symbol for DENALI Re-open the project properties. On the Build tab, first change the Configuration to All Configurations, then set a Conditional compilation symbol of DENALI. Change any conditional code, including assembly version and UI type name The value doesn’t have to be DENALI, it can actually be anything you like, that is just what I use. It is how I control sections of code that vary between versions. There were several API changes between 2005 and 2008, as well as interface name changes. Whilst we don’t have the same issues between 2008 and 2012, I still have some sections of code that do change such as the assembly attributes. #if DENALI [assembly: AssemblyDescription("Data Generator Source for SQL Server Integration Services 2012")] [assembly: AssemblyCopyright("Copyright © 2012 Konesans Ltd")] [assembly: AssemblyVersion("3.0.0.0")] #else [assembly: AssemblyDescription("Data Generator Source for SQL Server Integration Services 2008")] [assembly: AssemblyCopyright("Copyright © 2008 Konesans Ltd")] [assembly: AssemblyVersion("2.0.0.0")] #endif The Visual Studio editor automatically formats the code based on the current compilation symbols, hence in this case the 2008 code is grey to indicate it is disabled. As you can see in the previous example I have distinct assembly version attributes, ensuring I can run both 2008 and 2012 versions of my component side by side. For custom components with a user interface, be sure to update the UITypeName property of the DtsTask or DtsPipelineComponent attributes. As above I use the conditional compilation symbol to control the code. #if DENALI [DtsTask ( DisplayName = "File Watcher Task", Description = "File Watcher Task", IconResource = "Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTask.ico", UITypeName = "Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTaskUI,Konesans.Dts.Tasks.FileWatcherTask,Version=3.0.0.0,Culture=Neutral,PublicKeyToken=b2ab4a111192992b", TaskContact = "File Watcher Task; Konesans Ltd; Copyright © 2012 Konesans Ltd; http://www.konesans.com" )] #else [DtsTask ( DisplayName = "File Watcher Task", Description = "File Watcher Task", IconResource = "Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTask.ico", UITypeName = "Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTaskUI,Konesans.Dts.Tasks.FileWatcherTask,Version=2.0.0.0,Culture=Neutral,PublicKeyToken=b2ab4a111192992b", TaskContact = "File Watcher Task; Konesans Ltd; Copyright © 2004-2008 Konesans Ltd; http://www.konesans.com" )] #endif public sealed class FileWatcherTask: Task, IDTSComponentPersist, IDTSBreakpointSite, IDTSSuspend { // .. code goes on... } Shown below is another example I found that needed changing. I borrow one of the MS editors, and use it against a custom property, but need to ensure I reference the correct version of the MS controls assembly. This section of code is actually shared between the 2005, 2008 and 2012 versions of my component hence it has test for both DENALI and KATMAI symbols. #if DENALI const string multiLineUI = "Microsoft.DataTransformationServices.Controls.ModalMultilineStringEditor, Microsoft.DataTransformationServices.Controls, Version=11.0.00.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91"; #elif KATMAI const string multiLineUI = "Microsoft.DataTransformationServices.Controls.ModalMultilineStringEditor, Microsoft.DataTransformationServices.Controls, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91"; #else const string multiLineUI = "Microsoft.DataTransformationServices.Controls.ModalMultilineStringEditor, Microsoft.DataTransformationServices.Controls, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91"; #endif // Create Match Expression parameter IDTSCustomPropertyCollection100 propertyCollection = outputColumn.CustomPropertyCollection; IDTSCustomProperty100 property = propertyCollection.New(); property = propertyCollection.New(); property.Name = MatchParams.Name; property.Description = MatchParams.Description; property.TypeConverter = typeof(MultilineStringConverter).AssemblyQualifiedName; property.UITypeEditor = multiLineUI; property.Value = MatchParams.DefaultValue; Edit project file to change referenced assemblies for 2012 We now need to edit the project file itself. Open the MyComponente2012.cproj  in you favourite text editor, and then perform a couple of find and replaces as listed below: Find Replace Comment Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Version=11.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Change the assembly references version from SQL Server 2008 to SQL Server 2012. Microsoft SQL Server\100\ Microsoft SQL Server\110\ Change any assembly reference hint path locations from from SQL Server 2008 to SQL Server 2012. If you use any Build Events during development, such as copying the component assembly to the DTS folder, or calling GACUTIL to install it into the GAC, you can also change these now. An example of my new post-build event for a pipeline component is shown below, which uses the .NET 4.0 path for GACUTIL. It also uses the 110 folder location, instead of 100 for SQL Server 2008, but that was covered the the previous find and replace. "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\NETFX 4.0 Tools\gacutil.exe" /if "$(TargetPath)" copy "$(TargetPath)" "%ProgramFiles%\Microsoft SQL Server\110\DTS\PipelineComponents" /Y

    Read the article

  • Working on someone else's code

    - by Xavi Valero
    I have hardly a year's experience in coding. After I started working, most of the time I would be working on someone else's code, either adding new features over the existing ones or modifying the existing features. The guy who has written the actual code doesn't work in my company any more. I am having a hard time understanding his code and doing my tasks. Whenever I tried modifying the code, I have in some way messed with the working features. What all should I keep in mind, while working over someone else's code?

    Read the article

  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

    Read the article

  • Which programming language do you think is the most beautiful and which the ugliest? [closed]

    - by user1598390
    I would like to hear opinions about what programming language do you consider to produce the most legible, self-documenting, intention-transparent, beautiful-looking code ? And which produces the most messy-looking, unintentionally obfuscated, ugly code, regardless of it being good code ? Let me clarify: I'm talking about the syntax, "noise vs signal", structure of the language. Assignment operators. De-referencing. Whether it's dot syntax or "-" syntax. What languages do you think are inherently harder to read than others, given all other things being equal like, say, code quality, absence of code smells, etc. ?

    Read the article

  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

    Read the article

  • Does my JavaScript look big in this?

    - by benhowdle89
    As programmers, you have certain curtains to hide behind with your code. With PHP all of your code is server side preprocessed, so this never see's the light of day as far as the user is concerned. If you have maybe rushed through some code for a deadline, as long as it functions correctly then the user never needs to know how many expletives you've inserted into the comments. However with more and more applications being written for the web, with a desktop feel implemented by AJAX and popular frameworks like jQuery being banded around to every Tom, Dick and Harry, how can a programmer maintain some dignity and hide his/her JavaScript code without it being flaunted like dirty laundry when the users hit Right Click-View Source or Inspect Element. Are there any ways to hide JavaScript application logic/code?

    Read the article

  • Algorithms to find longest common prefix in a sliding window.

    - by nn
    Hi, I have written a Lempel Ziv compressor and decompressor. I am seeking to improve the time to search the dictionary for a phrase. I have considered K-M-P and Boyer-Moore, but I think an algorithm that adapts to changes in the dictionary would be faster. I've been reading that binary search trees (AVL or with splays) improve the performance of compression time considerably. What I fail to understand is how to bootstrap the binary search tree and insert/remove data. I'm not actually quite sure the significance of each node in the binary search. I am searching for phrases so will each character be considered a node? Also how and what is inserted/removed from the search tree as new data enters the dictionary and old data is removed? The binary search tree sounds like a good payoff since it can adapt to the dictionary, but I'm just not quite sure of how it's used.

    Read the article

  • How to copyright and license individual code files

    - by Hand-E-Food
    I have a habit of writing small, reusable components in my spare time. I reuse these components with my clients' code bases. It occurs to me there's a potential issue that using identical code for multiple clients may bite me back in the future. I don't care who uses the code. I just don't want a situation where one company tries to sue another for copyright infringement due to my actions. I'm not familiar with common licensing schemes. What do I need to specify in my code files to indicate that these protions are copyrighted to myself and usable by anyone, while differentiating them from the code specificly written for the client? Where can I find more information on this scenario?

    Read the article

  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

    Read the article

  • Self-documenting code vs Javadocs?

    - by Andiaz
    Recently I've been working on refactoring parts of the code base I'm currently dealing with - not only to understand it better myself, but also to make it easier for others who are working on the code. I tend to lean on the side of thinking that self-documenting code is nice. I just think it's cleaner and if the code speaks for itself, well... That's great. On the other hand we have documentation such as javadocs. I like this as well, but there's a certain risk that comments here gets outdated (as well as comments in general of course). However, if they are up-to-date they can be extremely useful of say, understanding a complex algorithm. What are the best practices for this? Where do you draw the line between self-documenting code and javadocs?

    Read the article

  • Best tool to understand source

    - by cache
    I have a source code for a project. I am working on porting it to another device as the current source code is for a linux environment. I am having some error on the newly ported code. So i was thinking it would be best to once again understand the whole source code and this will help me localise the errors. Now the problem is that i tried using 'gdb' for linux to debug the code but it does not help. So is there any tool that I can use to trace the program line by line ? By doing so i can understand the program flow. Please Help !

    Read the article

  • What's the difference between the code inside a finally clause and the code located after catch clause?

    - by facebook-100005613813158
    My java code is just like below: public void check()throws MissingParamException{ ...... } public static void main(){ PrintWriter out = response.getWriter(); try { check(); } catch (MissingParamException e) { // TODO Auto-generated catch block out.println("message:"+e.getMessage()); e.printStackTrace(); out.close(); }finally{ out.close(); } //out.close(); } Then, my confusion is: what the difference if I put out.close() in a finally code block or if I just remove finally code block and put out.close() behind catch clause (which has been commented in the code). I know that in both ways, the out.close() will be executed because I know that whether the exception happened, the code behind the catch clause will always be executed.

    Read the article

  • How can you learn to code faster? [closed]

    - by SDGator
    Possible Duplicate: How to Code Faster (Without Sacrificing Quality) I think I code pretty well. I'd say I'm in the top 20% of the folks doing what I do (ASIC verification using System Verilog). But, out of the folks that I admire and aspire to be like, the difference isn't so much quality of code, but the fact that they can pump out reams of good quality code very quickly. Of course, they've been at it far longer than I have. Is it possible to learn to code faster without compromising quality? Or is that something that only comes with time and experience?

    Read the article

< Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >