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  • Resolving Circular References for Objects Implementing ISerializable

    - by Chris
    I'm writing my own IFormatter implementation and I cannot think of a way to resolve circular references between two types that both implement ISerializable. Here's the usual pattern: [Serializable] class Foo : ISerializable { private Bar m_bar; public Foo(Bar bar) { m_bar = bar; m_bar.Foo = this; } public Bar Bar { get { return m_bar; } } protected Foo(SerializationInfo info, StreamingContext context) { m_bar = (Bar)info.GetValue("1", typeof(Bar)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_bar); } } [Serializable] class Bar : ISerializable { private Foo m_foo; public Foo Foo { get { return m_foo; } set { m_foo = value; } } public Bar() { } protected Bar(SerializationInfo info, StreamingContext context) { m_foo = (Foo)info.GetValue("1", typeof(Foo)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_foo); } } I then do this: Bar b = new Bar(); Foo f = new Foo(b); bool equal = ReferenceEquals(b, b.Foo.Bar); // true // Serialise and deserialise b equal = ReferenceEquals(b, b.Foo.Bar); If I use an out-of-the-box BinaryFormatter to serialise and deserialise b, the above test for reference-equality returns true as one would expect. But I cannot conceive of a way to achieve this in my custom IFormatter. In a non-ISerializable situation I can simply revisit "pending" object fields using reflection once the target references have been resolved. But for objects implementing ISerializable it is not possible to inject new data using SerializationInfo. Can anyone point me in the right direction?

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  • Directly accessing the modem in Windows Mobile

    - by kigurai
    For some reasons I need to be able to access the internal modem of a Windows Mobile smartphone (a HTC s740 with WM version 6.1). What I want is to be able to access it like it was a serial port in order to give AT-commands. I have code that uses the TAPI Line interface and lineGetID() to get a "handle" on which I shuld be able to do ReadFile()/WriteFile(). Sadly I have not gotten it to work. What I do currently is: Initialize TAPI with lineInitializeEx() Open the Line with lineOpen() Iterate through each available device and get info. Currently I am selecting the "UNIMODEM"/"Hayes compatible on COM1" device. But maybe I should choose the "TAPI cellular service"/"Cellular Line" instead? I have tried the "Cellular Line" device with the same result. Use lineGetID() on the selected device to get a handle. Do WriteFile("AT\r") and then directly do a ReadFile(), which should give me a "OK" back if it really was the modem I accessed. Realize that it doesn't work and get annoyed... But this has so far been a no-go. Does anyone have any idea on how to do it? I am doing this in Native WIN32 C++ on Windows Mobile 6 SDK. UPDATE: I have so far managed to get a data connection between two phones using RIL, which gives me a serial port handle to write and read from. BUT, I still would like to be able to interact directly with the modem to send AT-commands. So, the bounty I am starting only concerns getting direct access to the modem in order to give AT-commands. My investigations so far indicates that this was possible in previous versions of Windows Mobile (by opening COM2 and/or COM9 and slaying RIL, or something like that) but I have not yet seen code which works on WM6.

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  • How to delay static initialization within a property

    - by Mystagogue
    I've made a class that is a cross between a singleton (fifth version) and a (dependency injectable) factory. Call this a "Mono-Factory?" It works, and looks like this: public static class Context { public static BaseLogger LogObject = null; public static BaseLogger Log { get { return LogFactory.instance; } } class LogFactory { static LogFactory() { } internal static readonly BaseLogger instance = LogObject ?? new BaseLogger(null, null, null); } } //USAGE EXAMPLE: //Optional initialization, done once when the application launches... Context.LogObject = new ConLogger(); //Example invocation used throughout the rest of code... Context.Log.Write("hello", LogSeverity.Information); The idea is for the mono-factory could be expanded to handle more than one item (e.g. more than a logger). But I would have liked to have made the mono-factory look like this: public static class Context { private static BaseLogger LogObject = null; public static BaseLogger Log { get { return LogFactory.instance; } set { LogObject = value; } } class LogFactory { static LogFactory() { } internal static readonly BaseLogger instance = LogObject ?? new BaseLogger(null, null, null); } } The above does not work, because the moment the Log property is touched (by a setter invocation) it causes the code path related to the getter to be executed...which means the internal LogFactory "instance" data is always set to the BaseLogger (setting the "LogObject" is always too late!). So is there a decoration or other trick I can use that would cause the "get" path of the Log property to be lazy while the set path is being invoked?

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  • WCF and ASP.NET - Server.Execute throwing object reference not set to an instance of an object

    - by user208662
    Hello, I have an ASP.NET page that calls to a WCF service. This WCF service uses a BackgroundWorker to asynchronously create an ASP.NET page on my server. Oddly, when I execute the WCF Service [OperationContract] [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.WrappedRequest, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json)] public void PostRequest(string comments) { // Do stuff // If everything went o.k. asynchronously render a page on the server. I do not want to // block the caller while this is occurring. BackgroundWorker myWorker = new BackgroundWorker(); myWorker.DoWork += new DoWorkEventHandler(myWorker_DoWork); myWorker.RunWorkerAsync(HttpContext.Current); } private void myWorker_DoWork(object sender, DoWorkEventArgs e) { // Set the current context so we can render the page via Server.Execute HttpContext context = (HttpContext)(e.Argument); HttpContext.Current = context; // Retrieve the url to the page string applicationPath = context.Request.ApplicationPath; string sourceUrl = applicationPath + "/log.aspx"; string targetDirectory = currentContext.Server.MapPath("/logs/"); // Execute the other page and load its contents using (StringWriter stringWriter = new StringWriter()) { // Write the contents out to the target url // NOTE: THIS IS WHERE MY ERROR OCCURS currentContext.Server.Execute(sourceUrl, stringWriter); // Prepare to write out the result of the log targetPath = targetDirectory + "/" + DateTime.Now.ToShortDateString() + ".aspx"; using (StreamWriter streamWriter = new StreamWriter(targetPath, false)) { // Write out the content to the file sb.Append(stringWriter.ToString()); streamWriter.Write(sb.ToString()); } } } Oddly, when the currentContext.Server.Execute method is executed, it throws an "object reference not set to an instance of an object" error. The reason this is so strange is because I can look at the currentContext properties in the watch window. In addition, Server is not null. Because of this, I have no idea where this error is coming from. Can someone point me in the correct direction of what the cause of this could be? Thank you!

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  • ContextMenu not popping up on Long click

    - by primal
    Hi, The context menu is not popping up on the long click on the list items in the list view. I've extended the base adapter and used a view holder to implement the custom list with textviews and an imagebutton. adapter = new MyClickableListAdapter(this, R.layout.timeline, mObjectList); list.setAdapter(adapter); registerForContextMenu(list); Implementation of onCreateContextMenu @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { // TODO Auto-generated method stub super.onCreateContextMenu(menu, v, menuInfo); Log.d(TAG, "Entering Context Menu"); menu.setHeaderTitle("Context Menu"); menu.add(Menu.NONE, DELETE_ID, Menu.NONE, "Delete") .setIcon(R.drawable.icon); } The XML for listview is here <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" /> I've been trying this for many days. I think its impossible to register Context-menu for a custom list view like this. Correct me if I am wrong (possibly with sample code). Now I am thinking of a adding a button to the list item and it displays a menu on clicking it. Is it possible with some other way than using Dialogs? Any help would be much appreciated..

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  • Android - Persist file when app closes.

    - by Donal Rafferty
    I am creating a file in my Android application as follows: HEADINGSTRING = new String("Android Debugging " + "\n" "XML test Debugging"); } public void setUpLogging(Context context){ Log.d("LOGGING", "Setting up logging....."); try { // catches IOException below FileOutputStream fOut = context.openFileOutput(FILE_NAME,Context.MODE_APPEND); OutputStreamWriter osw = new OutputStreamWriter(fOut); // Write the string to the file osw.write(HEADINGSTRING); /* ensure that everything is * really written out and close */ osw.flush(); osw.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ Log.d("LOGGING", "Finished logging setup....."); } } And I write to the file during the running of the app as follows: public void addToLog(File file, String text) throws IOException { BufferedWriter bw = new BufferedWriter (new FileWriter(file, true)); bw.write ("\n" + text); bw.newLine(); bw.flush(); bw.close(); } This works fine but when my app closes the file gets deleted and when the app is run again all the information I wrote to it is gone. How can I make sure the file persists even after closure of the app? Update: I have changed MODE_PRIVATE to MODE_APPEND but the problem still remains.

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • jQuery ajax call failing with undefined error

    - by Groo
    My jQuery ajax call is failing with an undefined error. My js code looks like this: $.ajax({ type: "POST", url: "Data/RealTime.ashx", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", timeout: 15000, dataFilter: function(data, type) { alert("RAW DATA: " + data + ", TYPE: "+ type); return data; }, error: function(xhr, textStatus, errorThrown) { alert("FAIL: " + xhr + " " + textStatus + " " + errorThrown); }, success: function(data) { alert("SUCCESS"); } }); My ajax source is a generic ASP.NET handler: [WebService(Namespace = "http://my.website.com")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] public class RealTime : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "application/json"; context.Response.Write("{ data: [1,2,3] }"); context.Response.End(); } public bool IsReusable { get { return false; } } } Now, if I return an empty object ("{ }") in my handler, the call will succeed. But when I return any other JSON object, the call fails. The dataFilter handler shows that I am receiving a correct object. Firebug shows the response as expected, and the JSON tab shows that the object is parsed correctly. So what could be the cause?

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  • SecurityManager StackOverflowError

    - by Tom Brito
    Running the following code, I get a StackOverflowError at the getPackage() line. How can I grant permission just to classes inside package I want, if I can't access the getPackage() to check the package? package myPkg.security; import java.security.Permission; import javax.swing.JOptionPane; public class SimpleSecurityManager extends SecurityManager { @Override public void checkPermission(Permission perm) { Class<?>[] contextArray = getClassContext(); for (Class<?> c : contextArray) { checkPermission(perm, c); } } @Override public void checkPermission(Permission perm, Object context) { if (context instanceof Class) { Class clazz = (Class) context; Package pkg = clazz.getPackage(); // StackOverflowError String name = pkg.getName(); if (name.startsWith("java.")) { // permission granted return; } if (name.startsWith("sun.")) { // permission granted return; } if (name.startsWith("myPkg.")) { // permission granted return; } } // permission denied throw new SecurityException("Permission denied for " + context); } public static void main(String[] args) { System.setSecurityManager(new SimpleSecurityManager()); JOptionPane.showMessageDialog(null, "test"); } }

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  • Proper use of HttpRequestInterceptor and CredentialsProvider in doing preemptive authentication with

    - by Preston
    I'm writing an application in Android that consumes some REST services I've created. These web services aren't issuing a standard Apache Basic challenge / response. Instead in the server-side code I'm wanting to interrogate the username and password from the HTTP(S) request and compare it against a database user to make sure they can run that service. I'm using HttpClient to do this and I have the credentials stored on the client after the initial login (at least that's how I see this working). So here is where I'm stuck. Preemptive authenticate under HttpClient requires you to setup an interceptor as a static member. This is the example Apache Components uses. HttpRequestInterceptor preemptiveAuth = new HttpRequestInterceptor() { @Override public void process( final HttpRequest request, final HttpContext context) throws HttpException, IOException { AuthState authState = (AuthState) context.getAttribute(ClientContext.TARGET_AUTH_STATE); CredentialsProvider credsProvider = (CredentialsProvider) context.getAttribute( ClientContext.CREDS_PROVIDER); HttpHost targetHost = (HttpHost) context.getAttribute(ExecutionContext.HTTP_TARGET_HOST); if (authState.getAuthScheme() == null) { AuthScope authScope = new AuthScope(targetHost.getHostName(), targetHost.getPort()); Credentials creds = credsProvider.getCredentials(authScope); if (creds != null) { authState.setAuthScheme(new BasicScheme()); authState.setCredentials(creds); } } } }; So the question would be this. What would the proper use of this be? Would I spin this up as part of the application when the application starts? Pulling the username and password out of memory and then using them to create this CredentialsProvider which is then utilized by the HttpRequestInterceptor? Or is there a way to do this more dynamically?

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  • Design problem with callback functions in android

    - by Franz Xaver
    Hi folks! I'm currently developing an app in android that is accessing wifi values, that is, the application needs to scan for all access point and their specific signal strengths. I know that I have to extend the class BroadcastReceiver overwriting the method BroadcastReceiver.onReceive(Context context, Intent intent) which is called when the values are ready. Perhaps there exist solutions provided by the android system itself but I'm relatively new to android so I could need some help. The problem I encountered is that I got one class (an activity, thus controlled by the user) that needs this scan results for two different things (first to save the values in a database or second, to use them for further calculations but not both at one moment!) So how to design the callback system in order to "transport" the scan results from onReceive(Context context, Intent intent) to the operation intended by the user? My first solution was to define enums for each use case (save or use for calculations) which wlan-interested classes have to submit when querying for the values. But that would force the BroadcastReceiverextending class to save the current enum and use it as a parameter in the callback function of the querying class (this querying class needs to know what it asked for when getting backcalled) But that seems to me kind of dirty ;) So anyone a good idea for this?

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  • .net real time stream processing - needed huge and fast RAM buffer

    - by mack369
    The application I'm developing communicates with an digital audio device, which is capable of sending 24 different voice streams at the same time. The device is connected via USB, using FTDI device (serial port emulator) and D2XX Drivers (basic COM driver is to slow to handle transfer of 4.5Mbit). Basically the application consist of 3 threads: Main thread - GUI, control, ect. Bus reader - in this thread data is continuously read from the device and saved to a file buffer (there is no logic in this thread) Data interpreter - this thread reads the data from file buffer, converts to samples, does simple sample processing and saves the samples to separate wav files. The reason why I used file buffer is that I wanted to be sure that I won't loose any samples. The application doesn't use recording all the time, so I've chosen this solution because it was safe. The application works fine, except that buffered wave file generator is pretty slow. For 24 parallel records of 1 minute, it takes about 4 minutes to complete the recording. I'm pretty sure that eliminating the use of hard drive in this process will increase the speed much. The second problem is that the file buffer is really heavy for long records and I can't clean this up until the end of data processing (it would slow down the process even more). For RAM buffer I need at lest 1GB to make it work properly. What is the best way to allocate such a big amount of memory in .NET? I'm going to use this memory in 2 threads so a fast synchronization mechanism needed. I'm thinking about a cycle buffer: one big array, the Bus Reader saves the data, the Data Interpreter reads it. What do you think about it? [edit] Now for buffering I'm using classes BinaryReader and BinaryWriter based on a file.

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  • Handling Status Bar notification

    - by MAkS
    in my app a background service starts and from that service i want to set Status bar notification, that the service has Started following is the code : Context context = getApplicationContext(); String ns = Context.NOTIFICATION_SERVICE; int icon = R.drawable.icon; CharSequence tickerText = "Hello"; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, tickerText, when); CharSequence contentTitle = "My notification"; CharSequence contentText = "Hello World!"; Intent notificationIntent = new Intent(MyService.this, MyClass.class); notificationIntent.setFlags( Intent.FLAG_ACTIVITY_NEW_TASK); PendingIntent contentIntent = PendingIntent.getActivity(this,0,notificationIntent,0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); mNotificationManager.notify(1, notification); Notification is displayed in Status bar But whin i click on that MyClass.class is not fired.And in log cat it shows "Input Manager Service Window already focused ignoring focuson ...." so plz provide solution. thanks in advance

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  • iPhone Rendering Question

    - by slythic
    Hi all, I'm new to iPhone/Objective-C development. I "jumped the gun" and started reading and implementing some chapters from O'Reilly's iPhone Development. I was following the ebook's code exactly and my code was generating the following error: CGContextSetFillColorWithColor: invalid context CGContextFillRects: invalid context CGContextSetFillColorWithColor: invalid context CGContextGetShouldSmoothFonts: invalid context However, when I downloaded the sample code for the same chapter the code is different. Book Code: - (void) Render { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } Actual Project Code from the website (works): - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } What is it about these lines of code that make the app render correctly? - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { Thanks in advance for helping out a newbie!

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  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

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  • Custom UITableviewcell, CGGradient still shows when cell is selected?

    - by Burnsoft Ltd
    I'm using a custom tableview cell (like Tweetie's fast scrolling) i've added a gradient to the context, which looks really nice, but when I select the cell, the gradient is still visible. I'm not sure how to go about removing the gradient when the cell is selected? any ideas? cheers Nik - (void)drawContentView:(CGRect)r { CGContextRef context = UIGraphicsGetCurrentContext(); UIColor *backgroundColor = [UIColor whiteColor]; UIColor *textColor = [UIColor blackColor]; UIColor *dateColor = [UIColor colorWithRed:77.f/255.f green:103.f/255.f blue:155.f/255.f alpha:1]; if(self.selected) { backgroundColor = [UIColor clearColor]; textColor = [UIColor whiteColor]; } [backgroundColor set]; CGContextFillRect(context, r); //add gradient CGGradientRef myGradient; CGColorSpaceRef myColorspace; size_t num_locations = 2; CGFloat locations[2] = {0.0, 1.0}; CGFloat components[8] = {0.9f, 0.9f, 0.9f, 0.7f, // Bottom Colour: Red, Green, Blue, Alpha. 1.0f, 1.0f, 1.0f, 1.0}; // Top Colour: Red, Green, Blue, Alpha. myColorspace = CGColorSpaceCreateDeviceRGB(); myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations); CGColorSpaceRelease(myColorspace); CGPoint startPoint, endPoint; startPoint.x = 0; startPoint.y = self.frame.size.height; endPoint.x = 0; endPoint.y = self.frame.size.height-15; // just keep the gradient static size, never mind how big the cell is CGContextDrawLinearGradient (context, myGradient, startPoint, endPoint, 0); CGGradientRelease(myGradient); //gradient end //rest of custom drawing goes here.... } Should I be doing something in the if cell selected code?

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • [EF 4 POCO] Problem with INSERT...

    - by Darmak
    Hi all, I'm so frustrated because of this problem, you have no idea... I have 2 classes: Post and Comment. I use EF 4 POCO support, I don't have foreign key columns in my .edmx model (Comment class doesn't have PostID property, but has Post property) class Comment { public Post post { get; set; } // ... } class Post { public virtual ICollection<Comment> Comments { get; set; } // ... } Can someone tell me why the code below doesn't work? I want to create a new comment for a post: Comment comm = context.CreateObject<Comment>(); Post post = context.Posts.Where(p => p.Slug == "something").SingleOrDefault(); // post != null, so don't worry, be happy // here I set all other comm properties and... comm.Post = post; context.AddObject("Comments", comm); // Exception here context.SaveChanges(); The Exception is: Cannot insert the value NULL into column 'PostID', table 'Blog.Comments'; column does not allow nulls. INSERT fails. ... this 'PostID' column is of course a foreign key to the Posts table. Any help will be appreciated!

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  • App will not launch from drawer after phone is removed from car dock

    - by BigFwoosh
    I am creating a replacement Car Home app for Android 2.0+ devices. The app needs to launch when the phone is inserted into the car dock, as well as terminate when it is removed from the dock. It also needs to be able to be launched from the app drawer. I'm having a problem right now where once the phone is inserted and removed from the dock, I can no longer launch the app from the app drawer because every time I launch the app my BroadcastReceiver picks up a DOCK_EVENT action for some reason. I created a test project that only registers my BroadcastReceiver, and the same thing happens. Here's the code for the BroadcastReceiver: public class CarDockBroadcastReceiver extends BroadcastReceiver { /** * @see android.content.BroadcastReceiver#onReceive(Context,Intent) */ @Override public void onReceive(Context context, Intent intent) { // TODO Put your code here if(intent.getExtras().containsKey("android.intent.extra.DOCK_STATE")){ int state = intent.getExtras().getInt("android.intent.extra.DOCK_STATE",1); if(state == 0){ Log.i("Dock", "Removed from dock!"); ((Activity)context).finish(); } } } } My main Activity is as follows: public class MainActivity extends Activity { /** Called when the activity is first created. */ CarDockBroadcastReceiver receiver; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); IntentFilter filter = new IntentFilter("android.intent.action.DOCK_EVENT"); receiver = new CarDockBroadcastReceiver(); registerReceiver(receiver, filter); } @Override protected void onDestroy() { // TODO Auto-generated method stub unregisterReceiver(receiver); super.onDestroy(); } } The main Activity has an intent filter for action.MAIN, category.LAUNCHER, category.DEFAULT, and category.CAR_DOCK. Any ideas on why this is happening?

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  • Adding an ADO.NET Entity Data Model throws build errors

    - by user3726262
    I am using Visual Studio 2013 express. I create a new project and then I add a database to that project. But, when I add an ADO.NET Entity Framework model to that project and then run the program, I get the following four build errors listed below. To try to remedy this myself, I added the namespaces 'System.Data.Entity' and 'System.Data.Entity.Design', but that didn't help. Also, I uninstalled and re-installed the Nuget package. I also uninstalled and re-installed Visual Studio 2013 Express for Windows Desktop. But these measures didn't help the situation either. Please note that I used to use the Entity Data model just fine. But it was around the time that I did a system restore on my computer, and when I updated VS 2013 with an update offered on the start page, and finally, when I signed up for MS Azure, that I started running into the problem described above. Now I would think that uninstalling and reinstalling Visual Studio 2013, and then installing the 'Nuget' Package would solve all problems. What am I missing here? The errors mentioned above are: Error 1 The type or namespace name 'Infrastructure' does not exist in the namespace 'System.Data.Entity' (are you missing an assembly reference?) C:\Users\John\documents\visual studio 2013\Projects\Riches\Riches\RichesModel.Context.cs 14 30 DataLayer Error 2 The type or namespace name 'DbContext' could not be found (are you missing a using directive or an assembly reference?) C:\Users\John\documents\visual studio 2013\Projects\Riches\Riches\RichesModel.Context.cs 16 52 DataLayer Error 3 The type or namespace name 'DbModelBuilder' could not be found (are you missing a using directive or an assembly reference?) C:\Users\John\documents\visual studio 2013\Projects\Riches\Riches\RichesModel.Context.cs 23 49 DataLayer Error 4 The type or namespace name 'DbSet' could not be found (are you missing a using directive or an assembly reference?) C:\Users\John\documents\visual studio 2013\Projects\Riches\Riches\RichesModel.Context.cs 28 16 DataLayer Thank you and I realize that my last attempt at this question was rather rough-draftish, John

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  • WinCE and PC USB communication

    - by sebeksd
    We are developing some device and we need to find good solution for one of needed functionality. Thing is that we need communicate WinCE 6.0 (ARM) and Windows on PC. Easiest way is of course COM port but in our case it is impossible (all serial ports are used on WinCE and we don't want to add one more). Second option is LAN but for us it is not the best option for few reasons. So there is third option we could use. USB to USB communication but how to do that ? Of course WinCE is USB Device and PC is USB Host so all hardware basics are meet. We could use Active sync but there are few problems with it: - WinCE 6.0 is not working with WMDC (drivers on device just crash after connecting device with PC) and I didn't find any solution for it so in this case we need to use WinXP on PC side (old ActiveSync) - we need to filter communication with active sync to only our application, no other non authorized software should be allowed (what I know this is imposible to obtain). So propably best way to do what we need is to communicate throug USB like standard COM (serial communication). The question is, how it could be made, are we need to write driver on WinCE and also a Driver on Windows (PC), or there are better solution? Maybe some driver for WinCE 6.0 that would emulate Virtual COM on PC side (and of course allow standard Read/Write to it on WinCE side) ? Could someone tell me if something like that exists ?

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  • asp.net ajax + http module fails

    - by Sri Kumar
    Hi, I am trying my hands on asp.net+ajax+httpmodule. My Form <form id="LoginForm" runat="server"> <asp:ScriptManager ID="LoginScriptMgr" runat="server"></asp:ScriptManager> <asp:UpdatePanel ID="LoginPanel" runat="server"> <ContentTemplate> <asp:Label ID="lblLoginHeader" Text="Login" runat="server"></asp:Label> <asp:TextBox ID="txtUserName" runat="server"></asp:TextBox> <asp:TextBox ID="txtPassword" runat="server" TextMode="Password"></asp:TextBox> <asp:Button ID="btnLogin" Text="Login" runat="server" OnClick="Login" /> <asp:Label ID="lblLoginStatus" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </form> C# Code protected void Login(object sender, EventArgs e) { lblLoginStatus.Text = "Login Successful"; } Web.config <httpModules> <add name="TimeModule" type="MyWebPortal.App_Code.TimeModule,App_Code"/> </httpModules> HTTP Module public class TimeModule : IHttpModule { private HttpApplication oApps = null; public void Dispose() { } public void Init(System.Web.HttpApplication context) { oApps = context; context.PreSendRequestContent += new EventHandler (context_PreSendRequestContent); } void context_PreSendRequestContent(object sender, EventArgs e) { string message = "&lt;!-- This page is being processed at " + System.DateTime.Now.ToString() + " -->"; oApps.Context.Response.Output.Write(message); } } When i remove the TimeModule from Web.config my ajax works. If add the TimeModule then the label doesn't show the message "Login Successful". Removing the ajax panel and with httpmodule available the label shows the message. So, how ajax panel was related to httpmodules?

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  • IIS site always returns 404 to WinMo emulator

    - by Derick Bailey
    I'm running Win7x64 Ultimate with Visual Studio 2008. I have a website built in ASP.NET 3.5 and hosted via IIS on my box. I can run the website perfectly fine and I can hit all of the web services that I have built in the website, using a web browser. When I pull up my Windows Mobile 6 emulator and hit the site (using my IP address) it always returns a 404 error. I have the emulator cradled w/ Device Emulator Manager and I can interact with the emulated device normally. I am also able to get out to google.com and other websites w/ the emulated device. I have also verified that the emulator is hitting my box by stopping the IIS website and seeing that the WinMo emulator cannot get any response. Then when I start the site again, I get a 404 error. When I pull up my site on my local dev box via FireFox or IE using the IP address it works perfectly fine. The worst part is this worked perfectly fine a few weeks ago, when I used it last. I don't know that I've changed anything since then - I'm just trying to use the emulator to hit my site again. Help?! Update: my http requests comign from the WinMo emulator are not getting logged in the IIS log files, while my requests from FireFox on my local box are getting logged. Not sure if that helps in figuring out the problem... Update 2: I can use the ruby Webbrick server on my local box and hit that server from my emulator just fine. is in IIS not allowing me to hit the IIS site from the emu? UPdate 3: I cradled an actual WinMo device to my box with it's networking turned off and was able to hit the IIS site just fine. that makes me think it's something set up wrong in the emulator.

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  • Storing records in a dropdownlist from DB without using LINQ Data source

    - by user1318369
    I have a website for dance academy where Users can register and add/drop dance classes. In the web page to drop a particular dance, for a particular user, the dropdown displays her registered dances. Now I want to delete one of the dances from the list. So i'll remove the row from the table and also from the dropdownlist. The problem is that everytime the item with the lowest ID (index) is getting deleted, no matter which one the user selects. I think I am storing the DataTextField and DataValueField for the dropdown incorrectly. Can someone please help me out? The code is: private void PopulateDanceDropDown() { var registereddanceList = from dd in context.DANCER_AND_DANCE where dd.UserId == dancerId select new { Text = dd.DanceName, Value = dd.DanceId }; dances.DataSource = registereddanceList; dances.DataTextField = "Text"; dances.DataValueField = "Value"; dances.DataBind(); } protected void dropthedance(object o, EventArgs e) { String strDataValueField = dances.SelectedItem.Value; int danceIDFromDropDown = Convert.ToInt32(strDataValueField); var dancer_dance = from dd in context.DANCER_AND_DANCE where dd.DanceId == danceIDFromDropDown select dd; foreach (var dndd in dancer_dance) { context.DANCER_AND_DANCE.DeleteOnSubmit(dndd); } try { context.SubmitChanges(); } catch (Exception ex) { Console.WriteLine(ex); } PopulateDanceDropDown(); }

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