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  • iPhone smooth move and pinch of UIImageView

    - by Jacob
    I have an image view that I'm wanting to be able to move around, and pinch to stretch it. It's all working, but it's kinda jumpy when I start to do any pinch movements. The position will jump back and forth between the two fingers. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { startLocation = [[touches anyObject] locationInView:mouth_handle]; if([touches count] == 2) { NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; UITouch *second = [twoTouches objectAtIndex:1]; initialDistance = distanceBetweenPoints([first locationInView:mouth_handle],[second locationInView:mouth_handle]); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint pt = [[touches anyObject] locationInView:mouth_handle]; CGRect frame = [mouth_handle frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; frame.origin.x = (frame.origin.x < 58) ? 58 : frame.origin.x; frame.origin.x = (frame.origin.x > (260 - mouth_handle.frame.size.width)) ? (260 - mouth_handle.frame.size.width) : frame.origin.x; frame.origin.y = (frame.origin.y < 300) ? 300 : frame.origin.y; frame.origin.y = (frame.origin.y > 377) ? 377 : frame.origin.y; if(frame.origin.x - prevDistanceX > 2 && frame.origin.x - prevDistanceX < -2) frame.origin.x = prevDistanceX; if(frame.origin.y - prevDistanceY > 2 && frame.origin.y - prevDistanceY < -2) frame.origin.y = prevDistanceY; prevDistanceX = frame.origin.x; prevDistanceY = frame.origin.y; CGFloat handleWidth = mouth_handle.frame.size.width; if([touches count] == 2) { NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; UITouch *second = [twoTouches objectAtIndex:1]; CGFloat currentDistance = distanceBetweenPoints([first locationInView:mouth_handle],[second locationInView:mouth_handle]); handleWidth = mouth_handle.frame.size.width + (currentDistance - initialDistance); handleWidth = (handleWidth < 60) ? 60 : handleWidth; handleWidth = (handleWidth > 150) ? 150 : handleWidth; if(initialDistance == 0) { initialDistance = currentDistance; } initialDistance = currentDistance; } mouth_handle.frame = CGRectMake(frame.origin.x, frame.origin.y, handleWidth, 15); } Any thoughts on how to make this smoother?

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  • iPhone -- MKReverseGeocoder.adminstrativeArea -- getting state abbreviation

    - by rayjohannessen
    In the documentation for MKReverseGeocoder, the administrativeArea property gives you the current state the user is in, and it mentions in an example that it returns EITHER the state name OR its abbreviation. I am wondering if anyone knows how to get the abbreviation instead of the full state name...I have been able to find nothing that shows this is even a possibility besides that brief example that doesn't mention HOW. Thanks!

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  • Setting ivar in objective-c from child view in the iPhone

    - by Ivan
    Hi there! Maybe a FAQ at this website. I have a TableViewController that holds a form. In that form I have two fields (each in it's own cell): one to select who paid (single selection), and another to select people expense is paid for (multiple selection). Both fields open a new TableViewController included in an UINavigationController. Single select field (Paid By) holds an object Membership Multiple select field (Paid For) holds an object NSMutableArray Both vars are being sent to the new controller identically the same way: mySingleSelectController.crSelectedMember = self.crPaidByMember; myMultipleSelectController.crSelectedMembers = self.crSelectedMembers; From Paid for controller I use didSelectAtIndexPath method to set a mutable array of Memberships for whom is paid: if ([[tableView cellForRowAtIndexPath:indexPath] accessoryType] == UITableViewCellAccessoryCheckmark) { [self.crSelectedMembers removeObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } else { [self.crSelectedMembers addObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } So far everything goes well. An mutable array (crSelectedMembers) is perfectly set from child view. But... I have trouble setting Membership object. From Paid By controller I use didSelectAtIndexPath to set Membership: [self setCrSelectedMember:[crGroupMembers objectAtIndex:indexPath.row]]; By NSlogging crSelectedMember I get the right selected member in self, but in parent view, to which ivar is pointed, nothing is changed. Am I doing something wrong? Cause I CAN call the method of crSelectedMembers, but I can't change the value of crSelectedMember.

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  • iPhone UIView frame animation inconsistent why?

    - by Rick
    I have an app that uses an image loaded in from an UIImagePickerController instance. Once the picker is dismissed so as to reduce the jarring transition from the picker layout to the layout of the next function I initially have the UIImageView for the image fill the whole screen and then when the picker is dismissed the image 'squeezes' up to the top left of the screen. from the initWithFrame... targetPicView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; [targetPicView setContentMode:UIViewContentModeScaleToFill]; this in a function called after dismissing the picker... [UIView beginAnimations:@"squeeze" context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.75]; [targetPicView setFrame:CGRectMake(20.0, 20.0, 130.0, 150.0)]; [UIView commitAnimations]; The weird thing is that this works great when the image has been chosen from the library, the view shrinks down with the top left corner in place just as I planned but... If the image comes from the camera then the view shrinks with the top right corner in place instead and appears to come in from the left side of the screen. Can anyone shed any light on this?

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  • handleOpenURL not called using a custom url schema in iPhone OS

    - by favo
    Hi, I have successfuly added my own url schemes to my App. The App correctly launches using the schemes. Now I want to handle the incoming data but the delegate is not called. It is an universal app and I have added the following function to both AppDelegates: - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { if (!url) { return NO; } NSString *URLString = [url absoluteString]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"test message", nil) message:URLString delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; return YES; } I am testing with a schema like: myapp://appalarm.com …and would expect to be appalarm.com in the URLString What is wrong with it? Thanks for your responses!

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  • How to know when StatusBar size changed (iPhone)

    - by JOM
    I have UITabBarController with 2 tabs. One resizes just fine, when StatusBar size changes (emulator "Toggle In-Call Status Bar" menu item). The other one doesn't. The problematic tab item contains a static view, which dynamically loads one or another view depending on certain things. While getting this setup working I discovered that main tab view did NOT automagically send e.g. viewWillAppear and viewWillDisappear messages to my dynamic subviews. Apple docs explained this was because dynamically added views were not recognized by the system. @interface MyTabViewController : UIViewController { UIView *mainView; FirstViewController *aController; SecondViewController *bController; } ... if (index == 0) { self.aController = [[FirstViewController alloc] initWithNibName:@"FirstViewController" bundle:nil]; [self.mainView addSubview:aController.view]; [self.aController viewWillAppear:YES]; } How can I get StatusBar size changed event into my dynamic subviews? The "didChangeStatusBarFrame" doesn't work, as documented elsewhere.

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  • Pesky compiler error on iPhone app

    - by RexOnRoids
    Trying to get MGTwitterEngine app to build. Getting one pesky error. The following ERROR. ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status

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  • Using iphone accelerometer AND UIEventSubtypeMotionShake event simultaneousluy.

    - by lukya
    Hi, I am using accelerometer to move/change things on the screen in my app. I also need to detect UIEventSubtypeMotionShake in the view controller for some other animations. As my app is a simple view based app, there is just one view controller which acts as UIAccelerometerDelegate AND FirstResponder (for detecting the shake event). After the first Shake gesture is detected, I don’t need accelerometer inputs through [accelerometer didAccelerate] method so I set the accelerometer delegate to nil. -(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (motion == UIEventSubtypeMotionShake) { NSLog(@"shake"); [[UIAccelerometer sharedAccelerometer] setDelegate:nil]; //my shake handling code } } The problem is that the first shake motion is not being detected correctly. I have to shake 2 3 or more times to trigger the UIEventSubtypeMotionShake event, while the subsequent shakes, after the accelerometer delegate is made nil, are being detected perfectly. This must be happening because UIEventSubtypeMotionShake in turn depends on the accelerometer didAccelerate events which are being overridden by my code. But I need to use both the events. Are there any apps or code samples which use both accelerometer and UIEventSubtypeMotionShake simultaneously? Thanks Swapnil

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  • IPhone custom UITableViewCell Reloading

    - by Steblo
    Hi, currently I'm struggling with this problem: I got a UITableViewController that displays a tableView with different custom cells. One custom cell displays a number (by a label). If you click on this cell, the navigationController moves to a UIPicker where the user can select the number to be displayes. If the user moves back, the cell should display the updated value. Problem: I managed to reload the cells by calling - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.tableView reloadData]; } in the UITableViewController. This works only, if I don't use dequeueReusableCellWithIdentifier for the cell (tables won't show updates otherwise). But in this case, memory usage grows and grows... In addition, the program crashes after about 15 movements to pickerView and back - I think because the cell that should be reloaded is already released. How can I update a reusable custom cell every time the view appears ? What is the best solution ? I think retaining cells should not be used ?

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  • iPhone Orientation Relayout From Single Column to Double Column

    - by kkrizka
    I am trying to create a UIView in Interface Builder that shows to the user two boxes containing some text. This UIView should support both landscape and portrait modes. When in portrait orientation, the two boxes should be centered horizontally and be under each other. Like in the picture below: But when in landscape orientation, it should show the two boxes centered vertically and by side by side. Like in the picture below: Is this possible using only the autosizing options (or any other IB options), or do I have to relayout the view in code on orientation change events? I would prefer using only IB. I tried locking the top and left margins of the top box and locking the bottom and right margins of the bottom box. But the problem is that for it to work I also need to shrink the two boxes as one changes from portrait to landscape, because otherwise they would overlap.

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  • How to change UIBarButtonItem Title - iPhone SDK

    - by user340226
    Hi Can anyone help me in that I am only trying to change the Title on an UIBarButtonItem from a different class. My code is: -(IBAction)spanishPush { SafetyTalks *bbiTitle= [[SafetyTalks alloc]init]; bbiTitle.bbiOpenPopOver.title = @"Spanish"; } SafetyTalks = the class I am trying to reference bbiOpenPopOver = the UIBarButtonItem. I can change the Title when in the SafetyTalks class by simple: bbiOpenPopOver.title = @"Talk Topics"; but cannot do it when I am out of that class. Please help. Andy

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  • C++ from SpeakHere in iPhone app

    - by niklassaers
    Hi guys, I've made a template app where I've grabbed the recording part of the SpeakHere example and removed the file handling part, but I'm struggeling to get the C++ part of the app working right. As soon as it enters the C++ class, it gets syntax errors. If I don't import the header files from C++ (and then of course don't use the code) into my Objective C classes, all works fine. I cannot see the difference between how I'm doing it and the example is doing it. Can you see the difference? I've posted the entire code here: http://github.com/niklassaers/testFFT The build errors I get are: testFFT/CAStreamBasicDescription.h:91:0 testFFT/CAStreamBasicDescription.h:91: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAStreamBasicDescription' testFFT/CAStreamBasicDescription.h:298:0 testFFT/CAStreamBasicDescription.h:298: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<' token testFFT/CAStreamBasicDescription.h:299:0 testFFT/CAStreamBasicDescription.h:299: error: expected '=', ',', ';', 'asm' or '__attribute__' before '==' token testFFT/CAStreamBasicDescription.h:301:0 testFFT/CAStreamBasicDescription.h:301: error: expected '=', ',', ';', 'asm' or '__attribute__' before '!=' token testFFT/CAStreamBasicDescription.h:302:0 testFFT/CAStreamBasicDescription.h:302: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<=' token testFFT/CAStreamBasicDescription.h:303:0 testFFT/CAStreamBasicDescription.h:303: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>=' token testFFT/CAStreamBasicDescription.h:304:0 testFFT/CAStreamBasicDescription.h:304: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>' token testFFT/CAStreamBasicDescription.h:307:0 testFFT/CAStreamBasicDescription.h:307: error: expected ';', ',' or ')' before '&' token testFFT/CAXException.h:65:0 testFFT/CAXException.h:65: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAX4CCString' testFFT/CAXException.h:87:0 testFFT/CAXException.h:87: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAXException' testFFT/AQRecorder.h:59:0 testFFT/AQRecorder.h:59: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'AQRecorder' testFFT/RecorderLink.h:57:0 testFFT/RecorderLink.h:57: error: expected specifier-qualifier-list before 'AQRecorder' testFFT/RecorderLink.h:62:0 testFFT/RecorderLink.h:62: error: expected specifier-qualifier-list before 'AQRecorder' Any idea what's going on here? Cheers Nik

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  • TTNavigator doesn't use existing navigation bar (iPhone)

    - by user220770
    I am using the three20 framework in one view controller of my App. I create TTNavigator object and open a url which works fine. The problem is that TT creates it's own navigation bar and does not use the existing bar. There is no back button on the new nav bar so I cannot go back to my previous view controller. Has anybody run into this issue? Any ideas on how to fix (besides not using three20)? Thanks

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  • Install webapp to homescreen on iPhone?

    - by Stefan Kendall
    How do I go about allowing my webapp to be installed as an icon on a user's homescreen? Is the data cached locally, so that the webapp can be run when the user is outside of 3G? I did a quick google, but my search terms were lacking. I noticed that Google Buzz allowed me to install locally, and I'm wondering what the process is for creating web apps, and if they get special treatment (full caching/running offline).

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  • iPhone SQLite Password Field Encryption

    - by Louis Russell
    Good Afternoon Guys and Girls, Hopefully this will be a quick and easy question. I am building an App that requires the user to input their login details for an online service that it links to. Multiple login details can be added and saved as the user may have several accounts that they would like to switch between. These details will be stored in an SQLite database and will contain their passwords. Now the questions are: 1: Should these passwords be encrypted in the database? My instinct would say yes but then I do not know how secure the device and system is and if this is necessary. 2: If they should be encrypted what should I use? I think encrypting the whole database file sounds a bit over-kill so should I just encrypt the password before saving it to the database? If this is case what could I use to achieve this? I have found reference to a "crypt(3)" but am having trouble finding much about it or how to implement it. I eagerly await your replies!

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  • iPhone: UIImagePickerController Randomly Fails to Take Picture

    - by pion
    I use a UIPickerViewController to take picture. It works 80% but seemingly at random it fails to take a picture. In tracing the code I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. That is where it fails because it set nil to all ivars. @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } What did I do wrong? Did I miss something that causes it to behave "randomly"? Thanks in advance for your help.

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  • iphone Three20 TTMessageController Address Book

    - by Ward
    Hey there, I'm trying to use the TTMessageController from Three20 to send messages through a custom web service. I'm not clear on how I can incorporate contacts from the user's address book. I see the model mock address book in the sample app, but the sample only contains names. Is there a way to set the datasource of TTMessageController to be the address book? Thanks, Howie

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  • iPhone UI addSubview causing concurrency exception

    - by Eli
    This is really odd... I run my app, and while it is opening and the views are constructing I get: Collection <CALayerArray: 0x124650> was mutated while being enumerated. The code trace goes through the following: main UIApplicationMain -[UIApplication _run] CFRunLoopRunInMode CFRunLoopRunSpecific _UIApplicationHandleEvent -[UIApplication sendEvent:] -[UIApplication handleEvent:withNewEvent:] -[UIApplication _runWithURL:sourceBundleID:] -[UIApplication _performInitilizationWithURL:sourceBundleID:] -[AppDelegate applicationDidFinishLaunching:] +[Controller initializeController] //This is my own function [window addSubview: pauseMenuController.view] //This is the last point of my code it goes through -[UIView(Hierarchy) addSubview:] -[UIView(Internal) _addSubview:positioned:relativeTo:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] _NSFastEnumerationMutationHandler objc_exception_throw I've run the game lots and lots and lots of times and I've never seen this, then suddenly it popped up. The weird thing is that I'm not creating any other threads (that I know of) until after this code all gets called. It'll be easier for me to debug this if someone can give me some explanation of what might be getting modified while it's being accessed in a UIView. Does it have something to do with adding something to the view while it's already adding something, maybe? Any ideas?

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  • Uiscrollview displayed with focus at its center iphone sdk

    - by neha
    Hi all, I'm having a scrollview and a view over it both of which I'm creating through interface builder. But whenever I run the program the scrollview displays the part of the view which is almost at its center. It is scrollable, so when I pull it down, I can see the text in the view above but when I leave it's again positioned the earlier way i.e. somewhat down the actual (0,0) position. Can anybody hint me at the property which should be set in order to fix this?

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  • iPhone modalView unwanted offset

    - by Chonch
    Hey, I have a UITabBarController with three view controllers (from three different types). On one of the view controllers, I want to display a modalViewController. Once a UIButton on the screen is pressed, I perform this action: AboutViewController *modalViewController = [[AboutViewController alloc] initWithNibName:@"AboutScreen" bundle:nil]; [self presentModalViewController:modalViewController animated:YES]; like I always do in order to display a modal view... The problem is, that while the modal view is being displayed (while it is moving from the bottom of the screen), a 20 pixels grey strip is showing on the bottom of the screen (the same size as the status bar on the top). Once the modal view reaches its final location, the strip disappears. Needless to say this doesn't look good (to say the least). Does anybody know why this may happen? Thanks,

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  • Nonblocking texture upload on iPhone and other OpenGL ES platforms

    - by spurserh
    Hello, I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. A below answer suggests that glTexImage2D is always blocking, even if texture object referenced does is not used for any drawing. Is there a way to do a nonblocking texture upload with OpenGL ES (any version)? Thank you very much, Sean

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  • iPhone - Is it ok to override UITableViewCell setSelected:animated

    - by Brian
    I am drawing custom UITableViewCells. My cells are opaque and are completely drawn in the drawRect of the cell to help with performance. I want to handle the look of a selected cell myself. If I don't, then the contents of my cell is covered up by the selectedBackgroundView that is added. Is it common or acceptable to override the setSelected:animated method of my cell so this is done properly. I guess if I did that, then I would not call the super's setSelected method since I would be handling how the cell will show that its selected. I would also have to set the selected property of the cell. Any help would be great. Thanks.

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  • iPhone: Prevent View from Rotation

    - by Matthias
    Hi, I use a UITabBarController with 4 views. The first of those 4 views should be able to rotate, the other three not. And now the problem is, when having a tab bar controller you have to set all used views to rotatable (i.e. returning TRUE in shouldAutorotateToInterfaceOrientation). So, my question is now, can I prevent the three views from rotation even though the shouldAutorotateToInterfaceOrientation method returns TRUE? Thanks for your help. Regards Matthias

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  • img_data_lock iphone - imageNamed vs imageWithContentsofFile

    - by franz
    I am noticing a surge in memory and the responsible caller as listed in instruments is img_data_lock and responsible library is coregraphics. I have been reading that the issue relates to cached vs not cached image load ? (http://stackoverflow.com/questions/316236/uiimage-imagenamed-vs-uiimage-imagewithdata) Currently my app loads a series of images via "imageNamed:" replacing the "imageNamed:" call with "imageWithContentsOfFile" seems to solve the issue. Has anybody any information about the img_data_lock caller ? Why would someone use "imageNamed" if it takes such a toll on memory ?

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