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  • Cropping image with ImageScience

    - by fl00r
    ImageScience is cool and light. I am using it in my sinatra app. But I can't understand how can I crop image with not square form and how can I make thumbnail with two dimensions. As I found on ImageScience site: ImageScience.with_image(file) do |img| img.cropped_thumbnail(100) do |thumb| thumb.save "#{file}_cropped.png" end img.thumbnail(100) do |thumb| thumb.save "#{file}_thumb.png" end img.resize(100, 150) do |img2| img2.save "#{file}_resize.png" end end I can crop thumb and resize thumb only with ONE dimension but I want to use two, as in RMagick. For example I want to crop 100x200px box from image, or I want to make thumbnail with width or height not bigger then 300 (width) or 500 (height) pixels.

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  • jqgrid - edit form field combobox not defaulting to selected row value after first edit

    - by ooo
    i am using jqgrid with asp.net-mvc. I have an edit form (using jqmodal) which works great but for some reason one combobox field doesn't default to the current selected row after the first time i bring up the edit form. the weird thing is that i have many other comboboxes which work fine every time and i don't see any real difference. here is an example of the field that doesn't work: { name: "TechOwner", index: "TechOwner", width: 70, editable: true, edittype: "select", editoptions: { dataUrl: "/Person/GetSelectData" }, editrules: { required: true} }, and here is a field that works fine: { name: "FundingType", index: "FundingType", align: "left", width: 25, editable: true, edittype: "select", editoptions: { dataUrl: "/Project/FundingGetSelectData" }, editrules: { required: true} }, the dropdown is getting populated with all options (including the current selected row option) but its just defaulting to the top item) instead of one that matches the current row. is there anything to look out for here that may cause this behavior?

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  • Rounded Corners Image Change on Hover

    - by Sarfraz
    Hello, I created a rounded box/button and sliced its first corner, the middle bar (which repeats horizontally to adjust the width of the button text/content) and the last corner and used following markup: <div id="left-corner"></div> <div id="middle-bar">About Us</div> <div id="right-corner"></div> These divs have corresponding images from CSS and are floated left. Those three divs create a single rounded button wiht text About Us which is fine. Problem: I have also created similar three slices of hover images but I wonder how to apply hover to those buttons because if I use :hover with these hovered slices, then even hovering on corner images also creates hovering effect. One alternative is to use fixed width buttons and slice buttons completely but I do not want to do that.

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  • div's height like remaining height

    - by Erick
    i have two div <div id="uno"> text </div> <div id="due"> text </div> div#uno{ width:300px; height: 100px; border: 1px solid blue; overflow:hidden; } div#due{ width:300px; height: 200px; border: 1px solid yellow; overflow:scroll; } how can i have the height of the div id="due" equal to the remaining height of the page?

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  • CSS Expand Parent Div To Child Height

    - by Steve Horn
    I have a page structure similar to this: <body> <div id="parent"> <div id="childRightCol"> <div> <div id="childLeftCol"> <div> </div> </body> I would like for the parent div to expand in height when the inner div height expands. Edit: One caveat is that if/when the width of the child content expands past the width of the browser window, my current CSS puts a horizontal scroll on the parent div. I would like the scrollbar to be at the page level. (Currently my parent div is set to overflow: auto;) Can you please help me with the CSS for this?

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  • Creating a mask from a graphics context

    - by Magic Bullet Dave
    I want to be able to create a greyscale image with no alpha from a png in the app bundle. This works, and I get an image created: // Create graphics context the size of the overlapping rectangle UIGraphicsBeginImageContext(rectangleOfOverlap.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); // More stuff CGContextDrawImage(ctx, drawRect2, [UIImage imageNamed:@"Image 01.png"].CGImage); // Create the new UIImage from the context UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); However the resulting image is 32 bits per pixel and has an alpha channel, so when I use CGCreateImageWithMask it doesn't work. I've tried creating a bitmap context thus: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef ctx =CGBitmapContextCreate(nil, rectangleOfOverlap.size.width, rectangleOfOverlap.size.height, 8, rectangleOfOverlap.size.width , colorSpace, kCGImageAlphaNone); UIGraphicsGetImageFromCurrentImageContext returns zero and the resulting image is not created. Am I doing something dumb here? Any help would be greatly appreciated. Regards Dave

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  • Not able to show video with html5

    - by shin
    I am testing html 5 video tag. I am using http://www.kaltura.org/project/HTML5_Video_Media_JavaScript_Library and http://camendesign.co.uk/. I downloaded the creative common video. When I use an external link, it plays the video. So I uploaded the video to my server but it does not play. It asks if I want to save it or asking an application to play. When I go to the external link, http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv, it plays it on the browser automatically. I also tested locally, but it does not play either. I am hoping someone gives me why and how to solve the problem. This code works. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv" /> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://www.mywebsite.com/media/bbb400p.ogv" /> <source src="http://www.mywebsite.com/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not work either. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://127.0.0.1/html5videotest/media/bbb400p.ogv" /> <source src="http://127.0.0.1/html5videotest/media/bbb_trailer_iphone.m4v"/> </video> </figure>

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  • Rewrite Query String

    - by Virgil
    Hello, I am trying to write some mod_rewrite rules to generate thumbnails on the fly. So when this url example.com/media/myphoto.jpg?width=100&height=100 the script should rewrite it to example.com/media/myphoto-100x100.jpg and if the file exists on the disk it gets served by Apache and if it doesn't exist it is called a script to generate the file. I wrote this RewriteCond %{QUERY_STRING} ^width=(\d+)&height=(\d+) RewriteRule ^media/([a-zA-Z0-9_\-]+)\.([a-zA-Z0-9]+)$ media/$1-%1x%2.$2 [L] RewriteCond %{QUERY_STRING} ^(.+)? RewriteRule ^media/([a-zA-Z0-9_\-\._]+)$ media/index.php?file=$1&%1 [L] and I get infinite internal redirects. The first condition is matched and the rule is executed and right after that I get an internal redirect. I need advice to finish this script. Thank you.

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  • set equal height on multiple divs

    - by Greenie
    I need to set equal height on a series of divs inside another div wrapper. The problem is that I dont want the same height on all of them. The page kind of have 3 columns and the floating divs can be 1, 2 or 3 columns wide. The divs float left, so the following example will give me three rows of divs in my wrapper. How can I set equal height on the divs that are in the same row? In my example I want nr 1 and 2 to have equal height and 3, 4 and 5 another equal height? I cant know beforehand how many divs there is or how wide or high they are. Edit: They can be for instance 300, 600 or 900 px wide and the page width is 900px <div id="wrapper"> <div class="one-wide">nr1</div> <div class="two-wide">nr2</div> <div class="one-wide">nr3</div> <div class="one-wide">nr4</div> <div class="one-wide">nr5</div> <div class="three-wide">nr6</div> </div> Im thinking I somehow need to figure out when the added width of the divs is at the full page width and set equal height on those. Then do the same on the next divs. But I cant wrap my head around it. Currently im just using this to set the height on the children of the wrapper: $.fn.equalHeights = function(px) { $(this).each(function(){ var currentTallest = 0; $(this).children().each(function(i){ if ($(this).height() > currentTallest) { currentTallest = $(this).height(); } }); // for ie6, set height since min-height isn't supported if ($.browser.msie && $.browser.version == 6.0) { $(this).children().css({'height': currentTallest}); } $(this).children('div').css({'min-height': currentTallest}); }); return this; };

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  • Flex ItemRenderer/Editor ComboBox Issue...Puhleezz Help

    - by Mohit
    Hi EveryOne Beginner in Flex ...Even worse with item renderers... Have managed to add a Combobox to a datagrid using a itemEditor... I want to change the options in a combo box depending on the value selected by the user on a previous combo.. In the combo box i want to display a certain value (Model Name ) but for quering a table i'll pass the corresponding code of the model :(... sounds simple enough ..unfortunately not able to implement it I have found this problem on this site but the solution seems an overkill for my "small" problem..was hoping if anyone could guide me towards a more simpler solution... My xml comes as <item><mstValue>CH1</mstValue><mstRemarks>CARRIER</mstRemarks></item> <item><mstValue>CH2</mstValue><mstRemarks>TRANS</mstRemarks></item> <item><mstValue>CH3</mstValue><mstRemarks>YORK</mstRemarks></item> Now i have been able to show the values in a combo .if user selects CARRIER i want to pass CH1(dont know how to do it with itemeditors)...and then fetch values corresponding to CH1 from a table (second part of the problem)...in the sample below i used this.parentDocument.modelComboChanged(this.selectedItem) to pass the selected value ...instedd i need to pass the code for it which comes from the xml...Pls help this making me go crazy.... <mx:DataGrid id="chillerGrid" dataProvider="{chillerGridDp}" editable="true" itemRollOver="{ComponentUtil.setTooltip(event,this)}" itemRollOut="ComponentUtil.resetTooltip(event)" width="70%" height="160"> <mx:columns> <mx:DataGridColumn id="test" headerText="Model" dataField="model" editorDataField="value" editable="true" backgroundColor="#f4f2bd" width="100" > <mx:itemEditor> <mx:Component> <mx:ComboBox creationComplete="{if(text=='')selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();}" change="{if(text == ''){selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();};this.parentDocument.modelComboChanged(this.selectedItem)}" dataProvider="{this.parentDocument.arrColl1}" text="mstRemarks" labelField="mstRemarks" editable = "false" > <!--<mx:dataProvider > <mx:String></mx:String> <mx:String>Model1</mx:String> <mx:String>Model2</mx:String> <mx:String>Model3</mx:String> <mx:String>Model4</mx:String> <mx:String>Model5</mx:String> </mx:dataProvider>--> </mx:ComboBox> <!--<components:ComboBoxIn dataProvider="{this.parentDocument.arrColl1}" labelField="mstRemarks" /> --> </mx:Component> </mx:itemEditor> </mx:DataGridColumn> <mx:DataGridColumn headerText="Make" dataField="make" editorDataField="value" editable="true" backgroundColor="#f4f2bd" width="100" > <mx:itemEditor> <mx:Component> <mx:ComboBox creationComplete="{if(text=='')selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();}" change="{if(text == ''){selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();} }" labelField="@label" editable = "false" > <mx:dataProvider> <mx:String></mx:String> <mx:String>Carrier</mx:String> <mx:String>York</mx:String> <mx:String>Trane</mx:String> </mx:dataProvider> </mx:ComboBox> </mx:Component> </mx:itemEditor> </mx:DataGridColumn> <mx:DataGridColumn headerText="Chillers" dataField="chillers" width="200" editable="true"> <mx:itemEditor> <mx:Component> <mx:TextInput maxChars="49" /> </mx:Component> </mx:itemEditor> </mx:DataGridColumn> </mx:columns> </mx:DataGrid>

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  • iptables & allowed port refusing connection

    - by marfarma
    Can you see what I'm doing wrong? On Ubuntu Server 9.1, I'm attempting to allow traffic on port 1143 for a non-privileged IMAP host. Connection is refused when testing with telnet example.com 1143 but connection is allowed testing with telnet example.com 80 from my pc to remote internet hosted server. Both rules appear identical and are located near each other with no rules rejecting connections intervening in the rules file. I can't figure it out. iptables -L returns this: Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere REJECT all -- anywhere 127.0.0.0/8 reject-with icmp-port-unreachable ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere tcp dpt:www ACCEPT tcp -- anywhere anywhere tcp dpt:https ACCEPT tcp -- anywhere anywhere tcp dpt:http-alt ACCEPT tcp -- anywhere anywhere tcp dpt:7070 ACCEPT tcp -- anywhere anywhere tcp dpt:1143 ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh ACCEPT icmp -- anywhere anywhere icmp echo-request LOG all -- anywhere anywhere limit: avg 5/min burst 5 LOG level debug prefix `iptables denied: ' REJECT all -- anywhere anywhere reject-with icmp-port-unreachable Chain FORWARD (policy ACCEPT) target prot opt source destination REJECT all -- anywhere anywhere reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere and my rules file contains this: # Generated by iptables-save v1.4.4 on Wed May 26 19:08:34 2010 *nat :PREROUTING ACCEPT [3556:217296] :POSTROUTING ACCEPT [6909:414847] :OUTPUT ACCEPT [6909:414847] -A PREROUTING -p tcp -m tcp --dport 80 -j REDIRECT --to-ports 8080 -A PREROUTING -p tcp -m tcp --dport 80 -j REDIRECT --to-ports 8080 COMMIT # Completed on Wed May 26 19:08:34 2010 # Generated by iptables-save v1.4.4 on Wed May 26 19:08:34 2010 *filter :INPUT ACCEPT [1:52] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [1:212] -A INPUT -i lo -j ACCEPT -A INPUT -d 127.0.0.0/8 ! -i lo -j REJECT --reject-with icmp-port-unreachable -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -j ACCEPT -A INPUT -p tcp -m tcp --dport 8080 -j ACCEPT -A INPUT -p tcp -m tcp --dport 7070 -j ACCEPT -A INPUT -p tcp -m tcp --dport 1143 -j ACCEPT -A INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A INPUT -p icmp -m icmp --icmp-type 8 -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A INPUT -j REJECT --reject-with icmp-port-unreachable -A FORWARD -j REJECT --reject-with icmp-port-unreachable -A OUTPUT -j ACCEPT COMMIT # Completed on Wed May 26 19:08:34 2010

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • can not login to windows

    - by LoRdiE
    Dear, When i login to windows using domain user account, it take a min show welcome and then automatically logoff. I think user profile error, so login with the administrator account and create new local account. When i login using the local user account, it happened the same as domain user account. Only Administrator Level can login to windows. Any know how can i fix this case? Thanks

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  • IFRAME renders a HTML text outside of boundaries, a bug?

    - by achirlin
    IE8 in non-compatability view, Version 8.0.6001.18702 The code below represents the problem: <body><div style="height:400px;width:400px"><iframe src="http://mail.ru" height="100%" width="100%"></iframe></div></body> Scroll the IFRAME to the right to the middle of "??????? ??????? ? ???????" orange label. Alt-Tab to other window and Alt-Tab back to IE window. The internal HTML will appear ouside of IFRAME boundaries. The screenshot demonstrating the problem. Does the IFRAME rendering have a bug? May be I have an unpatched version (automatic updates are turned ON). Could you suggest a workaround except turning on Compatability View? Thank you.

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  • Header Div Position Edit according to Content Div

    - by Melih Mucuk
    I want to design my web site. I have two main div, one of them "header", other "content". I want to set width property:80% and I set center for both of them. But I don't do that. Other question about header div. I uploaded an image and I want to design like this. How can I do all of them? My CSS: #main { margin:0px auto; margin-left:50px; margin-right:50px; margin-top:25px; margin-bottom:25px; height:auto; text-align:center;} #content { width:80%; height:auto; margin:0px auto; } #header { width:80%; height:100px; top:20px; } #header_left { float:left ; height: 100px; text-align: center; } #header_right { margin:0px auto; height:30px; text-align:center; margin-top:35px; } #header_social { float:right; height:30px; text-align:center; margin-top:35px;} My client code: <div id="main"> <div id="content"> <div id="header"> <div id="header_left"> <asp:Image ID="Image1" runat="server" /> </div> <div id="header_right"> <asp:LinkButton ID="LinkButton5" runat="server" ForeColor="Gray"></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton4" runat="server" ForeColor="Gray" ></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton3" runat="server" ForeColor="#FF3300" ></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton2" runat="server" ForeColor="Gray" ></asp:LinkButton>&nbsp;| <asp:LinkButton ID="LinkButton1" runat="server" ForeColor="Gray" ></asp:LinkButton> </div> <div id="header_social"> <asp:ImageButton ID="ImageButton1" runat="server"/> <asp:ImageButton ID="ImageButton2" runat="server"/> </div> </div> ******CONTENT FIELD***** </div> </div>

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  • AIR:- Desktop Application related to Window Component (Need some work around)

    - by Mahesh Parate
    Create custom component which contains Combobox and Datagrid. Application conations two button 1) Same Window and 2) New Window. (Label of two button) When you click on “Same Window” button your custom component should get added dynamically in your application. And when you click on “New Window” button your custom component should get open in different window (it should get shifted from application and should appear in Window component). Issue faced:- Clicking on Combobox, list is not getting open as change event doesn’t get fired in Native Window as it looses reference from main application. Issue with DataGrid in Native window (AIR). • DataGridEvent.COLUMN_STRETCH event get affected if try to open datagrid in Native Window. • DataGridEvent get fired but takes long time or even stuck while column stretch Note: Application is an Desktop Application. Only one instance is created in Application for your custom component to preserve current state on your custom component it can be Style, data, or other subcomponent state of your custom component (as above mentioned 2 component are just sample). Please find sample code below:- DataGridStretchIssue.mxml:- < ?xml version="1.0" encoding="utf-8"? < mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*" width="800" height="500" < mx:Script < ![CDATA[ import mx.events.FlexEvent; import mx.core.Window; private var dgComp:DataGridComp = new DataGridComp(); private var win:Window; private function clickHandler(event:Event):void{ dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; if(win){ win.close(); } this.addChild(dgComp); } private function openClickHandler(event:MouseEvent):void{ dgComp.x = 50; dgComp.y = 100; win = new Window();; win.width = 800; win.height = 500; win.addChild(dgComp); dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; win.open(true) } ]]> < /mx:Script < mx:HBox <mx:Button id="btnID" click="clickHandler(event)" label="Same Window"/> <mx:Button id="btnIDOpen" click="openClickHandler(event)" label="New Window"/> < /mx:HBox < /mx:WindowedApplication DataGridComp.mxml < ?xml version="1.0" encoding="utf-8"? < mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="100%" <mx:Script> <![CDATA[ import mx.events.DataGridEvent; import mx.collections.ArrayCollection; [Bindable] public var cards:ArrayCollection = new ArrayCollection( [ {label:"Visa", data:1}, {label:"MasterCard", data:2}, {label:"American Express", data:3} ]); private function stretchFn(event:DataGridEvent):void{ trace("--- Stretched---") } ]]> </mx:Script> <mx:HBox> <mx:ComboBox dataProvider="{cards}" width="150"/> <mx:DataGrid columnStretch="stretchFn(event)" > <mx:ArrayCollection> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Price>11.99</mx:Price> <mx:Album>Slanted and Enchanted</mx:Album> </mx:Object> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Album>Brighten the Corners</mx:Album> <mx:Price>11.99</mx:Price> </mx:Object> </mx:ArrayCollection> </mx:DataGrid> </mx:HBox> < /mx:Canvas Can any one suggest me some work around to make my code workable... :)

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  • Object drag delay issue

    - by Johnny Darvall
    I have this code that drags stuff around perfectly in IE - however in firefox the onmousedown-drag of the object does not immediately drag but shows the no-entry cursor and then after onmouseup the object drags around freely. The object does stop draging on the next onmouseup. The object should only drag in the onmousdown state, while the onmousup call should cancel the drag by making j_OK=0. I think it may have something to do with the image inside... the object: <em style=position:absolute;left:0;top:0;width:32;height:32;display:block> < img src=abc.gif onmousedown=P_MV(this.parentNode) style=position:absolute;left:0;top:0;width:inherit> </em> function P_MV(t) { p_E=t j_oy=parseInt(p_E.style.top) j_ox=parseInt(p_E.style.left) j_OK=1 document.onselectstart=function(){return false} document.onmousemove=P_MVy } function P_MVy(e) { if(j_OK) { p_E.style.top=(j_FF?e.clientY:event.clientY)-j_y+j_oy p_E.style.left=(j_FF?e.clientX:event.clientX)-j_x+j_ox } return false }

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  • Actionscript 3: How to remove all black pixels from BitmapData ?

    - by Adnan Doric
    Hello, Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove. I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels. For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Any idea on how to do this please ?

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  • Opacity in CSS, some doubts

    - by André
    Hi, I have some doubts with opacity in CSS. I have a Header and a Footer that uses opacity, but I would like to turn off opacity the opacity in the text. Is that possible? To a better understanding I will post the code. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> stu nicholls | CSS PLaY | cross browser fixed header/footer layout basic method </title> <style type="text/css" media="screen"> #printhead {display:none;} html { height:100%; max-height:100%; padding:0; margin:0; border:0; background:#fff; font-size:80%; font-family: "trebuchet ms", tahoma, verdana, arial, sans-serif; /* hide overflow:hidden from IE5/Mac */ /* \*/ overflow: hidden; /* */ } body {height:100%; max-height:100%; overflow:hidden; padding:0; margin:0; border:0;} #content {display:block; height:100%; max-height:100%; overflow:hidden; padding-left:0px; position:relative; z-index:3; word-wrap:break-word;} #head {position:absolute; margin:0; top:0; right:18px; display:block; width:100%; height:1; background-color:transparent; font-size:1em; z-index:5; color:#000; border-bottom:1px solid #000;} #foot {position:absolute; margin:0; bottom:-1px; right:18px; display:block; width:100%; height:30px; background-color:transparent; color:#000; text-align:right; font-size:2em; z-index:4; border-top:1px solid #000;} .pad1 {display:block; width:18px; height:18px; float:left;} /* Com este "height", alinho a border do header */ .pad2 {display:block; height:100px;} .pad3 {display:block; height:0px;} /* Com este "height" controlo onde começa o content e o scroll do browser */ #content p {padding:5px;} .bold {font-size:1.2em; font-weight:bold;} .red {color:#c00; margin-left:5px; font-family:"trebuchet ms", "trebuchet", "verdana", sans-serif;} h2 {margin-left:5px;} h3 {margin-left:5px;} /* Esta classe controla as caracteristicas do background do footer e do header. */ .bkg { background-color: blue; filter:alpha(opacity=35); /* IE's opacity*/ opacity: 0.35; height: 10; } iframe { border-style: none; width: 100%; height: 100%; } </style> </head> <body> <div id="head"> <div class="bkg"> <div class="pad1"></div>Header </div> </div> <div id="content"> <div class="pad3"></div> <iframe src="http://www.yahoo.com" id="iFrame"></iframe> <div class="pad2"></div> </div> </div> <div id="foot"><div class="bkg">Footer</div></div> </body> </html> I want to maintain the opacity in the blue color in the footer and header but I would like to put the text stronger. Is that possible? Best Regards,

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  • Very simple jquery ui drag and drop does not work. Why not?

    - by Catfish
    WHy doesn't this work? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #content { background:#CCCCCC; width:500px; height:500px; } #drop { height:200px; width:200px; background:#00FFFF; float:right; } #drag { background:#009966; width:100px; height:100px; float:left; } .active { background:#FFCC33; } </style> <script type="text/ecmascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $('#drag').draggable({ containment: '#content', scrollSensitivity: 60, revert: true, cursor: 'move' }); $('#drop').droppable({ accept: '#drag', drop: function(event, ui) { $(this).addClass('.active'); } }); }); </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div id="content"> <div id="drag"> </div> <div id="drop"> </div> </div> </body> </html>

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  • MeioUpload and phpThumb() does not exist error

    - by Cameeob2003
    I am currently using CakePHP v2.2.1 and MeioUpload 4.0 along with phpThumb() to try and generate image uploads and thumbnails for those images. If i set my $actAs = array() without the thumbsizes property everything is uploaded well, but when I add the following: 'thumbsizes' => array( 'small' => array('width' => 165, 'height' => 115), 'medium' => array('width' => 800, 'height' => 600) ), to generate thumbnails I get an error stating the following: "E:/xampp/htdocs/site/vendors/phpthumb/img/posts/image-name.jpg" does not exist I have tried several different methods of fixing this from around the web and nothing seems to work. I am new to cakephp so this may be an easy fix and I am just not connecting the dots to find the solution. Any help would be very much appreciated.

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  • Apache log - file does not exist

    - by Ivan
    I have quite a few of these in Apache logs piling up every day: [Mon Jun 09 20:42:58 2014] [error] [client 180.153.214.181] File does not exist: /home/user/public_html/ajax.googleapis.com, referer: http://www.mysite.com//ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js I have over 200k visitors per day but a few of them like a dozen or so are generating the above error. I can't figure out what may be causing it. Checked the html code and it's all good so I ran out of ideas.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • CSS Rollovers: how to maintain "hit area" size when hidden image is larger than anchor area

    - by nukefusion
    I have a small problem and I don't think what I want to do can be achieved with just pure CSS, but I figured I'd ask anyway. Basically, I have one DIV which contains a hyperlinked element that is smaller in size to it's parent DIV. So in effect I have a square within a square with the inner square being the "hit area". When I mouse over this inner square I want the background of the outer square to change. I know it's not possible to change the parent DIV's background on a:hover, but I figured I could give the illusion of it happening by nesting a hidden image inside the anchor. This works great until I want to "roll off". The problem is that I want the image to disappear when I leave the area of the anchor tag, not the larger hidden image. Is this possible? For the benefit of everyone I've provided an example to demonstrate what I mean: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Test Rollover</title> <link href="main.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="d1"> <a href="#nogo"> <b id="b1"></b> <b id="b2"></b> </a> </div> </body> And the css: #b1 { width: 200px; height: 200px; top: 100px; left: 100px; background-color:aqua; position: absolute; z-index: 100; } #b2 { width: 400px; height: 400px; background-color:lime; position: absolute; display: none; z-index: 90; } #d1 { width: 400px; height: 400px; background-color:fuchsia; position: relative; } #d1 a:hover #b2 { display: block; } In this example I want the green outer square to disappear when I leave the bounds of the hidden inner blue square.

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