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  • Creating same-width hit-zones on MenuItems in ASP.NET 2.0 Menus that include MenuItems added at runt

    - by Cary Jensen
    In an ASP.NET 2.0 application, I want to permit a user to select a MenuItem, even if the user does not click the actual text of the MenuItem, but instead only clicks the highlight area that ASP.NET places around the currently selected MenuItem (represented by the DynamicHoverStyle.BackColor property). Since the BackColor is displayed the same width for each MenuItem in a submenu, based on MenuItem with the longest text, I would like to make the hit-zone (clickable area) of each sub-MenuItem the same width (same at the BackColor area), regardless of how much text is displayed in the in each individual sub-MenuItem. Here's the setup. I am using a Menu on a MasterPage to display a similar menu on each of my pages. Some of the pages suppress this menu, and some of them add addition MenuItems, sometimes to the top level, sometimes adding sub-MenuItems to an existing top-level MenuItem, and sometimes both (adding a MenuItem to the top level and then additional MenuItems as submenuitems to that newly added top level. This menu has a horizontal orientation, and it is dynamic, in that only the top level is initially exposed, and the submenus are displayed when selected. During usability testing, we noticed that users would select a top-level menu item to expose the submenu, and then select a submenu item, but not by necessarily clicking on the submenu item text, but instead clicking on the BackColor area of the submenu item. Since the text of some MenuItems are longer than others, MenuItems with short Text have a rather large BackColor area. When the user clicks on the BackColor area, but not directly on the MenuItem Text, nothing happens, since the user didn't actually click on the submenu item hit zone. Although there are visual cues as to what part of the displayed MenuItem is clickable (the mouse pointer changes to a link cursor when the mouse is positioned on the MenuItem Text, but not when it is only hovering over the BackColor), this behavior confused the users. They highlighted a MenuItem, and clicked it, but nothing happened. I would to make clicking a MenuItem successful, even if the user did not click on the actual Text of the MenuItem, but simply click on the BackColor area. It seems like there should be a property somewhere to control the width of the active area of the displayed MenuItems, but I do not see it. Any suggestions, given that I am creating some of these MenuItems at runtime?

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  • Invert a stack, without using extra data structures?

    - by vks
    How would you invert a stack, without using extra data structures, like a second, or temporary, stack. Thus no stack1-stack2 or stack-queue-stack implementation in the answer. You just have access to push/pop feature of a standard stack. I think there is way to do it by keeping a global counter and using pointer manipulation. If I solve it myself, I will post it. If someone else figures it out, please post your solution.

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  • Dispatch MouseEvent

    - by shay
    there is a way to Dispatch MouseEvent , same as dispatchKeyEvent using the KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(listener); that happens before the event transferred to the component ? i know i have 2 options 1) add mouse event to all compoenents recursive 2) use a transparent glasspane dose java support this , or i have to use the one of the options above thank you

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  • Having an outline for MouseOver for a WPF ListView

    - by Joan Venge
    I am using Windows 7 and the current item selection (by default) is to paint the background with cornflower blue. Is it possible to get rid of this and replace it with a 1px outline/border over the listview item that the mouse is over? I basically want to draw a 1px outline/border over any listview item with 1 pixel spacing between the listview item and the outline/border. I am using a WrapPanel with an Image in it for each item.

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  • WinForms: Alternative to SplitContainer?

    - by Telanor
    Are there any alternative controls someone can suggest to replace the WinForms SplitContainer? I don't like how the SplitContainer shows that weird, dotted strip when its selected and when its being dragged. I want to have the panels re-size as the user drags instead of on mouse up and not show any dotted strips when the splitter is being dragged. Basically like how all the re-sizing of panels is done in windows explorer on vista. This is the dotted thing I'm talking about:

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  • There is no DoubleClick event for ListView control in .NET CF 3.5

    - by nmcy
    In my project, tree is a list of customers displayed in an ListView control, When user double clicks (or taps) on an item I should show the details of that customer, But there is no double click (or click event, mouse up and down events etc.) event in .NET CF 3.5 ListView control (we only have ItemActive and SelectedIndexChanged events) Is there anyone has figure out this problem?

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  • Galleria jQuery plugin briefly shows all images in IE 7 & 8

    - by hollyb
    I'm using the galleria jQuery plugin on a site. When the gallery first loads, all of the images appear briefly & vertically in ie 7 & 8. This doesn't happen when i isolate the gallery, only when i put it on a somewhat heavy page. This leads me to believe that it happens when the page is a little slow to load. Does anybody know a way to fix this? I feel like an overflow: hidden should fix this, but I've applied it along with a height in every container I could think of. Anybody have any ideas? Here is my css: .galleria{list-style:none;width:350px; overflow:hidden; height: 70px;} .galleria li{display:block;width:50px;height:50px;overflow:hidden;float:left;margin:4px 10px 20px 0;} .galleria li a{display:none;} .galleria li div{position:absolute;display:none;top:0;left:180px;} .galleria li div img{cursor:pointer;} .galleria li.active div img,.galleria li.active div{display:block;} .galleria li img.thumb{cursor:pointer;top:auto;left:auto;display:block;width:auto;height:auto} .galleria li .caption{display: inline;padding-top:.5em; width: 300px; } * html .galleria li div span{width:350px;} /* MSIE bug */ html: <ul class="gallery"> <li class="active"><img src="1.jpg" cap="A great veiw by so and so. This is a long block of info.<br /><span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="2.jpg" cap="A mountain <span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="3.jpg" cap="Another witty caption <span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="4.jpg" cap="<span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> </ul>

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  • Measure work perfomance

    - by Neir0
    Does anyone know utility which can measure work intensity. For example - keystrokes\mouse clicks per second, time spent in IDE\other developer tools, total lines of code per hour...etc.

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  • read user Input of custom dialogs

    - by urobo
    I built a custom dialog starting from an AlertDialog to obtain login information from a user. So the dialog contains two EditText fields, using the layoutinflater service I obtain the layout and I'm saving a reference to the fields. LayoutInflater inflater = (LayoutInflater) Home.this.getSystemService(LAYOUT_INFLATER_SERVICE); layoutLogin = inflater.inflate(R.layout.login,(ViewGroup) findViewById(R.id.rl)); usernameInput =((EditText)findViewById(R.id.getNewUsername)); passwordInput = ((EditText)findViewById(R.id.getNewPassword)); Then I have my overridden onCreateDialog(...) : { AlertDialog d = null; AlertDialog.Builder builder = new AlertDialog.Builder(this); switch(id){ ... case Home.DIALOG_LOGIN: builder.setView(layoutLogin); builder.setMessage("Sign in to your DyCaPo Account").setCancelable(false); d=builder.create(); d.setTitle("Login"); Message msg = new Message(); msg.setTarget(Home.this.handleLogin); Bundle data = new Bundle(); data.putString("username", usernameInput.getText().toString());// <---null pointer Exception data.putString("password", passwordInput.getText().toString()); msg.setData(data); d.setButton(Dialog.BUTTON_NEUTRAL,"Sign in",msg); break; ... return d; } and the handler set in the Message: private Handler handleLogin= new Handler(){ /* (non-Javadoc) * @see android.os.Handler#handleMessage(android.os.Message) */ @Override public void handleMessage(Message msg) { // TODO Auto-generated method stub Log.d("Message Received", msg.getData().getString("username")+ msg.getData().getString("password")); } }; which for now works as a debugging tool. That's all. The Question is: what am I doing wrong? Because when I reach the line highlighted in the code ( the line in which I read the fields in the dialog ) I always get a null pointer exception. Could somebody please tell me the reason why it is so? And give some guidelines to work with dialogs. Thanks in advance!

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  • Unable to run MR on cluster

    - by RAVITEJA SATYAVADA
    I have an Map reduce program that is running successfully in standalone(Ecllipse) mode but while trying to run the same MR by exporting the jar in cluster. It is showing null pointer exception like this, 13/06/26 05:46:22 ERROR mypackage.HHDriver: Error while configuring run method. java.lang.NullPointerException I double checked the run method parameters those are not null and it is running in standalone mode as well..

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  • Are all swf files open source

    - by Behrooz Karjooravary
    I am new to flash. Does anyone know if the swf files which are sold in istockphoto are open source. I want to purchase this flash piano but i would have to change some of its functionality so I need to make sure it's possible before i purchase. For instance I need it to play a sound on hover not on mouse press. And I'd like it to play my own piano sound samples rather than the ones it comes with. Thanks

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  • Python: Create a duplicate of an array

    - by Dan
    I have an double array alist[1][1]=-1 alist2=[] for x in xrange(10): alist2.append(alist[x]) alist2[1][1]=15 print alist[1][1] and I get 15. Clearly I'm passing a pointer rather than an actual variable... Is there an easy way to make a seperate double array (no shared pointers) without having to do a double for loop? Thanks, Dan

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  • Adobe Air Debugger not visible

    - by Chin
    Have a little conundrum, when I debug my air app. It goes through the build process and seemingly launches. I can see the process in windows task manager, but can not see the actual application. Kind of strange I know. If anyone has had the same problem and can offer a shortcut to success, I'd much appreciate a pointer. Thanks

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  • Why isn't the reference counter in boost::shared_ptr volatile?

    - by Johann Gerell
    In the boost::shared_ptr destructor, this is done: if(--*pn == 0) { boost::checked_delete(px); delete pn; } where pn is a pointer to the reference counter, which is typedefed as shared_ptr::count_type -> detail::atomic_count -> long I would have expected the long to be volatile long, given threaded usage and the non-atomic 0-check-and-deletion in the shared_ptr destructor above. Why isn't it volatile?

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  • C++ scoping error

    - by Pat Murray
    I have the following code: #include "Student.h" #include "SortedList.h" using namespace std; int main() { // points to the sorted list object SortedList *list = new SortedList; //This is line 17 // array to hold 100 student objects Student create[100]; int num = 100000; // holds different ID numbers // fills an array with 100 students of various ID numbers for (Student &x : create) { x = new Student(num); num += 100; } // insert all students into the sorted list for (Student &x : create) list->insert(&x); delete list; return 0; } And I keep getting the compile time error: main.cpp: In function ‘int main()’: main.cpp:17: error: ‘SortedList’ was not declared in this scope main.cpp:17: error: ‘list’ was not declared in this scope main.cpp:17: error: expected type-specifier before ‘SortedList’ main.cpp:17: error: expected `;' before ‘SortedList’ main.cpp:20: error: ‘Student’ was not declared in this scope main.cpp:20: error: expected primary-expression before ‘]’ token main.cpp:20: error: expected `;' before ‘create’ main.cpp:25: error: expected `;' before ‘x’ main.cpp:31: error: expected primary-expression before ‘for’ main.cpp:31: error: expected `;' before ‘for’ main.cpp:31: error: expected primary-expression before ‘for’ main.cpp:31: error: expected `)' before ‘for’ main.cpp:31: error: expected `;' before ‘x’ main.cpp:34: error: type ‘<type error>’ argument given to ‘delete’, expected pointer main.cpp:35: error: expected primary-expression before ‘return’ main.cpp:35: error: expected `)' before ‘return’ My Student.cpp and SortedList.cpp files compile just fine. They both also include .h files. I just do not understand why I get an error on that line. It seems to be a small issue though. Any insight would be appreciated. UPDATE1: I originally had .h files included, but i changed it when trying to figure out the cause of the error. The error remains with the .h files included though. UPDATE2: SortedList.h #ifndef SORTEDLIST_H #define SORTEDLIST_H #include "Student.h" /* * SortedList class * * A SortedList is an ordered collection of Students. The Students are ordered * from lowest numbered student ID to highest numbered student ID. */ class SortedList { public: SortedList(); // Constructs an empty list. SortedList(const SortedList & l); // Constructs a copy of the given student object ~SortedList(); // Destructs the sorted list object const SortedList & operator=(const SortedList & l); // Defines the assignment operator between two sorted list objects bool insert(Student *s); // If a student with the same ID is not already in the list, inserts // the given student into the list in the appropriate place and returns // true. If there is already a student in the list with the same ID // then the list is not changed and false is returned. Student *find(int studentID); // Searches the list for a student with the given student ID. If the // student is found, it is returned; if it is not found, NULL is returned. Student *remove(int studentID); // Searches the list for a student with the given student ID. If the // student is found, the student is removed from the list and returned; // if no student is found with the given ID, NULL is returned. // Note that the Student is NOT deleted - it is returned - however, // the removed list node should be deleted. void print() const; // Prints out the list of students to standard output. The students are // printed in order of student ID (from smallest to largest), one per line private: // Since Listnodes will only be used within the SortedList class, // we make it private. struct Listnode { Student *student; Listnode *next; }; Listnode *head; // pointer to first node in the list static void freeList(Listnode *L); // Traverses throught the linked list and deallocates each node static Listnode *copyList(Listnode *L); // Returns a pointer to the first node within a particular list }; #endif #ifndef STUDENT_H #define STUDENT_H Student.h #ifndef STUDENT_H #define STUDENT_H /* * Student class * * A Student object contains a student ID, the number of credits, and an * overall GPA. */ class Student { public: Student(); // Constructs a default student with an ID of 0, 0 credits, and 0.0 GPA. Student(int ID); // Constructs a student with the given ID, 0 credits, and 0.0 GPA. Student(int ID, int cr, double grPtAv); // Constructs a student with the given ID, number of credits, and GPA.\ Student(const Student & s); // Constructs a copy of another student object ~Student(); // Destructs a student object const Student & operator=(const Student & rhs); // Defines the assignment operator between two student objects // Accessors int getID() const; // returns the student ID int getCredits() const; // returns the number of credits double getGPA() const; // returns the GPA // Other methods void update(char grade, int cr); // Updates the total credits and overall GPA to take into account the // additions of the given letter grade in a course with the given number // of credits. The update is done by first converting the letter grade // into a numeric value (A = 4.0, B = 3.0, etc.). The new GPA is // calculated using the formula: // // (oldGPA * old_total_credits) + (numeric_grade * cr) // newGPA = --------------------------------------------------- // old_total_credits + cr // // Finally, the total credits is updated (to old_total_credits + cr) void print() const; // Prints out the student to standard output in the format: // ID,credits,GPA // Note: the end-of-line is NOT printed after the student information private: int studentID; int credits; double GPA; }; #endif

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  • Implementing rulers in C# form

    - by Jaosn
    Does anyone have a good technique (or tutorial) to implement rulers in CM within a C# Windows form? I want to display the rulers that indicate your mouse position to allow a more accurate positioning of images.

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  • Binary Search Tree in C

    - by heapzero
    Hi, I'm a Python guy. Learning C language and I've been trying to implement Binary Search Tree in C. I wrote down the code, and I've been trying from few hours but, not able to get the output as expected. Please help! Please correct me. #include<stdlib.h> #include<stdio.h> typedef int ElementType; typedef struct TreeNode { ElementType element; struct TreeNode *left, *right; } TreeNode; TreeNode *createTree(){ //Create the root of tree TreeNode *tempNode; tempNode = malloc(sizeof(TreeNode)); tempNode->element = 0; tempNode->left = NULL; tempNode->right = NULL; return tempNode; } TreeNode *createNode(ElementType X){ //Create a new leaf node and return the pointer TreeNode *tempNode; tempNode = malloc(sizeof(TreeNode)); tempNode->element = X; tempNode->left = NULL; tempNode->right = NULL; return tempNode; } TreeNode *insertElement(TreeNode *node, ElementType X){ //insert element to Tree if(node==NULL){ return createNode(X); } else{ if(X < node->element){ node->left = insertElement(node->left, X); } else if(X > node->element){ node->right = insertElement(node->right, X); } else if(X == node->element){ printf("Oops! the element is already present in the tree."); } } } TreeNode *displayTree(TreeNode *node){ //display the full tree if(node==NULL){ return; } displayTree(node->left); printf("| %d ", node->element); displayTree(node->right); } main(){ //pointer to root of tree #2 TreeNode *TreePtr; TreeNode *TreeRoot; TreeNode *TreeChild; //Create the root of tree TreePtr = createTree(); TreeRoot = TreePtr; TreeRoot->element = 32; printf("%d\n",TreeRoot->element); insertElement(TreeRoot, 8); TreeChild = TreeRoot->left; printf("%d\n",TreeChild->element); insertElement(TreeRoot, 2); insertElement(TreeRoot, 7); insertElement(TreeRoot, 42); insertElement(TreeRoot, 28); insertElement(TreeRoot, 1); insertElement(TreeRoot, 4); insertElement(TreeRoot, 5); // the output is not as expected :( displayTree(TreeRoot); }

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  • remote desktop client with panning of large desktops?

    - by mikewse
    When using the standard Windows remote desktop client to connect to a large remote desktop, the result is usually that the remote desktop is resized to a smaller size matching the local display. Are there any RDP clients that instead leave the remote desktop at its original size and pan this larger area when the mouse reaches the border edges of the local display? Thanks Mike

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  • Progress Bar restarts

    - by Rishi Kasnia
    I have a DataGrid and in the Data Template of a DataGridTemplateColumn, i have added a Progress bar. now every time when mouse overs the rows of the data grid. my progress bar restarts its value from 0. I actually changes the Background and border property of the Row from triggers which i have defined in the control template of the Data Grid. Any Suggestions...

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  • Panning weirdness on an UserControl

    - by Matías
    Hello, I'm trying to build my own "PictureBox like" control adding some functionalities. For example, I want to be able to pan over a big image by simply clicking and dragging with the mouse. The problem seems to be on my OnMouseMove method. If I use the following code I get the drag speed and precision I want, but of course, when I release the mouse button and try to drag again the image is restored to its original position. using System.Drawing; using System.Windows.Forms; namespace Testing { public partial class ScrollablePictureBox : UserControl { private Image image; private bool centerImage; public Image Image { get { return image; } set { image = value; Invalidate(); } } public bool CenterImage { get { return centerImage; } set { centerImage = value; Invalidate(); } } public ScrollablePictureBox() { InitializeComponent(); SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, true); Image = null; AutoScroll = true; AutoScrollMinSize = new Size(0, 0); } private Point clickPosition; private Point scrollPosition; protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); clickPosition.X = e.X; clickPosition.Y = e.Y; } protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == MouseButtons.Left) { scrollPosition.X = clickPosition.X - e.X; scrollPosition.Y = clickPosition.Y - e.Y; AutoScrollPosition = scrollPosition; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); e.Graphics.FillRectangle(new Pen(BackColor).Brush, 0, 0, e.ClipRectangle.Width, e.ClipRectangle.Height); if (Image == null) return; int centeredX = AutoScrollPosition.X; int centeredY = AutoScrollPosition.Y; if (CenterImage) { //Something not relevant } AutoScrollMinSize = new Size(Image.Width, Image.Height); e.Graphics.DrawImage(Image, new RectangleF(centeredX, centeredY, Image.Width, Image.Height)); } } } But if I modify my OnMouseMove method to look like this: protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == MouseButtons.Left) { scrollPosition.X += clickPosition.X - e.X; scrollPosition.Y += clickPosition.Y - e.Y; AutoScrollPosition = scrollPosition; } } ... you will see that the dragging is not smooth as before, and sometimes behaves weird (like with lag or something). What am I doing wrong? I've also tried removing all "base" calls on a desperate movement to solve this issue, haha, but again, it didn't work. Thanks for your time.

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