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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • How do I explain the importance of NUNIT Test cases to my Colleagues [duplicate]

    - by JNL
    This question already has an answer here: How to explain the value of unit testing 6 answers I am currently working in Software Development for applications including lot of Mathematical Calculations. As a result there are lot of test cases that we need to consider. We donot have any NUNIT Test case system, I am wonderring how should I get the advantages of implementing the NUNIT testing in front of my colleagues and my boss. I am pretty sure, it would be of great help for our team. Any help regarding the same, will be higly appreciated.

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  • Serialized values or separate table, which is more efficient?

    - by Aravind
    I have a Rails model email_condition_string with a word column in it. Now I have another model called request_creation_email_config with the following columns admin_filter_group:references vendor_service:references email_condition_string:references email_condition_string has many request_creation_email_config and request_creation_email_config belongs to email_condition_string. Instead of this model a colleague of mine is suggesting that strong the word inside the same model as comma separated values is efficient than storing as a separate model. Is that alright?

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  • How to effectively gather info about how players play my HTML5 game?

    - by Bane
    I'm finishing another HTML5 game, and this time I'd like to do some spying business on the players... Mostly just basic stuff: when they are playing, for how long, what upgrades they are buying the most and so on. Now, my first idea was just to collect this information during the gameplay, and then have a Javascript function fire when they close the tab/browser, and said function would send it to my server via Socket.io. This, of course, wouldn't work, because anyone who takes a look at the code would realize it and could start sending a tonne of false info which would mess up my statistics. Questions: Is there a way to effectively do this? If yes, what kind of info should I be looking for, aside from stuff I already mentioned?

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  • Comparison of languages by usage type?

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • Is there a name for the Builder Pattern where the Builder is implemented via interfaces so certain parameters are required?

    - by Zipper
    So we implemented the builder pattern for most of our domain to help in understandability of what actually being passed to a constructor, and for the normal advantages that a builder gives. The one twist was that we exposed the builder through interfaces so we could chain required functions and unrequired functions to make sure that the correct parameters were passed. I was curious if there was an existing pattern like this. Example below: public class Foo { private int someThing; private int someThing2; private DateTime someThing3; private Foo(Builder builder) { this.someThing = builder.someThing; this.someThing2 = builder.someThing2; this.someThing3 = builder.someThing3; } public static RequiredSomething getBuilder() { return new Builder(); } public interface RequiredSomething { public RequiredDateTime withSomething (int value); } public interface RequiredDateTime { public OptionalParamters withDateTime (DateTime value); } public interface OptionalParamters { public OptionalParamters withSeomthing2 (int value); public Foo Build ();} public static class Builder implements RequiredSomething, RequiredDateTime, OptionalParamters { private int someThing; private int someThing2; private DateTime someThing3; public RequiredDateTime withSomething (int value) {someThing = value; return this;} public OptionalParamters withDateTime (int value) {someThing = value; return this;} public OptionalParamters withSeomthing2 (int value) {someThing = value; return this;} public Foo build(){return new Foo(this);} } } Example of how it's called: Foo foo = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).build(); Foo foo2 = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).withSomething2(3).build();

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  • Developing a live video-streaming website

    - by cawecoy
    I'm a computer science student and know a little about some technology to start developing my website, like PHP, RubyOnRails and Python, and MySQL and PostgreSQL for Database. I need to know what are the best (secure, stable, low-price, etc) to get started, based on my business information: My website will be a live video-streaming one, similar to livestream.com We need to provide a secure service for our customers. They need to have a page to create and configure their own Live-Streaming-Videos, get statistics, etc. We work with Wowza Media Server ruuning on an Apache Server In addition, I would like to know some good practices for this kind of website development, as I am new to this. Thanks in advance!

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  • How do I know if my game's average game session time is too small?

    - by you786
    My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive for an average of 17 seconds. I could easily increase or decrease this by manipulating acceleration or starting speed. The question is, should I change it at all? Is there any research or general ideas on the best playing time for a game like this? I would also like to know about any research about how long an ideal mobile game session should last.

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  • Easiest turn-base games you can think of?

    - by Edgar Miranda
    I'm planning to get into the process of programming multiplayer turn-base games. I would like to start off by making some of the simplest (yet fun) multiplayer turn-base games out there. What are some that you can provide? For example... Tic-Tac-Toe Rock-Paper-Scissors Checkers Some not so easy games... 4 in a row chess poker In terms of "ease" of implementation I'm mainly looking at logic. For example, Rock-Paper-Scissors has very simple logic, while chess has logic that is more complicated. So far I have the following: Hexagon Heroes of Might and Magic Nine Men's Morris Connect 4 21 (card game) Pen the Pig (The Dot game) Memory Match

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  • Interconnect nodes in a Java distributed infrastructure for tweet processing

    - by David Moreno García
    I'm working in a new version of an old project that I used to download and process user statuses from Twitter. The main problem of that project was its infrastructure. I used multiple instances of a java application (trackers) to download from Twitter given an specific task (basically terms to search for), connected with a central node (a web application) that had to process all tweets once per day and generate a new task for each trackers once each 15 minutes. The central node also had to monitor all trackers and enable/disable them under user petition. This, as I said, was too slow because I had multiple bottlenecks, so in this new version I want to improve the infrastructure and isolate all functionalities in specific nodes. I also need a good notification system to receive notifications for any node. So, in the next diagram I show the components that I'll need in this new version: As you can see, there are more nodes. Here are some notes about them: Dashboard: Controls trackers statuses and send a single task to each of them (under user request). The trackers will use this task until replaced with a new one (if done, not each 15 minutes like before). Search engine: I need to store all the tweets. They are firstly stored in a local database for each tracker but after that I'm thinking on using something like Elasticsearch to be able to do fast searches. Tweet processor: Just and isolated component with its own database (maybe something like the search engine to have fast access to info generated by the module). In the future more could be added. Application UI: A web application with a shared database with the Dashboard (mainly to store users information and preferences). Indeed, both could be merged into a single web. The main difference with the previous version of the project is that now they will be isolated and they will only show information and send requests. I will not do any heavy task in them (like process tweets as I did before). So, having this components, my main headache is how to structure all to not have to rewrite a lot of code every time I need to access any new data. Another headache is how can I interconnect nodes. I could use sockets but that is a pain in the ass. Maybe a REST layer? And finally, if all the nodes are isolated, how could I generate notifications for each user which info is only in the database used by the Application UI? I'm programming this using Java and Spring (at least I used them in the last version) but I have no problems with changing the language if I can take advantage of a tool/library/engine to make my life easier and have a better platform. Any comment will be appreciated.

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  • How can I keep directories in sync

    - by Guillaume Boudreau
    I have a directory, dirA, that users can work in: they can create, modify, rename and delete files & sub-directores in dirA. I want to keep another directory, dirB, in sync with dirA. What I'd like, is a discussion on finding a working algorithm that would achieve the above, with the limitations listed below. Requirements: 1. Something asynchronous - I don't want to stop file operations in dirA while I work in dirB. 2. I can't assume that I can just blindly rsync dirA to dirB on regular interval - dirA could contain millions of files & directories, and terrabytes of data. Completely walking the dirA tree could take hours. Those two requirements makes this really difficult. Having it asynchronous means that when I start working on a specific file from dirA, it might have moved a lot since it appeared. And the second limitation means that I really need to watch dirA, and work on atomic file operations that I notice. Current (broken) implementation: 1. Log all file & directory operations in dirA. 2. Using a separate process, read that log, and 'repeat' all the logged operations in dirB. Why is it broken: echo 1 > dirA/file1 # Allow the 'log reader' process to create dirB/file1: log = "write dirA/file1"; action = cp dirA/file1 dirB/file1; result = OK echo 1 > dirA/file2 mv dirA/file1 dirA/file3 mv dirA/file2 dirA/file1 rm dirA/file3 # End result: file1 contains '1' # 'log reader' process starts working on the 4 above file operations: log = "write file2"; action = cp dirA/file2 dirB/file2; result = failed: there is no dirA/file2 log = "rename file1 file3"; action = mv dirB/file1 dirB/file3; result = OK log = "rename file2 file1"; action = mv dirB/file2 dirB/file1; result = failed: there is no dirB/file2 log = "delete file3"; action = rm dirB/file3; result = OK # End result in dirB: no more files! Another broken example: echo 1 > dirA/dir1/file1 mv dirA/dir1 dirA/dir2 # 'log reader' process starts working on the 2 above file operations: log = "write file1"; action = cp dirA/dir1/file1 dirB/dir1/file1; result = failed: there is no dirA/dir1/file1 log = "rename dir1 dir2"; action = mv dirB/dir1 dirB/dir2; result = failed: there is no dirA/dir1 # End result if dirB: nothing!

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  • What is the best way to diagrammatically represent a system threading architecture?

    - by thegreendroid
    I am yet to find the perfect way to diagrammatically represent the overall threading architecture for a system (using UML or otherwise). I am after a diagramming technique that would show all the threads in a given system and how they interact with each other. There are a few similar questions - Drawing Thread Interaction, UML Diagrams of Multithreaded Applications and Intuitive UML Approach to Depict Threads but they don't fully answer my question. What are some of the techniques that you've found useful to depict the overall threading architecture for a system?

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  • Should I incorporate exit cost into choosing a solution

    - by Mr Happy
    I'm currently choosing between two viable software designs/solutions. Solution 1 is easy to implement, but will lock some data in a propriaty format, and will be hard to change later. Solution 2 is hard to implement, but will be a lot easier to change later on. Should I go YAGNI on this or should I incorporate the exit cost in the decision making? Or asked differently, is the exit cost part of the TCO? I'm thinking of going back to the customer with this to ask wether or not he thinks the exit costs are relevant, but I'd like to know what the community thinks first. P.S. Is exit cost the correct term?

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  • Great Example of a Simple Cost-Benefit Analysis

    - by BuckWoody
    I saw a post the other day that you should definitely go check out. It’s a cost/benefit decision, and although the author gives it a quick treatment and doesn’t take all points in the decision into account, you should focus on the process he follows. It’s a quick and simple example of the kind of thought process we should have as data professionals when we pick a server, a process, or application and even platform software. The key is to include more than just the price of a piece of software or hardware. You need to think about the “other” costs in the decision, and then make the right one. Sometimes the cheapest option is the cheapest, and other times, well, it isn’t. I’ve seen this played out not only in the decision to go with a certain selection, but in the options or editions it comes in. You have to put all of the decision points in the analysis to come up with the right answer, and you have to be able to explain your logic to your team and your company. This is the way you become a data professional, not just a DBA. You can check out the post here – it deals with Azure, but the point is the process, not Azure itself: http://blogs.msdn.com/eugeniop/archive/2010/03/19/windows-azure-guidance-a-simplistic-economic-analysis-of-a-expense-migration.aspx Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • What Type of Options should be on the Game Settings Menu?

    - by A13X
    I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options should/need to be available on the settings screen. I am making a rather simple 2D game for Android, but really I haven't found many aspects that warrant an options button or a check box besides turning the sound and music on/off. I was thinking graphics settings but then again, how many apps really need graphics settings besides immersive 3D ones?

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  • What every beginner should know about website development? [closed]

    - by user975234
    I am a novice at building websites and considering to make one. But there is a lot of confusion that's going on right now. I guess every beginner faces them. Few questions that come up are: I have an idea and a need a website. That's all i know right now. But how do i start ? HTML is for sure the basic language but there are a hell of other technologies too. What is actually asp, php, ruby etc? How do i choose the right one from them? Other than asp, php there is javascript and other languages under the same belt. What are they used for? Hosting. When i am choosing the host, what considerations i have to keep in mind ? What support do i need from them (other than getting some important space obviously!). I am considering of making the website in ruby on rails. I don't know about php and what effect it would have if i choose ruby over php. I thought about ruby just because its new and i dont want to learn some thing "not new"! :P Moreover what is a framework and how does a framework effect my development process? These three questions are just to explain my "confusion" better. There is obviously a lot more to it. Just to try to answer how the flow of website development goes keeping in mind my questions!

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  • How do I know when should I package my classes in Ruby?

    - by Omega
    In Ruby, I'm creating a small game development framework. Just some personal project - a very small group of friends helping. Now I am in need of handling geometric concepts. Rectangles, Circles, Polygons, Vectors, Lines, etc. So I made a class for each of these. I'm stuck deciding whether I should package such classes in a module, such as Geometry. So I'd access them like Geometry::Rectangle, or just Rectangle if I include the module. Now then, my question isn't about this specific scenario. I'd like to know, when is it suitable to package similar classes into one module in Ruby? What factors should I consider? Amount of classes? Usage frequency? Complexity?

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  • Breakout ball collision detection, bouncing against the walls

    - by Sri Harsha Chilakapati
    I'm currently trying to program a breakout game to distribute it as an example game for my own game engine. http://game-engine-for-java.googlecode.com/ But the problem here is that I can't get the bouncing condition working properly. Here's what I'm using. public void collision(GObject other){ if (other instanceof Bat || other instanceof Block){ bounce(); } else if (other instanceof Stone){ other.destroy(); bounce(); } //Breakout.HIT.play(); } And here's by bounce() method public void bounce(){ boolean left = false; boolean right = false; boolean up = false; boolean down = false; if (dx < 0) { left = true; } else if (dx > 0) { right = true; } if (dy < 0) { up = true; } else if (dy > 0) { down = true; } if (left && up) { dx = -dx; } if (left && down) { dy = -dy; } if (right && up) { dx = -dx; } if (right && down) { dy = -dy; } } The ball bounces the bat and blocks but when the block is on top of the ball, it won't bounce and moves upwards out of the game. What I'm missing? Is there anything to implement? Please help me.. Thanks

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • Acceptable placement of the composition root using dependency injection and inversion of control containers

    - by Lumirris
    I've read in several sources including Mark Seemann's 'Ploeh' blog about how the appropriate placement of the composition root of an IoC container is as close as possible to the entry point of an application. In the .NET world, these applications seem to be commonly thought of as Web projects, WPF projects, console applications, things with a typical UI (read: not library projects). Is it really going against this sage advice to place the composition root at the entry point of a library project, when it represents the logical entry point of a group of library projects, and the client of a project group such as this is someone else's work, whose author can't or won't add the composition root to their project (a UI project or yet another library project, even)? I'm familiar with Ninject as an IoC container implementation, but I imagine many others work the same way in that they can scan for a module containing all the necessary binding configurations. This means I could put a binding module in its own library project to compile with my main library project's output, and if the client wanted to change the configuration (an unlikely scenario in my case), they could drop in a replacement dll to replace the library with the binding module. This seems to avoid the most common clients having to deal with dependency injection and composition roots at all, and would make for the cleanest API for the library project group. Yet this seems to fly in the face of conventional wisdom on the issue. Is it just that most of the advice out there makes the assumption that the developer has some coordination with the development of the UI project(s) as well, rather than my case, in which I'm just developing libraries for others to use?

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  • Relationship DAO, Servlet, JSP and POJO

    - by John Hendrik
    I want to implement a JSP, POJO, DAO and Servlet in my J2EE program. However, I don't fully understand how the relationship between these elements should be. Is the following (MVC) setup the right way to do it? Main class creates servlet(controller) Servlet has a DAO defined in its class DAO has a POJO defined in its class Servlet communicates with the view (JSP page) Please give your feedback.

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  • Presenting Loading Data Warehouse Partitions with SSIS 2012 at SQL Saturday DC!

    - by andyleonard
    Join Darryll Petrancuri and me as we present Loading Data Warehouse Partitions with SSIS 2012 Saturday 8 Dec 2012 at SQL Saturday 173 in DC ! SQL Server 2012 table partitions offer powerful Big Data solutions to the Data Warehouse ETL Developer. In this presentation, Darryll Petrancuri and Andy Leonard demonstrate one approach to loading partitioned tables and managing the partitions using SSIS 2012, and reporting partition metrics using SSRS 2012. Objectives A practical solution for loading Big...(read more)

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  • Real life example of an agile game development process outputs

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. There seems to be plenty of material discussing how 'in principle' agile is applied to a game. But that is NOT what I am looking for. I have the Keith book. What I AMlooking for are real EXAMPLES of things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived or limited. In this era of open source software, there must be a publicly available documented example of the process applied to a real game. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Dependency injection and IOC containers in a closed project

    - by Puckl
    Does it make sense to assemble my project with dependency injection containers if I am the only one who will use the code of that project? The question came up when I read this IOC Article http://martinfowler.com/articles/injection.html The justification for using dependency injection in this article is that friends can reuse a class, and replace depending classes with their own classes because they get injected and not instantiated in the class. I would only use it to inject objects where they are needed instead of passing them through layers to their target. (Which is not so bad I learned here: Is it bad practice to pass instances through several layers?) (Maybe I will reuse parts of the project, who knows, but I don´t know if that is a good justification)

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