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  • cons operator (::) in F#

    - by Max
    The :: operator in F# always prepends elements to the list. Is there an operator that appends to the list? I'm guessing that using @ operator [1; 2; 3] @ [4] would be less efficient, than appending one element.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Definition of the job titles involved in a software development process.

    - by Rafael Romão
    I have seen many job titles for people involved in a software development process, but never found a consensus about they mean. I know many of them are equivalent, and found some other questions about that here in SO, but I would like to know your definitions and comments about them. I want not only to know if there is really a consensus, but also to know if what I suppose to be a Software Architect, is really a Software Architect, and so on. The job titles I mean are: Developer; System Analyst; Programmer; Analyst Programmer; Software Engineer; Software Architect; Designer; Software Designer; Business Manager; Business Analyst; Program Manager; Project Manager; Development Manager; Tester; Support Analyst; Please, feel free to add more titles to this list in your answers. It would be very helpful.

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  • Summer Camp TextMate theme

    - by Frankie Laguna
    A while back on the User Submitted Themes wiki page on the TextMate site there was a link to the theme "Summer Camp", the entry is still there but the link no longer works. I'm wondering if anyone has this theme and is willing to share? Thanks in advance.

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  • Compiler Construction course

    - by donpal
    I'm looking for a course (preferably video, much preferably) like MIT's video courses on Compiler Construction. Can someone point me to some decent resources or help material (preferably video)?

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  • Making the sound for a Flash game.

    - by Artemix
    Hu guys, I'm developing a Flash game, and I'm interested in knowing what would be the process of making sound. I want to make my own sounds, if possible, and not to download some premade standard (and possibly lawsuitable if they are not "totally free") sounds from the web. So.. I've read that a synthesizer could be useful.. but, I really dont know. Thx!

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  • Support Open Source Projects via T-Shirts

    - by The MYYN
    Can we get a list of free and open source projects, which can be supported through purchasing branded garment? Free Software Foundation http://shop.fsf.org/ OpenBSD https://https.openbsd.org/cgi-bin/order Mozilla http://store.mozilla.org/ ps. I know this is extremly off-topic. But I'd like to buy clothing and support open source at the same time. And I'd like to know, where this is possible.

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  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

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  • Using sys/socket.h functions on windows

    - by BSchlinker
    Hello, I'm attempting to utilize the socket.h functions within Windows. Essentially, I'm currently looking at the sample code at http://beej.us/guide/bgnet/output/html/multipage/clientserver.html#datagram. I understand that socket.h is a Unix function -- is there anyway I can easily emulate that environment while compiling this sample code? Does a different IDE / compiler change anything? Otherwise, I imagine that I need to utilize a virtualized Linux environment, which may be best anyways as the code will most likely be running in a UNIX environment. Thanks.

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  • Bi-directional communication with 1 socket - how to deal with collisions?

    - by Zwei Steinen
    Hi, I have one app. that consists of "Manager" and "Worker". Currently, the worker always initiates the connection, says something to the manager, and the manager will send the response. Since there is a LOT of communication between the Manager and the Worker, I'm considering to have a socket open between the two and do the communication. I'm also hoping to initiate the interaction from both sides - enabling the manager to say something to the worker whenever it wants. However, I'm a little confused as to how to deal with "collisions". Say, the manager decides to say something to the worker, and at the same time the worker decides to say something to the manager. What will happen? How should such situation be handled? P.S. I plan to use Netty for the actual implementation. Thank you very much in advance!

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  • Language to learn metaprogramming

    - by Erup
    What's the best language (in terms of simplicity, readability and code elegancy) in your opinion, to learn and work with metaprogramming? I think metaprogramming is the "future of coding". Not saying that code will extinct, but we can see this scenario coming on new technologies.

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  • java string detection of ip

    - by user384706
    Hi, Assume a java string that contains an IP (v4 or v6) or a hostname. What is the best way to detect among these cases? I am not interested so much on whether the IP is in valid range (e.g. 999.999.999.999 for IPv4). I am interested in just a way to detect if a String is a hostname or an IP (v4 or v6). Initially I though this: if(theString.indexOf("@")!=-1){ //Not an Ip } but I am not sure if I should always expect a format containing @ always. Thanks

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  • Why does Java force user-agent through simple Socket IO?

    - by Zombies
    I am using nothing but raw Socket IO. There isn't one HttpURLConnection nor any http client libs in my project. When I run it through wireshark I see somethign very revealing: GET / HTTP/1.1 User-Agent: Java/1.6.0_15 Host: www.google.com Accept: text/html, image/gif, image/jpeg, *; q=.2, */*; q=.2 Connection: keep-alive Here is the crazy part, I never put ANY of that in my original request. My original request was: "GET http://www.google.com/ HTTP/1.1\r\n" + "Host: www.google.com\r\n" + "User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.8) Gecko/20100214 Ubuntu/9.10 (karmic) Firefox/3.5.8\r\n" + "Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n" + "Accept-Language: en-us,en;q=0.5\r\n" + "Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7\r\n" + "Keep-Alive: 300\r\n" + "\r\n"; I am using the default Sun JVM.

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  • Suitable compiled language for new project [closed]

    - by Toby
    Hello, I'm about to develop some commercial software that will run on OSX and Linux. The program will be doing some heavy string manipulation, base64 encoding, zlib compression and may require http libraries in the future. Does anyone have a suggestion? Many thanks in advance, Toby.

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  • Vim (terminal) - copy to x clipboard and paste while suspeneded

    - by gmatt
    I have vimx installed, so I can copy in vimx to the x clipboard by using "+y and the like, which works well as long as I can keep the current vimx running. However, I also love to be able to switch to the current running shell with ctrl-z and be able to paste what I copied from vim into the shell. Does anyone know how to do this, because as soon as I suspend vim with ctr-z the x-clipboard becomes empty, until I put vim into the fg again.

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  • WSASend() with more than one buffer - could complete incomplete?

    - by Poni
    Say I post the following WSASend call (Windows I/O completion ports without callback functions): void send_data() { WSABUF wsaBuff[2]; wsaBuff[0].len = 20; wsaBuff[1].len = 25; WSASend(sock, &wsaBuff[0], 2, ......); } When I get the "write_done" notification from the completion port, is it possible that wsaBuff[1] will be sent completely (25 bytes) yet wsaBuff[0] will be only partially sent (say 7 bytes)?

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  • Is transmitted bytes event exist in Linux kernel?

    - by alnet
    I need to write a rate limiter, that will perform some stuff each time X bytes were transmitted. The straightforward is to check the length of each transmitted packet, but I think it will be to slow for me. Is there a way to use some king of network event, that will be triggered by transmitted packets/bytes?

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  • What does a linux device need to be seen by Hal?

    - by Jaime Soriano
    I'm trying to learn about device drivers on Linux Kernel, for that I've created three modules with: A bus type A device driver A fake device that does nothing now, only is registered Everything works fine, I can load the bus, the driver and the module that creates the device. Everything appears on sysfs, including the link between the device and the device driver that indicates that they are binded. And when the driver and device are loaded, I can see using udevadm monitor that also some events are provoked: KERNEL[1275564332.144997] add /module/bustest_driver (module) KERNEL[1275564332.145289] add /bus/bustest/drivers/bustest_example (drivers) UDEV [1275564332.157428] add /module/bustest_driver (module) UDEV [1275564332.157483] add /bus/bustest/drivers/bustest_example (drivers) KERNEL[1275564337.656650] add /module/bustest_device (module) KERNEL[1275564337.656817] add /devices/bustest_device (bustest) UDEV [1275564337.658294] add /module/bustest_device (module) UDEV [1275564337.664707] add /devices/bustest_device (bustest) But after everything, the device doesn't appear on hal. What else need a device to be seen by hal?

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  • How can I dial the default connexion on Pocket PC 2003 ?

    - by Jalil
    I am working on a PPC2003 application. The devices on which the application has to run have a modem and VPN connection set. I want to automatically dial the system default "work" connection, which is the VPN one, which dial the modem one first. The user has another application who does automatically make the system dial the default connection. But I can't undertand how to do it from my Compact .NET application. I tried using OpenNETCF net package, but I could not make it work.

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  • How to Format Code in Research Reports

    - by RoseOfJericho
    I am currently writing a formal research report, and I'll be including code with this report. Question: Is there an accepted way of displaying code in research reports? I'm thinking both in terms of font, spacing, et cetera, and whether the code should be displayed inside the document, or in an appendix. The code will be JavaScript and PHP. None of the sections of code will be more than 25 lines (so they're mere snippets). There will be approx. half a dozen snippets. Each of the snippets will have a couple of paragraphs explaining what is happening in the code, and a discussion on its pros/cons. I have no contact with the body the report will be submitted to, and they have no published guidelines on how to format code (please do not question these points). Any help considered and appreciated.

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  • Error in my OO Generics design. How do I workaround it?

    - by John
    I get "E2511 Type parameter 'T' must be a class type" on the third class. type TSomeClass=class end; ParentParentClass<T>=class end; ParentClass<T: class> = class(ParentParentClass<T>) end; ChildClass<T: TSomeClass> = class(ParentClass<T>) end; I'm trying to write a lite Generic Array wrapper for any data type(ParentParentClass) ,but because I'm unable to free type idenitifiers( if T is TObject then Tobject(T).Free) , I created the second class, which is useful for class types, so I can free the objects. The third class is where I use my wrapper, but the compiler throws that error. How do I make it compile?

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