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  • Lining things up while using columns

    - by Charles
    I have a request that may not be possible. I'd like to line up the elements of a form so that the inputs all start at the same place: Name: [ ] Company: [ ] Some question with a long name: [ ] But my list is (somewhat) long and I would like to show them in multiple columns on screens that are wide enough. Ideally, I'd find a POSH method (table-free is semantically appropriate, I think) that works on a reasonable number of browsers. My current page uses a table. I tried CSS with columns: auto; -moz-column-count: auto; -moz-column-width: auto; -webkit-column-count: auto; -webkit-column-width: auto; but Firefox (at least) won't break a table across columns.

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  • May I give a single class multiple responsibilities if only one will ever be reusable?

    - by lnluis
    To the extent that I understand the Single Responsibility Principle, a SINGLE class must only have one responsibility. We use this so that we can reuse other functionalities in other classes and not affect the whole class. My question is: what if the entity has only one purpose that really interacts with the system, and that purpose won't change? Do you have to separate the implementations of your methods into another class and just instantiate those from your entity class? Or to put it another way... Is it ok to break the SRP if you know those functions will not be reusable in the future? Or is it better to assume that we do not know if the functionalities of these methods will be reusable or not, and so just abstract them to other classes?

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  • how to give meaningful id to the things in database

    - by gcc
    There are a lot of manuals. I am trying to create an database to hold information of these documents. But, there is a small problem. How can I give meaningful id to the manuals? Are there any standard or logic behind the giving meaningful id to the documents? If there is no standard, can you tell me how I should do that? example: table : manual id | manual name EDIT: Not Meaningful ID 1 or M1 or foo 2 C2 bar 3 P123 name ... ... ... (i) (ii) (iii) (i) Not meaningful for me because if some item deleted, there can be gap. ex 1 33 100. (ii) random character can be confusing when one try to give a name to new manual (iii) Why giving name is not preferred is because finding a name to the manual as ID is hard after 500 manuals. Meaningful : New ID * Can be easily produced even if after 1000 manuals * Should not be so complicated

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  • Flickering/Flashing screen problem related to keyboard

    - by LeandroCR
    This will seems quite bizarre but that's a huge problem for me, I'm facing it for a long time since Ubuntu 12.04. My Ubuntu/Linux Mint/Debian (Unity/Gnome) always starts flickering after using the computer for a while, I always thought this had something to do with the video board. I have an Vostro 3550 (Radeon 6xxx/Intel Onboard). First I realized that when I was navigating trough an website, when i selected with the mouse a combo, the combo closed it self automatically then the screen starts flickering. The i realized when i was trying to make the login in the terminal (crtl + alt + f1) a strange character appears, like: ^@ repeatedly. When i keep CRTL pressed the system never flickers! I have absolutely no problem using Windows. What can i do? There is no such thing as Keyboard driver on Dell Support. I would love to use Ubuntu only, but this is very annoying. Problem happens on Ubuntu 12.04, .10 and 13.04 Linux Mint 15 (Cinnamon) Debian Live with Gnome

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  • Cheese Not Working in Ubuntu 11.10

    - by user34305
    When i launch Cheese, nothing launches nor the green light on may laptop webcam glows. I typed cheese in terminal and i got cheese:2293): Gdk-WARNING **: The program 'cheese' received an X Window System error. This probably reflects a bug in the program. The error was 'BadRequest (invalid request code or no such operation)'. (Details: serial 144 error_code 1 request_code 136 minor_code 19) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)

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  • The best DPI value to let you work nicely [closed]

    - by user827992
    I'm probably about to buy a laptop, unfortunely they all have glare screen, even the "premium" device, the actual offer just differentiate on 2-3 variations about DPI and display resolution; considering that i would like a 13" laptop, what can be the best resolution? I was looking for a 4:3 but this days they are all cheap-made so i do not think that something expensive to produce like a 4:3 is on the market. on the 13" laptops i see that basically there are available 3 kinds of displays: 1366x768 ( a 16:9 ratio ) 1400x900 ( a 16:10 ratio ) 1600x900 ( a 16:9 ratio ) Honestly i'm asking for an advice because i do not like this things, not even one of them, but this is the market today, i was looking for some old-style laptop with good plastics, a 4:3 ratio or 5:4 or something like that and a true matte finish with an higher resolution compared to what you could find in the old laptops. Since programming involves the presence of many text character on the screen it's a good thing to choose the one with the highest DPI/PPI ?

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  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Real Widget Adds WP7-like Tiles to Android

    - by Jason Fitzpatrick
    Android: If you want the look of Windows Phone 7 tiles on your Android phone without completely replacing your launcher and interface, Real Widget offers the shortcut tiles without the total overhaul. You can customize the widgets to launch apps, system functions, and more to enjoy the WP7 tiled look without sacrificing the functionality of your current Android launcher. Hit up the link below to check out more screenshots and free copy to take for a spin. Real Widget is Android 4.0+ only. Real Widget [via Addictive Tips] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • How to find manually installed packages?

    - by queueoverflow
    I installed a plain Ubuntu 10.10 on my computer and installed some software via apt-get. Last week I managed to break everything and just started from scratch, and I need to reinstall my software. Is there some way to create a list with all the packages that I have installed manually? So that it would give me a list like „texlive, ...“ and not „texlive, texlive-dep1, textlive-dep2, ...“ and all the standard packages removed? If I could somehow figure out which programs out of the regular install I have removed, that would be awesome too!

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  • Cron doesn't execute one of the scheduled jobs

    - by user288633
    I'm using a lubuntu desktop, distribution Ubuntu 13.10, i686. This is my problem: in the job list scheduled by cron a job hasn't effect, but in /var/log/syslog its execution is traced. This is the relative log line: Jun 4 09:06:01 kiosk CRON[14189]: (root) CMD (/usr/bin/xinput set-prop 12 --type=float "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 /tmp/mybackup.log) This job should rotate touchscreen mapping. I try different solutions: I substitute in crontab the with bash -c "", I set "export DISPLAY=:0.0" ("for Graphics related job in Unix Environment we need to set first the DISPLAY...") before the command,...and many other! I know there are a lots of details affect cron execution (path, environment variables, special character and other) and I have no more idea by now :( Could some gentleman suggest me an idea? where can I find the problem? Thanks in advance!

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  • How can you write tests for Selenium (or similar) which don't fail because of minor or cosmetic changes?

    - by Sam
    I've been spending the last week or so learning selenium and building a series of web tests for a website we're about to launch. it's been great to learn, and I've picked up some xpath and css location techniques. the problem for me though, is seeing little changes break the tests - any change to a div, an id, or some autoid number that helps identify widgets breaks any number of tests - it just seems to be very brittle. so have you written selenium (or other similar) tests, and how do you deal with the brittle nature of the tests (or how do you stop them being brittle), and what sort of tests do you use selenium for?

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  • What is the standard for naming variables and why?

    - by P.Brian.Mackey
    I'm going through some training on objective-c. The trainer suggests setting single character parameter names. The .NET developer in me is crying. Is this truly the convention? Why? For example, @interface Square : NSObject { int size; } -(void)setSize: (int)s; I've seen developers using underscores int _size to declar variables (I think people call the variable declared in @interface ivar for some unknown reason). Personally, I prefer to use descriptive names. E.G. @interface Square : NSObject { int Size; } -(void)setSize: (int)size; C, like C# is case sensitive. So why don't we use the same convention as .NET?

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  • Finding the balance between working on the things that you have to work on and the things that you want to work on [closed]

    - by Emanuil
    Sometimes I go for what I find interesting instead of what is considered right. Having this attitude has been educational and it has let me produce work that I'm exceptionally proud of but it has also made me miss deadlines and disappoint people. Sometimes I think I'm this way because I don't want to "break" my curiosity. I'm afraid that if I ignore it I may gradually lose it. Do you have any advice for me? Meta: How can I make this a community wiki?

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  • Will taking two years off for school in a related field destroy a mid level development career?

    - by rsteckly
    Hi, I know some people have asked about getting back into programming after a break and this is a potential duplicate. I just am in a position where I can go back to school for a graduate degree in Stat/Applied Math. But I'm very worried about the impact it will have on my career and ability to find a job afterwards. I have 3 years experience in .NET on top of a couple of years in PHP. Right now, I'm a senior software engineer. Do you think taking two years off to do math is going to dramatically hurt my marketability?

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  • Why is "sudo virsh" hanging in the console?

    - by technophobia
    I wanted to experiment with OpenStack on my iMac: So I installed Ubuntu Cloud Live Image on a VM and I also ran DevStack on a fresh Ubuntu 64-bit Server VM. The DevStack script hangs on the following line: instances=`sudo virsh list --all | grep $INSTANCE_NAME_PREFIX | sed "s/.*\($INSTANCE_NAME_PREFIX[0-9a-fA-F]*\).*/\1/g"` I commented that block and ran the script again, this time it did not hang; thus completing its run. I attempted to run sudo virsh list --all on my CloudLive VM and it just hands until I break out of it. Why is sudo virsh hanging? Your help is appreciated. Note 1: The virsh command responds without sudo. Note 2: Not sure it matters, but I'm running my Virtual Machines in VMWare Fusion.

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  • Changing the rendering resolution while maintaining the design layout

    - by Coyote
    I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed? I tried pEGLView->setFrameSize(1280, 720); but only reduces the displayed size of the frame on screen (boxing). In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize). @Override public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this); surfaceView.getHolder().setFixedSize(1280, 720); return surfaceView; } Is there a way to simply change the rendered

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  • Subscribe/Publish Model in Web-based Application (c#) - Best Practices for Event Handlers

    - by KingOfHypocrites
    I was recently exposed to a desktop application that uses an publish/subscribe model to handle commands, events, etc. I can't seem to find any good examples of using this in a web application, so I wonder if I am off base in trying to use this for web based development (on the server side)? I'm using asp.net c#. My main question in regards to the design is: When using a publish/subscribe model, is it better to have generic commands/events that pass no parameters and then have the subscribers look at static context objects that contain the data relevant to the event? Or is it better to create custom arguments for every event that contain data related to the event? The whole concept of a global container seems so convenient but at the same time seems to break encapsulation. Any thoughts or best practices from anyone who has implemented this type of model in a web based application? Even suggestions on this model out of the scope of my question are appreciated.

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  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • Will Ubuntu be releasing an update for Cedar Trail Processors?

    - by Alan
    There is a file available on the Intel web site with the file name "cdv-gfx-drivers-1.0.1_bee.tar.bz2" and a date of July 6, 2012. It can be found by searching the Intel Download Center for the filename or the string "Linux* PowerVR Graphics/Media Drivers". The download page links to the file, release notes and a link, Enabling hardware accelerated playback that takes one to a page containing links to two pdf documents titled "Enabling Hardware Accelerated Playback for Intel® AtomTM Processor N2000/D2000 Series", one for Ubuntu and one for Fedora. The instruction and release notes speak to working with kernel 3.1.0 and since I do not feel I have the skills, knowledge or training to do anything else but, follow the instructions to the "T", I am very reluctant to try anything on my freshly updated 3.2.0 kernel. I would much rather use a Ubuntu supported kernel that applies these drivers and doesn't break anything in the process. Is it a case where this is so new that Canonical has not yet included these drivers but, soon will do so?

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  • Build graph of dependencies (calls) in javascript [on hold]

    - by Maximus
    I'm new to a project and I see that everything is so interwoven that small changes here makes stuff break there. I'd like to refactor it and separate into modules. For that I'm going to need a tool that can build a graph of dependencies (calls) to visualize the connections. There are many tools like that for languages like C#, but I've found little information about the available tools for JavaScript. Has anyone done something like this? What tools have you used?

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • What am I risking if I don't update my SDK/JDK and bundled runtime/JRE every time there's a security update?

    - by rob
    It seems like there's a new major security hole patched in Java every other week, and I would assume the same goes for other development platforms. After years of frustration trying to get customers to install and configure a compatible JRE on their systems, we started bundling one with our software. (By bundling, I mean we extract a copy of the JRE in our installation directory--we don't install the JRE and configure it as the system default.) The problem is, it's a hassle having to keep that JRE up-to-date because first we have to retest everything to make sure the update didn't break anything (it has broken some of our third-party dependencies in the past). How seriously, if at all, are we putting our customers at risk if we don't update our SDK/JDK and the runtime/JRE that we bundle with our product every time there's a security update? Is it reasonable to just update on a periodic schedule--say, once every 6 months or so?

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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