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  • How good idea is it to use code contracts in Visual Studio 2010 Professional (ie. no static checking

    - by Lasse V. Karlsen
    I create class libraries, some which are used by others around the world, and now that I'm starting to use Visual Studio 2010 I'm wondering how good idea it is for me to switch to using code contracts, instead of regular old-style if-statements. ie. instead of this: if (String.IsNullOrWhiteSpace(fileName)) throw new ArgumentNullException("fileName"); (yes, I know, if it is whitespace, it isn't strictly null) use this: Contract.Requires(!String.IsNullOrWhiteSpace(fileName)); The reason I'm asking is that I know that the static checker is not available to me, so I'm a bit nervous about some assumptions that I make, that the compiler cannot verify. This might lead to the class library not compiling for someone that downloads it, when they have the static checker. This, coupled with the fact that I cannot even reproduce the problem, would make it tiresome to fix, and I would gather that it doesn't speak volumes to the quality of my class library if it seemingly doesn't even compile out of the box. So I have a few questions: Is the static checker on by default if you have access to it? Or is there a setting I need to switch on in the class library (and since I don't have the static checker, I won't) Are my fears unwarranted? Is the above scenario a real problem? Any advice would be welcome.

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  • I have a serious problem to use 'happle' in xcode project.

    - by Daniel K
    Hello. I am a korean student, and I'm trying to develop a iphone application. I want to make the application which will shows contents of Web board, which is belong to some website. I will use 'UITableViewController", and the names of contents have to be displayed on table view. I heard that if I want to scrap the text on webpage, I have to use 'parser'. However, Iphone SDKs provide only the parser for xml webpage, NSXmlParser. In my acknowledges, NSXmlParser is not for HTML webpage, so it doesn't provide HTML parsing. If there is any way to parse HTML page with NSXmlParser, I want to know how to use that. Anyway, I found a simple and good HTML parser, 'happle', through searching on google. I tried to add the sources of happle on my xcode project, and I also add the libxml2.2.dylib, and I even set up 'Header search paths' and 'Other Linker Flags'. However It doesn't work. The Compiler show a error message : "No such file in dictionary". In my opinion, there is no frameworks file in my computer, so I tried to set up 'libxml2 frameworks' many times, but I coundn't success. please help me how to parse HTML page and how to set up libxml2... It really urgent. p.s. please forgive my ugly English

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  • Python to C/C++ const char question

    - by tsukemonoki
    I am extending Python with some C++ code. One of the functions I'm using has the following signature: int PyArg_ParseTupleAndKeywords(PyObject *arg, PyObject *kwdict, char *format, char **kwlist, ...); (link: http://docs.python.org/release/1.5.2p2/ext/parseTupleAndKeywords.html) The parameter of interest is kwlist. In the link above, examples on how to use this function are given. In the examples, kwlist looks like: static char *kwlist[] = {"voltage", "state", "action", "type", NULL}; When I compile this using g++, I get the warning: warning: deprecated conversion from string constant to ‘char*’ So, I can change the static char* to a static const char*. Unfortunately, I can't change the Python code. So with this change, I get a different compilation error (can't convert char** to const char**). Based on what I've read here, I can turn on compiler flags to ignore the warning or I can cast each of the constant strings in the definition of kwlist to char *. Currently, I'm doing the latter. What are other solutions? Sorry if this question has been asked before. I'm new.

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  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

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  • Javascript int variable from ASP.NET MVC Model data?

    - by Anders Svensson
    I need to get model data into a javascript variable and use it as an int to compare values. But I can only figure out how to get the model data as strings, otherwise the compiler complains. So how can I get the max and taskBudgetHours as int variables in the Javascript? <script type="text/javascript"> $(document).ready(function () { $("#taskForm").submit(function (e) { var taskBudgetHours = $('#BudgetHours').val(); var max = '<%: Model.Project.RemainingBudgetHours %>'; var test = 'test'; alert(taskBudgetHours); alert(max); if (taskBudgetHours <= max) { //This doesn't work, seems to treat it as strings... return true; } else { //Prevent the submit event and remain on the screen e.preventDefault(); alert('There are only ' + max + ' hours left of the project hours.'); return false; } }); return; }); </script>

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  • Foiled by path-dependent types

    - by Ladlestein
    I'm having trouble using, in one trait, a Parser returned from a method in another trait. The compiler complains of a type mismatch and it appears to me that the problem is due to the path-dependent class. I'm not sure how to get what I want. trait Outerparser extends RegexParsers { def inner: Innerparser def quoted[T](something: Parser[T]) = "\"" ~> something <~ "\"" def quotedNumber = quoted(inner.number) // Compile error def quotedLocalNumber = quoted(number) // Compiles just fine def number: Parser[Int] = ("""[1-9][0-9]*"""r) ^^ {str => str.toInt} } trait Innerparser extends RegexParsers { def number: Parser[Int] = ("""[1-9][0-9]*"""r) ^^ {str => str.toInt} } And the error: [error] /Path/to/MyParser.scala:6: type mismatch [error] found : minerals.Innerparser#Parser[Int] [error] required: Outerparser.this.Parser[?] [error] def quotedNumber = quoted(inner.number) I sort-of get the idea: each "something" method is defining a Parser type whose path is specific to the enclosing class (Outerparser or Innerparser). The "quoted" method of Outerparser expects an an instance of type Outerparser.this.Parser but is getting Innerparser#Parser. I like to be able to use quoted with a parser obtained from this class or some other class. How can I do that?

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  • Is it possible to create a null function that will not produce warnings?

    - by bbazso
    I have a logger in a c++ application that uses defines as follows: #define FINEST(...) Logger::Log(FINEST, _FILE, __LINE, __func, __VA_ARGS_) However what I would like to do is to be able to switch off these logs since they have a serious performance impact on my system. And, it's not sufficient to simply have my Logger not write to the system log. I really need to get rid of the code produced by the logs. In order to do this, I changed the define to: #define FINEST(...) Which works, but this produces a whole bunch of warning in my code since variables are unused now. So what I would like to have is a sort of NULL FUNCTION that would not actually exist, but would not produce warnings for the unused variables. So, said another way, I would like it to compile with no warnings (i.e. the compiler thinks that the variables are used for a function) but the function does not actually exist in the application (i.e. produces no performance hit). Is this possible? Thanks!

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  • Getting values from another winform and passing it to current!

    - by klm9971
    Hello: I have 2 windows forms. The 1st one who gets active during start of the program has a button in which another 2nd windows form appears which has text field in which user type their name and HIT okay. Now in the 1st form I have a variable name: nameproccessed which takes the name from the second form. But the problem is my button which is in the 1st form has more functions besides taking name, how can I stop the flow of the compiler to take first the name from the second form and then process the rest execution of the function??? Here is the snippet of my code: //1st form //Class1 public string _nameProcessed = ""; private void btnGetSomething_Click(object sender, EventArgs e) { showdial(); //some more functionalities in this function!!! } private void showdial() { InputName inm = new InputName(); inm.Show(); } //2nd form //Class2 public string name; private void btnEnterName_Click(object sender, EventArgs e) { name = tbxName.Text; Class1 ict = new Class1(); ict._nameProcessed = name; this.Close(); } Now I want to take the 'name' from the second form put it on the _nameprocessed in the 1st form and then execute the rest of the function. How can I do that? Any help!

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  • How can I generate a list of #define values from C code?

    - by djs
    I have code that has a lot of complicated #define error codes that are not easy to decode since they are nested through several levels. Is there any elegant way I can get a list of #defines with their final numerical values (or whatever else they may be)? As an example: <header1.h> #define CREATE_ERROR_CODE(class, sc, code) ((class << 16) & (sc << 8) & code)) #define EMI_MAX 16 <header2.h> #define MI_1 EMI_MAX <header3.h> #define MODULE_ERROR_CLASS MI_1 #define MODULE_ERROR_SUBCLASS 1 #define ERROR_FOO CREATE_ERROR_CODE(MODULE_ERROR_CLASS, MODULE_ERROR_SUBCLASS, 1) I would have a large number of similar #defines matching ERROR_[\w_]+ that I'd like to enumerate so that I always have a current list of error codes that the program can output. I need the numerical value because that's all the program will print out (and no, it's not an option to print out a string instead). Suggestions for gcc or any other compiler would be helpful.

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  • Optimization of a c++ matrix/bitmap class

    - by Andrew
    I am searching a 2D matrix (or bitmap) class which is flexible but also fast element access. The contents A flexible class should allow you to choose dimensions during runtime, and would look something like this (simplified): class Matrix { public: Matrix(int w, int h) : data(new int[x*y]), width(w) {} void SetElement(int x, int y, int val) { data[x+y*width] = val; } // ... private: // symbols int width; int* data; }; A faster often proposed solution using templates is (simplified): template <int W, int H> class TMatrix { TMatrix() data(new int[W*H]) {} void SetElement(int x, int y, int val) { data[x+y*W] = val; } private: int* data; }; This is faster as the width can be "inlined" in the code. The first solution does not do this. However this is not very flexible anymore, as you can't change the size anymore at runtime. So my question is: Is there a possibility to tell the compiler to generate faster code (like when using the template solution), when the size in the code is fixed and generate flexible code when its runtime dependend? I tried to achieve this by writing "const" where ever possible. I tried it with gcc and VS2005, but no success. This kind of optimization would be useful for many other similar cases.

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  • Function returning pointer to struct

    - by GammaGuy
    I am having some issues with code that is returning a pointer to a struct declared inside a class. Here is my code so far: SortedList.h #ifndef SORTEDLIST_H #define SORTEDLIST_H class SortedList{ public: SortedList(); ... private: struct Listnode { Student *student; Listnode *next; }; static Listnode *copyList (Listnode *L); }; #endif SortedList.cpp #include "SortedList.h" ... // Here is where the problem lies Listnode SortedList::*copyList(Listnode *L) { return 0; // for NULL } Apparently, the copy list method wont compile. I am using Microsoft Visual Studio and the compiler tells me that "Listnode" is unidentified. When I try to compile, here is whhat I get: 1>------ Build started: Project: Program3, Configuration: Debug Win32 ------ 1> SortedList.cpp 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C2657: 'SortedList::*' found at the start of a statement (did you forget to specify a type?) 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C2065: 'L' : undeclared identifier 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): fatal error C1903: unable to recover from previous error(s); stopping compilation ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Help would be greatly appreciated...ASAP

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  • Cant we use a Set or collection as a return type in GAE?

    - by user273422
    In my code i have used Set<Employees> as a return type to my function addEmp(). So, i m gettin an Compilation error. The Error is: Compiling module com.employeedepartmentgae.Employeedepartmentgae Refreshing module from source Validating newly compiled units Removing units with errors [ERROR] Errors in 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingServiceAsync.java' [ERROR] Line 6: The import com.employeedepartmentgae.server.domainobject.Employee cannot be resolved [ERROR] Line 18: Employee cannot be resolved to a type [ERROR] Errors in 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingService.java' [ERROR] Line 6: The import com.employeedepartmentgae.server.domainobject.Employee cannot be resolved [ERROR] Line 20: Employee cannot be resolved to a type [ERROR] Errors in 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/EmployeeWidget.java' [ERROR] Line 12: The import com.employeedepartmentgae.server.domainobject.Employee cannot be resolved [ERROR] Line 75: The method addEmp(String, String, String, AsyncCallback) from the type GreetingServiceAsync refers to the missing type Employee [ERROR] Line 75: The type new AsyncCallback(){} must implement the inherited abstract method AsyncCallback.onSuccess(Set) [ERROR] Line 75: Employee cannot be resolved to a type [ERROR] Line 94: The method onSuccess(Set) of type new AsyncCallback(){} must override or implement a supertype method [ERROR] Line 94: Employee cannot be resolved to a type [ERROR] Line 96: Employee cannot be resolved to a type [ERROR] Line 96: Employee cannot be resolved to a type [ERROR] Line 98: Employee cannot be resolved to a type Removing invalidated units [WARN] Compilation unit 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/Employeedepartmentgae.java' is removed due to invalid reference(s): [WARN] file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/EmployeeWidget.java [WARN] Compilation unit 'file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/DepartmentWidget.java' is removed due to invalid reference(s): [WARN] file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingService.java [WARN] file:/home/wissen18/employeedepartmentgae/src/com/employeedepartmentgae/client/GreetingServiceAsync.java Computing all possible rebind results for 'com.employeedepartmentgae.client.Employeedepartmentgae' Rebinding com.employeedepartmentgae.client.Employeedepartmentgae Checking rule [ERROR] Unable to find type 'com.employeedepartmentgae.client.Employeedepartmentgae' [ERROR] Hint: Previous compiler errors may have made this type unavailable [ERROR] Hint: Check the inheritance chain from your module; it may not be inheriting a required module or a module may not be adding its source path entries properly So please help me.....

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  • Any workarounds for non-static member array initialization?

    - by TomiJ
    In C++, it's not possible to initialize array members in the initialization list, thus member objects should have default constructors and they should be properly initialized in the constructor. Is there any (reasonable) workaround for this apart from not using arrays? [Anything that can be initialized using only the initialization list is in our application far preferable to using the constructor, as that data can be allocated and initialized by the compiler and linker, and every CPU clock cycle counts, even before main. However, it is not always possible to have a default constructor for every class, and besides, reinitializing the data again in the constructor rather defeats the purpose anyway.] E.g. I'd like to have something like this (but this one doesn't work): class OtherClass { private: int data; public: OtherClass(int i) : data(i) {}; // No default constructor! }; class Foo { private: OtherClass inst[3]; // Array size fixed and known ahead of time. public: Foo(...) : inst[0](0), inst[1](1), inst[2](2) {}; }; The only workaround I'm aware of is the non-array one: class Foo { private: OtherClass inst0; OtherClass inst1; OtherClass inst2; OtherClass *inst[3]; public: Foo(...) : inst0(0), inst1(1), inst2(2) { inst[0]=&inst0; inst[1]=&inst1; inst[2]=&inst2; }; }; Edit: It should be stressed that OtherClass has no default constructor, and that it is very desirable to have the linker be able to allocate any memory needed (one or more static instances of Foo will be created), using the heap is essentially verboten. I've updated the examples above to highlight the first point.

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  • C preprocessor problem in Microsoft Visual Studio 2010

    - by Remo.D
    I've encountered a problem with the new Visual C++ in VS 2010. I've got a header with the following defines: #define STC(y) #y #define STR(y) STC(\y) #define NUM(y) 0##y The intent is that you can have some constant around like #define TOKEN x5A and then you can have the token as a number or as a string: NUM(TOKEN) -> 0x5A STR(TOKEN) -> "\x5A" This is the expected behavior under the the substitution rules of macros arguments and so far it has worked well with gcc, open watcom, pellesC (lcc), Digital Mars C and Visual C++ in VS2008 Express. Today I recompiled the library with VS2010 Express only to discover that it doesn't work anymore! Using the new version I would get: NUM(TOKEN) -> 0x5A STR(TOKEN) -> "\y" It seems that the new preprocessor treats \y as an escape sequence even within a macro body which is a non-sense as escape sequences only have a meaning in literal strings. I suspect this is a gray area of the ANSI standard but even if the original behavior was mandated by the standard, MS VC++ is not exactly famous to be 100% ANSI C compliant so I guess I'll have to live with the new behavior of the MS compiler. Given that, does anybody have a suggestion on how to re-implement the original macros behavior with VS2010?

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  • switch namespace by if condtion

    - by pascal
    Hi, in my C++ program I have several namespaces that contain several pointers with identical names. I then want a function to choose a namespace according to a parameter. I.e. something like: #include <iostream> namespace ns1{ double x[5]={1,2,3,4,5}; } namespace ns2{ double x[5]={6,7,8,9,10}; } int main(){ int b=1; if(b==1){ using namespace ns1; } if(b==2){ using namespace ns2; } std::cout << x[3] << std::endl; } However, this doesn't work since the compiler complains that x isn't known in that scope. I guess the problem is that "using namespace ..." is only valid within the if-statement. I think that it should be possible to switch namespaces somehow, but cannot find out how... Do you know how to do this without casting all variable separately? int main(){ int b=1; double *x; if(b==1){ x = ns1::x; } if(b==2){ x = ns2::x; } std::cout << x[3] << std::endl; } Cheers, Pascal

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  • Very simple code for number search gives me infinite loop

    - by Joshua
    Hello, I am a newbie Computer Science high school student and I have trouble with a small snippet of code. Basically, my code should perform a basic CLI search in an array of integers. However, what happens is I get what appears to be an infinite loop (BlueJ, the compiler I'm using, gets stuck and I have to reset the machine). I have set break points but I still don't quite get the problem...(I don't even understand most of the things that it tells me) Here's the offending code (assume that "ArrayUtil" works, because it does): import java.util.Scanner; public class intSearch { public static void main(String[] args) { search(); } public static void search() { int[] randomArray = ArrayUtil.randomIntArray(20, 100); Scanner searchInput = new Scanner(System.in); int searchInt = searchInput.nextInt(); if (findNumber(randomArray, searchInt) == -1) { System.out.println("Error"); }else System.out.println("Searched Number: " + findNumber(randomArray, searchInt)); } private static int findNumber(int[] searchedArray, int searchTerm) { for (int i = 0; searchedArray[i] == searchTerm && i < searchedArray.length; i++) { return i; } return -1; } } This has been bugging me for some time now...please help me identify the problem!

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  • how to create an object using self?

    - by Nick
    I thought I understood the use of self while referring to anything in the current class. After encountering this warning and subsequent run failure, I have googled many variants of "define self" or "usage of self" and gotten nowhere. This problem is how to create an object without the warning, and understand why. #import <Cocoa/Cocoa.h> @interface Foo : NSObject { Foo *obj; } -(void)beta; @end #import "Foo.h" @implementation Foo -(void)beta{ obj = [self new]; // 'Foo' may not respond to '-new' } @end Note, if I substitute Foo for self, there's no problem. I thought the class name and self were equivalent, but obviously the compiler doesn't think so. Perhaps an explanation of what's wrong here will not only solve my problem but also enlighten my understanding of the usage of self. Are there any tutorials about proper usage of self? I couldn't find anything beyond something like "self is the receiver of the message," which I didn't help me at all.

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  • GetLongPathName Undeclared

    - by iwizardpro
    When I try to compile my code with the function GetLongPathName(), the compiler tells me that the function is undeclared. I have already read the MSDN documentation located @ http://msdn.microsoft.com/en-us/library/aa364980%28VS.85%29.aspx. But, even though I included those header files, I am still getting the undeclared function error. Which header file(s) am I supposed to include when using the function? #include <Windows.h> #include <WinBase.h> #define DLLEXPORT extern "C" __declspec(dllexport) DLLEXPORT char* file_get_long(char* path_original) { long length = 0; TCHAR* buffer = NULL; if(!path_original) { return "-10"; } length = GetLongPathName(path_original, NULL, 0); if(length == 0) { return "-10"; } buffer = new TCHAR[length]; length = GetLongPathName(path_original, buffer, length); if(length == 0) { return "-10"; } return buffer; } And, if it makes a difference, I am currently compiling using Dev-C++ on a Windows Vista 64-bit.

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  • Syntax for finding structs in multisets - C++

    - by Sarah
    I can't seem to figure out the syntax for finding structs in containers. I have a multiset of Event structs. I'm trying to find one of these structs by searching on its key. I get the compiler error commented below. struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } bool operator == ( const Event & rhs ) const { return ( time == rhs.time ); } double time; int eventID; int hostID; int s; }; typedef std::multiset< Event, std::less< Event > > EventPQ; EventPQ currentEvents; double oldRecTime = 20.0; EventPQ::iterator ceItr = currentEvents.find( EventPQ::key_type( oldRecTime ) ); // no matching function call I've tried a few permutations to no avail. I thought defining the conditional equality operator was going to be enough.

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  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

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  • Windows App. Thread Aborting Issue

    - by Patrick
    I'm working on an application that has to make specific decisions based on files that are placed into a folder being watched by a file watcher. Part of this decision making process involves renaming files before moving them off to another folder to be processed. Since I'm working with files of all different sizes I created an object that checks the file in a seperate thread to verify that it is "available" and when it is it fires an event. When I run the rename code from inside this available event it works. public void RenameFile_Test() { string psFilePath = @"C:\File1.xlsx"; tgt_File target = new FileObject(psFilePath); target.FileAvailable += new FileEventHandler(OnFileAvailable); target.FileUnAvailable += new FileEventHandler(OnFileUnavailable); } private void OnFileAvailable(object source, FileEventArgs e) { ((FileObject)source).RenameFile(@"C:\File2.xlsx"); } The problem I'm running into is that when the extensions are different from the source file and the rename to file I am making a call to a conversion factory that returns a factory object based on the type of conversion and then converts the file accordingly before doing the rename. When I run that particular piece of code in unit test it works, the factory object is returned, and the conversion happens correctly. But when I run it within the process I get up to the... moExcelApp = new Application(); part of converting an .xls or .xlsx to a .csv and i get a "Thread was being Aborted" error. Any thoughts? Update: There is a bit more information and a bit of map of how the application works currently. Client Application running FSW On File Created event Creates a FileObject passing in the path of the file. On construction the file is validated: if file exists is true then, Thread toAvailableCheck = new Thread(new ThreadStart(AvailableCheck)); toAvailableCheck.Start(); The AvailableCheck Method repeatedly tries to open a streamreader to the file until the reader is either created or the number of attempts times out. If the reader is opened, it fires the FileAvailable event, if not it fires the FileUnAvailable event, passing back itself in the event. The client application is wired to catch those events from inside the Oncreated event of the FSW. the OnFileAvailable method then calls the rename functionality which contains the excel interop call. If the file is being renamed (not converted, extensions stay the same) it does a move to change the name from the old file name to the new, and if its a conversion it runs a conversion factory object which returns the correct type of conversion based on the extensions of the source file and the destination file name. If it is a simple rename it works w/o a problem. If its a conversion (which is the XLS to CSV object that is returned as a part of the factory) the very first thing it does is create a new application object. That is where the application bombs. When i test the factory and conversion/rename process outside of the thread and in its own unit test the process works w/o a problem. Update: I tested the Excel Interop inside a thread by doing this: [TestMethod()] public void ExcelInteropTest() { Thread toExcelInteropThreadTest = new Thread(new ThreadStart(Instantiate_App)); toExcelInteropThreadTest.Start(); } private void Instantiate_App() { Application moExcelApp = new Application(); moExcelApp.Quit(); } And on the line where the application is instatntiated I got the 'A first chance exception of type 'System.Threading.ThreadAbortException' error. So I added; toExcelInteropThreadTest.SetApartmentState(ApartmentState.MTA); after the thread instantiation and before the thread start call and still got the same error. I'm getting the notion that I'm going to have to reconsider the design.

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  • Automating Excel through the PIA makes VBA go squiffy.

    - by Jon Artus
    I have absolutely no idea how to start diagnosing this, and just wondered if anyone had any suggestions. I'm generating an Excel spreadsheet by calling some Macros from a C# application, and during the generation process it somehow breaks. I've got a VBA class containing all of my logging/error-handling logic, which I instantiate using a singleton-esque accessor, shown here: Private mcAppFramework As csys_ApplicationFramework Public Function AppFramework() As csys_ApplicationFramework If mcAppFramework Is Nothing Then Set mcAppFramework = New csys_ApplicationFramework Call mcAppFramework.bInitialise End If Set AppFramework = mcAppFramework End Function The above code works fine before I've generated the spreadsheet, but afterwards fails. The problem seems to be the following line; Set mcAppFramework = New csys_ApplicationFramework which I've never seen fail before. If I add a watch to the variable being assigned here, the type shows as csys_ApplicationFramework/wksFoo, where wksFoo is a random worksheet in the same workbook. What seems to be happening is that while the variable is of the right type, rather than filling that slot with a new instance of my framework class, it's making it point to an existing worksheet instead, the equivalent of Set mcAppFramework = wksFoo which is a compiler error, as one might expect. Even more bizarrely, if I put a breakpoint on the offending line, edit the line, and then resume execution, it works. For example, I delete the word 'New' move off the line, move back, re-type 'New' and resume execution. This somehow 'fixes' the workbook and it works happily ever after, with the type of the variable in my watch window showing as csys_ApplicationFramework/csys_ApplicationFramework as I'd expect. This implies that manipulating the workbook through the PIA is somehow breaking it temporarily. All I'm doing in the PIA is opening the workbook, calling several macros using Excel.Application.Run(), and saving it again. I can post a few more details if anyone thinks that it's relevant. I don't know how VBA creates objects behind the scenes or how to debug this. I also don't know how the way the code executes can change without the code itself changing. As previously mentioned, VBA has frankly gone a bit squiffy on me... Any thoughts?

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  • C++ templates error: instantiated from 'void TestClass::testMethod(T, std::map) [with T = SomeClass]

    - by pureconsciousness
    Hello there, I've some problem in my code I cannot deal with: #ifndef TESTCLASS_H_ #define TESTCLASS_H_' #include <map> using namespace std; template <typename T> class TestClass { public: TestClass(){}; virtual ~TestClass(){}; void testMethod(T b,std::map<T,int> m); }; template <typename T> void TestClass`<T`>::testMethod(T b,std::map<T,int> m){ m[b]=0; } #endif /*TESTCLASS_H_*/ int main(int argc, char* argv[]) { SomeClass s; TestClass<SomeClass> t; map<SomeClass,int> m; t.testMethod(s,m); } Compiler gives me following error in line m[b]=0; : instantiated from 'void TestClass::testMethod(T, std::map) [with T = SomeClass] Could you help find the problem?? Thanks in advance

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  • How to use git to manage one codebase but have different environments

    - by emostar
    I'm using git for a personal project at the moment and have run into a problem of having one codebase for two different environments and was wondering what the cleanest way to use git would be. Main Desktop I Use this machine for most of my development. I have a git repository here that I cloned off of an empty repository that I use on my internal server. I do most of my work here and push back to the internal server so I can use that as a master of truth and to ease making backups. Laptop I sometimes want to code on the road, so I did a clone from the internal server and created a new branch called "laptop-branch". Unfortunately some directories MSVC++ version are different than from the Main Desktop environment. I just modified the files in the "laptop-branch" and committed them there. Now I did a lot of changes while on vacation with my laptop, and want to push them to origin, but don't want the changes I made that were related to directories and compiler versions to be pushed back to origin. What would be the best way to get this done?

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  • [c++] accessing the hidden 'this' pointer

    - by Kyle
    I have a GUI architecture wherein elements fire events like so: guiManager->fireEvent(BUTTON_CLICKED, this); Every single event fired passes 'this' as the caller of the event. There is never a time I dont want to pass 'this', and further, no pointer except for 'this' should ever be passed. This brings me to a problem: How can I assert that fireEvent is never given a pointer other than 'this', and how can I simplify (and homogenize) calls to fireEvent to just: guiManager->fireEvent(BUTTON_CLICKED); At this point, I'm reminded of a fairly common compiler error when you write something like this: class A { public: void foo() {} }; class B { void oops() { const A* a = new A; a->foo(); } }; int main() { return 0; } Compiling this will give you ../src/sandbox.cpp: In member function ‘void B::oops()’: ../src/sandbox.cpp:7: error: passing ‘const A’ as ‘this’ argument of ‘void A::foo()’ discards qualifiers because member functions pass 'this' as a hidden parameter. "Aha!" I say. This (no pun intended) is exactly what I want. If I could somehow access the hidden 'this' pointer, it would solve both issues I mentioned earlier. The problem is, as far as I know you can't (can you?) and if you could, there would be outcries of "but it would break encapsulation!" Except I'm already passing 'this' every time, so what more could it break. So, is there a way to access the hidden 'this', and if not are there any idioms or alternative approaches that are more elegant than passing 'this' every time?

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