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  • Make Money Online - Use SEO

    Do you want a method to improve your e-marketing results? Then you have to try to take advantage of search engine optimization (SEO) and social media optimization. In this article we are going to give you six helpful tips on doing just that.

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  • UDK : Epic met à jour la beta de son kit de développement de jeu, avec un upgrade mensuel majeur

    UDK : Epic met à jour la beta de son kit de développement de jeu Avec un upgrade mensuel majeur MAJ du 10/03/2011 par ArKam [IMG]http://www.udk.com/elements/img/news_samaritan.jpg[/IMG] Je vous en parlé lors de mon précèdent poste, Epic upgrade souvent son moteur afin que celui-ci reste compétitif. Mais là, un niveau d'upgrade aussi important que celui du mois de mars ça frise le changement de version. En effet, non content d'avoir fait sensation avec sa présentation de l'Unreal-Engine Version 3.975, Epic réitère avec la sortie de l'upgrade mensuel de...

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  • Keeping it Legal - Privacy Policy & PCI Compliance

    One of the most overlooked aspects of a website are the legal disclaimers such as the Privacy Policy and Terms of Use. This article is designed to help you put together these important web documents to keep you in compliance with federal law as well as Google (and other Search Engine's) best practices. Privacy Policy The Privacy Policy is extremely important.

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  • Tips to Find the Best Keyword Research Software

    Keyword research plays a critical role in search engine optimization. The search engines use some keyword phrases to identify the web pages that are relevant to those words. For instance, if you are selling soft toys, then soft baby toys, buy soft toys, soft play toys are some of the right keywords that can bring good number of traffic to your site.

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  • SEO is Internet Marketing's Gold Rush

    Search Engine Optimization is a lot like the Gold Rush of 1848. Those willing to take on the risk and expense early on found enough gold to finance larger mining operations and were the big winners, while latecomers oftentimes were left behind.

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  • On-Site SEO 101 - Simple Tips to Help Improve Your Website Visibility

    Search Engine Optimization (SEO) is often perceived as impossible to understand by novice website owners and creators. While it is true that any website would benefit greatly from experienced, professional SEO services, many people simply cannot afford to keep an SEO on payroll on a consistent, month-to-month basis. For people in this category, all hope is not lost.

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  • 3 Easy Rules For Keyword Optimization

    Keyword optimization is one of the most basic tactics you have to attract free search engine traffic. Even if you are not too familiar with keyword SEO it is way too easy to learn and way too valuable to your business to overlook. It all starts with developing a keyword list and then properly using them in a way that will help increase your website traffic.

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  • Essential SEO Advice For 2010 After the Google Mayday Update and Caffeine Roll Out

    So Google have made big changes recently with the Mayday update and the Caffeine rollout. Many webmasters on the various SEO forums such as Webmasterworld and SEOchat have been bemoaning these changes and how they have affected their websites Search Engine Ranking Position with many of their long tail rankings taking a major negative hit. This is not the time for whingeing but instead should be a time for re-evaluation.

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  • Blog Optimization

    Search engine optimization is the process done to generate traffic through search engines. It became a need for websites because 80%-90% of visitors come from major search engines. Higher rankings me... [Author: Victoria Phee - Computers and Internet - August 31, 2009]

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  • What is the Soul of SEO?

    These days are the days of professional SEO in the worldwide market today. Wherever we see, we find the reputation of search engine optimization in the global market nowadays. One of the most fascinating perspectives is that it has plenty of rewards for the modern day industries.

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  • csharptemplates

    - by csharp-source.net
    Extremely fast, simple, and reliable template engine with thorough test suite, examples, and live deployment on large website. Can nest templates for child elements and repeated elements. Works for any type of text file.

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  • The Know Series - What is SEO?

    Search Engine Optimization or SEO as it has come to be popularly known has gained immense popularity in recent times. Described simply SEO are ways to increase website traffic by adding to the internal and external attributes through search engines. It is a free of cost method of improving the volume of traffic directed to a website. Since search engines have become one of the best ways to look for things on the internet, SEO practices work on the simple theory of displaying the highest ranked search sites in any given search.

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  • SEO Tactics For Google Caffeine - Time to Think Again

    Google Caffeine is the latest change in algorithm of the leading search engine. The changes made will be highly beneficial for those who are looking for long term SEO and online marketing success. If some decisive factors are kept in mind, webmasters can find a great success with the websites they are running.

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  • TriptychBlog

    - by csharp-source.net
    TriptychBlog is an Open Source Blogging Engine powered by the Microsoft ASP.net 2.0 framework. It has many great features. TriptychBlog is entirely open source and will run on any computer using Windows 2000 or higher.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • What Are Google Supplemental Results?

    Google supplemental Results are Web pages partly Google-indexed and are hard to find in the normal search engine result page (SERP). In other words supplemental results are the URLs that reside in Go... [Author: John Anthony - Computers and Internet - June 10, 2010]

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  • How Important is the Domain Name?

    The domain you use for a your web site can have a huge impact in the way that humans and search engine spiders perceive it. Domain names were once so expensive that only those wanting to protect a br... [Author: John Anthony - Computers and Internet - May 28, 2010]

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  • Best system for creating a 2d racing track

    - by tesselode
    I am working a 2D racing game and I'm trying to figure out what is the best way to define the track. At the very least, I need to be able to create a closed circuit with any amount of turns at any angle, and I need vehicles to collide with the edges of the track. I also want the following things to be true if possible (but they are optional): The code is simple and free of funky workarounds and extras I can define all of the parts of the track (such as turns) relative to the previous parts I can predict the exact position of the road at a certain point (that way I can easily and cleanly make closed circuits) Here are my options: Use a set of points. This is my current system. I have a set of turns and width changes that the track is supposed to make over time. I have a point which I transform according to these instructions, and I place a point every 5 steps or so, depending on how precise I want the track to be. These points make up the track. The main problem with this is the discrepancy between the collisions and the way the track is drawn. I won't get into too much detail, but the picture below shows what is happening (although it is exaggerated a bit). The blue lines are what is drawn, the red lines are what the vehicle collides with. I could work around this, but I'd rather avoid funky workaround code. Beizer curves. These seem cool, but my first impression of them is that they'll be a little daunting to learn and are probably too complicated for my needs. Some other kind of curve? I have heard of some other kinds of curves; maybe those are more applicable. Use Box2D or another physics engine. Instead of defining the center of the track, I could use a physics engine to define shapes that make up the road. The downside to this, however, is that I have to put in a little more work to place the checkpoints. Something completely different. Basically, what is the simplest system for generating a race track that would allow me to create closed circuits cleanly, handle collisions, and not have a ton of weird code?

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