Blending effect on textures

Posted by joecks on Game Development See other posts from Game Development or by joecks
Published on 2012-06-27T12:03:46Z Indexed on 2012/06/27 15:27 UTC
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Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

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