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  • Cuda vs OpenCL - opinions

    - by Martin Beckett
    Interested in peoples opinions of Cuda vs openCL following NVidia's Cuda4 release. I had originally gone with openCL since cross platform, open standards are a good thing(tm). I assumed NVidia would fall into line as they had done with openGL. But having talked to some NVidia people, they (naturaly) claim that they will concentrate on CUDA and openCL is hampered by having committees and having to please everyone - like openGL. And with the new tools and libs in CUDA it's hard to argue with that. -I'm in a fairly technical market so I can require the users to have particular HW.

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  • Eclipse: always keep files updated

    - by AK01
    I keep lots of files/editors open in Eclipse. I also love using git stash and other git commands that essentially change the contents of my open files. Is there an Eclipse feature or plugin that will always keep the contents of my open files up to date and live? Currently if I put focus in an out of sync editor, I get an awkwardly worded dialog that I have to parse carefully every time. I wish it would just keep me synced like Textmate does.

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  • Design Patterns: Should I learn them?

    - by prelic
    So it's kinda weird asking two questions back-to-back, but they aren't very related and I didn't want to combine them, but I'm not spamming questions, I promise! Anyway, I'm a recent college grad, and my education only touched on design patterns...we implemented a few simple ones, touched on the fact that there were more complicated ones, and were instructed to turn to the GoF book if we wanted to learn more. My question is, is it worth learning the patterns in the GoF book? To me, it's always seemed counter-intuitive to try and make a problem fit a classic pattern, but obviously the book, and the patterns, are famous for a reason. Do they show up enough that I should be learning them? Thanks again!

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  • Modular enterprise architecture using MVC and Orchard CMS

    - by MrJD
    I'm making a large scale MVC application using Orchard. And I'm going to be separating my logic into modules. I'm also trying to heavily decouple the application for maximum extensibility and testability. I have a rudimentary understanding of IoC, Repository Pattern, Unit of Work pattern and Service Layer pattern. I've made myself a diagram. I'm wondering if it is correct and if there is anything I have missed regarding an extensible application. Note that each module is a separate project. Update So I have many UI modules that use the db module, that's why they've been split up. There are other services the UI modules will use. The UI modules have been split up because they will be made over time, independent of each other.

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  • Strategy for managing lots of pictures for a website

    - by Nate
    I'm starting a new website that will (hopefully) have a lot of user generated pictures. I'm trying to figure out the best way to store and serve these pictures. The CMS I'm using (umbraco) has a media library that puts a folder on the server for each image. Inside of there you can have different sizes of that same image. That folder has an ID on it and the database has additional information for that image along with the ID of the folder. This works great for small sites, but what if the pictures get up to 10,000, 100,000 or 1,000,000? It seems like the lookup on the directory would take a long time to find the correct folder. I'm on windows 2008 if that makes a difference. I'm not so worried about load. I can load balance my server pretty easily and replicate the images across the servers. The nature of the site won't have a lot of users on it either, but it could have a lot of pics. Thanks. -Nate EDIT After some thought I think I'm going to create a directory for each user under a root image folder then have user's pictures under that. I would be pretty stoked if I had even 5,000 users, so that shouldn't be too bad of a linear lookup. If it does get slow I will break it down into folders like /media/a/adam/image123.png. If it ever gets really big I will expand the above method to build a bigger tree. That would take a LOT of content though.

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  • Online training modules / programs for best software engineering practices?

    - by Steve
    We're taking over a team in a foreign country and the programming standards there aren't up to par with US standards. Folks there lack the formal training and basic understanding of computing concepts of databases, how computers work, what good software engineering practices are. Short of sending these ppl to college again, are there good online courses available that we can enroll them into so that they can upgrade their skills? I am specifically looking for online training courses, but recommendations for books are also welcome. This is language-agnostic.

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  • Open Source developers: Need your help to answer an 8-minute academic survey

    - by Yi Wang
    I am a research in University of California, Irvine (UCI). I am conducting a research on collaboration tool usage in Open Source development. Your answers will help us to develop new, powerful tools in future. The link of this survey is: http://edu.surveygizmo.com/s3/1035227/Attitude-and-Usage-of-Collaboration-Tools-in-Open-Source-Software-Development The survey only takes you 5-8 mins. thanks a lot for you help!

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  • schedule compliance and keeping technical supports and resolving issues

    - by imays
    I am an entrepreneur of a small software developer company. The flagship product is developed by myself and my company grew up to 14 people. One of pride is that we've never have to be invested or loaned. The core development team is 5 people. 3 are seniors and 2 are juniors. After the first release, we've received many issues from our customers. Most of them are bug issues, customization needs, usage questions and upgrade requests. The issues from customers are incoming many times everyday, so it takes little time or much time of our developers. Because of our product is a software development kit(SDK) so most of questions can be answered only from our developers. And, for resolving bug issues, developers must be involved. Estimating time to resolve bug is hard. I fully understand it. However, our developers insist they cannot set the any due date of each project because they are busy doing technical supports and bug fixes by issues from customers everyday. Of course, they never do overwork. I suggested them an idea to divide the team into two parts: one for focusing on development by milestones, other for doing technical supports and bug fixes without setting due days. Then we could announce release plan officially. After the finish of release, two parts exchange the role for next milestone. However, they say they "NO, because it is impossible to share knowledge and design document fully." They still say they cannot set the release date and they request me to alter the due date flexibly. They does not fix the due date of each milestone. Fortunately, our company is not loaned and invested so we are not chocked. But I think it is bad idea to keep this situation. I know the story of ant and grasshopper. Our customers are tired of waiting forever of our release date. Companies consume limited time and money. If flexible due date without limit could be acceptable, could they accept flexible salary day? What is the root cause of our problem? All that I want is to fix and achieve precisely due date of each milestone without losing frequent technical supports. I think there must be solution for this situation. Please answer me. Thanks in advance. PS. Our tools and ways of project management are Trello, Mantis-like issue tracker, shared calendar software and scrum(collected cards into series of 'small and high completeness' projects).

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  • When you should and should not use the 'new' keyword?

    - by skizeey
    I watched a Google Tech Talk presentation on Unit Testing, given by Misko Hevery, and he said to avoid using the new keyword in business logic code. I wrote a program, and I did end up using the new keyword here and there, but they were mostly for instantiating objects that hold data (ie, they didn't have any functions or methods). I'm wondering, did I do something wrong when I used the new keyword for my program. And where can we break that 'rule'?

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  • I want to sell my software [C# desktop application] but I was Stuck in licencing [closed]

    - by Surendra Soni
    Possible Duplicate: if I use .NET Framework for my application, do I have to pay anything to Microsoft? I have developed a desktop application called "Institute Management System" which has modules like Class manager, Subject manager, Topics manager, Student inquiry manager Student admission manager, Fees manager, Exam manager etc. using C# for the front end and MS Access for the back end. The main problem is that I want to sell it and earn some money but I heard that my application needs to be registered at Microsoft, and I would have to get a license from them for selling, and have to pay them money too. I have spent four months developing it at my own expense, and worked very hard to develop it. So I want some tips, advice, any suggestion for the same. Please also tell me the procedure for all of the required registrations and payment issues. And I also want to ask you if you Can you suggest any other technology where I develop my application and sell it without worrying about licencing and related issues? I am now more confused about that "MS technology is open source or not? "

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  • Should I add parameters to instance methods that use those instance fields as parameters?

    - by john smith optional
    I have an instance method that uses instance fields in its work. I can leave the method without that parameters as they're available to me, or I can add them to the parameter list, thus making my method more "generic" and not reliable on the class. On the other hand, additional parameters will be in parameters list. Which approach is preferable and why? Edit: at the moment I don't know if my method will be public or private. Edit2: clarification: both method and fields are instance level.

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  • controlling an object through another object ?

    - by Stefano Borini
    Today I've seen the following pattern: you have an object A and an object B. Object B accepts a pointer to A at its constructor. Once B is created, there's a method B.doCalc() that performs a calculation (internally using A's information). The result is obtained with method B.getResult(). In order to perform another calculation, A is modified, and B.doCalc() is called again. What is your opinion on this choice ? I would have designed it differently, but I want to hear your voice. Edit : note that my main objection is to modify A to have a different result from B, without touching B. Although similar, I think that just this discipline expresses a much better feeling of what's going on. Instead of a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a.whatever = 6 b.doCalc() res = b.getResult() You get the a pointer object from b itself. a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a = b.getAPointer() a.whatever = 6 b.doCalc() res = b.getResult() because it makes more explicit the fact that a is taken from b and then modified. I still don't like it, though...

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  • Actions and Controllers managing strategy in MVC apps

    - by singleton
    Can anyone name any usefull strategy/architectural pattern for allocating actions between different controllers when using MVC pattern for developing web application? I am now developing web app using asp.net Mvc3 framework and still can't figure out how to manage actions and controllers. One approach is to create single action controller for each url, but it's not the best choice since to much controllers have to be created. Should I list all available urls that are supported by me web app, devide them into groups and create separate controller for each group or act in any different manner? It seems like I will become face to face with some kind of mess with no consistent approach in managing actions and controllers.

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  • Generating Deep Arrays: Shallow to Deep, Deep to Shallow or Bad idea?

    - by MobyD
    I'm working on an array structure that will be used as the data source for a report template in a web app. The data comes from relatively complex SQL queries that return one or many rows as one dimensional associative arrays. In the case of many, they are turned into two dimensional indexed array. The data is complex and in some cases there is a lot of it. To save trips to the database (which are extremely expensive in this scenario) I'm attempting to get all of the basic arrays (1 and 2 dimension raw database data) and put them, conditionally, into a single, five level deep array. Organizing the data in PHP seems like a better idea than by using where statements in the SQL. Array Structure Array of years( year => array of types( types => array of information( total => value, table => array of data( index => db array ) ) ) ) My first question is, is this a bad idea. Are arrays like this appropriate for this situation? If this would work, how should I go about populating it? My initial thought was shallow to deep, but the more I work on this, the more I realize that it'd be very difficult to abstract out the conditionals that determine where each item goes in the array. So it seems that starting from the most deeply nested data may be the approach I should take. If this is array abuse, what alternatives exist?

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  • Clean way to use mutable implementation of Immutable interfaces for encapsulation

    - by dsollen
    My code is working on some compost relationship which creates a tree structure, class A has many children of type B, which has many children of type C etc. The lowest level class, call it bar, also points to a connected bar class. This effectively makes nearly every object in my domain inter-connected. Immutable objects would be problematic due to the expense of rebuilding almost all of my domain to make a single change to one class. I chose to go with an interface approach. Every object has an Immutable interface which only publishes the getter methods. I have controller objects which constructs the domain objects and thus has reference to the full objects, thus capable of calling the setter methods; but only ever publishes the immutable interface. Any change requested will go through the controller. So something like this: public interface ImmutableFoo{ public Bar getBar(); public Location getLocation(); } public class Foo implements ImmutableFoo{ private Bar bar; private Location location; @Override public Bar getBar(){ return Bar; } public void setBar(Bar bar){ this.bar=bar; } @Override public Location getLocation(){ return Location; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); if(foo!=null) foo.addBar(bar); return foo; } } I felt the basic approach seems sensible, however, when I speak to others they always seem to have trouble envisioning what I'm describing, which leaves me concerned that I may have a larger design issue then I'm aware of. Is it problematic to have domain objects so tightly coupled, or to use the quasi-mutable approach to modifying them? Assuming that the design approach itself isn't inherently flawed the particular discussion which left me wondering about my approach had to do with the presence of business logic in the domain objects. Currently I have my setter methods in the mutable objects do error checking and all other logic required to verify and make a change to the object. It was suggested that this should be pulled out into a service class, which applies all the business logic, to simplify my domain objects. I understand the advantage in mocking/testing and general separation of logic into two classes. However, with a service method/object It seems I loose some of the advantage of polymorphism, I can't override a base class to add in new error checking or business logic. It seems, if my polymorphic classes were complicated enough, I would end up with a service method that has to check a dozen flags to decide what error checking and business logic applies. So, for example, if I wanted to have a childFoo which also had a size field which should be compared to bar before adding par my current approach would look something like this. public class Foo implements ImmutableFoo{ public void addBar(Bar bar){ if(!getLocation().equals(bar.getLocation()) throw new LocationException(); this.bar=bar; } } public interface ImmutableChildFoo extends ImmutableFoo{ public int getSize(); } public ChildFoo extends Foo implements ImmutableChildFoo{ private int size; @Override public int getSize(){ return size; } @Override public void addBar(Bar bar){ if(getSize()<bar.getSize()){ throw new LocationException(); super.addBar(bar); } My colleague was suggesting instead having a service object that looks something like this (over simplified, the 'service' object would likely be more complex). public interface ImmutableFoo{ ///original interface, presumably used in other methods public Location getLocation(); public boolean isChildFoo(); } public interface ImmutableSizedFoo implements ImmutableFoo{ public int getSize(); } public class Foo implements ImmutableSizedFoo{ public Bar bar; @Override public void addBar(Bar bar){ this.bar=bar; } @Override public int getSize(){ //default size if no size is known return 0; } @Override public boolean isChildFoo return false; } } public ChildFoo extends Foo{ private int size; @Override public int getSize(){ return size; } @Override public boolean isChildFoo(); return true; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableSizedFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); service.addBarToFoo(foo, bar); returned foo; } public class Service{ public static void addBarToFoo(Foo foo, Bar bar){ if(foo==null) return; if(!foo.getLocation().equals(bar.getLocation())) throw new LocationException(); if(foo.isChildFoo() && foo.getSize()<bar.getSize()) throw new LocationException(); foo.setBar(bar); } } } Is the recommended approach of using services and inversion of control inherently superior, or superior in certain cases, to overriding methods directly? If so is there a good way to go with the service approach while not loosing the power of polymorphism to override some of the behavior?

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  • Absolute statements in IT that are wrong

    - by Dan McGrath
    I was recently in a discussion about the absolute statement "It costs more in programming time to optimise software than it costs to throw hardware at a problem". The general thought (of which I agree with) is that as an absolute statement this is wrong. There are too many variables to ever generalise in such a way. What other statements do you hear about software/programming that simply do not work as an absolute and why?

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  • With which class to start Test Driven Development of card game application? And what would be the next 5 to 7 tests?

    - by Maxis
    I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, TurnHandler IPlayer, ComputerPlayer, HumanPlayer IAttackStrategy, SimpleAttachStrategy, IDefenceStrategy, SimpleDefenceStrategy GameData, Game are already written. My idea is to create engine, where two computer players could play game and then later I could add UI part. Already for some time I'm reading about Test Driven Development (TDD) and I have idea to start writing application from scratch, as currently I have tendency to write not needed code, which seems usable in future. Also code doesn't have any tests and it is hard to add them now. Seems that TDD could improve all these issue - minimum of needed code, good test coverage and also could help to come to right application design. But I have one issue - I can't decide from where to start TDD? Should I start from bottom - Card related classes or somewhere on top - Game, TurnHandler, ... ? With which class you would start? And what would be the next 5 to 7 tests? (use the card game you know the best) I would like to start TDD with your help and then continue on my own!

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  • A testing feedback/report tool?

    - by Mert
    I'm thinking of developing a pluggable test and assessment module. This tool will be used especially for desktop application projects to report and log errors, bugs, missing features and suggestions from testers. The tool will be plugged to the application by putting a small icon to the application itself. When pressed the tool will be visible where user can create entries about the application. Is there already a tool like that? I am not speaking about UI testing btw. For example, this tool might have a form consisting of Page name Environment information Entry type (can be bug, feature request, suggestion) Message User Info (name, contact etc) Date I think such a tool can greatly help testers prepare reports. Developers can understand the issue better and track all the reports.

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  • Benefits and features of different requirements-management systems and tools available?

    - by Gnark
    I am looking for a good comparision of different available professionial requirement managment tools. I am especially interested in the the features available within the different software solutions. Additionally to the "obvious" features I am looking for a proffesional Requirement Management System that supports for: multi-lingual customizable generation of documentation & history (graphs) search features (e.g. fulltext for comments), ordering, priorities version history bi-directional traceability of changes, artefacts, requirements, changes in requirements, etc. Any kind of integration of V-Model XT would be a really-nice-to-have-feature... Besides, I'd like to hear any personal motivated recommendations and/or experiences with different requirement management systems. Any input is highly appreciated. content consulted : similar question reqm tool with v-model nice, but too old paper (pdf) Tools Journal

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  • Benefits and features of different requirements-management systems and tools available?

    - by DevDevDave
    I am looking for a good comparision of different available professional requirement management tools. I am especially interested in the the features available within the different software solutions. Additionally to the "obvious" features I am looking for a proffesional Requirement Management System that supports for: multi-lingual customizable generation of documentation & history (graphs) search features (e.g. fulltext for comments), ordering, priorities version history bi-directional traceability of changes, artefacts, requirements, changes in requirements, etc. Any kind of integration of V-Model XT would be a really-nice-to-have-feature. Besides, I'd like to hear any personal motivated recommendations and/or experiences with different requirement management systems. Any input is highly appreciated. Content consulted: similar question reqm tool with v-model ToolsJournal.com nice, but too old paper (pdf)

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  • How does the GPL static vs. dynamic linking rule apply to interpreted languages?

    - by ekolis
    In my understanding, the GPL prohibits static linking from non-GPL code to GPL code, but permits dynamic linking from non-GPL code to GPL code. So which is it when the code in question is not linked at all because the code is written in an interpreted language (e.g. Perl)? It would seem to be too easy to exploit the rule if it was considered dynamic linking, but on the other hand, it would also seem to be impossible to legally reference GPL code from non-GPL code if it was considered static! Compiled languages at least have a distinction between static and dynamic linking, but when all "linking" is just running scripts, it's impossible to tell what the intent is without an explicit license! Or is my understanding of this issue incorrect, rendering the question moot? I've also heard of a "classpath exception" which involves dynamic linking; is that not part of the GPL but instead something that can be added on to it, so dynamic linking is only allowed when the license includes this exception?

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  • Rails and Mongoid best way to implement sharing system

    - by Matteo Pagliazzi
    I have to model User and Board in rails using mongoid as ODM. Each board is referenced to an user through a foreign key user_id and now I want to add the ability to share a board with other users. Following CRUD I'd create a new Model called something like Share and it's releated Controller with the ability to create/edit/delete a Share but I have some doubts: First, where to save informations about Shares? I think I may create a field in the Board's collection called shared_with including an array of user ids. in a MySQL I'd created a new table with the ids of who share, the resource shared and the user the resources is shared with but I don't think that's necessary using MongoDB. Every user a Board is shared with should be able to edit the Board (but not to delete it) so the Board should have two relations one with the owner and another with the users the board is shared with, right? For permission (the owner should be able to delete a board but the users it is shared with shouldn't) what to use? I'm using Devise for authentication but I think something like CanCan would fit better. but how to implement it? What do you think about this way? Do you find any problems or have better solutions?

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  • Enterprise vs Real time embedded systems

    - by JakeFisher
    In university I have 2 options for software architecture: Enterprise Real time embedded systems I would be very glad if someone can give me a brief explanation of what those are. I am interested in following criterias: Brief overview Complexity and interest. So does knowledge costs time? Area of usage Profit(salary) Working tools, programs. Might be some text editor, uml editor. Something else?

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  • Buzzword for "performance-aware" software development

    - by errantlinguist
    There seems to be an overabundance of buzzwords for software development styles and methodologies: Agile development, extreme programming, test-driven development, etc... well, is there any sort of buzzword for "performance-aware" development? By "performance awareness", I don't necessarily mean low-latency or low-level programming, although the former would logically fall under the blanket term I'm looking for. I mean development in which resources are recognised to be finite and so there is a general emphasis on low computational complexity, good resource management, etc. If I was to be snarky, I would say "good programming", but that doesn't seem to get the message across so well...

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  • Is there an established or defined best practice for source control branching between development and production builds?

    - by Matthew Patrick Cashatt
    Thanks for looking. I struggled in how to phrase my question, so let me give an example in hopes of making more clear what I am after: I currently work on a dev team responsible for maintaining and adding features to a web application. We have a development server and we use source control (TFS). Each day everyone checks in their code and when the code (running on the dev server) passes our QA/QC program, it goes to production. Recently, however, we had a bug in production which required an immediate production fix. The problem was that several of us developers had code checked in that was not ready for production so we had to either quickly complete and QA the code, or roll back everything, undo pending changes, etc. In other words, it was a mess. This made me wonder: Is there an established design pattern that prevents this type of scenario. It seems like there must be some "textbook" answer to this, but I am unsure what that would be. Perhaps a development branch of the code and a "release-ready" or production branch of the code?

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