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  • Add elements to Arraylist and it replaces all previous elements in Java

    - by pie154
    I am adding elements to a ArrayList and it adds the first one correctly but then when I add any subsequent elements it wipes replaces the other elements with the value form the most recently added and adds a new element to the ArrayList. I ran test using arraylist and ints and even another created class and it worked perfectly but soemthing about the custon class i am using here causes problems. The code for the array list is public static void main(String args[]){ List<BasicEvent> list = new ArrayList<BasicEvent>(); list.add(new BasicEvent("Basic", "Door", 9, 4444, new Date(12,04,2010), new Time(12,04,21), 1, 0.98, 0)); list.add(new BasicEvent("Composite", "Door", 125, 4444, new Date(12,04,2010), new Time(12,04,20), 1, 0.98, 1)); list.add(new BasicEvent("Basic", "Door", 105, 88, new Date(12,04,2010), new Time(12,05,23), 1, 0.98, 0)); list.add(new BasicEvent("Basic", "Door", 125, 12, new Date(12,04,2010), new Time(12,05,28), 1, 0.98, 1)); list.add(new BasicEvent("Basic", "Door", 129, 25, new Date(12,04,2010), new Time(12,05,30), 1, 0.98, 0)); list.add(new BasicEvent("Basic", "Door", 125, 63, new Date(12,04,2010), new Time(12,04,20), 1, 0.98, 1)); list.add(new BasicEvent("Basic", "Detect", 127, 9, new Date(12,04,2010), new Time(12,05,29), 1, 0.98, -1)); for(int i=0;i<list.size();i++) {System.out.println("list a poition " + i + " is " + BasicEvent.basicToString(list.get(i)));} And the code for the custom class basicEvent is public class BasicEvent { public static String Level; public static String EType; public static double xPos; public static double yPos; public static Date date; public static Time time; public static double Rlb; public static double Sig; public static int Reserved; public BasicEvent(String L, String E, double X, double Y, Date D, Time T, double R, double S, int Res){ Level = L; EType = E; xPos = X; yPos = Y; date = D; time = T; Rlb = R; Sig = S; Reserved = Res; }; public static String basicToString(BasicEvent bse){ String out = bse.getLevel() + ";" + bse.getEtype() + ";" + bse.getxPos() + ";" + bse.getyPos() + ";" + bse.getDate().dateAsString() + ";" + bse.getTime().timeAsString() + ";" + bse.getRlb() + ";" + bse.getSig() + ";" + bse.getReserved(); return out; }

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  • SWIG & Java Use of carrays.i and array_functions for C Array of Strings

    - by c12
    I have the below configuration where I'm trying to create a test C function that returns a pointer to an Array of Strings and then wrap that using SWIG's carrays.i and array_functions so that I can access the Array elements in Java. Uncertainties: %array_functions(char, SWIGArrayUtility); - not sure if char is correct inline char *getCharArray() - not sure if C function signature is correct String result = getCharArray(); - String return seems odd, but that's what is generated by SWIG SWIG.i: %module Test %{ #include "test.h" %} %include <carrays.i> %array_functions(char, SWIGArrayUtility); %include "test.h" %pragma(java) modulecode=%{ public static char[] getCharArrayImpl() { final int num = numFoo(); char ret[] = new char[num]; String result = getCharArray(); for (int i = 0; i < num; ++i) { ret[i] = SWIGArrayUtility_getitem(result, i); } return ret; } %} Inline Header C Function: #ifndef TEST_H #define TEST_H inline static unsigned short numFoo() { return 3; } inline char *getCharArray(){ static char* foo[3]; foo[0]="ABC"; foo[1]="5CDE"; foo[2]="EEE6"; return foo; } #endif Java Main Tester: public class TestMain { public static void main(String[] args) { System.loadLibrary("TestJni"); char[] test = Test.getCharArrayImpl(); System.out.println("length=" + test.length); for(int i=0; i < test.length; i++){ System.out.println(test[i]); } } } Java Main Tester Output: length=3 ? ? , SWIG Generated Java APIs: public class Test { public static String new_SWIGArrayUtility(int nelements) { return TestJNI.new_SWIGArrayUtility(nelements); } public static void delete_SWIGArrayUtility(String ary) { TestJNI.delete_SWIGArrayUtility(ary); } public static char SWIGArrayUtility_getitem(String ary, int index) { return TestJNI.SWIGArrayUtility_getitem(ary, index); } public static void SWIGArrayUtility_setitem(String ary, int index, char value) { TestJNI.SWIGArrayUtility_setitem(ary, index, value); } public static int numFoo() { return TestJNI.numFoo(); } public static String getCharArray() { return TestJNI.getCharArray(); } public static char[] getCharArrayImpl() { final int num = numFoo(); char ret[] = new char[num]; String result = getCharArray(); System.out.println("result=" + result); for (int i = 0; i < num; ++i) { ret[i] = SWIGArrayUtility_getitem(result, i); System.out.println("ret[" + i + "]=" + ret[i]); } return ret; } }

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  • How can I make this client as a multithread client?

    - by Johanna
    Hi, I have read a lot about multithread client but for this one,I can not make it multithread! would you please help me? public class MainClient implements Runnable{ private static InformationClass info = new InformationClass(); private static Socket c; private static String text; public static String getText() { return text; } public static void setText(String text) { MainClient.text = text; } private static PrintWriter os; private static BufferedReader is; static boolean closed = false; /** * @param args the command line arguments */ public static void main(String[] args) { MainFrame farme = new MainFrame(); farme.setVisible(true); try { c = new Socket("localhost", 5050); os = new PrintWriter(c.getOutputStream(), true); is = new BufferedReader(new InputStreamReader(c.getInputStream())); } catch (UnknownHostException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } public static void active() { String teXt = MainClient.getText(); System.out.println(teXt); os.println(teXt); try { String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } } also active method will be called when the client write something on the text area and then clicks on the send button. 2) also i have a question that: in the other class I have this action performed for my send button,does it mean that client is multithread?? private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { new Thread(new Runnable() { @Override public void run() { // This gets run in a background thread String text = jTextArea1.getText(); jTextArea2.append(client.getCurrentName() + " : " + text + "\n"); MainClient.setText(client.getCurrentName() + " : " + text + "\n"); clear(); MainClient.active(); } }).start(); } Last EDIT: this is my active method: public static void active() { String teXt = MainClient.getText(); os.println(teXt); String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); }

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  • Reading a SquashFS archive

    - by p-static
    (SquashFS is a compressed filesystem - http://en.wikipedia.org/wiki/SquashFS) I'm looking for a way to read a SquashFS filesystem from a program. So far, I've know about the in-kernel drivers for it, but I'm sure that a userspace library for it must exist somewhere. Any language would be fine, but C is preferred. Just mounting the filesystem and using it that way is technically possible, but I'd rather avoid that route because the application I'm looking at would involve working with at least a few dozen archives at any given time.

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  • .NET HTML Sanitation for rich HTML Input

    - by Rick Strahl
    Recently I was working on updating a legacy application to MVC 4 that included free form text input. When I set up the new site my initial approach was to not allow any rich HTML input, only simple text formatting that would respect a few simple HTML commands for bold, lists etc. and automatically handles line break processing for new lines and paragraphs. This is typical for what I do with most multi-line text input in my apps and it works very well with very little development effort involved. Then the client sprung another note: Oh by the way we have a bunch of customers (real estate agents) who need to post complete HTML documents. Oh uh! There goes the simple theory. After some discussion and pleading on my part (<snicker>) to try and avoid this type of raw HTML input because of potential XSS issues, the client decided to go ahead and allow raw HTML input anyway. There has been lots of discussions on this subject on StackOverFlow (and here and here) but to after reading through some of the solutions I didn't really find anything that would work even closely for what I needed. Specifically we need to be able to allow just about any HTML markup, with the exception of script code. Remote CSS and Images need to be loaded, links need to work and so. While the 'legit' HTML posted by these agents is basic in nature it does span most of the full gamut of HTML (4). Most of the solutions XSS prevention/sanitizer solutions I found were way to aggressive and rendered the posted output unusable mostly because they tend to strip any externally loaded content. In short I needed a custom solution. I thought the best solution to this would be to use an HTML parser - in this case the Html Agility Pack - and then to run through all the HTML markup provided and remove any of the blacklisted tags and a number of attributes that are prone to JavaScript injection. There's much discussion on whether to use blacklists vs. whitelists in the discussions mentioned above, but I found that whitelists can make sense in simple scenarios where you might allow manual HTML input, but when you need to allow a larger array of HTML functionality a blacklist is probably easier to manage as the vast majority of elements and attributes could be allowed. Also white listing gets a bit more complex with HTML5 and the new proliferation of new HTML tags and most new tags generally don't affect XSS issues directly. Pure whitelisting based on elements and attributes also doesn't capture many edge cases (see some of the XSS cheat sheets listed below) so even with a white list, custom logic is still required to handle many of those edge cases. The Microsoft Web Protection Library (AntiXSS) My first thought was to check out the Microsoft AntiXSS library. Microsoft has an HTML Encoding and Sanitation library in the Microsoft Web Protection Library (formerly AntiXSS Library) on CodePlex, which provides stricter functions for whitelist encoding and sanitation. Initially I thought the Sanitation class and its static members would do the trick for me,but I found that this library is way too restrictive for my needs. Specifically the Sanitation class strips out images and links which rendered the full HTML from our real estate clients completely useless. I didn't spend much time with it, but apparently I'm not alone if feeling this library is not really useful without some way to configure operation. To give you an example of what didn't work for me with the library here's a small and simple HTML fragment that includes script, img and anchor tags. I would expect the script to be stripped and everything else to be left intact. Here's the original HTML:var value = "<b>Here</b> <script>alert('hello')</script> we go. Visit the " + "<a href='http://west-wind.com'>West Wind</a> site. " + "<img src='http://west-wind.com/images/new.gif' /> " ; and the code to sanitize it with the AntiXSS Sanitize class:@Html.Raw(Microsoft.Security.Application.Sanitizer.GetSafeHtmlFragment(value)) This produced a not so useful sanitized string: Here we go. Visit the <a>West Wind</a> site. While it removed the <script> tag (good) it also removed the href from the link and the image tag altogether (bad). In some situations this might be useful, but for most tasks I doubt this is the desired behavior. While links can contain javascript: references and images can 'broadcast' information to a server, without configuration to tell the library what to restrict this becomes useless to me. I couldn't find any way to customize the white list, nor is there code available in this 'open source' library on CodePlex. Using Html Agility Pack for HTML Parsing The WPL library wasn't going to cut it. After doing a bit of research I decided the best approach for a custom solution would be to use an HTML parser and inspect the HTML fragment/document I'm trying to import. I've used the HTML Agility Pack before for a number of apps where I needed an HTML parser without requiring an instance of a full browser like the Internet Explorer Application object which is inadequate in Web apps. In case you haven't checked out the Html Agility Pack before, it's a powerful HTML parser library that you can use from your .NET code. It provides a simple, parsable HTML DOM model to full HTML documents or HTML fragments that let you walk through each of the elements in your document. If you've used the HTML or XML DOM in a browser before you'll feel right at home with the Agility Pack. Blacklist based HTML Parsing to strip XSS Code For my purposes of HTML sanitation, the process involved is to walk the HTML document one element at a time and then check each element and attribute against a blacklist. There's quite a bit of argument of what's better: A whitelist of allowed items or a blacklist of denied items. While whitelists tend to be more secure, they also require a lot more configuration. In the case of HTML5 a whitelist could be very extensive. For what I need, I only want to ensure that no JavaScript is executed, so a blacklist includes the obvious <script> tag plus any tag that allows loading of external content including <iframe>, <object>, <embed> and <link> etc. <form>  is also excluded to avoid posting content to a different location. I also disallow <head> and <meta> tags in particular for my case, since I'm only allowing posting of HTML fragments. There is also some internal logic to exclude some attributes or attributes that include references to JavaScript or CSS expressions. The default tag blacklist reflects my use case, but is customizable and can be added to. Here's my HtmlSanitizer implementation:using System.Collections.Generic; using System.IO; using System.Xml; using HtmlAgilityPack; namespace Westwind.Web.Utilities { public class HtmlSanitizer { public HashSet<string> BlackList = new HashSet<string>() { { "script" }, { "iframe" }, { "form" }, { "object" }, { "embed" }, { "link" }, { "head" }, { "meta" } }; /// <summary> /// Cleans up an HTML string and removes HTML tags in blacklist /// </summary> /// <param name="html"></param> /// <returns></returns> public static string SanitizeHtml(string html, params string[] blackList) { var sanitizer = new HtmlSanitizer(); if (blackList != null && blackList.Length > 0) { sanitizer.BlackList.Clear(); foreach (string item in blackList) sanitizer.BlackList.Add(item); } return sanitizer.Sanitize(html); } /// <summary> /// Cleans up an HTML string by removing elements /// on the blacklist and all elements that start /// with onXXX . /// </summary> /// <param name="html"></param> /// <returns></returns> public string Sanitize(string html) { var doc = new HtmlDocument(); doc.LoadHtml(html); SanitizeHtmlNode(doc.DocumentNode); //return doc.DocumentNode.WriteTo(); string output = null; // Use an XmlTextWriter to create self-closing tags using (StringWriter sw = new StringWriter()) { XmlWriter writer = new XmlTextWriter(sw); doc.DocumentNode.WriteTo(writer); output = sw.ToString(); // strip off XML doc header if (!string.IsNullOrEmpty(output)) { int at = output.IndexOf("?>"); output = output.Substring(at + 2); } writer.Close(); } doc = null; return output; } private void SanitizeHtmlNode(HtmlNode node) { if (node.NodeType == HtmlNodeType.Element) { // check for blacklist items and remove if (BlackList.Contains(node.Name)) { node.Remove(); return; } // remove CSS Expressions and embedded script links if (node.Name == "style") { if (string.IsNullOrEmpty(node.InnerText)) { if (node.InnerHtml.Contains("expression") || node.InnerHtml.Contains("javascript:")) node.ParentNode.RemoveChild(node); } } // remove script attributes if (node.HasAttributes) { for (int i = node.Attributes.Count - 1; i >= 0; i--) { HtmlAttribute currentAttribute = node.Attributes[i]; var attr = currentAttribute.Name.ToLower(); var val = currentAttribute.Value.ToLower(); span style="background: white; color: green">// remove event handlers if (attr.StartsWith("on")) node.Attributes.Remove(currentAttribute); // remove script links else if ( //(attr == "href" || attr== "src" || attr == "dynsrc" || attr == "lowsrc") && val != null && val.Contains("javascript:")) node.Attributes.Remove(currentAttribute); // Remove CSS Expressions else if (attr == "style" && val != null && val.Contains("expression") || val.Contains("javascript:") || val.Contains("vbscript:")) node.Attributes.Remove(currentAttribute); } } } // Look through child nodes recursively if (node.HasChildNodes) { for (int i = node.ChildNodes.Count - 1; i >= 0; i--) { SanitizeHtmlNode(node.ChildNodes[i]); } } } } } Please note: Use this as a starting point only for your own parsing and review the code for your specific use case! If your needs are less lenient than mine were you can you can make this much stricter by not allowing src and href attributes or CSS links if your HTML doesn't allow it. You can also check links for external URLs and disallow those - lots of options.  The code is simple enough to make it easy to extend to fit your use cases more specifically. It's also quite easy to make this code work using a WhiteList approach if you want to go that route. The code above is semi-generic for allowing full featured HTML fragments that only disallow script related content. The Sanitize method walks through each node of the document and then recursively drills into all of its children until the entire document has been traversed. Note that the code here uses an XmlTextWriter to write output - this is done to preserve XHTML style self-closing tags which are otherwise left as non-self-closing tags. The sanitizer code scans for blacklist elements and removes those elements not allowed. Note that the blacklist is configurable either in the instance class as a property or in the static method via the string parameter list. Additionally the code goes through each element's attributes and looks for a host of rules gleaned from some of the XSS cheat sheets listed at the end of the post. Clearly there are a lot more XSS vulnerabilities, but a lot of them apply to ancient browsers (IE6 and versions of Netscape) - many of these glaring holes (like CSS expressions - WTF IE?) have been removed in modern browsers. What a Pain To be honest this is NOT a piece of code that I wanted to write. I think building anything related to XSS is better left to people who have far more knowledge of the topic than I do. Unfortunately, I was unable to find a tool that worked even closely for me, or even provided a working base. For the project I was working on I had no choice and I'm sharing the code here merely as a base line to start with and potentially expand on for specific needs. It's sad that Microsoft Web Protection Library is currently such a train wreck - this is really something that should come from Microsoft as the systems vendor or possibly a third party that provides security tools. Luckily for my application we are dealing with a authenticated and validated users so the user base is fairly well known, and relatively small - this is not a wide open Internet application that's directly public facing. As I mentioned earlier in the post, if I had my way I would simply not allow this type of raw HTML input in the first place, and instead rely on a more controlled HTML input mechanism like MarkDown or even a good HTML Edit control that can provide some limits on what types of input are allowed. Alas in this case I was overridden and we had to go forward and allow *any* raw HTML posted. Sometimes I really feel sad that it's come this far - how many good applications and tools have been thwarted by fear of XSS (or worse) attacks? So many things that could be done *if* we had a more secure browser experience and didn't have to deal with every little script twerp trying to hack into Web pages and obscure browser bugs. So much time wasted building secure apps, so much time wasted by others trying to hack apps… We're a funny species - no other species manages to waste as much time, effort and resources as we humans do :-) Resources Code on GitHub Html Agility Pack XSS Cheat Sheet XSS Prevention Cheat Sheet Microsoft Web Protection Library (AntiXss) StackOverflow Links: http://stackoverflow.com/questions/341872/html-sanitizer-for-net http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://code.google.com/p/subsonicforums/source/browse/trunk/SubSonic.Forums.Data/HtmlScrubber.cs?r=61© Rick Strahl, West Wind Technologies, 2005-2012Posted in Security  HTML  ASP.NET  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Monday, June 27, 2011

    CodePlex Daily Summary for Monday, June 27, 2011Popular ReleasesSQL Compact Bulk Insert Library: beta 2.0: Update, with ColumnMappings and support for IEnumerable implemented (for most data types, anyway).MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...HD-Trailers.NET Downloader: HD-Trailer.net Downloader 1.86: This version implements a new config flag "ConsiderTheatricalandNumberedTrailersasIdentical" that for the purposes of Exclusions only Teaser Trailer and one Trailer (named Trailer, Theatrical Traler Trailer No. 1, Trailer 1, Trailer No. 2, etc) will be downloaded. This also includes a bug fix where the .nfo file did not include the -trailer if configured for XBMC.N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...TerrariViewer: TerrariViewer v4.0 [Terraria Inventory Editor]: Version 4.0 Changelog Continued support for Terraria v1.0.5 Fixed image display problem (Major Issue) Added Buff tabs to allowed editing character buffs Added support for displays whose DPI is set to 120 (Major Issue) Added support for screen resolutions that are horizontally smaller than 1280 (Major Issue) Changed the way users will select replacement items on multiple tabs Added items that were missing in the latest Terraria update Fixed various other bugsCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.2: All color pickers can have value set now and UX updates Bunch of fixes - see check-in notes and associated bugsMosaic Project: Mosaic Alpha Build 256: - Improved support for HTML widgets - Added options support for HTML widgets - Added hubs support for all widgets - Added Lock widget which shows Windows 8 like lock screen when you click on it - Added HTML Today widget (by Daniel Steiner)NCalc - Mathematical Expressions Evaluator for .NET: NCalc - 1.3.7: Fixing overflow when comparing long values Circuit Diagram: Circuit Diagram v0.5 Beta: New in this release: New components: Ammeter (meter) Voltmeter (meter) Undo/redo functionality for placing/moving components Choose resolution when exporting PNG image New logothinktecture WSCF.blue: WSCF.blue V1 Update (1.0.12): Features Added a new AutoSetSpecifiedPropertiesDecorator to automatically set the _Specified property to true when setter on matching property is called. Obviously this will only work when the Properties option is used. Bug Fixes Reduced the number of times menu visibility is updated in the SelectionEvents.OnChange event to help prevent OutOfMemoryException inside EnvDTE. Fixed NullReferenceException in OnTypeNameChanged method of MessageContractConverter. Improved validation of namespac....Net Image Processor: v1.0: Initial release of the library containing the core architecture and two filters. To install, extract the library to somewhere sensible then reference as a file from your project in Visual Studio.KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Media Companion: MC 3.409b-1 Weekly: This weeks release is part way through a major rewrite of the TVShow code. This means that a few TV related features & functions are not fully operational at the moment. The reason for this release is so that people can see if their particular issue has been fixed during the week. Some issues may not be able to be fully checked due to the ongoing TV code refactoring. So, I would strongly suggest that you put this version into a separate folder, copy your settings folder across & test MC that...Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5CuttingEdge.Conditions: CuttingEdge.Conditions v1.2: CuttingEdge.Conditions is a library that helps developers to write pre- and postcondition validations in their C# 3.0 and VB.NET 9 code base. Writing these validations is easy and it improves the readability and maintainability of code. This release adds IsNullOrWhiteSpace and IsNotNullOrWhiteSpace extension methods for string arguments and a adds a WithExceptionOnFailure<TException>() method on the Condition class which allows users to specify the type of exception that will be thrown. Fo...patterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...DotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsAcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta7: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta7 ????????????? ???? ?? ????????????????? "??????"?????"?...New Projects.Net Micro Framework Contrib Library: Contrib library for the .Net Micro Framework..NET Notepad: this is my version of notepadAntLifeISEN: Projet de Découverte MISN P54 Simulation du comportement des fourmisApuracao AG: Estudos asp.net com MCV3apuracaoIK: estudos asp.net desenvolvimento manual;Bikirom BikiSoft: BikiRom BikiSoft windows interface to the BikiRom Megaboard series of real-time ecu retuning hardware.BlogSource: Blog Source.Carmilla Learning: Lessons for Camille Dollé, sup in Epita.Debug Single Thread: This Visual Studio 2010 extension adds two shortcuts and toolbar buttons to allow developers to easily focus on single threads while debugging multi-threaded applications. It dramatically reduces the need to manually go into the Threads window to freeze/thaw all threads but the one that needs to be followed, and therefore helps improve productivity. Features: - Restrict further execution to the current thread only. Will freeze all other threads. Shortcut: CTRL+T+T or snowflake button. -...Excel Viewer: Excel Viewer is a .net component that allows programmers to load excel application and also excel spreadsheets in our windows form. This component is useful for viewing excel reports in applications. This component is written in C# 2.0.Image Processor: The Image Processor in C#jQuery Mobile Extensions for ASP.Net MVC: jQMvc is a collection of extensions built on jQuery Mobile (currently in beta) that can be used with ASP.Net MVC to produce HTML5 based mobile applications. With jQMvc we'll be able to do the neat and powerful MVC stuff but for the emerging world of mobile HTML5 applications.just Think: This is about how to use ***** data for make a application on *****.Kinkuma Framework F# (Prism based F# MVVM Support Library): Kinkuma Framework?????F#?ViewModel?Model??????????????????????。Leuphana MyStudy Mobile: MyStudy schedule at your finger tips. Brings your Leuphana MyStudy schedule to your windows phone 7.maxtor1234test: this is my testMayhemModules: This project contains the modules from the Mayhem repository.PlaOrganizer: PLA Organizer helps create and manage playlist that is based on the PLA format. PowerSys: My Super PowerSystemSilverlight out-of-browser Contoso Dashboard: This is a small demonstration of the capabilities of Silverlight's out of browser mode. This projet includes : - Notification Windows - Unrestricted access to network (netTcpBinding) - Automatic updates (provided that you create your own trusted certificate) - Excel and Outlook Interop - Access to file system - Fullscreen modeSimple Binding Framework: Simple binding frameworkSimply BackUp Tool: A simple tool for backing up personal folders that is built in .Net with WPF. The tool will be updated for using latest techniques and technologies. In partnership with: http://www.ganahtech.comSoftware Botany Ivy - String Utils with CSV, Delimited, & Positional Text Parser: The Software Botany Ivy project is a library containing various string utilities. Included in the library are fluent APIs for parsing and creating delimited and fixed width positional text. Quoted CSV is supported. The library is built on .NET 4.0 using the C# language.Software Botany Sunlight - Word Aligned Hybrid Bit Vector Search Framework: The Software Botany Sunlight project is a search framework built using Word Aligned Hybrid Bit Vectors. Its sole purpose is to provide high performance in-memory searching of data using unknown combinations of indices. It is developed with .NET 4.0 using C#.Torrent file parsing, editing, and writing library: A fully functional library for reading and parsing bencode'd files (ie .torrent) into a fully editable DOM. Work with custom bencode'd file formats, or use strongly typed torrent file reading, modification, and writing. Written in C#.Tweeting Attendant: The Tweeting Attendant is a project created for the Adafruit Make It Tweet Challenge.UBL Larsen: UBL Larsen is a C# .NET 4.0 Class Library for reading/writing Universal Business Language (UBL) xml documents. No xml parsing is required. XmlSerializer will take care of the streaming for you. The library is custom generated from the "UBL 2.0 updated" xsd files to resemble the layout of the Oasis xsd file hierarchy. Some optimizations have been made in order to improve streaming speed and ease the job of for the developer. All of the types in Common Basic Components have been replaced. O...WenbianAsk: Ask system using WPF WP7 Transfer Data Tool: This tool is used to transfer data from PC to WP7. ???????: ?????

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • controller path not found for static images? asp.net mvc routing issue?

    - by rksprst
    I have an image folder stored at ~/Content/Images/ I am loading these images via <img src="/Content/Images/Image.png" /> Recently, the images aren't loading and I am getting the following errors in my error log. What's weird is that some images load fine, while others do not load. Anyone have any idea what is wrong with my routes? Am I missing an ignore route for the /Content/ folder? I am also getting the same error for favicon.ico and a bunch of other image files... <Fatal> -- 3/25/2010 2:32:38 AM -- System.Web.HttpException: The controller for path '/Content/Images/box_bottom.png' could not be found or it does not implement IController. at System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(Type controllerType) at System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) at System.Web.Mvc.MvcHandler.ProcessRequest(HttpContextBase httpContext) at System.Web.Mvc.MvcHandler.ProcessRequest(HttpContext httpContext) at System.Web.Mvc.MvcHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext httpContext) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) My current routes look like this: routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); routes.MapRoute( "ControllerDefault", // Route name "{controller}/project/{projectid}/{action}/{searchid}", // URL with parameters new { controller = "Listen", action = "Index", searchid = "" } // Parameter defaults ); Thanks!

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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  • mtl, transformers, monads-fd, monadLib, and the paradox of choice

    - by yairchu
    Hackage has several packages for monad transformers: mtl: Monad transformer library transformers: Concrete functor and monad transformers monads-fd: Monad classes, using functional dependencies monads-tf: Monad classes, using type families monadLib: A collection of monad transformers. mtl-tf: Monad transformer library using type families mmtl: Modular Monad transformer library mtlx: Monad transformer library with type indexes, providing 'free' copies. compose-trans: Composable monad transformers (and maybe I missed some) Which one shall we use? mtl is the one in the Haskell Platform, but I keep hearing on reddit that it's uncool. But what's bad about choice anyway, isn't it just a good thing? Well, I saw how for example the authors of data-accessor had to make all these to cater to just the popular choices: data-accessor-monadLib library: Accessor functions for monadLib's monads data-accessor-monads-fd library: Use Accessor to access state in monads-fd State monad class data-accessor-monads-tf library: Use Accessor to access state in monads-tf State monad type family data-accessor-mtl library: Use Accessor to access state in mtl State monad class data-accessor-transformers library: Use Accessor to access state in transformers State monad I imagine that if this goes on and for example several competing Arrow packages evolve, we might see something like: spoonklink-arrows-transformers, spoonklink-arrows-monadLib, spoonklink-tfArrows-transformers, spoonklink-tfArrows-monadLib, ... And then I worry that if spoonklink gets forked, Hackage will run out of disk space. :) Questions: Why are there so many monad transformer packages? Why is mtl [considered] uncool? What are the key differences? Most of these seemingly competing packages were written by Andy Gill and are maintained by Ross Paterson. Does this mean that these packages are not competing but rather work together in some way? And do Andy and Ross consider any of their own packages as obsolete? Which one should me and you use?

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  • Android: NullPointerException error in getting data in database

    - by Gil Viernes Marcelo
    This what happens in the system. 1. Admin login this is in other activity but i will not post it coz it has nothing to do with this (no problem) 2. Register user in system (using database no problem) 3. Click add user button (where existing user who register must display its name in ListView) Problem: When I click adduser to see if the system registered the user, it force close. CurrentUser.java package com.example.istronggyminstructor; import java.util.ArrayList; import android.os.Bundle; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.database.Cursor; import android.view.Gravity; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.view.WindowManager; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.FrameLayout; import android.widget.ListView; import android.widget.PopupWindow; import android.widget.TextView; import android.widget.Toast; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.example.istronggyminstructor.registeredUserList.Users; import android.content.ContentValues; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; public class CurrentUsers extends Activity { private Button register; private Button adduser; EditText getusertext, getpass, getweight, textdisp; View popupview, popupview2; public static ArrayList<String> ArrayofName = new ArrayList<String>(); protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_current_users); register = (Button) findViewById(R.id.regbut); adduser = (Button) findViewById(R.id.addbut); register.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { LayoutInflater inflator = (LayoutInflater) getBaseContext() .getSystemService(LAYOUT_INFLATER_SERVICE); popupview = inflator.inflate(R.layout.popup, null); final PopupWindow popupWindow = new PopupWindow(popupview, LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); popupWindow.showAtLocation(popupview, Gravity.CENTER, 0, 0); popupWindow.setFocusable(true); popupWindow.update(); Button dismissbtn = (Button) popupview.findViewById(R.id.close); dismissbtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { popupWindow.dismiss(); } }); popupWindow.showAsDropDown(register, 50, -30); } }); //Thread.setDefaultUncaughtExceptionHandler(new forceclose(this)); } public void registerUser(View v) { EditText username = (EditText) popupview.findViewById(R.id.usertext); EditText password = (EditText) popupview .findViewById(R.id.passwordtext); EditText weight = (EditText) popupview.findViewById(R.id.weight); String getUsername = username.getText().toString(); String getPassword = password.getText().toString(); String getWeight = weight.getText().toString(); dataHandler dbHandler = new dataHandler(this, null, null, 1); Users user = new Users(getUsername, getPassword, Integer.parseInt(getWeight)); dbHandler.addUsers(user); Toast.makeText(getApplicationContext(), "Registering...", Toast.LENGTH_SHORT).show(); } public void onClick_addUser(View v) { LayoutInflater inflator = (LayoutInflater) getBaseContext() .getSystemService(LAYOUT_INFLATER_SERVICE); popupview2 = inflator.inflate(R.layout.popup2, null); final PopupWindow popupWindow = new PopupWindow(popupview2, LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); popupWindow.showAtLocation(popupview2, Gravity.CENTER, 0, -10); popupWindow.setFocusable(true); popupWindow.update(); Button dismissbtn = (Button) popupview2.findViewById(R.id.close2); dismissbtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { popupWindow.dismiss(); } }); popupWindow.showAsDropDown(register, 50, -30); dataHandler dbHandler = new dataHandler(this, null, null, 1); dbHandler.getAllUsers(); ListView list = (ListView)findViewById(R.layout.popup2); ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, ArrayofName); list.setAdapter(adapter); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.current_users, menu); return true; } } registeredUserList.java package com.example.istronggyminstructor; public class registeredUserList { public static class Users { private static int _id; private static String _users; private static String _password; private static int _weight; private static String[] _workoutlists; private static int _score; public Users() { } public Users(String username, String password, int weight) { _users = username; _password = password; _weight = weight; } public int getId() { return _id; } public static void setId(int id) { _id = id; } public String getUsers() { return _users; } public static void setUsers(String users) { _users = users; } public String getPassword(){ return _password; } public void setPassword(String password){ _password = password; } public int getWeight(){ return _weight; } public static void setWeight(int weight){ _weight = weight; } public String[] getWorkoutLists(){ return _workoutlists; } public void setWorkoutLists(String[] workoutlists){ _workoutlists = workoutlists; } public int score(){ return _score; } public void score(int score){ _score = score; } } } dataHandler.java package com.example.istronggyminstructor; import java.util.ArrayList; import java.util.List; import com.example.istronggyminstructor.registeredUserList.Users; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.database.sqlite.SQLiteOpenHelper; public class dataHandler extends SQLiteOpenHelper { private static final int DATABASE_VERSION = 1; private static final String DATABASE_NAME = "userInfo.db"; public static final String TABLE_USERINFO = "user"; public static final String COLUMN_ID = "_id"; public static final String COLUMN_USERNAME = "username"; public static final String COLUMN_PASSWORD = "password"; public static final String COLUMN_WEIGHT = "weight"; public dataHandler(Context context, String name, CursorFactory factory, int version) { super(context, DATABASE_NAME, factory, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String CREATE_USER_TABLE = "CREATE TABLE " + TABLE_USERINFO + " (" + COLUMN_ID + " INTEGER PRIMARY KEY, " + COLUMN_USERNAME + " TEXT," + COLUMN_PASSWORD + " TEXT, " + COLUMN_WEIGHT + " INTEGER " + ");"; db.execSQL(CREATE_USER_TABLE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS " + TABLE_USERINFO); onCreate(db); } public void addUsers(Users user) { ContentValues values = new ContentValues(); values.put(COLUMN_USERNAME, user.getUsers()); values.put(COLUMN_PASSWORD, user.getPassword()); values.put(COLUMN_WEIGHT, user.getWeight()); SQLiteDatabase db = this.getWritableDatabase(); db.insert(TABLE_USERINFO, null, values); db.close(); } public Users findUsers(String username) { String query = "Select * FROM " + TABLE_USERINFO + " WHERE " + COLUMN_USERNAME + " = \"" + username + "\""; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(query, null); Users user = new Users(); if (cursor.moveToFirst()) { cursor.moveToFirst(); Users.setUsers(cursor.getString(1)); //Users.setWeight(Integer.parseInt(cursor.getString(3))); not yet needed cursor.close(); } else { user = null; } db.close(); return user; } public List<Users> getAllUsers(){ List<Users> user = new ArrayList(); String selectQuery = "SELECT * FROM " + TABLE_USERINFO; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(selectQuery, null); if (cursor.moveToFirst()) { do { Users users = new Users(); users.setUsers(cursor.getString(1)); String name = cursor.getString(1); CurrentUsers.ArrayofName.add(name); // Adding contact to list user.add(users); } while (cursor.moveToNext()); } // return user list return user; } public boolean deleteUsers(String username) { boolean result = false; String query = "Select * FROM " + TABLE_USERINFO + " WHERE " + COLUMN_USERNAME + " = \"" + username + "\""; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(query, null); Users user = new Users(); if (cursor.moveToFirst()) { Users.setId(Integer.parseInt(cursor.getString(0))); db.delete(TABLE_USERINFO, COLUMN_ID + " = ?", new String[] { String.valueOf(user.getId()) }); cursor.close(); result = true; } db.close(); return result; } } Logcat 08-20 03:23:23.293: E/AndroidRuntime(16363): FATAL EXCEPTION: main 08-20 03:23:23.293: E/AndroidRuntime(16363): java.lang.IllegalStateException: Could not execute method of the activity 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$1.onClick(View.java:3599) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View.performClick(View.java:4204) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$PerformClick.run(View.java:17355) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Handler.handleCallback(Handler.java:725) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Handler.dispatchMessage(Handler.java:92) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Looper.loop(Looper.java:137) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.app.ActivityThread.main(ActivityThread.java:5041) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invokeNative(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invoke(Method.java:511) 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) 08-20 03:23:23.293: E/AndroidRuntime(16363): at dalvik.system.NativeStart.main(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): Caused by: java.lang.reflect.InvocationTargetException 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invokeNative(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invoke(Method.java:511) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$1.onClick(View.java:3594) 08-20 03:23:23.293: E/AndroidRuntime(16363): ... 11 more 08-20 03:23:23.293: E/AndroidRuntime(16363): Caused by: java.lang.NullPointerException 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.example.istronggyminstructor.CurrentUsers.onClick_addUser(CurrentUsers.java:118) 08-20 03:23:23.293: E/AndroidRuntime(16363): ... 14 more

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  • How can I compile GCC as a static binary?

    - by CaCl
    How can I compile the GCC Compiler so that I can pull the entire thing over to another system and use the program? I don't mind pulling in other files as well, but is there a way to gather all the required system libs as well? The OS and Arch will remain constant across the different systems, but one may contain Slackware where the other contains Debian.

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  • Python3 and ftplib uploading files

    - by Teifion
    My python2 script uploads files nicely using this method but python3 is presenting problems and I'm stuck as to where to go next (googling hasn't helped). from ftplib import FTP ftp = FTP(ftp_host, ftp_user, ftp_pass) ftp.storbinary('STOR myfile.txt', open('myfile.txt')) The error I get is Traceback (most recent call last): File "/Library/WebServer/CGI-Executables/rob3/functions/cli_f.py", line 12, in upload ftp.storlines('STOR myfile.txt', open('myfile.txt')) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 454, in storbinary conn.sendall(buf) TypeError: must be bytes or buffer, not str I tried altering the code to from ftplib import FTP ftp = FTP(ftp_host, ftp_user, ftp_pass) ftp.storbinary('STOR myfile.txt'.encode('utf-8'), open('myfile.txt')) But instead I got this Traceback (most recent call last): File "/Library/WebServer/CGI-Executables/rob3/functions/cli_f.py", line 12, in upload ftp.storbinary('STOR myfile.txt'.encode('utf-8'), open('myfile.txt')) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 450, in storbinary conn = self.transfercmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 358, in transfercmd return self.ntransfercmd(cmd, rest)[0] File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 329, in ntransfercmd resp = self.sendcmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 244, in sendcmd self.putcmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 179, in putcmd self.putline(line) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 172, in putline line = line + CRLF TypeError: can't concat bytes to str Can anybody point me in the right direction

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  • Trying to 'Make' CUDA SDK, ld cannot find library, ldconfig says it can.

    - by Andrew Bolster
    I know there are many other questions similar to this one, but none of the solutions posited there are working for me Basically, making the SDK sample files, i get /usr/bin/ld: cannot find -lcuda which would be an easy enough 'find the library and throw it to ldconfig', except ldconfig already says it has it... $ sudo ldconfig -v | grep cuda /usr/local/cuda/lib64: libcudartemu.so.3 -> libcudartemu.so.3.0.14 libcudart.so.3 -> libcudart.so.3.0.14 /usr/local/cuda/lib: libcudartemu.so.3 -> libcudartemu.so.3.0.14 libcudart.so.3 -> libcudart.so.3.0.14 libcuda.so.1 -> libcuda.so.195.36.15 libcuda.so.1 -> libcuda.so.195.36.15 libicudata.so.42 -> libicudata.so.42.1 And I checked, there is a symlink libcuda.so -> libcuda.so.1 but I'm still confused as to why libcuda.so -> ... doesnt show up I must be missing something really obvious. Any ideas?

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  • Avoiding Service Locator with AutoFac 2

    - by Page Brooks
    I'm building an application which uses AutoFac 2 for DI. I've been reading that using a static IoCHelper (Service Locator) should be avoided. IoCHelper.cs public static class IoCHelper { private static AutofacDependencyResolver _resolver; public static void InitializeWith(AutofacDependencyResolver resolver) { _resolver = resolver; } public static T Resolve<T>() { return _resolver.Resolve<T>(); } } From answers to a previous question, I found a way to help reduce the need for using my IoCHelper in my UnitOfWork through the use of Auto-generated Factories. Continuing down this path, I'm curious if I can completely eliminate my IoCHelper. Here is the scenario: I have a static Settings class that serves as a wrapper around my configuration implementation. Since the Settings class is a dependency to a majority of my other classes, the wrapper keeps me from having to inject the settings class all over my application. Settings.cs public static class Settings { public static IAppSettings AppSettings { get { return IoCHelper.Resolve<IAppSettings>(); } } } public interface IAppSettings { string Setting1 { get; } string Setting2 { get; } } public class AppSettings : IAppSettings { public string Setting1 { get { return GetSettings().AppSettings["setting1"]; } } public string Setting2 { get { return GetSettings().AppSettings["setting2"]; } } protected static IConfigurationSettings GetSettings() { return IoCHelper.Resolve<IConfigurationSettings>(); } } Is there a way to handle this without using a service locator and without having to resort to injecting AppSettings into each and every class? Listed below are the 3 areas in which I keep leaning on ServiceLocator instead of constructor injection: AppSettings Logging Caching

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  • How can I fetch Google static maps with TIdHTTP?

    - by cloudstrif3
    I'm trying to return content from maps.google.com from within Delphi 2006 using the TIdHTTP component. My code is as follows procedure TForm1.GetGoogleMap(); var t_GetRequest: String; t_Source: TStringList; t_Stream: TMemoryStream; begin t_Source := TStringList.Create; try t_Stream := TMemoryStream.Create; try t_GetRequest := 'http://maps.google.com/maps/api/staticmap?' + 'center=Brooklyn+Bridge,New+York,NY' + '&zoom=14' + '&size=512x512' + '&maptype=roadmap' + '&markers=color:blue|label:S|40.702147,-74.015794' + '&markers=color:green|label:G|40.711614,-74.012318' + '&markers=color:red|color:red|label:C|40.718217,-73.998284' + '&sensor=false'; IdHTTP1.Post(t_GetRequest, t_Source, t_Stream); t_Stream.SaveToFile('google.html'); finally t_Stream.Free; end; finally t_Source.Free; end; end; However I keep getting the response HTTP/1.0 403 Forbidden. I assume this means that I don't have permission to make this request but if I copy the url into my web browser IE 8, it works fine. Is there some header information that I need or something else?

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  • How to redirect every uri calls to one controller, except some static ones?

    - by Oden
    Hey, Im using codeigniter and want to make my portal a bit more seo friendly. I have a controller (articles) witch handles every article, on my portal. The URL looks like this: example.com/articles/category-sub-category/article-name I'm using mod rewrite module to hide my index.php, and codeigniter routing to hide the controller action that handles every call. I want to hide articles too, but if i hide it, every call goes to the articles controller, and thats not what i want, because i want my url look like this: example.com/category-sub-category/article-name Ive tried it with regexp routing rules in the routes.php but i found no way to make it right.

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  • Java library class to handle scheduled execution of "callbacks"?

    - by Hanno Fietz
    My program has a component - dubbed the Scheduler - that lets other components register points in time at which they want to be called back. This should work much like the Unix cron service, i. e. you tell the Scheduler "notify me at ten minutes past every full hour". I realize there are no real callbacks in Java. Here's my approach, is there a library which already does this stuff? Feel free to suggest improvements, too. Register call to Scheduler passes: a time specification containing hour, minute, second, year month, dom, dow, where each item may be unspecified, meaning "execute it every hour / minute etc." (just like crontabs) an object containing data that will tell the calling object what to do when it is notified by the Scheduler. The Scheduler does not process this data, just stores it and passes it back upon notification. a reference to the calling object Upon startup, or after a new registration request, the Scheduler starts with a Calendar object of the current system time and checks if there are any entries in the database that match this point in time. If there are, they are executed and the process starts over. If there aren't, the time in the Calendar object is incremented by one second and the entreis are rechecked. This repeats until there is one entry or more that match(es). (Discrete Event Simulation) The Scheduler will then remember that timestamp, sleep and wake every second to check if it is already there. If it happens to wake up and the time has already passed, it starts over, likewise if the time has come and the jobs have been executed. Edit: Thanks for pointing me to Quartz. I'm looking for something much smaller, however.

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  • how to read a static file in .py file using django ..

    - by zjm1126
    this is my error code: text = open('/media/a.txt', 'rb').read() and my perplexed is: when i use this : text = open('a.txt', 'rb').read() it can be running but when i put the 'a.txt' to the 'media' folder, i can't running , why ? thanks IOError at / [Errno 13] file not accessible: '/media/a.txt'

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  • Why my inner class DO see a NON static variable?

    - by Roman
    Earlier I had a problem when an inner anonymous class did not see a field of the "outer" class. I needed to make a final variable to make it visible to the inner class. Now I have an opposite situation. In the "outer" class "ClientListener" I use an inner class "Thread" and the "Thread" class I have the "run" method and does see the "earPort" from the "outer" class! Why? import java.io.IOException; import java.net.*; import java.io.BufferedReader; import java.io.InputStreamReader; public class ClientsListener { private int earPort; // Constructor. public ClientsListener(int earPort) { this.earPort = earPort; } public void starListening() { Thread inputStreamsGenerator = new Thread() { public void run() { System.out.println(earPort); try { System.out.println(earPort); ServerSocket listeningSocket = new ServerSocket(earPort); Socket serverSideSocket = listeningSocket.accept(); BufferedReader in = new BufferedReader(new InputStreamReader(serverSideSocket.getInputStream())); } catch (IOException e) { System.out.println(""); } } }; inputStreamsGenerator.start(); } }

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