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  • Can I get the classic "run command" window

    - by Ranjith R
    I love unity but I hate it when alt+f2 brings up the dash. Is it possible to just remap alt+f2 so that the thing looks like exactly the old alt+f2 I know what I want is like going back in time but I really loved that fast command runner in old gnome. I can bring up terminal using ctrl+alt+T and run anything I want but it sometimes is a overkill to bring up something like that for small things. And I used to like the fact that older window was fast, had autofill and would disappear after launching the command. Or is there a utilty that looks somewhat like that and can be installed and mapped to some key.

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • Intuitive "Take Screenshot" key mapping used by games?

    - by Hatoru Hansou
    I recently had a problem testing my game on Linux Ubuntu. The Print key is intercepted by the desktop environment and It never reaches the game. Rather than fighting this, I will simply use any other key or key combination to trigger the screen capture functionality. Now, using the PRINT key is very intuitive because people already expect this behavior. What other keys are a good idea to use to take screenshots? And if possible elaborate why, have other apps/games used that key?

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  • Does anyone write games in Delphi?

    - by MDV2000
    I am a very seasoned Delphi developer (over 12 years of experience not counting my Turbo Pascal experience) and was wondering does anyone write games in Delphi? I have seen DirectX API wrappers in Delphi that allow you to program against DirectX (even wrote a simple solitaire game with a friend), but haven't seen anything out there that shows me that I should keep up with Delphi. I just hate to walk away from so much knowledge and Object Pascal language, but I am not seeing much as to a reason to keep going with Delphi. I currently program in C# and thinking about XNA, but it seems to me that the dominating opinion is go C/C++ route with DirectX. Any other Delphi developers out there struggle with this too? Thanks, MDV

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  • Classic ASP Versus PHP - Which is Best?

    If you've searched the internet for this subject then you'll no doubt realise that there's been a debate raging about this ever since they both first appeared around 1995/6. Everybody has a different opinion, but here's the real reason why one is better than the other...

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  • Setting HTTPONLY for CLASSIC ASP Session Cookie - URGENT HELP NEEDED PLEASE!!!

    - by E.Shafii
    Hello all, Does anyone know exactly how to set HTTPONLY on classic ASP session cookies? This is the final thing that's been flagged in a vulnerability scan and needs fixing ASAP, so any help is appreciated. ~~~A LITTLE MORE INFORMATION ON MY PROBLEM~~~ Can anyone please help me with this? I need to know how to set HTTPONLY on the ASPSESSION cookie created by default from ASP & IIS. This is the cookie automatically created by the server for all asp pages. If needed i can set HTTPONLY on all cookie across the site. Any help on how to do this would be massively appreciated. Thanks Thanks Elliott

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  • Classic ASP METADATA Tags Not Working - MDAC 2.8/WDAC 6.0 on a Windows 2008 Box Running IIS 7

    - by ajdams
    What I am trying to do is simple. I have some Classic ASP with include headers like the following referencing MDAC 2.5: METADATA TYPE="TypeLib" NAME="Microsoft ActiveX Data Objects 2.5 Library" UUID="{00000205-0000-0010-8000-00AA006D2EA4}" VERSION="2.5" Now I am trying to call this same include file on a Windows 2008 box with IIS 7 using MDAC 2.8 with this: METADATA TYPE="typelib" NAME="Microsoft ActiveX Data Objects 2.8 Library" UUID="{2A75196C-D9EB-4129-B803-931327F72D5C}" VERSION="2.8" My question is, why does this not work anymore? Has the tag reference changed? I ran MDAC checker and everything is installed correctly. What am I missing? I am running on a Windows 2008 box with IIS 7. Thanks in advance!

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  • ASP.NET MVC reminds me of old Classic ASP spaghetti code...

    - by EdenMachine
    I just went through some MVC tutorials after checking this site out for a while. Is it just me, or does MVC View pages brinig back HORRIBLE flashbacks of Classic ASP spaghetti code with all the jumping in and out of HTML and ASP.NET with yellow delimiters everywhere making it impossible to read? What ever happened to the importance of code/design separation?? I was really sold on the new technology until the tutorials hit the View page development section. Or am I missing something? (And don't say you can use the template to help because it's jsut moving the spaghetti to another location - sweeps it under the rug - it doesn't fix the problem)

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  • In ASP.NET MVC, what is the equivalent of ASP classic's server side includes?

    - by Quakkels
    I have been developing in classic ASP for about 2.5 years and I am trying to update my skill set to include ASP.NET MVC. What is the MVC way of executing SSIs? IE: How can I include a database drawn navigation list in a sidebar? I have been looking into partial views, but they seem to get their content from the controller. As far as I can tell this means that I would need to write each controller to pass the navigation list. Am I thinking along the right lines?

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  • Classic ASP and MVC side-by-side, different projects?

    - by David Lively
    I've tried asking this in a few different ways, but let's give it another shot (as I've yet to receive an answer and this is driving me nuts!) I have a very large classic ASP 3.0 application (~350K lines) that I want to start migrating to ASP.NET MVC. I'd like to keep the old ASP files in a separate project from the MVC stuff. Ideas on how to debug these? Should I just dump the files in the same folder and create two different projects ( a WAP and an MVC app) that reference the relevant files and folders required by each? This should work, but does anyone have a better idea? I need the ability to migrate small parts of the application individually as this will probably take a year or two to complete.

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  • How do I get the current Application Name (in terms of IIS) in a classic asp Web application

    - by Mr AH
    I have a classic asp application which retrieves the current application name and sets an Application variable containing that name. This name is important (I wont go into why) and is essentially the friendly name in IIS. The problem is, the implementation used to get this name is flawed, it a) assumes the home directory contains the string wwwroot, and b) assumes the folder name is the same as the application name. I can no longer guarantee these conditions. I would have thought the application name is know at run-time but I can't seem to find it in either Session or Application variables (at application start up entry point in global.asa). Any ideas?

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  • How to Send and Receive XML request to another ASP classic page?

    - by SH
    I want to send an XML to another Asp Classic page on the same domain. i am using following code for sending XMl url = "http://localhost/api/xmlget.asp" information = "ColtTaylor100" Set xmlhttp = server.Createobject("MSXML2.ServerXMLHTTP") xmlhttp.Open "POST", url, false xmlhttp.setRequestHeader "Content-Type", "text/xml" xmlhttp.send information And i have setup xmlget.asp with following code to receive XML: Dim xmlDoc Dim userName set xmlDoc=Server.CreateObject("Microsoft.XMLDOM") xmlDoc.async="false" xmlDoc.load(Request) I run the code but do not see any reflection, how would i know? And if it is successful I want to know the xml and i dont know exact property to load from xmlDoc!

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Wine shader model 3.0 not detected

    - by LillyPopper
    I am trying to run eve off the latest version of wine. It was running just fine yesterday, now I go to start it and it tells me that I need shader model version 3.0. I followed this guide here for setting up wine: http://www.unixmen.com/install-and-configure-wine-to-play-latest-windows-games-in-linux-ubuntu-linuxmint-fedora/ I used a shortcut with the following command: wine "/media/gibbo/Games/EVE/eve.exe" Now it just seems to not work...after it was before Any ideas?

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • WPF options classic theme

    - by ProgrammerAtWork
    I have the following resources XML in my grid: <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/PresentationFramework.Classic;component/themes/classic.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> And this works, I load in the classic theme. But the classic theme button backgrounds are very white? Is there any way I can change the default background color of buttons in this theme?

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  • I want to make video games, but I hate coding

    - by hoper
    I know this sounds eally crazy. However, I just want to ask. Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard. Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful) at the future for my job. But, I still want to make video games. Maybe this is the only one reason why I am taking all of stressful courses. I always write down plots, stories, characters, fictional gaming worlds. Once, I thought I should study artistic technology such as game design program not computer technology such as C++, C#, etc. However, most of popular game designers(or directors) such as Kojima, Miyamoto Shigeru, etc used to be good programmers. And, companies actaully assign programmers to directors because they understand how to make a game. I try to find other colleges or universities where teach game design program. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. (Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth. That is the employement rate of graduated students is low) Do you guys have any advice for me?

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  • Other games that employ mechanics like the game "Diplomacy"

    - by Kevin Peno
    I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short form). Examples I'm looking for: Simultaneous orders given prior to execution of orders In Diplomacy, players "write down" their moves and execute them "at the same time" Support, in terms of supporting an attacker or defender "take" a territory. In Diplomacy, no one unit is stronger than another you need to combine the strength of multiple units to attack other territories. Rules for how move conflicts are resolved Example, 2 units move into a space, but only one is allowed, what happens. I may add to this list later, but these are the primary things I'm looking for. If you need clarification on anything just let me know. Note: I tried asking this on GamingSE, but it was shot down. So, I am unsure where else I could post this. Since I am researching this for game development purposes, I assume this post is on topic. Please let me know if this is not the case. Please also feel free to re-categorize this. Thanks!

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • Failed to load session gnome-fallback, after messing with metacity

    - by Carlito
    I am using Ubuntu 12.04 with gnome-session-fallback (Gnome Classic in the login menu). I wanted to remove window borders from metacity and stumbled across this post which basically changes window->mwm_decorated from TRUE to FALSE, which should remove the window borders in metacity. I know that it is also possible to change your GTK theme to one without window borders, but I wanted to try this solution. So I downloaded the source from my current metacity version (2.34.1) and changed that row. After compiling (./configure && make) I ran checkinstall which generates a .deb file from the source (had to change the version a bit to match the current one exactly). But after installing and loging out and back in, I couldn't load Gnome Classic. I get the error Failed to load session gnome-fallback. I could reinstall the old metacity which was still saved in /var/cache/apt/archives/, so everything is back where it was before. But I would like to mess around with metacity. Have I installed it correctly or did I forgot something? Are there any log files that I should check for solving this error? Thanks in advance!

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • File permissions with FileSystemObject - CScript.exe says one thing, Classic ASP says another...

    - by Dylan Beattie
    I have a classic ASP page - written in JScript - that's using Scripting.FileSystemObject to save files to a network share - and it's not working. ("Permission denied") The ASP page is running under IIS using Windows authentication, with impersonation enabled. If I run the following block of code locally via CScript.exe: var objNet = new ActiveXObject("WScript.Network"); WScript.Echo(objNet.ComputerName); WScript.Echo(objNet.UserName); WScript.Echo(objNet.UserDomain); var fso = new ActiveXObject("Scripting.FileSystemObject"); var path = "\\\\myserver\\my_share\\some_path"; if (fso.FolderExists(path)) { WScript.Echo("Yes"); } else { WScript.Echo("No"); } I get the (expected) output: MY_COMPUTER dylan.beattie MYDOMAIN Yes If I run the same code as part of a .ASP page, substituting Response.Write for WScript.Echo I get this output: MY_COMPUTER dylan.beattie MYDOMAIN No Now - my understanding is that the WScript.Network object will retrieve the current security credentials of the thread that's actually running the code. If this is correct - then why is the same user, on the same domain, getting different results from CScript.exe vs ASP? If my ASP code is running as dylan.beattie, then why can't I see the network share? And if it's not running as dylan.beattie, why does WScript.Network think it is?

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  • Retro video games programming

    - by SebKom
    I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming behind those games but feel free to make this a wiki and include links to resources about video games programming in general, if you want)

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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