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  • The Citroen GT – An Awesome Video Game Car Brought to Life [Video]

    - by Asian Angel
    If you are familiar with the Gran Turismo 5 video game releases, then you will definitely recognize the Citroen GT. French automaker Citroen and Japanese racing simulation developer Polyphony Digital decided to take things one step further and collaborated to bring this awesome car to life. Then they turned it loose on the streets of London! Citroen GT on the Streets of London (HD) [via BoingBoing] You can learn more about the Citroen GT, car show appearances, and more at Wikipedia: GT by Citroen Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • DIY Coffee Table Arcade Hides Retro Gaming Inside

    - by Jason Fitzpatrick
    Last week we showed you a nifty man-cave arcade-in-coffee-table build that was a bit, shall we say, exposed. If you’re looking for a sleek build that conceals its arcade-heart until it’s game time, this clean and concealed build is for you. Courtesy of IKEAHacker reader Sam Wang, the beauty of this build is that other than the rectangle of black glass in the center of the table–which could just as well be a design accent–there is no indication that the coffee table is a gaming machine when not in use. Slide out the drawers and boot it up, however, and you’re in business–full MAME arcade emulation at your finger tips. Hit up the link below to check out his full photo build guide. My DIY Arcade Machine Coffee Table [via IKEAHacker] How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Raspberry Pi Powered Coffee Table Serves Up Arcade Classics

    - by Jason Fitzpatrick
    If your living room is boring for want of a plethora of arcade hits, this DIY project parks a Raspberry Pi powered arcade machine in a coffee table for at-your-finger-tips retro gaming. Courtesy of tinker Graham Gelding, this build combines a 24-inch monitor, arcade buttons, a Raspberry Pi board, and a wooden coffee table to great effect. The end result is a table-top style arcade that also doubles, courtesy of a wireless keyboard and mouse, as a web browsing and email station. Hit up the link below for more information. Coffee Table Pi [via Hack A Day] HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • Pac-Man Hiding Spot Makes High Scores a Snap

    - by Jason Fitzpatrick
    This interesting bug (feature?) in the original Pac-Man game makes it easy to hide from the ghosts, ensuring a long-lived and well-fed Pac-Man. Check out the video above to see the black hole you can park Pac-Man in to avoid assault by the ghosts. There’s two big caveats with this trick: first, it only works in the original game (spin offs and modern adaptations won’t necessarily have it but the original machine and MAME implementations of it will). Second, it doesn’t work if the ghosts see you park yourself there; you need to slip into the spot our of their direct line of sight. Still craving more Pac-Man goodness? Check out these cheat maps that map out all the patterns you need to follow to sneak through every level unmolested by ghosts. [via Neatorama] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • Torchlight II Drops Today; New Classes and Miles of Atmospheric Dungeon Crawling Await

    - by Jason Fitzpatrick
    Torchlight II, sequel to the extremely popular Torchlight action-RPG, is available for sale today. With four new classes and a massively expanded world, you’ll have plenty to explore. The new release features extra classes, extra companion creatures, in-game weather systems, and of course: updated graphics and a massively expanded game universe. Trumping all these additions, however, is LAN/internet co-op multiplayer–by far the feature most requested and anticipated by Torchlight fans. Check out the trailer video above to take a peak at the game, read more about it at the Torchlight II site, and then hit up the link below to grab a copy on Steam–you can pre-order it any time but it won’t be officially available for download until 2PM EST, today. Torchlight II is Windows-only, $19.99 for a single copy or $59.99 for a friend 4-pack (which includes a copy of Torchlight I). Torchlight II How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Read All The Books from Skyrim on Your Ebook Reader

    - by Jason Fitzpatrick
    If you’re a fan of the wildly popular RPG game Skyrim, you’ve undoubtedly discovered the books sprinkled throughout the Empire. This collection brings them all together for out-of-game reading. Blogger and Skyrim fan Capaneus enjoyed reading the in-game books so much (found on the shelves of homes and otherwise scattered throughout the virtual world) that he did a little digging in the game files to turn up the source of the books. It turns out he didn’t have to dig too deeply, the files are stored as text documents (and if you have a copy of the game installed right now you could easily open them up yourself). He took those text files and carefully formatted them as MOBI and EPUB files, well suited for use on an ebook reader or tablet. Hit up the link below to grab a copy for your own perusal. While we can’t see this lasting long in the age of copyright enforcement and litigation we’d like to think the company behind Skyrim will see the utility of sharing the books (existing Skyrim owners will enjoy it and the curious will likely be inspired to buy the game). Dovahkiin Gutenberg [Capane.us via The Unofficial Apple Weblog] How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers?

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  • Sword and Sworcery - seg fault

    - by Synesso
    I've just bought, installed Sword and Sworcery via the Software Centre. When I run it, the screen goes black, the cursor changes and then all reverts back to normal. I found the executable that matches the menu item. /bin/sh /opt/swordandsworcery/run.sh When I run it from the console: Segmentation fault (core dumped) My setup: Linux jem-doxie 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux Where to from here? Refund? Or can I do something?

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  • How to install Diablo 2 Lord of Destruction?

    - by user99666
    I first tried to install Diablo 2 LOD from an iso image using acetone iso. However, after acetone iso mounted the image, it said "Please install the labelled disc". I then tried with Gmount, and, following advice I received from some forums, I attempted to create mount points and then install; after it mounted the image, it installed the first three disc images but not the expansion. When I tried to play, it told me to insert the labelled disc, even though the iso image was still mounted with Gmount. How can I resolve this problem?

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  • Resolution stuck after playing OpenGL game

    - by kit.yang
    I used to start the game,Frozen Throne (using wine) with the option of "-opengl".When I entered the game,the resolution will changed,and restored after exit the game. But this time a problem happened.The resolution can't restore although I restart my computer several times. Both the Ubuntu pane and login windows are exceptional. nvidia-settingsalso detect the resolution is "1024 x 768",But it seemed useless using this tool. Screenshot-NVIDIA X Server Settings: the result of xrandr: Screen 0: minimum 320 x 240, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 50.0* 800x600 51.0 52.0 53.0 680x384 54.0 55.0 640x480 56.0 576x432 57.0 512x384 58.0 400x300 59.0 60.0 61.0 320x240 62.0 the configure of /etc/X11/xorg.conf: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 1.0 (buildd@yellow) Fri Apr 9 11:51:21 UTC 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: builtin, VertRefresh source: builtin Identifier "Monitor0" VendorName "Unknown" ModelName "CRT-0" HorizSync 28.0 - 55.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Entry Graphics" EndSection Section "Screen" # Removed Option "metamodes" "1024x768 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "1024x768_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Is there a way to use scala with html5?

    - by Maik Klein
    I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside code in javascript and the serverside code in scala. This would result in duplicated code. Another option would be to ignore the html5 part and write it in opengl. But I would still prefer to have a html5 game. I could do this is in javascript, but then it would destroy the whole purpose of learning scala. Is there a way to use scala with html5? Or what would you recommend me to do?

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  • N64oid Brings N64 Emulation to Android Devices

    - by ETC
    Craving some Ocarina of Time adventures, Super Mario 64 antics, or some Star Fox 64 flying on your Android device? N64oid brings retro emulation of Nintendo’s popular N64 console to Android devices. N64oid is an N64 console emulator for Android devices. You’ll need a copy of the $5.99 emulator, ROMs (from the usual sources, unless you’ve got a ROM ripping setup in your basement and a stack of old cartridges), and a suitably speedy Android device. Older Android devices will find the playback choppy and subpar, but newer and speedier devices like the Nexus-One and Samsung Galaxy should have no problem handling the emulator. Like all emulators N64oid is a work in progress and emulating an entire closed-system console on a totally different set of hardware is never a perfect 1:1 emulation, but if you’re a die hard fan of classic N64 titles (check out this list of top ranked titles to inspire some nostalgia) N64oid is worth the price of a burger for sure. N64oid [Android Market via Download Squad] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • How to play Silkroad online with Wine?

    - by IslamShalaby
    I'm new to Ubuntu, I have Ubuntu 12.04 LTS x64. I could not play Silkroad online, so i asked Google and I found that there's application named Wine, and I found some commands to run in the Terminal, to install it. I did all that successfully. Then I tried to start the game, via wine, and I got this error. Now I don't know what I should do. On Youtube I saw players that can play Silkroad on Ubuntu without problems. Check this out: http://www.youtube.com/watch?v=vY8AK8M43EQ Commands I used to install wine: sudo add-apt-repository ppa:ubuntu-wine/ppa sudo apt-get update sudo apt-get install wine1.5

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  • AceCypher is an Addictive Cypher Slide Puzzle Game

    - by Akemi Iwaya
    Are you ready for a game that will test your logical thinking skills while providing hours of fun? Then you may want to have a look at this awesome cypher slide puzzler! AceCypher is great puzzle game for those times when you only have a few minutes to play or want a fun way to pass the time while relaxing. The overall premise and style of game play for AceCypher is simple. You move individual rows (left, right) or columns (up, down) one space at a time in order to shift the positions of numbers on the game board through ’round-a-bout’ trading. The goal is to make the four numbers in the red square match the code shown in the upper right corner (including positions). Sounds simple so far, right? But the challenge comes from the random boards you will be given to work with…some will not be too hard to solve while others will tax your brain (and patience!) quite well.     

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  • Is there a market for a Text-based empire-building game?

    - by Vishnu
    I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). Commands such as building and expanding would be typed into the console and automatically reflected in the map. Would there be any market for such a game? Would anyone want to play? To clarify, it would be online and everyone's empire would be in the same 'world'.

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  • Flash Actionscript 3.0 Game Projectile Creation

    - by Christian Basar
    I have been creating a side-scrolling Actionscript 3.0 game. In this game I want the Player to be able to shoot blow darts as weapons. I had some trouble getting the darts to be created in the right place (in front of the player), but eventually got it working with some help from this page (please look at it for background information on this problem): http://stackoverflow.com/questions/8031553/flash-actionscript-3-0-game-projectile-creation I got the darts to be created in the right place (near the player) and a 'movePlayerDarts()' function moves them. But I actually have a new problem. When the player moves after firing a dart, the dart tries to follow him! If the player jumps, the dart rises up. If the player moves to the left, the dart moves slightly to the left. Obviously, there is some code somewhere which is telling the darts to follow the player. I do not see how, unless the 'playerDartContainer' has something to do with that. But the container is always at position (0,0) and it does not move. Also, as a test I traced a dart's 'y' coordinate within the constantly-running 'movePlayerDarts()' function. As you can see, that function constantly moves the dart down the y axis by increasing its y-coordinate value. But when I jump, the 'y' coordinate being traced is never reduced, even though the dart clearly looks like it's rising! If anybody has any suggestions, I'd appreciate them! Here is the code I use to create the darts: // This function creates a dart public function createDart():void { if (playerDartContainer.numChildren <= 4) { // Play dart shooting sound sndDartShootIns.play(); // Create a new 'PlayerDart' object playerDart = new PlayerDart(); // Set the new dart's initial position and direction depending on the player's direction // Player's facing right if (player.scaleX == 1) { // Create dart in front of player's dart gun playerDart.x = player.x + 12; playerDart.y = player.y - 85; // Dart faces right, too playerDart.scaleX = 1; } // Player's facing left else if (player.scaleX == -1) { // Create dart in front of player's dart gun playerDart.x = player.x - 12; playerDart.y = player.y - 85; // Dart faces left, too playerDart.scaleX = -1; } playerDartContainer.addChild(playerDart); } } // End of 'createDart()' function This code is the EnterFrameHandler for the player darts: // In every frame, call 'movePlayerDarts()' to move the darts within the 'playerDartContainer' public function playerDartEnterFrameHandler(event:Event):void { // Only move the Player's darts if their container has at least one dart within if (playerDartContainer.numChildren > 0) { movePlayerDarts(); } } And finally, this is the code that actually moves all of the player's darts: // Move all of the Player's darts public function movePlayerDarts():void { for (var pdIns:int = 0; pdIns < playerDartContainer.numChildren; pdIns++) { // Set the Player Dart 'instance' variable to equal the current PlayerDart playerDartIns = PlayerDart(playerDartContainer.getChildAt(pdIns)); // Move the current dart in the direction it was shot. The dart's 'x-scale' // factor is multiplied by its speed (5) to move the dart in its correct // direction. If the 'x-scale' factor is -1, the dart is pointing left (as // seen in the 'createDart()' function. (-1 * 5 = -5), so the dart will go // to left at a rate of 5. The opposite is true for the right-ward facing // darts playerDartIns.x += playerDartIns.scaleX * 1; // Make gravity work on the dart playerDartIns.y += 0.7; //playerDartIns.y += 1; // What if the dart hits the ground? if (HitTest.intersects(playerDartIns, floor, this)) { playerDartContainer.removeChild(playerDartIns); } //trace("Dart x: " + playerDartIns.x); trace("Dart y: " + playerDartIns.y); } }

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  • This Week in Geek History: Zelda Turns 25, Birth of the Printing Press, and the Unveiling of ENIAC

    - by Jason Fitzpatrick
    Every week we bring you interesting highlights from the history of geekdom. This week we take a look at The Legend of Zelda’s 25th anniversary, the Gutenberg press, and the unveiling of primitive super computer ENIAC. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Bastion on ubuntu 12.04 64bit black screen

    - by dm03514
    I just downloaded the Humblebundle with bastion. After installing Bastion and starting it up, only a blank screen shows the the mouse arrow. I can here the sound fine. I read a message board that recommended starting it with -windowed -x 1280 -y 720 which does not work. I am on ubuntu 12.04 64 bit, with a intel 3000 integrated graphics card. Does anyone know how I can get this to work properly? thank you.

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  • DIY LEGO Settlers of Catan Board Mixes Two Geeky Hobbies in One

    - by Jason Fitzpatrick
    While Settlers of Catan (a modular board game) and LEGO (a modular building system) seems destined to fit perfectly together, the execution of a functional Catan board out of LEGO bricks is tricky. Check out this polished build to see it done right. Courtesy of LEGO enthusiast Micheal Thomas, this Settlers of Catan build overcomes the problem of fitting the numerous modular Catan board pieces together by using an underlying framework to provided a preset pocket for each tile. The framework also doubles as a perfect place to lady down the roads and settlements pieces in the game. Currently the project is listed in LEGO Cuusoo–a sort of LEGOland version of Kickstarter–so pay it a visit and log a vote in support of the project. You can also check out the Michael’s Flickr stream to see multiple photos of the build in order to get ideas for your own Settlers of Catan set. LEGO Settlers of Catan [via Mashable] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Set Up Anti-Brick Protection to Safeguard and Supercharge Your Wii

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software, emulators, and DVD playback, now it’s time to safeguard your Wii against bricking and fix some annoyances—like that stupid “Press A” health screen. The thing about console modding and jailbreaking—save for the rare company like Amazon that doesn’t seem to care—is companies will play a game of cat and mouse to try and knock modded console out of commission, undo your awesome mods, or even brick your device. Although extreme moves like bricktacular-updates are rare once you modify your device you have to be vigilante in protecting it against updates that could hurt your sweet setup. Today we’re going to walk you through hardening your Wii and giving it the best brick protection available Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

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  • Geek Chess: Nixie Tubes as Board Pieces [Video]

    - by Jason Fitzpatrick
    We’ve seen some geeky chessboards in our day, but this board is a masterpiece of geekiness. Check out the video to see the Nixie tubes in action. Courtesy of a tinker named Tony, we find this delightfully analog and geeky chess set. He writes: This developed as a spinoff from the hardware and controllers I’m designing for a range of nixie clocks and watches as a ‘simple’ project that wouldn’t need much software to complete it. All visible parts are made from materials contemporary with Nixie technology and no modern plastics or resins are used anywhere in its’ consruction (other than the electronic components and PCBs). The board and pieces are machined from phenolic resin laminate and assembled using brass fittings. The brown base pieces have been filled and wiped with gold and silver engravers wax, giving a ‘worn gilding’ appearance. The displays are ex-Soviet Nixie gas display tubes, manufactured in the early 1980s. No Chinese LEDs here… How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • How to do reflective collisions with particles hitting background tiles?

    - by Shawn LeBlanc
    In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a particle hitting the side of a square tile at 45 degrees should bounce off at 45 degrees as well. We can assume that tiles will always be perfectly square. No slopes or anything. What are efficient methods and algorithms to do this? I'd be implementing this on a Sega Genesis.

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