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  • Google Developers SXSW Lightning Talks

    Google Developers SXSW Lightning Talks Can't make it to the Google Developers house at SXSW? Don't worry, we've got you covered with a live stream of the exciting, demo-loaded lightning talks where you'll learn about the latest Google developer product hotness. Come watch what happens as we stream live from the Google Developers house in Austin, while a rain storm engulfs the city! Here is the schedule of talks: 1) Holo: Exploring the design of the Android user interface 2) The next gen of Social Apps is in a Hangout: introducing Google+ Hangout Apps 3) The VJ in Your Pocket: Mobile YouTube API Apps for Content Creators, Curators and Consumers 4) Cloud adventures: Instant scale... from zero to millions of hits in 24 hours 5) HTML5's Bleeding Edge 6) Beautiful Maps: enhancing geographic information with HTML5 You can learn more about the lightning talks and speakers at: www.google.com From: GoogleDevelopers Views: 19900 326 ratings Time: 02:49:00 More in Entertainment

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  • P2P synchronization: can a player update fields of other players?

    - by CherryQu
    I know that synchronization is a huge topic, so I have minimized the problem to this example case. Let's say, Alice and Bob are playing a P2P game, fighting against each other. If Alice hits Bob, how should I do the network component to make Bob's HP decrease? I can think of two approaches: Alice perform a Bob.HP--, then send Bob's reduced HP to Bob. Alice send a "I just hit Bob" signal to Bob. Bob checks it, and reduce its own HP, then send his new HP to everyone including Alice. I think the second approach is better because I don't think a player in a P2P game should be able to modify other players' private fields. Otherwise cheating would be too easy, right? My philosophy is that in a P2P game especially, a player's attributes and all attributes of its belonging objects should only be updated by the player himself. However, I can't prove that this is right. Could someone give me some evidence? Thanks :)

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  • Happy 3rd Birthday SilverlightCream!

    - by Dave Campbell
    Happy 3rd Birthday!     Yesterday (May 16) was the 'Birthday' of SilverlightCream, which started just after MIX in 2007 with a post "Interesting Silverlight posts today: Silverlight Control & Silverlight Pad". Too many good posts flying around led me to want to archive them, particularly since I was being aggregated at a new site Silverlight.net, and I could give some of that 'reach' to the community. Saturday's post was number 862, and as of that post, there were 5697 blog posts archived in the database all tagged up and searchable at SilverlightCream.com using the search page. The search needs to be better, and that's another discussion, but it does work. The blog didn't begin life as the SilverlightCream blog, as is obvious from the name, but once I realized people were following it closely, I've tried to keep the signal-to-noise ratio very high. I even secured another blog for when I just want to rant about something to keep that stuff out of this one :) If you've been around since MIX07 days you've heard all this, but after talking to some people at MIX10 I realized not everyone knows all the ways the information is presented, so I figured doing a post like this once a year probably isn't a bad idea :) I scrounge through an ever-growing list of blogs (right now sitting at 505) looking for good stuff. I try to spin through the list every day, but with the list growing that large, it's getting tough. I usually use it as a background task while working or watching TV. If I just sit and go through the blogs it takes about an hour. The list is long enough now that from time to time, I'll only get partway through it and have 10 to 13 entries, so I'll just stop there and go on the next day... I don't like to have more than 15 in any single post. It's all pattern recognition as in "seen that", "seen that", "that's new", etc... so if you're a blogger, look at a heading below for some comments about blogging from my perspective. When I see something new, I make sure you're not pulling a 'Mike Taulty' on me and dumping 6 or 8 new posts in one day :), and I tag the ones I want to review. If there's not a lot going on, I may just push the posts as I come across them. Some days there may be 60 posts in that 'to review' list! Some are non-Silverlight, some are essentially duplicates of others, some are demos, ads, new releases of something, session materials, etc. I push lots of material into a database at WynApse.com, and the "Tagged Posts" menu on the left sidebar there takes you to a tag cloud of (at this very moment) "9224 articles tagged 13915 different ways using 459 unique tags". There are links in there on Gibson guitars, Jazz Guitar instructional stuff, Ford F-250 links, and tons of technical and non-technical stuff I've been aggregating for about 5 years now. So when I decide to blog (or shoutout) something, I first push it into the database at WynApse.com. Then I tag it all up and push it into the database at SilverlightCream.com. Then it gets pushed to @SilverlightNews. For a little over a year now, we're tracking unique IP hits on posts launched from either the blog post or from one of the SilverlightCream.com pages, and the posts with top hits from unique IP addresses in the last 7 days are displayed in a 'Skim' page at SilverlightCream... and that page needs work as well. The Skim page and tracking was the brainchild of my buddy Michael Washington. What I blog/shoutout After some time doing posts, I decided there were things that probably have no need to be searchable, but are good information, so I post those as 'Shoutouts'. Eventually I also decided the Shoutouts should get posted to @SilverlightNews, and that's now taking place. Notes to bloggers Remember I said spinning throught the Big List-o-BlogsTM is pattern recognition... that means I don't spend a lot of time on any individual blog deciding if it has new content. If you're familiar with the term 'Above the Fold', then you're probably ok. If I have to scroll the page to see if there's something new, or wade through some maze of menus, I'm probably going to miss new stuff. Likewise if you only show the latest on the front page and make it a puzzle to find the rest of them, or if you make the titles and initial graphics almost identical to the previous article, I'll miss it. Another thing is name/brand-recognition. Far be it for me (WynApse) to comment on someone blogging with a pseudonym, but if you want to get get some recognition, you are going to want your name to be available somewhere. I can think right off the top of my head of a couple good blogs that I have no idea of the individuals' real names. I can pull that off a bit because I've been around so long almost everyone knows who I am, but if you're new to the blog-o-sphere, being able to be name-recognized is as important as getting your brand out there. Kick my tires Finally, stuff happens... I may hit the wrong key and delete your blog, or a post might slip past me and I not realize it's new because of the naming, and never blog it. If you think I missed something, send me an email or use the submit page at SilverlightCream.com. Some bloggers have figured out that if they submit (one way or another) to me, their posts will go out next. I try to honor anyone that takes the time to submit with a quicker 'Cream posting. Thanks! Finally, thanks to everyone that contributes to the community as a whole... the blogs, the videos, and the presentations. A special thanks to everyone that reads SilverlightCream, or follows @WynApse or @SilverlightNews. Keep it all coming, and... Stay in the 'Light

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  • How can I block abusive bots from accessing my Heroku app?

    - by aem
    My Heroku (Bamboo) app has been getting a bunch of hits from a scraper identifying itself as GSLFBot. Googling for that name produces various results of people who've concluded that it doesn't respect robots.txt (eg, http://www.0sw.com/archives/96). I'm considering updating my app to have a list of banned user-agents, and serving all requests from those user-agents a 400 or similar and adding GSLFBot to that list. Is that an effective technique, and if not what should I do instead? (As a side note, it seems weird to have an abusive scraper with a distinctive user-agent.)

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  • Raspberry Pi Powered Coffee Table Serves Up Arcade Classics

    - by Jason Fitzpatrick
    If your living room is boring for want of a plethora of arcade hits, this DIY project parks a Raspberry Pi powered arcade machine in a coffee table for at-your-finger-tips retro gaming. Courtesy of tinker Graham Gelding, this build combines a 24-inch monitor, arcade buttons, a Raspberry Pi board, and a wooden coffee table to great effect. The end result is a table-top style arcade that also doubles, courtesy of a wireless keyboard and mouse, as a web browsing and email station. Hit up the link below for more information. Coffee Table Pi [via Hack A Day] HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • Wondering What to Expect from Master Data Management at OpenWorld 2012? Hold On to Your Seats…

    - by Mala Narasimharajan
    The Countdown begins – just 23 days till OpenWorld hits San Francisco. Oracle OpenWorld 2012 for MDM promises to be chock full of interesting sessions, specifically focused on our customers. We’ve made sure that our sessions are balanced between product information, strategy and real world stories and last but certainly not least - lessons learned – straight from our customers. Attendee / Presenters Toolkit Oracle Master Data Management FOCUS ON DOCUMENT – For all MDM sessions at OOW - where and when Oracle Schedule Builder – use search terms such as : MDM, master data, customer hub, product hub and master data management Oracle Music Festival - AMAZING Line up!!  Oracle Customer Appreciation Night –NOT TO BE MISSED!! Oracle OpenWorld LIVE On-Demand Stay on top of all that’s OpenWorld – when it comes to MDM. We’ll be posting not-t- miss sessions and blogs on what our customer lineup will be like at the big show. Look forward to seeing you at OOW – and in case you didn’t get approval to attend- take advantage of our virtual on-demand conference. See you at OpenWorld 2012 ! 

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  • SilverlightShow for Jan 3-9, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Jan 3-9, 2011. SilverlightShow's review of their top 10 visited articles in 2010 got most hits last week. MicrosoftFeed's review of the Facebook application Picturize.me got the second place. Among the top5 is also an interesting review of the top Silverlight books for 2010 by Michael Crump. Here is SilverlightShow's weekly top 5: Top 10 SilverlightShow Articles for Year 2010 Picturize.me - a Silverlight Based Facebook application Face detection in Windows Phone 7 MVVM Navigation with MEF What is the best book on Silverlight 4 Visit and bookmark SilverlightShow. Stay in the 'Light

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  • How to detect two moving shapes overlapped?

    - by user1389813
    Given a list of circles with its coordinates (x and y) that are moving every second in different direction (South-East, South-West, North-East and North-West), and the circle will change direction if it hits the wall sort of like bouncing, so how do we detect if any of them collide or overlap with each other ? I am not sure if we can use some data structures like a Binary Search Tree because since all the coordinates vary every seconds, so the tree will have to re-build accordingly. Or can we use Vertical Sweep Line Algorithm each time ? Any ideas on how to do this in a efficient way ?

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  • Strategies for very fast delivery of webpages.

    - by Cherian
    I run a website Cucumbertown with an initial pay load of nearly 9KB zipped. All my js is delayed loaded with requirejs and modernizer is the only exception. Now all my webpages are Nginx cached and only 10-15% hits go to the backend proxy. And the cache is invalidated by logged in users as proxy_cache_bypass. So for an anonymous user its nearly always a cache hit. I have some basic OS tuning with default via ip dev eth0 initcwnd 15 net.ipv4.tcp_slow_start_after_idle 0 Despite an all cache & large initcwnd my pages still take 2.5 – 3 seconds. I have a yslow score of And page speed at Are there strategies that can help deliver webpages even faster than this? Deliver pages at 1+ second time for 10KB payload? Notes: My servers run of a fairly good data center from Linode at Fremont.

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • Python rpg adivce? [closed]

    - by nikita.utiu
    I have started coding an text rpg engine in python. I have basic concepts laid down, like game state saving, input, output etc. I was wondering how certain scripted game mechanics(eg. debuffs that increase damage received from a certain player or multiply damage by the number of hits received, overriding of the mobs default paths for certain events etc) are implemented usually implemented. Some code bases or some other source code would be useful(not necessarily python). Thanks in advance.

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  • Google Places good rank on wrong keyword/category

    - by nctrnl
    I have noticed that several people find my website by searching for a completely unrelated term. This has to do with the fact that I have registered the company on Google Places with the keyword/category "webb-hotell", which in Swedish means web-hosting. If you are Swedish you may suggest using "webbhotell" instead. But the thing is that Google doesn't consider that a category, thus I get no rank at all for that keyword. It seems like I'm getting hits from people searching hotels in my area. If I type "hotel [my location]" I get a really high rank. It's not like I want people to end up on my site if they want a hotel, but it's Google's fault. My question is: What can I do about it? P.S: Can someone create the tag "google-places" for me?

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  • 2D OBB collision detection, resolving collisions?

    - by Milo
    I currently use OBBs and I have a vehicle that is a rigid body and some buildings. Here is my update() private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); vehicle.update(16.6666f / 1000.0f); ArrayList<Building> buildings = city.getBuildings(); for(Building b : buildings) { if(vehicle.getRect().overlaps(b.getRect())) { vehicle.update(-17.0f / 1000.0f); break; } } } The collision detection works well. What doesn't is how they are dealt with. My goal is simple. If the vehicle hits a building, it should stop, and never go into the building. When I apply negative torque to reverse the car should not feel buggy and move away from the building. I don't want this to look buggy. This is my rigid body class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setCenter(c.x, c.y); forces = new Vector2D(0,0); //clear forces //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { Matrix mat = new Matrix(); float[] Vector2Ds = new float[2]; Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { Matrix mat = new Matrix(); float[] Vectors = new float[2]; Vectors[0] = world.x; Vectors[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vectors); return new Vector2D(Vectors[0], Vectors[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { Vector2D tangent = new Vector2D(-worldOffset.y, worldOffset.x); return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces = Vector2D.add(forces ,worldForce); //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } } Essentially, when any rigid body hits a building it should exhibit the same behavior. How is collision solving usually done? Thanks

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  • Buying a parked domain if the contact email bounces

    - by Mala
    I'm trying to buy a domain which is parked, but the contact email address listed on the page itself bounces. I looked up the WHOIS data and there are no email addresses or phone numbers listed. There are way too many hits on facebook / linkedin to try just searching for the name. What recourses do I have to try to get into contact with the owner? UPDATE: Hosted on the same IP are 206 identical "parked" pages, whose sole difference is the domain and the email address (always "info@[domain].it"): http://www.bing.com/search?q=ip%3A151.1.48.220 Whois info shows contact information for none (that I sampled) but all with different names o_O

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  • Getting a sphere to roll down a .FBX object Unity3D/C#

    - by Timothy Williams
    I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp. Am I doing something wrong? Are .FBX files unable to apply physics? Thanks, Tim.

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  • Parsing google site speed in analytics

    - by Kevin Burke
    I'm having a hard time making heads or tails of the Site Speed graphs in Google Analytics. Our site speed is fluctuating wildly from month to month, despite a large sample (the report is "based on 100,000's of visits) and a consistent web set up (static files served from an EC2 instance running nginx behind a load balancer). Here's our site speed, with each datapoint representing a week worth of data. Over this time period we modified our source and HTTP headers to increase our cache hits on static resources by 5x. Why would it fluctuate so much? Is there any way to get more reliable information from those graphs?

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  • Game Physics: Implementing Normal Reaction from ground correctly

    - by viraj
    I am implementing a simple side scrolling platform game. I am using the following strategy while coding the physics: Gravity constantly acts on the character. When the character is touching the floor, a normal reaction is exerted by the floor. I face the following problem: If the character is initially at a height, he acquires velocity in the -Y direction. Thus, when he hits the floor, he falls through even though normal force is being exerted. I could fix this by setting the Y velocity to 0, and placing him above the floor if he has collided with it. But this often leads to the character getting stuck in the floor or bouncing around it. Is there a better approach ?

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  • How important is to sacriface your free time for accomplishing goals? [closed]

    - by Darf Zon
    I was reading a book about XP programming and about agile teams. While I was reading, I saw this scenario. I've never worked with a development team (just in school). So I would like what do you opine on this situation: Your boss has asked you to deliver software in a time that can only be possible to meet the project team asking if you want to work overtime without pay. All team members have young children. Discuss whether it should accept this request from your boss or should persuade the team to give their time to the organization rather than their families. What could be significant factors in the decision? As a programmer, you are offered an upgrade as project manager, but his feeling is that you can have a more effective contribution in a technical role in one administrative. Write when you should accept that promotion. Somethimes, I sacrifice my free time for accomplishing hits at work, so it's very important to me to know your opinion base of your experience.

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  • Automatically select headphones when plugged in

    - by Joachim Pileborg
    When I plug headphones into my desktop computer, they are not automatically selected for output, instead all sound still goes through my S/PDIF output to the stereo. The headphones alternative is added in the sound settings, and I have to manually select it as output device. $ cat /proc/asound/pcm 00-00: ALC898 Analog : ALC898 Analog : playback 1 : capture 1 00-01: ALC898 Digital : ALC898 Digital : playback 1 00-02: ALC898 Analog : ALC898 Analog : capture 2 I have done a Google search, as well as search askubuntu.com, but none of the answers in the hits I found seems to help. Also, after listening with the headphones and then unplug them, the previous output is not automatically selected, so I have no sound at all then. I have to manually select the correct output in the settings.

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  • Box2D Platform body not moving player body along with it

    - by onedayitwillmake
    I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine. My problem is when the player lands on the platform, as the platform moves along the X axis - the player is not moved along with it, as you visually would expect. The player can land on the object, and if it hits the side of the object, it does colide with it and is pushed. This image might explain better than I did: After jumping on to the red platform the player character will fall off as the platform moves to the right UPDATE: Here is a live demo showing the problem: http://onedayitwillmake.com/ChuClone/slideexample.php

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  • Is there an algorithm for a pool game?

    - by Dmitri
    Hello! I am looking for algorithm to calculate direction and speed of balls in a pool game. I am sure there has to be some type of open source code for this since pool games are some of the oldest computer games I can remember. I mean, when one ball hits another, I need a algorithm to calculate direction of both of them. It will depend of exact angle of where they hit each other and on speed. I want to practice Java coding, so I am looking for java code or package that has this type of code.

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  • time it takes to develop 4*N lines of code. Nonlinear, but how nonlinear ?

    - by Andrei
    It took me time T to develop program A, 1000 lines of code (SLOC), in certain language/area/complexity. Then how much time it will take to develop program B which is expected 4000 lines, in same area/complexity/language ? I expect it to be 4*N, right ? Any formula how T grows with SLOC ? For contractor, these estimates are important. Is there formula from software enginering books, or from people's experience ? Also, what methods exist to make the code bug-free before it hits QA ?

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  • Does the keyword blog in url impove seo?

    - by slow diver
    I have seen a couple of site which has high number of hits. They are mostly tutorial sites and blogs that address software issue/errors. I wonder if the kewybord "blog" has a very positive effect in SEO? In my own site, I have install word press in root folder to avoid any blog keyword. I also did this to keep urls shallow (deeper url are not good for SEO). But I may want to think on it again. The sites I am referring too are http://blog.sqlauthority.com http://veerasundar.com/blog/2011/11/making-xampp-to-serve-any-directory-outside-htdocs/ I know there are standard (sort of) class names or ID that identify different contents and makes it easier for the search engine to identify contents like, "container", "menu". The use of word "blog" would mean this is about dicussing/tutoring something and have a very positive effect on SEO?

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  • Blog comment spammers &hellip; help!

    - by Steve Clements
    Hey, I need some advice/help, now I’ve been writing on this blog for a few years, I don’t blog a great deal in comparison to many of my peers and my blog doesn’t get a massive number of hits, BUT I seem to get a fair share of comments spammers!! I have an image verification on the comments and I have put an Akismet API key into the Geekswithblogs settings, but I still get a bunch of spam comments. They could almost be real, until you see the link going off to some dating site or casino crap. What does everyone do?? Delete them every time?? Moderate comments?? I would rather not moderate comments if possible, but is that the only way to stop the crap?? Thx Technorati Tags: spammers,comments,help

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  • SEO and unique IDs in urls

    - by kokoko
    I have a web site who's home page is at http://domain.com when a new user first hits the web site I'm creating a unique id of 5 chars for them (for example 'abcde' and redirecting them to http://domain.com/abcde so they can later bookmark and return to their workspace. My question is what's the best approach for SEO purposes, I need the main url domain.com to be indexed but google will also get the redirect and will not index the main page. I know about canonical urls, but this applies only when the domain.com url does not redirect also should I use 301 or 302 code in the redirect ?

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