Search Results

Search found 47985 results on 1920 pages for 'post method'.

Page 18/1920 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • How to find the first declaring method for a reference method

    - by Oliver Gierke
    Suppose you have a generic interface and an implementation: public interface MyInterface<T> { void foo(T param); } public class MyImplementation<T> implements MyInterface<T> { void foo(T param) { } } These two types are frework types. In the next step I want allow users to extend that interface as well as redeclare foo(T param) to maybe equip it with further annotations. public interface MyExtendedInterface extends MyInterface<Bar> { @Override void foo(Bar param); // Further declared methods } I create an AOP proxy for the extended interface and intercept especially the calls to furtherly declared methods. As foo(…) is no redeclared in MyExtendedInterface I cannot execute it by simply invoking MethodInvocation.proceed() as the instance of MyImplementation only implements MyInterface.foo(…) and not MyExtendedInterface.foo(…). So is there a way to get access to the method that declared a method initially? Regarding this example is there a way to find out that foo(Bar param) was declared in MyInterface originally and get access to the accoriding Method instance? I already tried to scan base class methods to match by name and parameter types but that doesn't work out as generics pop in and MyImplementation.getMethod("foo", Bar.class) obviously throws a NoSuchMethodException. I already know that MyExtendedInterface types MyInterface to Bar. So If I could create some kind of "typed view" on MyImplementation my math algorithm could work out actually.

    Read the article

  • Encapsulate update method inside of object or have method which accepts an object to update

    - by Tom
    Hi, I actually have 2 questions related to each other: I have an object (class) called, say MyClass which holds data from my database. Currently I have a list of these objects ( List < MyClass ) that resides in a singleton in a "communal area". I feel it's easier to manage the data this way and I fail to see how passing a class around from object to object is beneficial over a singleton (I would be happy if someone can tell me why). Anyway, the data may change in the database from outside my program and so I have to update the data every so often. To update the list of the MyClass I have a method called say, Update, written in another class which accepts a list of MyClass. This updates all the instances of MyClass in the list. However would it be better instead to encapulate the Update() method inside the MyClass object, so instead I would say foreach(MyClass obj in MyClassList) { obj.update(); } What is a better implementation and why? The update method requires a XML reader. I have written an XML reader class which is basically a wrapper over the standard XML reader the language natively provides which provides application specific data collection. Should the XML reader class be in anyway in the "inheritance path" of the MyClass object - the MyClass objects inherits from the XML reader because it uses a few methods. I can't see why it should. I don't like the idea of declaring an instance of the XML Reader class inside of MyClass and an MyClass object is meant to be a simple "record" from the database and I feel giving it loads of methods, other object instances is a bit messy. Perhaps my XML reader class should be static but C#'s native XMLReader isn't static.? Any comments would be greatly appreciated Thanks Thomas

    Read the article

  • Calling a class method within a method definition in the same class

    - by user1786288
    So I'm writing a program for an intro Java class. I'm defining a method to add two fractions together within the class Fraction. Fraction has 2 variables, numerator and denominator. Each of these variables has a setter and a getter. Anyway, I have a problem with my addition method, which is shown below. I've just sort of tried to implement it in a way that made sense, but I'm sure I did something with calling methods/using objects that doesn't work. public void add(Fraction fraction1, Fraction fraction2) { Fraction fraction3 = new Fraction(); int a = fraction1.getNumerator; int b = fraction1.getDenominator; int c = fraction2.getNumerator; int d = fraction2.getDenominator; fraction3.setNumerator((a * d) + (b * c)); fraction3.setDenominator(b * d); } I don't know if the problem is in the method definition, if I can use the object type that way, or if there's something else wrong. any help would be appreciated, and if I need to provide any information, I'll do so ASAP.

    Read the article

  • Is factory method proper design for my problem?

    - by metdos
    Hello Everyone, here is my problem and I'm considering to use factory method in C++, what are your opinions ? There are a Base Class and a lot of Subclasses. I need to transfer objects on network via TCP. I will create objects in first side, and using this object I will create a byte array TCP message, and send it to other side. On the other side I will decompose TCP message, I will create object and I will add this object to a polymorphic queue.

    Read the article

  • What is wrong with this c# method?

    - by bala3569
    I use this method to get file extension, public string ReturnExtension(string fileExtension) { switch (fileExtension) { case ".doc": case ".docx": return "application/ms-word"; } } When i compile it i got the error BaseClass.ReturnExtension(string)': not all code paths return a value.. Any suggestion...

    Read the article

  • Using the masters method

    - by Roarke
    On my midterm I had the problem: t(n) = 8T(n/2) +n^3 and I am supposed to find its big theta notation using either the masters or alternative method. So what i did was a = 8, b = 2 k = 3 log8 (base 2) = 3 = k therefore, T(n) is big theta n^3. I got 1/3 points so i must be wrong. What did I do wrong?

    Read the article

  • get request.session from a model method in django

    - by dotty
    Hay, is it possible to a get a request.session value from a model method in django? Here is what i need def html(self): Template = loader.get_template("inclusions/Template") return Template.render(Context({ 'user_id':request.session['user'].id })) user_id would be request.session['user'].id

    Read the article

  • Calling javascript method from from inside object

    - by John
    I am struggling with methods in JavaScript. obj = function(){ this.getMail = function getMail (){ } //Here I would like to run the get mail once but this.getMail() or getMail() wont work } var mail = new obj(); mail.getMail(); How do I make the method in a way that I can run it both inside the object and from the outside Thanks

    Read the article

  • Checking method visibility in PHP

    - by phobia
    Is there any way of checking if a class method has been declared as private or public? I'm working on a controller where the url is mapped to methods in the class, and I only want to trigger the methods if they are defined as public.

    Read the article

  • ocjective-c Obtain return value from public method

    - by Felix
    I'm pretty new to objective-C (and C in general) and iPhone development and am coming from the java island, so there are some fundamentals that are quite tough to learn for me. I'm diving right into iOS5 and want to use storyboards. For now I am trying to setup a list in a UITableViewController that will be filled with values returned by a web service in the future. For now, I just want to generate some mock objects and show their names in the list to be able to proceed. Coming from java, my first approach would be to create a new Class that provides a global accessible method to generate some objects for my list: #import <Foundation/Foundation.h> @interface MockObjectGenerator : NSObject +(NSMutableArray *) createAndGetMockProjects; @end Implementation is... #import "MockObjectGenerator.h" // Custom object with some fields #import "Project.h" @implementation MockObjectGenerator + (NSMutableArray *) createAndGetMockObjects { NSMutableArray *mockProjects = [NSMutableArray alloc]; Project *project1 = [Project alloc]; Project *project2 = [Project alloc]; Project *project3 = [Project alloc]; project1.name = @"Project 1"; project2.name = @"Project 2"; project3.name = @"Project 3"; [mockProjects addObject:project1]; [mockProjects addObject:project2]; [mockProjects addObject:project3]; } And here is my ProjectTable.h that is supposed to control my ListView #import <UIKit/UIKit.h> @interface ProjectsTable : UITableViewController @property (strong, nonatomic) NSMutableArray *projectsList; @end And finally ProjectTable.m #import "ProjectsTable.h" #import "Project.h" #import "MockObjectGenerator.h" @interface ProjectsTable { @synthesize projectsList = _projectsList; -(id)initWithStyle:(UITableViewStyle:style { self = [super initWithStyle:style]; if (self) { _projectsList = [[MockObjectGenerator createAndGetMockObjects] copy]; } return self; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // only one section for all return 1; - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"%d entries in list", _projectsList.count); return _projectsList.count; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // the identifier of the lists prototype cell is set to this string value static NSString *CellIdentifier = @"projectCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; Project *project = [_projectsList objectAtIndex:indexPath.row]; cell.textLabel.text = project.name } So while I think everything is correctly set, I expect the tableView to show my three mock objects in its rows. But it stays empty and the NSLog method prints "0 entries in list" into the console. So what am I doing wrong? Any help is appreciated. Best regards Felix

    Read the article

  • When is a parameterized method call useful?

    - by johann-christoph-jacob
    A Java method call may be parameterized like in the following code: class Test { <T> void test() { } public static void main(String[] args) { new Test().<Object>test(); // ^^^^^^^^ } } I found out this is possible from the Eclipse Java Formatter settings dialog and wondered if there are any cases where this is useful or required.

    Read the article

  • method implementation for this case in Java

    - by Thomas
    Hello, I just saw a code snippet like this: private static class DefaultErrorHandler<RT> implements ErrorHandler<RT> { public RT handle(Object[] params, Throwable e) { return Exceptions.throwUncheckedException(e); } Now I am wondering what the static method "throwUncheckedException (Throwable e)" would return exactly and how it might be implemented regarding the generics. Can anybody give me an example ?

    Read the article

  • How to use method hiding (new) with generic constrained class

    - by ongle
    I have a container class that has a generic parameter which is constrained to some base class. The type supplied to the generic is a sub of the base class constraint. The sub class uses method hiding (new) to change the behavior of a method from the base class (no, I can't make it virtual as it is not my code). My problem is that the 'new' methods do not get called, the compiler seems to consider the supplied type to be the base class, not the sub, as if I had upcast it to the base. Clearly I am misunderstanding something fundamental here. I thought that the generic where T: xxx was a constraint, not an upcast type. This sample code basically demonstrates what I'm talking about. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericPartialTest { class ContextBase { public string GetValue() { return "I am Context Base: " + this.GetType().Name; } public string GetOtherValue() { return "I am Context Base: " + this.GetType().Name; } } partial class ContextSub : ContextBase { public new string GetValue() { return "I am Context Sub: " + this.GetType().Name; } } partial class ContextSub { public new string GetOtherValue() { return "I am Context Sub: " + this.GetType().Name; } } class Container<T> where T: ContextBase, new() { private T _context = new T(); public string GetValue() { return this._context.GetValue(); } public string GetOtherValue() { return this._context.GetOtherValue(); } } class Program { static void Main(string[] args) { Console.WriteLine("Simple"); ContextBase myBase = new ContextBase(); ContextSub mySub = new ContextSub(); Console.WriteLine(myBase.GetValue()); Console.WriteLine(myBase.GetOtherValue()); Console.WriteLine(mySub.GetValue()); Console.WriteLine(mySub.GetOtherValue()); Console.WriteLine("Generic Container"); Container<ContextBase> myContainerBase = new Container<ContextBase>(); Container<ContextSub> myContainerSub = new Container<ContextSub>(); Console.WriteLine(myContainerBase.GetValue()); Console.WriteLine(myContainerBase.GetOtherValue()); Console.WriteLine(myContainerSub.GetValue()); Console.WriteLine(myContainerSub.GetOtherValue()); Console.ReadKey(); } } }

    Read the article

  • How to invoke a method of js object after invoking another method?

    - by Unitpage
    I often saw this code in jQuery. $('div').action1().delay(miliseconds).action2(); I could realize it in one level action in the following code. function $(id) { var $ = document.getElementById(id); $.action1 = function() { }; return $; } How to write the method delay() and action2() so that I could use them this way? $('div').action1().delay(miliseconds).action2();

    Read the article

  • eMachine W5243 won't POST; fans run but optical drive will not open.

    - by NicciAdonai
    Symptoms are what is described in the title. The machine reacts to the power button being hit by spinning up the two fans: CPU and PSU. The hard drive (SATA) spins up as well. No other reaction. This one symptom is particularly weird, though: the optical drive will not open with the IDE cable attached, but if I unplug it from the mobo it will. I can turn the PC on with it attached, won't open; then unplug IDE while it is still on, WILL open; then plug IDE back in with the PC STILL ON, WON'T open. I have disconnected every peripheral unnecessary to POST. These include: mouse/keyboard, PCI modem, the IDE optical drive (power and data), and the SATA HDD (power and data). Video is onboard. The only two things connected are DB15 video and power cable. There were 2 512 MB DDR2 sticks of RAM in it. I have tried running it with just one of them, then switched the other in. Currently seated is a completely different 1 GB stick that I keep around for troubleshooting purposes, and I have tried it in both slots. I have replaced the CMOS battery with a used one I had lying around, and which worked in the computer it came out of. I have tested the PSU with a tester to confirm it was good, then tried connecting another PSU just in case--same symptoms. I have even tried a suggestion I found elsewhere on this site wherein one disconnects power from the PSU and then presses the PC's power button twice, thereby "resetting" the PSU. Currently I am trying yet another suggestion: turn it on and wait an inordinate amount of time for POST. Any help would be appreciated.

    Read the article

  • Video card not detected in POST on initial boot.

    - by Jeff M
    I have a minor problem with my desktop computer after cleaning it out for dust. When I first boot up the computer, the video card does not get detected so I can't see anything. In POST, I'm getting the "can't detect video card" beeps. The boot sequence continues normally, just without video. However, if I restart it (using the restart button) anytime after POST, it would boot up normally. I have no reason to think that the motherboard, video card or PSU got damaged in the process. It was working fine before, works fine after resetting. Took all the necessary precautions while cleaning. On the initial boot, I can hear the video card's fan power up but immediately power down and try again one more time only to fail. After the beep, resetting gets everything running and sounding normally. I've reseated the card a couple of times and reset the BIOS but doesn't seem to help. I'm hoping I won't have to take it out and remove and reinstall everything again. Does anyone recognize these symptoms to know exactly what the problem is? My guess is that the video card isn't getting enough juice initially to be running stable to be detected. I just don't know what I did (or didn't do) to get it to be in this state. It's not a high priority thing for me at the moment, just means I have to always reset it after initially turning it on but will eventually remove everything and reinstall if it comes to that. I don't think the specs are relevant here but just in case, here's the relevant stuff: Motherboard: Gigabyte P35-DS3P Video: EVGA GeForce 8600 GTS PSU: Antec True Power Trio 650W Built ~2 years ago, still running well

    Read the article

  • Wordpress show next 3 x number adjacent custom posts from existing

    - by user2463284
    On a single/detail Custom Post Page I would like to display a custom nav of li's or divs in a sidebar that displays both title, excerpt and permalink for the next 3 posts within the custom post series. So if we are on custom post 3 then it would show 4, 5, 6 in the sidebar. The closest I've found to this is :-= global $post; $current_post = $post; // remember the current post for($i = 1; $i <= 3; $i++){ $post = get_previous_post(); // this uses $post->ID setup_postdata($post); // do your stuff here the_title(); } $post = $current_post; // restore Problem is this only shows the first next post and I need to show 3. Thanks Glennyboy

    Read the article

  • How to implement a 2d collision detection for Android

    - by Michael Seun Araromi
    I am making a 2d space shooter using opengl ES. Can someone please show me how to implement a collision detection between the enemy ship and player ship. The code for the two classes are below: Player Ship Class: package com.proandroidgames; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; public class SSGoodGuy { public boolean isDestroyed = false; private int damage = 0; private FloatBuffer vertexBuffer; private FloatBuffer textureBuffer; private ByteBuffer indexBuffer; private float vertices[] = { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; private float texture[] = { 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, }; private byte indices[] = { 0, 1, 2, 0, 2, 3, }; public void applyDamage(){ damage++; if (damage == SSEngine.PLAYER_SHIELDS){ isDestroyed = true; } } public SSGoodGuy() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl, int[] spriteSheet) { gl.glBindTexture(GL10.GL_TEXTURE_2D, spriteSheet[0]); gl.glFrontFace(GL10.GL_CCW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); } } Enemy Ship Class: package com.proandroidgames; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.util.Random; import javax.microedition.khronos.opengles.GL10; public class SSEnemy { public float posY = 0f; public float posX = 0f; public float posT = 0f; public float incrementXToTarget = 0f; public float incrementYToTarget = 0f; public int attackDirection = 0; public boolean isDestroyed = false; private int damage = 0; public int enemyType = 0; public boolean isLockedOn = false; public float lockOnPosX = 0f; public float lockOnPosY = 0f; private Random randomPos = new Random(); private FloatBuffer vertexBuffer; private FloatBuffer textureBuffer; private ByteBuffer indexBuffer; private float vertices[] = { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; private float texture[] = { 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, }; private byte indices[] = { 0, 1, 2, 0, 2, 3, }; public void applyDamage() { damage++; switch (enemyType) { case SSEngine.TYPE_INTERCEPTOR: if (damage == SSEngine.INTERCEPTOR_SHIELDS) { isDestroyed = true; } break; case SSEngine.TYPE_SCOUT: if (damage == SSEngine.SCOUT_SHIELDS) { isDestroyed = true; } break; case SSEngine.TYPE_WARSHIP: if (damage == SSEngine.WARSHIP_SHIELDS) { isDestroyed = true; } break; } } public SSEnemy(int type, int direction) { enemyType = type; attackDirection = direction; posY = (randomPos.nextFloat() * 4) + 4; switch (attackDirection) { case SSEngine.ATTACK_LEFT: posX = 0; break; case SSEngine.ATTACK_RANDOM: posX = randomPos.nextFloat() * 3; break; case SSEngine.ATTACK_RIGHT: posX = 3; break; } posT = SSEngine.SCOUT_SPEED; ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public float getNextScoutX() { if (attackDirection == SSEngine.ATTACK_LEFT) { return (float) ((SSEngine.BEZIER_X_4 * (posT * posT * posT)) + (SSEngine.BEZIER_X_3 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_X_2 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_X_1 * ((1 - posT) * (1 - posT) * (1 - posT)))); } else { return (float) ((SSEngine.BEZIER_X_1 * (posT * posT * posT)) + (SSEngine.BEZIER_X_2 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_X_3 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_X_4 * ((1 - posT) * (1 - posT) * (1 - posT)))); } } public float getNextScoutY() { return (float) ((SSEngine.BEZIER_Y_1 * (posT * posT * posT)) + (SSEngine.BEZIER_Y_2 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_Y_3 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_Y_4 * ((1 - posT) * (1 - posT) * (1 - posT)))); } public void draw(GL10 gl, int[] spriteSheet) { gl.glBindTexture(GL10.GL_TEXTURE_2D, spriteSheet[0]); gl.glFrontFace(GL10.GL_CCW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); } }

    Read the article

  • Rhino Mocks verify a private method is called from a public method

    - by slowcelica
    I have been trying to figure this one out, how do i test that a private method is called with rhino mocks with in the class that I am testing. So my class would be something like this. Public class Foo { public bool DoSomething() { if(somevalue) { //DoSomething; } else { ReportFailure("Failure"); } } private void ReportFailure(string message) { //DoSomeStuff; } } So my unit test is on class Foo and method DoSomething() I want to check and make sure that a certain message is passed to ReportFailure if somevalue is false, using rhino mocks.

    Read the article

  • Overload method (specifically drawRect:) without subclassing.

    - by SooDesuNe
    I'm using a container UIView to house a UIImageView and do some custom drawing. At this point I'd like to do some drawing on top of my subview. So overriding drawRect: in my container UIView will only draw below the subviews. Is there a way to overload drawRect: in my subview without subclassing it? I think method swizzling may be the answer, but I'm hoping not. (NOTE: yes, it would have been smarter to have the UIView be the subview of the UIImageView, but unfortunately I'm committed to my mistake now.)

    Read the article

  • Qt undocumented method setSharable

    - by soxs060389
    I stumbled about a method which seems to be present in all DataObjects like QList, QQueue, QHash... I even investigated so far i can see the source code of it, which is inline void setSharable(bool sharable) { if (!sharable) detach(); d->sharable = sharable; } in qlist.h (lines 117) but what effect does it have on the QList, QQueue, QHash... ? And is it in any way related to threading? (which sounds reasonable) Thanks for any answer, and please only answer if you got actual knowledge.

    Read the article

  • Ruby delete method (string manipulation)

    - by brianheys
    I'm new to Ruby, and have been working my way through Mr Neighborly's Humble Little Ruby Guide. There have been a few typos in the code examples along the way, but I've always managed to work out what's wrong and subsequently fix it - until now! This is really basic, but I can't get the following example to work on Mac OS X (Snow Leopard): gone = "Got gone fool!" puts "Original: " + gone gone.delete!("o", "r-v") puts "deleted: " + gone Output I'm expecting is: Original: Got gone fool! deleted: G gne fl! Output I actually get is: Original: Got gone fool! deleted: Got gone fool! The delete! method doesn't seem to have had any effect. Can anyone shed any light on what's going wrong here? :-\

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >