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  • Best List view solution for asp.net mvc?

    - by sebastian_h
    Its common to observe listview developments for webforms but no common in mvc. on the other hand for mvc I´m only finding grid views displaying tabular data. In your opinion which is the best List view solution for asp.net mvc?. Edited: ok, finally I found a possibility. Kazi Manzur wrote a listview using telerik controls. http://weblogs.asp.net/rashid/archive/2010/03/24/creating-rich-view-components-in-asp-net-mvc.aspx

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  • How can I use a single UIToolbar with multiple different UIViewControllers?

    - by Aeonaut
    I have a simple app with two basic screens, a UIMapView and a UITableView. I'd like to have a toolbar at the bottom with a couple of buttons and a UISegmentedControl with two segments: "Map" and "Table". (The layout is similar to the Google Maps app that ships with the iPhone.) How can I keep the same toolbar while presenting either the UIMapView (with a UIMapViewController) or the UITableView (with a UITableViewController) when the user switches back and forth on the segmented control? Of course, I can just create an identical toolbar for each of the two different views and display them separately, but is there a better way?

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  • iPhone - Make loadView entries fill up parent view?

    - by Eli
    I have a loadView call that basically places one view at the top (like a header) and one at the bottom (like a footer). It's possible via a passed in parameter to not have a header or a footer, to hide them later, or to resize the view. I have all this working, but it's very susceptible to breaking because the views can go in various places of various sizes and all must be manually set to the correct size or they will not use up all the space. I want one in between the two of them that automatically resizes to fill whatever space is not taken by the others. loadView doesn't seem to be able to obtain the size of its parent's frame (or where it's being fit in, exactly), nor do I see an obvious way to just put the center view at a certain position and have its width and height automatically adapted. Any ideas? If I'm not explaining myself well enough and you know Java Swing, think BorderLayout with a BorderLayout.NORTH, BorderLayout.SOUTH, and BorderLayout.CENTER component.

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  • Not receiving touchesEnded/Moved/Cancelled after adding subView

    - by Sam
    Title more or less says it all. In response to a touchesBegan event, my UIViewController recolours itself and adds some subviews. It never receives the touchesEnded. I guess because the added subviews are somehow intercepting the event. I tried calling resignFirstResponder on the subviews to no avail. The code works fine when I don't add the child views and the touch events are called as normal. Any ideas? Thanks

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  • iPhone basic sheet programming?

    - by ryyst
    Hi, I want to program an "Add"-Window to my application, much like the "Add Contact"-window in the Contacts app or the "Add City"-window in the Weather app. My question is: how do I code the effect of sliding up that Contacts & Weather feature? -- Ry

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  • Recreating iPhone stock application with nested views

    - by john
    I am trying to create an app similar to the Yahoo Stocks app that comes on the iPhone, with the split-screen interface (table on the top, graph on the bottom). I'm struggling with the view hierarchy. What is the easiest way to implement a split-screen type of application. I basically want two views nested in a parent view. My problem is a little bit more complex because I want functionality like having a uipagecontrol (does this require another viewcontroller, or is simply implemented in the initial view controller)? To what degree do I need to use IB? I would prefer to do this all in Xcode. Thanks in advance!

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  • How do I create a view with a picker on the bottom and a table view on the top?

    - by Andy
    Hi - first time asker, long-time lurker. I am trying to create an iPhone view that has a date/time picker on the bottom half of the screen, and a grouped, single-section, four-row table view on the top half of the screen (almost identical to the one Apple shows in Fig. 2-4 of their View Controller Programming Guide (but then never goes on to explain). Conceptually, I think I understand that what I need is a main view with a pair of subviews - one for the picker, and one for the table view. I'm pretty sure I can make the picker function once I have it on-screen, and I'm pretty sure I can make the table view function too. What I can't for the life of me figure out is how, programmatically speaking, to get the two views onto the screen simultaneously. I can lay it out perfectly in Interface Builder, but then it all goes to hell when I switch to Xcode...the view appears with the picker, but no table view. Thanks, in advance, for any help you can offer.

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  • UIScrollView Custom View rotation problem

    - by Markus
    I have a ScrollView with a Custom View. Now i have the problem with the rotation, the view has after the rotation not the correct frame pos / size. How can i call the CustomView after rotation for a reposition and resize the frame and content?! - (void)setupPage { NSUInteger nimages = 0; CGFloat cx = 0; for (; ; nimages++) { if (nimages == list.count) { break; } CustomStepView *stepView = [[CustomStepView alloc] initWithFrame:CGRectZero]; stepView.tag = nimages; if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { stepView.frame = CGRectMake(cx, 0.0 , 768.0f, 926.0f); cx += 768.0; } else { stepView.frame = CGRectMake(cx, 0.0 , 1024.0f, 670.0f); cx += 1024.0; } [scrollView addSubview:stepView]; [stepView release]; } self.pageControl.numberOfPages = nimages; }

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  • How to reference object values from subview?

    - by Frank Martin
    I have a ViewController and add programmatically a subview. During the initialization of the subview (initWithFrame) i want to set some attributes to values according to attributes that belong to another ViewControllers Child-Object (not a view). -(id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // The following is kind of what i want self.myAttribute = [self.viewController.otherObject otherValue]; } return self; } Thanks in advance for any answers and comments how to improve the question. Frank

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  • Does this popup view violate HIGS?

    - by brettr
    Will using a popup view to present a comment submission form violate the HIGS? I may have one popup with selections that goes to the final popup. Two popups back to back. This is more similar to a modal type of view than an alert or action sheet as described by the HIGS: http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/ModalViews/ModalViews.html#//apple_ref/doc/uid/TP40006556-CH11-SW1 under the section 'Using Modal Views'. Basically the type of view I'm shooting for is a combination of an alert with a custom view. It's sort of a mini view since it will be centered in the middle of the screen but not take up all of the viewing area. I'm fairly sure that is a violation however, but I'm looking for a few opinions on it. I believe what needs to happen is use a modal view, which will cover the entire view.

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  • How do I add a fullscreen view in Cocoa touch?

    - by David
    Hello :) Inside the titleView of a UINavigationBar, there is a button. Clicking it should slide in a view from the top of the screen. Where do I have to place the view so it's displayed fullscreen and not only inside the current UIViewController's contentView? Is there a function for adding fullscreen views?

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  • I know I can't say myView.frame.origin.x = val - But why ?

    - by Allisone
    I know that I can't use that myView.frame.origin.x = 25.0; that I have to use instead CGRect myFrame = myView.frame; myFrame.origin.x = 25.0; myView.frame = myFrame; And I'm doing it all the time (f.e. in animations), but I don't know why I must do it that way. I would like to fill that gap in my understanding. Can someone explain ?

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  • Store an array of UIViews in NSUserDefaults

    - by Mona
    I'm trying to add an array of uiviews to NSDefault but it doesn't seem to be keep the array. Does any one know why? I also tried to store each view in nsvalue before storing it in nsdefault which still didn't work. NSArray *arr = [[NSArray alloc] initWithObjects:[NSValue valueWithNonretainedObject:myView], nil]]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:arr forKey:@"myKey"]; NSArray *resultArray = [defaults objectForKey:@"myKey"]; and resultArray is nil! Thanks the reason why I'm trying to do this is because these are the header views of my uitableview. Since it takes time to create them I wanted to create them only once and store them for future access.

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  • How to check image during animation

    - by TomTom
    I have set up an animation in the following way (self is an UIImageView, myImages an Array of UIImages): self.animationImages = myImages; self.animationDuration = 50; self.animationRepeatCount = 0; [self startAnimating]; During the animation I'd like to check the current image. I tried it the following way if([self image]==[UIImage imageNamed:@"image1.png"]); but this does not work. Is there a straight forward way for this? Can I keep track of which image is shown during the animation?

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  • get bitmap from textview in android

    - by Sponge
    I want to get the bitmap that is drawn when a textview is displayed but without displaying the textview in the activity. something like this: TextView t = new TextView(this); t.forceToDrawItself(); Bitmap b=t.getViewBitmap(); how is this possible?

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  • addsubview animation works only first time

    - by Priya
    I am trying add subview with animation effect using the code which work fine for the first time below. CATransition *transition = [CATransition animation]; transition.duration = 1.0; transition.type = kCATransitionMoveIn; transition.subtype = kCATransitionFromRight; [newView.layer removeAllAnimations] [newView.layer addAnimation:transition forKey:nil]; [self.masterview addSubview:newView]; There is a back button in newView which removes the View from the superview. [newView removeFromSuperview]; Now when I try adding newView as subview again using the above code,its first adds the view as a subview(without animation) and again with animation.

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  • iPhone: Run method from another view

    - by Nic Hubbard
    I have two views that I am loading, the first is a view with an MKMapView, the second has a table view. I would like to access a method in the first views controller, from the second view. I have been told to use the delegate for this, but I can't get it right. In my app delegate, I have set up added properties for the class of my first view. Then, in my second view, I try to access the first view using the delegate: MyAppDelegate *mainDelegate = (MyAppDelegate*) [[UIApplication sharedApplication] delegate]; Then try: [mainDelegate.mapViewControllerClass myMethodToRun]; It seems to me that it should be calling the myMethodToRun method, which is in my map view. But, it does not work. What is wrong with what I am doing here? There must be a way to access a method of another view...

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  • [self removeFromSuperview] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • Dynamic Button Layout without hard coding positions

    - by mmc
    I would like to implement a view (it will actually be going into the footer of a UITableView) that implements 1-3 buttons. I would like the layout of these buttons (and the size of the buttons themselves) to change depending on which ones are showing. An example of almost the exact behavior I would want is at the bottom of the Info screen in the Contacts application when you are looking at a specific contact ("Add to Favorites" disappears when it is clicked, and the other buttons expand to take up the available space in a nice animation). As I'm running through the different layout scenarios, I'm hard coding all these values and I just think... "this is NOT the way I'm supposed to be doing this." It even APPEARS that Interface Builder has some features that may do this for me in the ruler tab, but I'll be darned if I can figure out how they work (if they work) on the phone. Does anyone have any suggestions, or a tutorial online that I could look at to point me in the right direction? Thanks much.

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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • Why does initWithFrame have the wrong frame value?

    - by greypoint
    I have a subclass of UIButton called INMenuCard and I am overriding the initWithFrame to include an activity indicator. The menuCard places correctly but any internal reference to "frame" give me "inf,inf,0,0" which means my activityIndicator subview is not placed correctly. What might I be missing? @implementation INMenuCard - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { CGRect innerFrame = CGRectInset(frame, 50.0f, 100.0f); activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:innerFrame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; [self addSubview:activityIndicator]; } return self; } I am instantiating INMenuCard with (debugging shows the CGRect values are correct): CGRect cardFrame = CGRectMake(cardX, cardStartY, cardWidth, cardHeight); INMenuCard *menuCard = [[INMenuCard buttonWithType:UIButtonTypeCustom] initWithFrame:cardFrame]; [theView addSubView:menuCard];

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  • Loading an external NIB, how do I set the view property?

    - by Sheehan Alam
    If I am loading a view from another NIB, how do I set the File's Owner view property? IB is not letting me hook it up to my View Controller which is loading the external NIB. My NIB looks like this: File's Owner - Identity is set to LBRootViewController First Responder LBTableViewController - Identity is set to LBTableViewController, NIB Name is LBTableViewController

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