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  • How can I run a local Windows Application and have the output be piped into the Browser.

    - by Trey Sherrill
    I have Windows Application (.EXE file is written in C and built with MS-Visual Studio), that outputs ASCII text to stdout. I’m looking to enhance the ASCII text to include limited HTML with a few links. I’d like to invoke this application (.EXE File) and take the output of that application and pipe it into a Browser. This is not a one time thing, each new web page would be another run of the Local Application! The HTML/java-script application below has worked for me to execute the application, but the output has gone into a DOS Box windows and not to pipe it into the Browser. I’d like to update this HTML Application to enable the Browser to capture that text (that is enhanced with HTML) and display it with the browser. <body> <script> function go() { w = new ActiveXObject("WScript.Shell"); w.run('C:/DL/Browser/mk_html.exe'); return true; } </script> <form> Run My Application (Window with explorer only) <input type="button" value="Go" onClick="return go()"> </FORM> </body>

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  • "Ambigous type variable" error when defining custom "read" function

    - by Tener
    While trying to compile the following code, which is enhanced version of read build on readMay from Safe package. readI :: (Typeable a, Read a) => String -> a readI str = case readMay str of Just x -> x Nothing -> error ("Prelude.read failed, expected type: " ++ (show (typeOf > (undefined :: a))) ++ "String was: " ++ str) I get an error from GHC: WavefrontSimple.hs:54:81: Ambiguous type variable `a' in the constraint: `Typeable a' arising from a use of `typeOf' at src/WavefrontSimple.hs:54:81-103 Probable fix: add a type signature that fixes these type variable(s)` I don't understand why. What should be fixed to get what I meant? EDIT: Ok, so the solution to use ScopedTypeVariables and forall a in type signature works. But why the following produces very similar error to the one above? The compiler should infer the right type since there is asTypeOf :: a -> a -> a used. readI :: (Typeable a, Read a) => String -> a readI str = let xx = undefined in case readMay str of Just x -> x `asTypeOf` xx Nothing -> error ("Prelude.read failed, expected type: " ++ (show (typeOf xx)) ++ "String was: " ++ str)

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  • PostSharp when using DataContractSerializer?

    - by Dan Bryant
    I have an Aspect that implements INotifyPropertyChanged on a class. The aspect includes the following: [OnLocationSetValueAdvice, MethodPointcut("SelectProperties")] public void OnPropertySet(LocationInterceptionArgs args) { var currentValue = args.GetCurrentValue(); bool alreadyEqual = (currentValue == args.Value); // Call the setter args.ProceedSetValue(); // Invoke method OnPropertyChanged (ours, the base one, or the overridden one). if (!alreadyEqual) OnPropertyChangedMethod.Invoke(args.Location.Name); } This works fine when I instantiate the class normally, but I run into problems when I deserialize the class using a DataContractSerializer. This bypasses the constructor, which I'm guessing interferes with the way that PostSharp sets itself up. This ends up causing a NullReferenceException in an intercepted property setter, but before it has called the custom OnPropertySet, so I'm guessing it interferes with setting up the LocationInterceptionArgs. Has anyone else encountered this problem? Is there a way I can work around it? I did some more research and discovered I can fix the issue by doing this: [OnDeserializing] private void OnDeserializing(StreamingContext context) { AspectUtilities.InitializeCurrentAspects(); } I thought, okay, that's not too bad, so I tried to do this in my Aspect: private IEnumerable<MethodInfo> SelectDeserializing(Type type) { return type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public).Where( t => t.IsDefined(typeof (OnDeserializingAttribute), false)); } [OnMethodEntryAdvice, MethodPointcut("SelectDeserializing")] public void OnMethodEntry(MethodExecutionArgs args) { AspectUtilities.InitializeCurrentAspects(); } Unfortunately, even though it intercepts the method properly, it doesn't work. I'm thinking the call to InitializeCurrentAspects isn't getting transformed properly, since it's now inside the Aspect rather than directly inside the aspect-enhanced class. Is there a way I can cleanly automate this so that I don't have to worry about calling this on every class that I want to have the Aspect?

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  • Publish failed using Ant publisher (Eclipse/datanucleus).

    - by aronp
    Dear All, I am being driven mad the following (apparently hard) error from eclipse. Publish failed using Ant publisher Resource is out of sync with the file system: '/MyServlet/build/classes/com/inver/hotzones/database/BaseNetworkData.class'. I have seen comments on similar errors where refreshing eclipses view of the project helps but it is not helping me. Have tried cleaning the project, removing it from the webserver, deleting war files but cant seem to clear it. I have reset my TMPDIR variable so that it uses a directory on the same filesystem as that appeared to be another possible cause. The error occurs on classes which have been enhanced by datanuculeus. I have auto-enhance on the project. The other references to this problem indicate that it is due to Eclipses view of the project being out of step with the filesystem, and I am guessing that this has something to do with thedata nucleus enhancement. Any ideas? Thanks. I am using Eclipse 3.5.2 with latest datanucleus pluggins. Stack trace org.eclipse.core.runtime.CoreException: Resource is out of sync with the file system: '/MyServlet/build/classes/com/inver/hotzones/database/BaseNetworkData.class'. at org.eclipse.jst.server.generic.core.internal.publishers.AbstractModuleAssembler.copyModule(AbstractModuleAssembler.java:172) at org.eclipse.jst.server.generic.core.internal.publishers.WarModuleAssembler.assemble(WarModuleAssembler.java:31) at org.eclipse.jst.server.generic.core.internal.publishers.AntPublisher.assembleModule(AntPublisher.java:167) at org.eclipse.jst.server.generic.core.internal.publishers.AntPublisher.publish(AntPublisher.java:128) at org.eclipse.jst.server.generic.core.internal.GenericServerBehaviour.publishModule(GenericServerBehaviour.java:82) at org.eclipse.wst.server.core.model.ServerBehaviourDelegate.publishModule(ServerBehaviourDelegate.java:949) at org.eclipse.wst.server.core.model.ServerBehaviourDelegate.publishModules(ServerBehaviourDelegate.java:1039) at org.eclipse.wst.server.core.model.ServerBehaviourDelegate.publish(ServerBehaviourDelegate.java:872) at org.eclipse.wst.server.core.model.ServerBehaviourDelegate.publish(ServerBehaviourDelegate.java:708) at org.eclipse.wst.server.core.internal.Server.publishImpl(Server.java:2731) at org.eclipse.wst.server.core.internal.Server$PublishJob.run(Server.java:278) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

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  • lots of backbone views - performance issues?

    - by ksol
    tl;dr: I wonder if having lots (100+ for the moment, potentially up to 1000/2000 or more) of backbone views (as a cell of a table) is too heavy or not The project I'm working on revolves around a planning view. There one row per user that covers 6 hours of a day, each hour splitted in 4 slots of 15mn. This planning is used to add "reservations" when clicking on a slot, and should handle hovering of the correct slots, and also handle when it is NOT possible to make a reservation - ie. prevent user click on an "unavailable" slot. There is many reasons why a slot can't be clicked on: the user is not available at this time, or the user is in a reservation; or the app needs to "force" a delay slot between two reservations. Reservations (a div) are rendered in a slot (a cell of a table), and by toying with dimensions, hovers the right number of slots. All this screen is handled with backbone. So For each slot I'm hovering on, I need to check wether I can do a reservation here or not. As of this moment, I use this by toying with the data attributes on the slots : when a reservation object is added, the slots covered are "enhanced with (among others) the reservation object (the backbone view object). But in some cases I don't quite have a grasp on now, it mixes up, and when the reservation view is removed, the slots are not "cleaned up" : the previous class is not reset correctly. It is probably something I've done wrong or badly, but this is only going to get heavier; I think I should use another class of Backbone views here, but I'm afraid the number of slots and thereof of views objects will be high and cause performance issue. I don't know mush about js perf so I'd like to have some feedback before jumping on that train. Any other advice on how to do this would be quite welcomed too. Thanks for your time. If this is not clear enough, tell me, I'll try and rephrase it.

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  • Java: easiest way to package both Java 1.5 and 1.6 code

    - by WizardOfOdds
    I want to package a piece of code that absolutely must run on Java 1.5. There's one part of the code where the program can be "enhanced" if the VM is an 1.6 VM. Basically it's this method: private long[] findDeadlockedThreads() { // JDK 1.5 only supports the findMonitorDeadlockedThreads() // method, so you need to comment out the following three lines if (mbean.isSynchronizerUsageSupported()) return mbean.findDeadlockedThreads(); else return mbean.findMonitorDeadlockedThreads(); } What would be easiest way to have this compile on 1.5 and yet do the 1.6 method calls when on 1.6 ? In the past I've done something similar by compiling a unique 1.6 class that I would package with my app and instantiate using a ClassLoader when on 1.6 (because an 1.6 JVM is perfectly fine mixing 0x32 and 0x31 classes), but I think it's a bit overkill (and a bit painful because during the build process you have to build both 0x31 and 0x32 .class files). How should I go if I wanted to compile the above method on 1.5? Maybe using reflection but then how (I'm not familiar at all with reflection) Note: if you're curious, the above method comes from this article: http://www.javaspecialists.eu/archive/Issue130.html (but I don't want to "comment the three lines" like in the article, I want this to compile and run on both 1.5 and 1.6)

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  • Helpful advice on developing a professional MS Word add-on

    - by Dan Tao
    A few months back I put together a simple proof-of-concept piece of software for a small firm with an idea for a document editing tool. The company wanted this tool to be integrated into Microsoft Word, understandably, to maximize its accessibility to the average user. I essentially wrote the underlying library with all of the core functionality as a C# project, and then used VSTO to get it running inside of Word. It felt like a bit of a duct tape solution, really; but then, I have (practically) zero experience developing tools for integration with MS Office, and it was only a proof of concept anyway. Well, the firm was quite pleased with my work overall, and they're looking to move from "proof of concept" to the real deal. Fortunately, as I said, the core functionality is all there and will only need to be somewhat tweaked and enhanced. My main concern is figuring out how to put together an application that will integrate with MS Word in a clean and polished way, and which can be deployed easily in accordance with a regular user's expectations (i.e., simply running an install program and voila, it's there in Word). I seem to remember reading somewhere that nobody uses VSTO for real professional projects. Is this true? False? What are the alternatives? And what are the tips and gotchas that I should be aware of before getting started on this issue of MS Word integration?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • I did my own web framework: now, how keep it sync with applications? must I use versions?

    - by Daniel Koch
    ... and I did the first web application using it, now I'm going to create the second. In this first web application I enhanced the framework's core library with new things and promptly updated framework branch. I'm using bazaar to keep framework and web application committed. The application was in the beginning, a full branch of framework source tree, now I'm updating framework manually at every change on core files. (copying changed files from web app to framework's branch). With this second web application that I'm going to create, I need to know about versions (or revisions) which the application is based. If I found a bug in this version I can fix and then sync files with first web application no worrying: functions will be the same to this application. If I'm going to make changes in core (new behavior, new functions in library or something new in source tree) it must be named as "new version". What's the best way to do this? Because I'm using a Distributed Version Control System (bazaar), I'm not dealing with VERSIONS, but revision numbers that change every time. Please fresh my mind with new ideas.

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  • Is there a simple way to "roll your own forms" for mysql in php, for example in jquery?

    - by talkingnews
    I've been googling around for a really simple way of making what is, in effect, nothing more than an enhanced phpMySql. In a mysql database, I have: Name, address, phone, website etc, plus 2 or 3 custom fields. This data is pulled out to make a website. All I want is to be able to make a freeform form, a bit like Access, but for the web, and the only thing I want to do over and above normal field editing would be to have a list of when I contact them, what was said, and perhaps a reminder when the next action is due. I've looked at so many CRMs my mind is boggling, and they all do WAY more than I need. I don't have leads or accounts, all I have is the need to make sure than when I update the person's details, and for that data to be in the same DB as my site is generate from. I'm happy to learn if I can get pointed in the right direction, and I have a feeling that something like what I want might lie in the direction of jquery. It's just that there's so much good jquery stuff about, I can't see the wood for the trees! Thanks.

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  • Need opinions on LaTeX and ever upgrading

    - by yCalleecharan
    Hi, I've been using LaTeX since 2005 with the TeXLive distribution and I've been upgrading as each new TeXLive distribution comes out. In the recent years I noticed an increase in new packages, updated packages and in one instance a new package bearing a different name replacing an old one by the same package author. A LaTeX document which relies heavily on packages and which has been produced a few years back may start to get some warnings and error messages on present-day LaTeX compilation. The primary reason I switched to LaTeX is because of its reliability and robustness to create big documents easily, not to mention the adorable typographic quality. With LaTeX one doesn't have to worry about how to open a docx in an old program supporting only doc for instance. Now, when there are so much continual changes in the packages in a LaTeX distribution, I tend to wonder when will this madness end. Not that having enhanced and new features are bad in packages, but not all updated packages are backward compatible. Eventually one would like to be able to compile a LaTeX file in 10 years time that he/she is working on at present and not get any compilation warnings/error messages due to some unpredictable behavior of updated packages or due to a package that has been cast-off from a LaTeX distribution. If I understand correctly CTAN do keep a database with all packages from different versions. I would like to know how you LaTeX users handle this issue. Thanks a lot...

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  • cython setup.py gives .o instead of .dll

    - by alok1974
    Hi, I am a newbie to cython, so pardon me if I am missing something obvious here. I am trying to build c extensions to be used in python for enhanced performance. I have fc.py module with a bunch of function and trying to generate a .dll through cython using dsutils and running on win64: c:\python26\python c:\cythontest\setup.py build_ext --inplace I have the dsutils.cfg in C:\Python26\Lib\distutils. As required the disutils.cfg has the following config settings: [build] compiler = mingw32 My startup.py looks like this: from distutils.core import setup from distutils.extension import Extension from Cython.Distutils import build_ext ext_modules = [Extension('fc', [r'C:\cythonTest\fc.pyx'])] setup( name = 'FC Extensions', cmdclass = {'build_ext': build_ext}, ext_modules = ext_modules ) I have latest version mingw for target/host amdwin64 type builds. I have the latest version of cython for python26 for win64. Cython does give me an fc.c without errors, only a few warning for type conversions, which I will handle once I have it right. Further it produces fc.def an fc.o files Instead of giving a .dll. I get no errors. I find on threads that it will create the .so or .dll automatically as required, which is not happening.

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  • How do I form a Rails link_to with custom field value as parameter

    - by rwheadon
    I have an invoice form where I'm giving the user opportunity to apply coupons to the invoice total. These coupons are held in another Model and I am going to do a lookup on the Coupon code (something like "20OFFONFRIDAY") which I will use to find what the restrictions and benefits of the coupon. (and to see if it even exists at all) The invoice does not have "coupon_code" on it so I hand forged the field onto my form with html: <% if (@invoice.status == 'new') %> <input id="coupon_code" name="coupon_code" type="text"/> <% end %> and I am calling a controller method with link_to and would like something like the following jquery enhanced link_to to work: <%= link_to "Apply Coupon", { :controller=>"invoices", :id=>@invoice.id, :coupon_code=>$('.coupon_code').val(), :action=>"apply_coupon_code" }, :method=>"post" %> ^formatted for easier reading Then inside my "apply_coupon_code" method I will go off to a couple other models and perform business logic before returning the updated invoice page. ...but maybe it's a pipe dream. I guess if push came to shove I could add the "coupon_code" field to my invoice model (even though it's persisted elsewhere.) so it's part of the entity and thus easily available on my form to send back into a controller, but I just hate adding a column to make a coupon validation easier. I figured I'd ping stackoverflow before taking that path.

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  • Patterns and Libraries for working with raw UI values.

    - by ProfK
    By raw values, I mean the application level values provided by UI controls, such as the Text property on a TextBox. Too often I find myself writing code to check and parse such values before they get used as a business level value, e.g. PaymentTermsNumDays. I've mitigated a lot of the spade work with rough and ready extension methods like String.ToNullableInt, but we all know that just isn't right. We can't put the whole world on String's shoulders. Do I look at tasking my UI to provide business values, using a ruleset pushed out from the server app, or open my business objects up a bit to do the required sanitising etc. as they required? Neither of these approaches sits quite right with me; the first seems closer to ideal, but quite a bit of work, while the latter doesn't show much respect to the business objects' single responsibility. The responsibilities of the UI are a closer match. Between these extremes, I could also just implement another DTO layer, an IoC container with sanitising and parsing services, derive enhanced UI controls, or stick to copy and paste inline drudgery.

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  • Sharepoint Search crawl not working

    - by Satish
    Search Crawling is error out on my MOSS 2007 installation. I get the following error for all the web apps I have following error in Crawl logs. http://mysites.devserver URL could not be resolved. The host may be unavailable, or the proxy settings are not configured correctly on the index server. The Application Event log also has the following corresponding error The start address http://mysites.devserver cannot be crawled. Context: Application 'SSPMain', Catalog 'Portal_Content' Details: The URL of the item could not be resolved. The repository might be unavailable, or the crawler proxy settings are not configured. To configure the crawler proxy settings, use the Proxy and Timeout page in search administration. (0x80041221) I'm using Windows 2008 server. I tried accessing the site using the above mentioned url and its available. I did the registry setting for loop back issue found here http://support.microsoft.com/kb/896861 still not luck. Any Ideas?

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  • which package i should choose, if i want to install virtualenv for python?

    - by hugemeow
    pip search just returns so many matches, i am confused about which package i should choose to install .. should i only install virtualenv? or i'd better also install virtualenv-commands and virtualenv-commands, etc, but i really don't know exactly what virtualenv-commands is ... mirror0@lab:~$ pip search virtualenv virtualenvwrapper - Enhancements to virtualenv virtualenv - Virtual Python Environment builder veh - virtualenv for hg pyutilib.virtualenv - PyUtilib utility for building custom virtualenv bootstrap scripts. envbuilder - A package for automatic generation of virtualenvs virtstrap-core - A bootstrapping mechanism for virtualenv+pip and shell scripts tox - virtualenv-based automation of test activities virtualenvwrapper-win - Port of Doug Hellmann's virtualenvwrapper to Windows batch scripts everyapp.bootstrap - Enhanced virtualenv bootstrap script creation. orb - pip/virtualenv shell script wrapper monupco-virtualenv-python - monupco.com registration agent for stand-alone Python virtualenv applications virtualenvwrapper-powershell - Enhancements to virtualenv (for Windows). A clone of Doug Hellmann's virtualenvwrapper RVirtualEnv - relocatable python virtual environment virtualenv-clone - script to clone virtualenvs. virtualenvcontext - switch virtualenvs with a python context manager lessrb - Wrapper for ruby less so that it's in a virtualenv. carton - make self-extracting virtualenvs virtualenv5 - Virtual Python 3 Environment builder clever-alexis - Clever redhead girl that builds and packs Python project with Virtualenv into rpm, deb, etc. kforgeinstall - Virtualenv bootstrap script for KForge pypyenv - Install PyPy in virtualenv virtualenv-distribute - Virtual Python Environment builder virtualenvwrapper.project - virtualenvwrapper plugin to manage a project work directory virtualenv-commands - Additional commands for virtualenv. rjm.recipe.venv - zc.buildout recipe to turn the entire buildout tree into a virtualenv virtualenvwrapper.bitbucket - virtualenvwrapper plugin to manage a project work directory based on a BitBucket repository tg_bootstrap - Bootstrap a TurboGears app in a VirtualEnv django-env - Automaticly manages virtualenv for django project virtual-node - Install node.js into your virtualenv django-environment - A plugin for virtualenvwrapper that makes setting up and creating new Django environments easier. vip - vip is a simple library that makes your python aware of existing virtualenv underneath. virtualenvwrapper.django - virtualenvwrapper plugin to create a Django project work directory terrarium - Package and ship relocatable python virtualenvs venv_dependencies - Easy to install any dependencies in a virtualenviroment(without making symlinks by hand and etc...) virtualenv-sh - Convenient shell interface to virtualenv virtualenvwrapper.github - Plugin for virtualenvwrapper to automatically create projects based on github repositories. virtualenvwrapper.configvar - Plugin for virtualenvwrapper to automatically export config vars found in your project level .env file. virtualenvwrapper-emacs-desktop - virtualenvwrapper plugin to control emacs desktop mode bootstrapper - Bootstrap Python projects with virtualenv and pip. virtualenv3 - Obsolete fork of virtualenv isotoma.depends.zope2_13_8 - Running zope in a virtualenv virtual-less - Install lessc into your virtualenv virtualenvwrapper.tmpenv - Temporary virtualenvs are automatically deleted when deactivated isotoma.plone.heroku - Tooling for running Plone on heroku in a virtualenv gae-virtualenv - Using virtualenv with zipimport on Google App Engine pinvenv - VirtualEnv plugins for pin isotoma.depends.plone4_1 - Running plone in a virtualenv virtualenv-tools - A set of tools for virtualenv virtualenvwrapper.npm - Plugin for virtualenvwrapper to automatically encapsulate inside the virtual environment any npm installed globaly when the venv is activated d51.django.virtualenv.test_runner - Simple package for running isolated Django tests from within virtualenv difio-virtualenv-python - Difio registration agent for stand-alone Python virtualenv applications VirtualEnvManager - A package to manage various virtual environments. virtualenvwrapper.gem - Plugin for virtualenvwrapper to automatically encapsulate inside the virtual environment any gems installed when the venv is activated

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  • JMeter Stress testing

    - by mcondiff
    MAMP server hosting a Joomla instance. I'd like to hear the community's thoughts on the best way to stress test the server and find it's breaking point on concurrent users etc. Currently I have setup a test plan which I have going to the home page, grabbing the index.php, css, js and all images and have run tests on 1 to 100 users and a varying number of loops. What I'd like to know is how do I determine at what number of concurrent requests or looping requests is a good way to gauge if my server can handle the proposed increase in traffic? What is a good KB/sec, Throughput, Average, Max, Min via the Aggregate Report and at what number of threads/loops etc? I have googled and have not found immediate answers to these questions and thought to come here. More or less I have just used this http://jakarta.apache.org/jmeter/usermanual/jmeter_proxy_step_by_step.pdf to guide me and then I have been winging it in terms of Thread and Loop numbers. Any light shed on these subject would be much appreciated.

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  • How do I mount a HFS+ dd image in OSX?

    - by Paul McMillan
    I had an HFS+ formatted drive that was going bad and wouldn't mount at all on OSX. I created an image using ddrescue on linux, and was able to save most of it. I can mount the drive and see the data just fine in linux using this: mount -o loop -t hfsplus dd_image mountpoint This doesn't work on my OSX system since hfsplus isn't a valid filesystem type. If I try: mount -t hfs image mountpoint It complains that it needs a block device. What's the fix here?

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  • Sharepoint Search crawl not working

    - by Satish
    Search Crawling is error out on my MOSS 2007 installation. I get the following error for all the web apps I have following error in Crawl logs. http://mysites.devserver URL could not be resolved. The host may be unavailable, or the proxy settings are not configured correctly on the index server. The Application Event log also has the following corresponding error The start address http://mysites.devserver cannot be crawled. Context: Application 'SSPMain', Catalog 'Portal_Content' Details: The URL of the item could not be resolved. The repository might be unavailable, or the crawler proxy settings are not configured. To configure the crawler proxy settings, use the Proxy and Timeout page in search administration. (0x80041221) I'm using Windows 2008 server. I tried accessing the site using the above mentioned url and its available. I did the registry setting for loop back issue found here http://support.microsoft.com/kb/896861 still not luck. Any Ideas?

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  • Writing an SVN hook that updates copy of committed code

    - by Jordan Reiter
    I have a SVN repository with a lot of sub-projects stored in it. Right now in my post-commit I just loop through all possible folders on the machine and run svn update on each: REPOS="$1" REV="$2" DIRS=("/path/to/local/copy/firstproject" "/path/to/local/copy/anotherproject" ... "/path/to/local/copy/spam") LOGNAME=`/usr/bin/whoami` for DIR in ${DIRS[@]} do cd $DIR sudo /usr/bin/svn update --accept=postpone 2>&1 | logger logger "$LOGNAME Updated $DIR to revision $REV (from $REPOS) " done The problem is that this is slow and redundant when I'm just committing the subfolder of one of the projects. I'm wondering if there's a better way of identifying which of the DIRS I should use and only update that one. Is there some way to do this? As far as I can tell there's no way to determine which part of a repo was committed and thus which directory needs to be updated. Is the only alternative to create a separate repository for each project? (Probably should have done that from the start, if so...)

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  • Not able to run discovery in XenApp 6.5

    - by BDAA
    I am installing a fresh Citrix farm. I installed XenApp 6.5 and configured while configuring the XenApp, added domain\ctxadmin user as the farm administrator. Now when i log into Administrator account into the XenApp server and run discovery it says This user account is not an administrator of this farm, or there was a problem contacting the data store. Check that the data store server for the Citrix XenApp farm is online, and verify that your account is configured and enabled as an administrator on the farm Then I tried to RDP into the XenApp server as ctxadmin user and now I get an error "The Desktop you are trying to open is currently unavailable. Contact you system administrator to confirm the correct settings are in place for your client connection" I believe starting from XenApp version 6.x, once XenApp is installed, then a Citrix Policy needs to be changed as given in http://support.citrix.com/article/CTX124745 But for changing the Citrix policy I need to log into AppCenter which I am not able to do so as I am not able to run discovery as given above. So I am caught up in an end-less loop. Any help would be greatly appreciated

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  • Disable ProxyPass rules within a virtual host on apache 2

    - by chinto
    I have a global proxypass rule in httpd.conf rules at global level ProxyPass /test/css http://myserver:7788/test/css ProxyPassReverse /test/css http://myserver:7788/test/css and I have a virtual host Listen localhost:7788 NameVirtualHost localhost:7788 <VirtualHost localhost:7788> Alias /test/css/ "C:/jboss/server/default/deploy/test.ear/test-web-app.war/css/" </VirtualHost> I would like to disable all global proxypass rules applying in this virtual host? NoProxy doesn't seem to work. (The reason I would like to do this is I have below global rules which create a 502 proxy loop if applied within this virtual host #pass all requests to application server ProxyPass /test http://localhost:8080/test ProxyPassReverse /test http://localhost:8080/test ) What I'm trying to do is, serve all static content (like css) using apache, while still proxying all the rest of requests to the application server.

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  • Crontab script on Mac OS X Lion does not work anymore

    - by Nopster
    I have a problem with cron tasks. Previously this script worked fine on Mac OS X 10.6 server, but when I initialize it on Lion (client), this script stopped working. Basically, this .bat file calls a jar file (that invokes a loop of mysqldump commands) to backup several databases on several servers, and runs perfectly if launched by the shell. cd /Users/nameoftheuser/Desktop/backupper /usr/bin/java -cp .:Backupper.jar:lib/mail.jar backupper.Main "/Users/nameoftheuser/Desktop/backupper/listasiti.txt" "/Users/nameofthe/Desktop/backupper/config.properties But if the cron launches the same .bat file, the generated database backups are 0 bytes. The cron entry is: 0 0 sh /Users/path/to/file.bat I believe that the problem is that cron doesn't run as root. Or what else?

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  • Sync iCloud bookmarks with Firefox in Windows 7

    - by MDMarra
    I have four devices that I want to sync my bookmarks across: a Mac Mini, a Macbook Air, an iPad2, and a Windows 7 PC. I use Safari on the three Apple products and Firefox 8 on the Windows 7 PC. I use iCloud to sync my bookmarks with the three Apple devices, but this obviously leaves my Windows PC out of the loop. I realize that I can sync the bookmarks to IE and then constantly export them and import them into Firefox, but this is both clunky and not really a "sync" since things that I bookmark on my PC in Firefox won't show up on my other devices. What is the best way to sync my bookmarks from iCloud with a PC running Firefox 8?

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  • cpanel api fileman alternative

    - by Coombesy
    trying to remotely unpack a zip file, then move the contents on cpanel servers. Some research led me to xmlApi class and the fileman module. And here my problem lies as Fileman module is returning html based on the cpanel theme (which we won't know) - and all I need is a list of files. here is the code flow: * using ftp, the zip is uploaded * using Fileman module unpack zip * loop through unpacked files and move here is my call to list the files: $files_html = $xml->api1_query($user, "Fileman", "listfiles", array( "{$ftp_dir}", //source dir 0 //chooser )); and it is returning the html for the filemanager - which is going to be different based on the cpanel theme. Surely their has to be another way to simply just list the files in that directory? any help would be appreciated, been researching this for past day and can't find solution anywhere. cheers ;)

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