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  • How can I display different icons for same file extension

    - by ScottCate
    Visual Studio has *.SLN files for 2008, and 2010. In explorer, the icon associated with the file is based on the version somehow. I was always under the impression that the associated icon just looked at the extension, but obviously there is more going on. I'm asking on stack overflow as a developer - for my application, but if you feel this belongs on another forum, I'm happy to move the discussion elsewhere. Thank you!

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  • Android googlemap Out of memory

    - by Xiaofeng
    Hi, I made an android application with googlemap api, and draw some 16x16 png (about 200 count) on overlay. When I move or zoom on/in mapview, "out of memory" error occurs very often. I also used the googlemap appication in my htc itself. Seams that it uses about 14+MB memmory, and never happens "out of memory". How to save memmory usage in a googlemap api, or how to enlarge android api memmory limit. Thanks a lot!

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  • Which language coders are paid highest.?

    - by user338322
    I am an iPhone/iPad developer. Can I know which language coders are paid highest wages. ? I am thinking to switch to C++. Any suggestions if I should move to another language. If Yes please let me know which one.? or should I continue with iPhone/iPad development.

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • I want to learn programming. How should I start?

    - by metal-gear-solid
    If I'm going to learn programming first time, How i should start? I don't know programming yet but I'm good at XHTML and CSS. my main aim is to learn first Javascript than second PHP. after having good command in Javascript I'll move to PHP. Although i can use basic javascript, jquery, PHP scripts in my projects but know i want to learn programming concept and want to get good knowledge.

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  • SSIS (missing) Pre-Build and Post-Build

    - by Raj More
    For the warehouse work under progress, we have a single solution with multiple projects in it OLTP Database Project Warehouse Database Project SSIS ETL project After the SSIS project is built, I want to move the binaries (XML, really) from the Bin folder to "C:\AutomatedTasks\ETL.Warehouse\" and "C:\AutomatedTasks\ETL" I cannot find the Post-Build events to do that for the SSIS project. Where are they? If they aren't available, how do I achieve this?

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  • Copy files in folder up one directory in python

    - by Aaron Hoffman
    I have a folder with a few files that I would like to copy one directory up (this folder also has some files that I don't want to copy). I know there is the os.chdir("..") command to move me to the directory. However, I'm not sure how to copy those files I need into this directory. Any help would be greatly appreciated.

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  • fastest way to upload an xls file into a database

    - by shmichael
    I have an xls file with ~60 sheets of data. I would like to move them into a database (postgres) such that each sheet's data is stored in a different table. What is the fastest way of creating these tables? I don't care about naming or proper typing of columns. The columns could all be strings for that matter. I don't want to run 60 different csv uploads.

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  • Set global position for a QLabel

    - by alfredozn
    Hi I'm trying to display a QLabel (without parent) at a fixed position using PyQt. The QLabel functions as a graphic that appears only for a moment, it's appears in the middle of the screen by default but I can't find how to move its position. Any suggestion??

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  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

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  • Better way to write an object generator for an RAII template class?

    - by Dan
    I would like to write an object generator for a templated RAII class -- basically a function template to construct an object using type deduction of parameters so the types don't have to be specified explicitly. The problem I foresee is that the helper function that takes care of type deduction for me is going to return the object by value, which will result in a premature call to the RAII destructor when the copy is made. Perhaps C++0x move semantics could help but that's not an option for me. Anyone seen this problem before and have a good solution? This is what I have: template<typename T, typename U, typename V> class FooAdder { private: typedef OtherThing<T, U, V> Thing; Thing &thing_; int a_; // many other members public: FooAdder(Thing &thing, int a); ~FooAdder(); void foo(T t, U u); void bar(V v); }; The gist is that OtherThing has a horrible interface, and FooAdder is supposed to make it easier to use. The intended use is roughly like this: FooAdder(myThing, 2) .foo(3, 4) .foo(5, 6) .bar(7) .foo(8, 9); The FooAdder constructor initializes some internal data structures. The foo and bar methods populate those data structures. The ~FooAdder dtor wraps things up and calls a method on thing_, taking care of all the nastiness. That would work fine if FooAdder wasn't a template. But since it is, I would need to put the types in, more like this: FooAdder<Abc, Def, Ghi>(myThing, 2) ... That's annoying, because the types can be inferred based on myThing. So I would prefer to create a templated object generator, similar to std::make_pair, that will do the type deduction for me. Something like this: template<typename T, typename U, typename V> FooAdder<T, U, V> AddFoo(Thing &thing, int a) { return FooAdder<T, U, V>(thing, a); } That seems problematic: because it returns by value, the stack temporary object will be destructed, which will cause the RAII dtor to run prematurely. One thought I had was to give FooAdder a copy ctor with move semantics, kinda like std::auto_ptr. But I would like to do this without dynamic memory allocation, so I thought the copy ctor could set a flag within FooAdder indicating the dtor shouldn't do the wrap-up. Like this: FooAdder(FooAdder &rhs) // Note: rhs is not const : thing_(rhs.thing_) , a_(rhs.a_) , // etc... lots of other members, annoying. , moved(false) { rhs.moved = true; } ~FooAdder() { if (!moved) { // do whatever it would have done } } Seems clunky. Anyone got a better way?

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  • how to get powershell to look for files in other folders when moving items?

    - by steeluser
    I have written this script to move files to the destination folder. Looks like I am missing something here because when I run the script, it is only looking for .zqx files in current directory and not all the drives. Please note that the ( dir $paths..) part is returning the list of .zqx files promptly. Paths.txt has drive letters like this C:\ D:\ E:\ $paths = get-content paths.txt mv (dir $paths -r -fi *.zqx | ?{$_.lastwritetime -lt ($sevendaysold)}) -dest e:\xqz Thanks Steeluser

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  • How to have multiple parts of a website in one page

    - by stas
    I want to make a website that will have multiple pages, but because of a unique navigation bar, I cannot simply link to a new file for each page. What is the best way to accomplish this. Some possibilities that I can think of are having all of them on one page, but using css and javascript to move the other pages offscreen, or using iframes and loading them with javascript. Could someone please direct me to some examples or tutorials?

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  • Change an autoincrementing field to one previous

    - by jlan
    One day, wordpress suddenly jumped from pots id 9110 to 890000000 post. Days later I'd like to move back new posts to continue from id 9111. I'm sure that id will never reach id 890000000, no problem here, but id is an autoincrement field and "ALTER TABLE wp8_posts AUTO_INCREMENT =9111" is not working. Can I force id to continue from 9111 ?

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  • Auto scrolling control (WinAPI)?

    - by user146780
    In C# (.Net) you can create a panel and set autoscroll to true. you can then add controls into it, including beyond it's size, then it will scroll. I was wondering if when using the real WinAPI in c++ (not .net) how one could acheive the same result. Must I keep track of the controls inside and move them all when I scroll or is there an easier way like in C#. Thanks

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  • How should I smooth the transition between these two states in flex/flashbuilder

    - by Joshua
    I have an item in which has two states, best described as open and closed, and they look like this: and And what I'd like to do is is smooth the transition between one state and the other, effectively by interpolating between the two points in a smooth manner (sine) to move the footer/button-block and then fade in the pie chart. However this is apparently beyond me and after wrestling with my inability to do so for an hour+ I'm posting it here :D So my transition block looks as follows <s:transitions> <s:Transition id="TrayTrans" fromState="*" toState="*"> <s:Sequence> <s:Move duration="400" target="{footer}" interpolator="{Sine}"/> <s:Fade duration="300" targets="{body}"/> </s:Sequence> </s:Transition> <s:Transition> <s:Rotate duration="3000" /> </s:Transition> </s:transitions> where {body} refers to the pie chart and {footer} refers to the footer/button-block. However this doesn't work so I don't really know what to do... Additional information which may be beneficial: The body block is always of fixed height (perhaps of use for the Xby variables in some effects?). It needs to work in both directions. Oh and the Sine block is defined above in declarations just as <s:Sine id="Sine">. Additionally! How would I go about setting the pie chart to rotate continually using these transition blocks? (this would occur without the labels on) Or is that the wrong way to go about it as it's not a transition as such? The effect I'm after is one where the pie chart rotates slowly without labels prior to a selection of a button below, but on selection the rotation stops and labels appear... Thanks a lot in advance! And apologies on greyscale, but I can't really decide on a colour scheme. Any suggestions welcome.

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  • How does Software/Code actually communicate with Harware?

    - by AbyJames
    My question is: When I press the "Shut down" button in Windows/Linux,the computer shutdowns.How did the command "Shut down" actually make the computer Physically shutdown? To make my point clear: When we kick a ball,there is physical contact between the ball and our leg,for the ball to move.So how is the physical connection achieved between softwares and hardwares?How does plain text of codes make the computer do what it does? (Noob question,I know but it has been irritating me for quite sometime now) -Aby

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  • IoC Dependancy injection into Custom HTTP Module - how? (ASP.NET)

    - by Sosh
    Hi, I have a custom HTTP Module. I would like to inject the logger using my IoC framework, so I can log errors in the module. However, of course I don't get a constructor, so can't inject it into that. What's the best way to go about this? If you need the specific IoC container - I'm currently using Windsor, but may soon move to AutoFac. Thanks

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  • Finding good heuristic for A* search

    - by Martin
    I'm trying to find the optimal solution for a little puzzle game called Twiddle (an applet with the game can be found here). The game has a 3x3 matrix with the number from 1 to 9. The goal is to bring the numbers in the correct order using the minimum amount of moves. In each move you can rotate a 2x2 square either clockwise or counterclockwise. I.e. if you have this state 6 3 9 8 7 5 1 2 4 and you rotate the upper left 2x2 square clockwise you get 8 6 9 7 3 5 1 2 4 I'm using a A* search to find the optimal solution. My f() is simply the number of rotations need. My heuristic function already leads to the optimal solution but I don't think it's the best one you can find. My current heuristic takes each corner, looks at the number at the corner and calculates the manhatten distance to the position this number will have in the solved state (which gives me the number of rotation needed to bring the number to this postion) and sums all these values. I.e. You take the above example: 6 3 9 8 7 5 1 2 4 and this end state 1 2 3 4 5 6 7 8 9 then the heuristic does the following 6 is currently at index 0 and should by at index 5: 3 rotations needed 9 is currently at index 2 and should by at index 8: 2 rotations needed 1 is currently at index 6 and should by at index 0: 2 rotations needed 4 is currently at index 8 and should by at index 3: 3 rotations needed h = 3 + 2 + 2 + 3 = 10 But there is the problem, that you rotate 4 elements at once. So there a rare cases where you can do two (ore more) of theses estimated rotations in one move. This means theses heuristic overestimates the distance to the solution. My current workaround is, to simply excluded one of the corners from the calculation which solves this problem at least for my test-cases. I've done no research if really solves the problem or if this heuristic still overestimates in same edge-cases. So my question is: What is the best heuristic you can come up with? (Disclaimer: This is for a university project, so this is a bit of homework. But I'm free to use any resource if can come up with, so it's okay to ask you guys. Also I will credit Stackoverflow for helping me ;) )

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  • Is an Iframe my only option?

    - by cyggi
    I have a job to develop a website. My client wants it so that there is a header, a menu and for the content a rectangle-like box in which you can scroll the text. So that header and menu don't move but the text in the box does. It should look like this: ***********header image *********** menu menu menu menu -------------- | you || | can || | scroll in || | this box || |_____________ Is my only option to implement this an iframe? Would it be bad practice to use an iframe for this?

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