Search Results

Search found 29396 results on 1176 pages for 'multiple graphics devices'.

Page 180/1176 | < Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >

  • crunching multiple js files during development

    - by Yaron Naveh
    I'm writing a backbone.js app. I have multiple js, css and html template files. I also have a script to crunch them into a single file so it is faster to download. How should I work during development: Add a listener to the file system and after every change compile the files so I can see it in a browser. This implies a 1-2 seconds overhead before I can see what I did, which is annoying for html fine-tuning. Somehow browse using the multiple files during development and only crunch before going to production. This means I need to have a separate index.html for dev and prod. What's your take?

    Read the article

  • NHibernate: insert multiple items at once

    - by Gart
    Hello, all! I am learning NHibernate now and I would like to know is it possible to save multiple objects to database in one operation. For example, consider this test code private static void SaveTestBillNamesInSession(ISession session, params string[] names) { var bills = from name in names select new Bill { Name = name, DateRegistered = DateTime.Now, }; foreach (var bill in bills) session.SaveOrUpdate(bill); } This loop here generates many INSERT statements which may be sub-optimal in SQL Server 2008 which allows to include multiple data rows in one INSERT statement. Is it possible to rewrite this code to make use of this functionality - insert all the data in one operation?

    Read the article

  • Add shading to clipped UIView

    - by huggie
    I'm creating an iphone application. I have this UIView whose content is clipped with a path. I want to add shading and/or shadow to it. What's the best way to do this? For shadow, I tried CGContextSetShadow() but it doesn't seem to have an effect (perhaps it's drawing outside the shown region?) . How about shading? I want it to appear along the path. What's the best way to go about it? Is it to create another narrow clip strip along the original clipping path (if it's possible to have two clip path... ) Or does this need to be done in another CALayer? I am not even sure what that is yet.

    Read the article

  • Fast rectangle to rectangle intersection

    - by Jeremy Rudd
    What's a fast way to test if 2 rectangles are intersecting? A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

    Read the article

  • Finding the intersection of two vector equations.

    - by Matthew Mitchell
    I've been trying to solve this and I found an equation that gives the possibility of zero division errors. Not the best thing: v1 = (a,b) v2 = (c,d) d1 = (e,f) d2 = (h,i) l1: v1 + ?d1 l2: v2 + µd2 Equation to find vector intersection of l1 and l2 programatically by re-arranging for lambda. (a,b) + ?(e,f) = (c,d) + µ(h,i) a + ?e = c + µh b +?f = d + µi µh = a + ?e - c µi = b +?f - d µ = (a + ?e - c)/h µ = (b +?f - d)/i (a + ?e - c)/h = (b +?f - d)/i a/h + ?e/h - c/h = b/i +?f/i - d/i ?e/h - ?f/i = (b/i - d/i) - (a/h - c/h) ?(e/h - f/i) = (b - d)/i - (a - c)/h ? = ((b - d)/i - (a - c)/h)/(e/h - f/i) Intersection vector = (a + ?e,b + ?f) Not sure if it would even work in some cases. I haven't tested it. I need to know how to do this for values as in that example a-i. Thank you.

    Read the article

  • What's a good matrix manipulation library available for C ?

    - by banister
    Hi, I am doing a lot of image processing in C and I need a good, reasonably lightweight, and above all FAST matrix manipulation library. I am mostly focussing on affine transformations and matrix inversions, so i do not need anything too sophisticated or bloated. Primarily I would like something that is very fast (using SSE perhaps?), with a clean API and (hopefully) prepackaged by many of the unix package management systems. Note this is for C not for C++. Thanks :)

    Read the article

  • How to handle alpha in a manual "Overlay" blend operation?

    - by quixoto
    I'm playing with some manual (walk-the-pixels) image processing, and I'm recreating the standard "overlay" blend. I'm looking at the "Photoshop math" macros here: http://www.nathanm.com/photoshop-blending-math/ (See also here for more readable version of Overlay) Both source images are in fairly standard RGBA (8 bits each) format, as is the destination. When both images are fully opaque (alpha is 1.0), the result is blended correctly as expected: But if my "blend" layer (the top image) has transparency in it, I'm a little flummoxed as to how to factor that alpha into the blending equation correctly. I expect it to work such that transparent pixels in the blend layer have no effect on the result, opaque pixels in the blend layer do the overlay blend as normal, and semitransparent blend layer pixels have some scaled effect on the result. Can someone explain to me the blend equations or the concept behind doing this? Bonus points if you can help me do it such that the resulting image has correctly premultiplied alpha (which only comes into play for pixels that are not opaque in both layers, I think.) Thanks! // factor in blendLayerA, (1-blendLayerA) somehow? resultR = ChannelBlend_Overlay(baseLayerR, blendLayerR); resultG = ChannelBlend_Overlay(baseLayerG, blendLayerG); resultB = ChannelBlend_Overlay(baseLayerB, blendLayerB); resultA = 1.0; // also, what should this be??

    Read the article

  • Reuse ASP.NET Control Multiple Times on Page

    - by macinjosh
    I feel somewhat foolish asking such a simple question, but I can't seem to find an answer. I'm new to ASP.NET (C#), but I'm learning by building a simple set of web pages that display a report. I have a variable that represents a company name. I need to output this variable in multiple places on the web page. The only way I have found to output a variable this is with: company_name.Text = "Acme Windows"; then <asp:literal id="company_name" runat="server" /> My problem is that I want to use company_name in multiple places on the page. Do I really have to create a separate variable holding the the same value for each time it is placed on the page? If I just copy the above XML code to all the places I want to show the variable it obviously creates a compile error since that ID is already defined. I feel like I'm missing something very obvious.

    Read the article

  • Multiple Grails Applications create Ehcache conflicts

    - by Lloyd Meinholz
    I am running multiple Grails Applications on one of my servers. I am using Grails 1.2.2. I am using the default cache configuration in DataSource.groovy. When I try and run two Grails applications, they both seem to be using/writing to: /tmp/org.hibernate.cache.UpdateTimestampsCache.data When I look at how to customize Ehcache with an ehcache.xml file from this page: http://ehcache.org/documentation/grails.html I do not see any information about specifying the locations and/or names or temporary files. How do I avoid this issue when running multiple Grails applications on the same server (without turning off the cache)?

    Read the article

  • Passing multiple arguments to a UNIX shell script

    - by Waffles
    I have the following (bash) shell script, that I would ideally use to kill multiple processes by name. #!/bin/bash kill `ps -A | grep $* | awk '{ print $1 }'` However, while this script works is one argument is passed: end chrome (the name of the script is end) it does not work if more than one argument is passed: $end chrome firefox grep: firefox: No such file or directory What is going on here? I thought the $* passes multiple arguments to the shell script in sequence. I'm not mistyping anything in my input - and I the programs I want to kill (chrome and firefox) are open. Any help is appreciated.

    Read the article

  • How to structure class to support imported 3d model ?

    - by brainydexter
    Hello, I've written a C++ library that reads in this 3d model file (collada DAE). uptil now, I would output a list of triangles and handle each at rendering stage. But now, I need to attach some Bounding sphere information with the imported model. I need some advice on how should I organize this in code. Here are some specs of the 3D file format: - 3D model is represented as a Tree consisting of nodes - each node can contain other nodes, geometry information, transformation etc My requirements: - a bounding sphere associated with each node, thereby yielding a tree of bounding sphere hierarchy for the model itself. - actual vertex information What would be the recommended way to deal with this situation? Thanks

    Read the article

  • On Edit Grid view Multiple row edit validation

    - by franics
    I am using a telerik radgrid so there are around 5 columns each column edittemplate contains a control along with a required field validator and also a property called AllowMultiRowEdit is set to true so i am able to multiple rows in edit mode. If any of the values are cleared the for multiple rows I want only those to be validated on update of that particular row. So i implemented the Grids item data bound event find each and every validator along with the update button and set a unique validation group. The above implementation most times but fails at some time. Is there any other way of going about this ?

    Read the article

  • How to stretch a table over multiple pages.

    - by lexu
    I have a Table (multiple rows, multiple columns, see below ) that is longer than one page. How can I tell LaTeX to continue on the next page. Adding a \newpage didn't work Manualy 'ending' and 'reopening' the table works, but is very tedious, since the table will be many pages long. \begin{tabular}{lp{13cm}} AAAAAAAAAA & FOOBAR FOOBAR FOOBAR FOOBAR FOOBAR\ BBBBBBBBBB & FOOBAR FOOBAR FOOBAR FOOBAR FOOBAR\ CCCCCCCCCC & FOOBAR FOOBAR FOOBAR FOOBAR FOOBAR\ ... ZZZZZZZZZ & FOOBAR FOOBAR FOOBAR FOOBAR FOOBAR\\ \end{tabular}

    Read the article

  • How to draw a drop shadow AND gradient with quartz2d?

    - by Luke
    Hello! I've a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I've been trying and searching a lot of informations on how to combine and do this, but i can't get it to work. I'm able to draw only one either. Anyone doing this already or know how to do this? Thank you.

    Read the article

  • what is the idea behind scaling an image using lanczos?

    - by banister
    Hi, I'm interested in image scaling algorithms and have implemented the bilinear and bicubic methods. However, I have heard of the lanczos and other more sophisticated methods for even higher quality image scaling and I am very curious how they work. Could someone here explain the basic idea behind scaling an image using lanczos (both upscaling and downscaling) and why it results in higher quality? I do have a background in fourier analysis and have done some signal processing stuff in the past, but not with relation to image processing, so don't be afraid to use terms like "frequency response" and such in your answer :) EDIT: I guess what i really want to know is the concept and theory behind using a convolution filter for interpolation. (Note: i have already read the wikipedia article on lanczos resampling but it didn't have nearly enough detail for me) thanks alot!

    Read the article

  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

    Read the article

  • How to send html form data from one form to multiple database tables

    - by user1701556
    I am able to send html form data to database using hibernate. I am using mySQL, Hibernate, Java 1.6, Spriong 3.0. But I would like to send that same data to multiple tables in the database. My issue is that I want to use only one html form not multiple html form. I have these tables: name, address, email, login, phone_num. From this one html form I want data to go to different tables depending on what the data is. I want to do it using Hibernate so that I am not manually taking form data and inserting it in the database. Please let me know if this is possible.

    Read the article

  • Unexplained crashs with coregraphic

    - by Ziggy
    Hello there, i'm on this bug for a week now, and i can't solve it. I have some crash with coregraphic calls, it happen randomly (sometimes after 2 mn, or just at the start), but often at the same places in the code. I have a class that just wrap a CGContext, it have a CGContextRef as member. This Object is re-created each time DrawRect() is called, so the CGContextRef is always up-to-date. The draw calls came from the main thread, only After looking for this kind of error, it appear that it should be object Release related. Here is an example of an error : #0 0x90d8a7a7 in ___forwarding___ #1 0x90d8a8b2 in __forwarding_prep_0___ #2 0x90d0d0b6 in CFRetain #3 0x95e54a5d in CGColorRetain #4 0x95e5491d in CGGStateCreateCopy #5 0x95e5486d in CGGStackSave #6 0x95e54846 in CGContextSaveGState #7 0x00073500 in CAutoContextState::CAutoContextState at Context.cpp:47 the AutoContextSave() class look like this : class CAutoContextState { private: CGContextRef m_Hdc; public: CAutoContextState(const CGContextRef& Hdc) { m_Hdc = Hdc; CGContextSaveGState(m_Hdc); } virtual ~CAutoContextState() { CGContextRestoreGState(m_Hdc); } }; It crash at CGContextSaveGState(m_Hdc). Here is what i see into GDB: * -[Not A Type retain]: message sent to deallocated instance 0x16a148b0. When i type malloc-history on the address, i have this : 0: 0x954cf10c in malloc_zone_malloc 1: 0x90d0d201 in _CFRuntimeCreateInstance 2: 0x95e3fe88 in CGTypeCreateInstanceWithAllocator 3: 0x95e44297 in CGTypeCreateInstance 4: 0x95e58f57 in CGColorCreate 5: 0x71fdd in _ZN4Flux4Draw8CContext10DrawStringERKNS_7CStringEPKNS0_5CFontEPKNS0_6CBrushERKNS_5CRectENS0_12tagAlignmentESE_NS0_17tagStringTrimmingEfiPKf at /Volumes/Sources Mac/Flux/Sources/DotFlux/Projects/../Draw/CoreGraphic/Context.cpp:1029 Which point me at this line of code : f32 components[] = {pSolidBrush->GetColor().GetfRed(), pSolidBrush->GetColor().GetfGreen(), pSolidBrush->GetColor().GetfBlue(), pSolidBrush->GetColor().GetfAlpha()}; //{ 1.0, 0.0, 0.0, 0.8 }; CGColorRef TextColor = CGColorCreate(rgbColorSpace, components); Point this func : CGColorCreate(); Any help would be appreciated, i need to finish this task very soon, but i don't know how to resolve this :( Thanks.

    Read the article

  • When should a uniform be used in shader programming?

    - by Phineas
    In a vertex shader, I calculate a vector using only uniforms. Therefore, the outcome of this calculation is the same for all instantiations of the vertex shader. Should I just do this calculation on the CPU and upload it as a uniform? What if I have ten such calculations? If I upload a lot of uniforms in this way, does CPU-GPU communication ever get so slow that recomputing such values in the vertex shader is actually faster?

    Read the article

  • minimum enclosing rectangle of fixed aspect ratio

    - by Ramya Narasimha
    I have an Image with many rectangles at different positions in the image and of different sizes (both overlapping and non-overlapping). I also have a non-negative scores associated with each of these rectangles. My problem now is to find one larger rectangle *of a fixed (given) aspect ratio* that encloses as many of these rectangles as possible. I am looking for an algorithm to do this, if anyone has a solution, even a partial one it would be helpful. Please note that the positions of the rectangles in the image is fixed and cannot be moved around and there is no orientation issue as all of them are upright.

    Read the article

  • What is faster with PictureBox? Many small redraws or complete redraw.

    - by kornelijepetak
    I have a PictureBox (WinMobile 6 WinForm) on which I draw some images. There is a background image that goes in the background and it does not change. However objects that are drawn on the picturebox are moving during the application so I need to refresh the background. Since items that are redrawn fill from 50% to 80% of the surface, the question is which of the two is faster: 1) Redraw only parts of the background image that have been changed (previous+next location of the moving object). 2) Redraw complete background and then draw all the objects in their current position. Now, the reason for asking is because I am not sure how much of processor power is needed for a single drawImage operation and what are the time consuming factors. I am aware if there is almost complete coverage of the background, it would be stupid to redraw portions of it, because by drawing portions I will have drawn the complete picture. But since sometimes only half of the image had changed (some objects remained in their old position), it may (perhaps) be benefitial to redraw only those regions. But I need your insight on this... Thanks.

    Read the article

  • Geocode multiple addresses

    - by ace2600
    I need to geocode around 200 addresses per request and do around 3,000 request per day. I will be doing this server side using PHP. I have looked at http://stackoverflow.com/questions/98449/how-to-convert-an-address-to-a-latlon, but could not find a way for either Google Maps HTTP Request API or the Yahoo Geocoding REST API (cannot use JavaScript as this is server side) to send multiple addresses. I will be primarily using this to sort addresses based on the coordinates and if the API supports, fill in any missing data for each address. The addresses will be in the United States only. The addresses to geocode will be from user input, so be free form, like "street address, postal code", or "city, state", etc. Accuracy is not too important for the coordinates, say within five hundred feet or so. Is there a free API to handle this? Is there a way to get Yahoo or Google to do multiple locations in a request?

    Read the article

< Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >