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  • Does OpenGL stencil test happen before or after fragment program runs?

    - by david
    When I set glStencilFunc( GL_NEVER, . . . ) effectively disabling all drawing, and then run my [shader-bound] program I get no performance increase over letting the fragment shader run. I thought the stencil test happened before the fragment program. Is that not the case, or at least not guaranteed? Replacing the fragment shader with one that simply writes a constant to gl_FragColor does result in a higher FPS.

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Windows Workflows - While Activity for creating multiple tasks not working

    - by Georgil Mathew
    I am using a while activity for creating multiple tasks for a workflow. The code is executed fine and the task is created when the loop runs only once. But when the loop runs twice or more, only one task is getting created. Also the WF status shows as Error Occured. All I want to do here is create multiple tasks (no of tasks depends on an entered column value) for the same user. Is it posible to use 'while' in this scenario? Or is there any other way to go ahead? NB: I am using state machine workflow.

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  • Can this rectangle to rectangle intersection code still work?

    - by Jeremy Rudd
    I was looking for a fast performing code to test if 2 rectangles are intersecting. A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. Can this thing still work? Can you make it work? struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • How to write an intersects for Shapes in android

    - by Rafael T
    I have an written an Object called Shape which has a Point representing the topLeftCorner and a Dimension with represents its width and height. To get the topRightCorner I can simply add the width to the topLeftPoint.x. I use to rotate them on a certain degree around their center. The problem after the rotation is, that my intersects(Shape) method fails, because it does not honor the rotation of the Shapes. The rotation will be the same for each Shape. My current implementation looks like this inside my Shape Object: public boolean intersects(Shape s){ // functions returning a Point of shape s return intersects(s.topLeft()) || intersects(s.topRight()) || intersects(s.bottomLeft()) || intersects(s.bottomRight()) || intersects(s.leftCenter()) || intersects(s.rightCenter()) || intersects(s.center()); } public boolean intersects(Point p){ return p.x >= leftX() && p.x <= rightX() && p.y >= topY() && p.y <= bottomY(); } Basically I need functions like rotatedLeftX() or rotatedTopRight() to work properly. Also for that calculation I think it doesn't matter when the topLeft point before a rotation of ie 90 will turn into topRight... I already read this and this Question here, but do not understand it fully.

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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  • Multiple Asserts in a Unit Test

    - by whatispunk
    I've just finished reading Roy Osherove's "The Art of Unit Testing" and I am trying to adhere to the best practices he lays out in the book. One of those best practices is to not use multiple asserts in a test method. The reason for this rule is fairly clear to me, but it makes me wonder... If I have a method like: public Foo MakeFoo(int x, int y, int z) { Foo f = new Foo(); f.X = x; f.Y = y; f.Z = z; return f; } Must I really write individual unit tests to assert each separate property of Foo is initialized with the supplied value? Is it really all that uncommon to use multiple asserts in a test method? FYI: I am using MSTest.

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  • Website access per client and each client having multiple users Sample Application

    - by windson
    I'm interested in building a web application in .NET that is scalable to multiple Clients and each and every Client has users associated with them. Suppose that my website is xyz.com and I have 3 clients "abc", "klm", "pqr" and I want to give access to features of xyz.com under the link as follows www.xyz.com/abc www.xyz.com/klm www.xyz.com/pqr and Client abc has N users and I want to set 3 roles for every client's user role. Is there any sample application in .NET that support this kind of website access per client having multiple users? And If I use ASP.NET Membership will that be a suitable membership solution or Do I need to opt for any other type of Membership defined by my own or already available in open source market for .NET. Edit: All the clients will have same functionality. I would like to build a generic model for www.xyz.com/{whatever} so that in future if a new client want to register with me he/she just have to give client name and up on adding client name all the features avaiable to exising clients will be applicable.

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  • SQL - Joining multiple records to one record

    - by ho
    I've got a SQL Server database with the the following tables: Client (ClientID, ClientName) SalesAgent (AgentID, AgentName) Item (ItemID, Description) Purchase (PurchaseID, ClientID, Price) PurchaseSalesAgent (PurchaseID, AgentID) Each purchase is only ever one item to one client but there can have been multiple agents involved. I want to return the following list of columns: ClientName, Description, Price, Agents Where Agents is the names of all the agents involved in the purchase. Either as a comma separated list or as multiple columns with one agent in each. I'm looking for a way that's compatible with SQL Server 2000 but I'd also be interested in if there's a better way of doing it in SQL Server 2008.

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  • NSNotifications vs delegate for multiple instances of same protocol

    - by Brent Traut
    I could use some architectural advice. I've run into the following problem a few times now and I've never found a truly elegant way to solve it. The issue, described at the highest level possible:I have a parent class that would like to act as the delegate for multiple children (all using the same protocol), but when the children call methods on the parent, the parent no longer knows which child is making the call. I would like to use loose coupling (delegates/protocols or notifications) rather than direct calls. I don't need multiple handlers, so notifications seem like they might be overkill. To illustrate the problem, let me try a super-simplified example: I start with a parent view controller (and corresponding view). I create three child views and insert each of them into the parent view. I would like the parent view controller to be notified whenever the user touches one of the children. There are a few options to notify the parent: Define a protocol. The parent implements the protocol and sets itself as the delegate to each of the children. When the user touches a child view, its view controller calls its delegate (the parent). In this case, the parent is notified that a view is touched, but it doesn't know which one. Not good enough. Same as #1, but define the methods in the protocol to also pass some sort of identifier. When the child tells its delegate that it was touched, it also passes a pointer to itself. This way, the parent know exactly which view was touched. It just seems really strange for an object to pass a reference to itself. Use NSNotifications. The parent defines a separate method for each of the three children and then subscribes to the "viewWasTouched" notification for each of the three children as the notification sender. The children don't need to attach themselves to the user dictionary, but they do need to send the notification with a pointer to themselves as the scope. Same as #4, but rather than using separate methods, the parent could just use one with a switch case or other branching along with the notification's sender to determine which path to take. Create multiple man-in-the-middle classes that act as the delegates to the child views and then call methods on the parent either with a pointer to the child or with some other differentiating factor. This approach doesn't seem scalable. Are any of these approaches considered best practice? I can't say for sure, but it feels like I'm missing something more obvious/elegant.

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  • Resize PNG image

    - by serhiyiv
    HI! Could you please tell me how to resize a .png image. Or better give an example. I've been searching for the answer for a long time and it seems that nobody knows how to resize a .png image and keep its transparency. :(

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  • When not to do maximum compression in png?

    - by user1444680
    Intro When saving png images through GIMP, I've always used level 9 (maximum) compression, as I knew that it's lossless. Now I've to specify compression level when saving png format image through GD extension of PHP. Question Is there any case when I shouldn't compress PNG to maximum level? Like any compatibility issues? If there's no problem then why to ask user; why not automatically compress to max?

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  • How to remove multiple instances and just have one instance while multiple function calls in php ?

    - by Rachel
    public function getHelperInstance() { $user = new Helper(); $user->set($result['data']); return $user; } I am calling getHelper() class multiple times and if $user is not empty than am calling getHelperInstance(), now in my case getHelperInstance() always creates a new instance of Helper() class and so every time I call getHelperInstance() function am creating a new instance of Helper() so is there any way where can I can just create one instance of Helper() and use it multiple times instead of creating a new instance everytime. Any suggestions !!! public function getHelper() { $user = array(); if (!empty($user)) { $user = $this->getHelperInstance(); } return $user; }

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  • Multiple task in one page?(php - mysql - jquery)

    - by python
    My goal is to build an application in a page that can be use multiple task(crud) for example in this html code.there are multiple submit,multiple action in the same page after (user submit (CURD) it will load result table below.) In juery how Can I do this.? <script type="text/javascript" src="jquery.js"></script> <script> $(document).ready(function(){ $("#button1").click(function(){ $('form#crudform').attr({action: "script_1.php"}); $('form#crudform').submit(); }); $("#button2").click(function(){ $('form#crudform').attr({action: "script_2.php"}); $('form#crudform').submit(); }); $("#button3").click(function(){ $('form#crudform').attr({action: "script_3.php"}); $('form#crudform').submit(); }); }); </script> Form CRUD: <form id="crudform" method="post"> <p>Name: <input type="text" name="name"/></p> <p>Age: <input type="text" name="age"/></p> <input type="button" id="button1" value="Cancel" /> <input type="button" id="button2" value="Save" /> <input type="button" id="button3" value="Update" /> </form> Result: <form id="result" method="post"> <table border="1"> <tr> <tr><td></td><td>Name</td><td>Age</td> </tr> <tr><td><input type="checkbox" name="name1"></td><td>Name1</td><td>10</td><tr> <tr><td><input type="checkbox" name="name1"></td><td>Name2</td><td>15</td></tr> <tr><td><input type="checkbox" name="name3"></td><td>Name3</td><td>16</td></tr> </table> <input type="button" id="button4" value="change" /> <input type="button" id="button5" value="drop" /> </form> Anybody know the tutorials relating ..with my tasks.or tips,guide.....are welconme :)

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  • Find gap between start and end dates for multiple data ranges with overlaps

    - by sqlint
    Need to find gap between start and end dates more than 20 days for multiple data ranges with overlaps. One Id has multiple start dates and end dates. Following Id 1 has two gaps less that 20 day. It should be considered as one range from 10/01/2012 to 10/30/2014 without any gap. 1 10/01/2012 02/01/2013 1 01/01/2013 01/31/2013 1 02/10/2013 03/31/2013 1 04/15/2013 10/30/2014 Id 2 has a gap more than 20 days between end date 01/30/2013 and start date 05/01/2013. It has to be captured. 2 01/01/2013 01/30/2013 2 05/01/2013 06/30/2014 2 07/01/2013 02/01/2014 Id 3 should be considered as one range from 01/01/2012 to 06/01/2014 without any gap. The gap between end date 02/28/2013 and start date 07/01/2013 should be ignored because range from 01/01/2012 to 01/01/2014 cavers a gap. 3 01/01/2012 01/01/2014 3 01/01/2013 02/28/2013 3 07/01/2013 06/01/2014 The cursor can do it but it works extremely slow and not acceptable. SQL fiddle http://sqlfiddle.com/#!3/27e3f/2/0

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  • How can I parse through a texutre in DirectX? (IDirect3DTexture9*)

    - by meds
    I've been trying to figure out how to parse textures in directx for two reasons: to write my own texture format and to manipulate data in existing IDirect3DTexture9 type textures. I've been looking at the IDirect3DTexture9::LockRect() function but I'm unsure how it works, are the void* pBits I get out of it in D3DLOCKED_RECT the data in the texture? Does that mean I can read it in by converting it to D3DXCOLOR or something? Really not sure where to go, any help would be appreciated!

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  • CGGradient Not Displaying Correctly on iPad 1 and 2

    - by daveMac
    I have been experimenting with creating my own gradients for the UI in my iOS app. I first used a CAGradientLayer but I was disappointed with the "stepped" look so I have been trying out CGGradient. enter code here I am having an issue with the Gradient displaying correctly. I have three iPads—one for each generation. The gradient looks right on the iPad 3 but not on the iPad 1 or 2. This is really strange. I was going to take a screenshot and post the two differences but even more strange, the screenshot look the same (and yes, the brightness is the same on both). The colors seem really washed out on the older iPads. I know the iPad 3 is a retina display, but I think it must be something more than that. Here is the code I am using: - (void)drawRect:(CGRect)rect { CGContextRef currentContext = UIGraphicsGetCurrentContext(); CGGradientRef skyGradient; CGColorSpaceRef rgbColorspace; size_t num_locations = 3; CGFloat locations[3] = { 0.0, .5, 1.0 }; CGFloat components[12] = { .106, .73, .93333, 1., 0.0, 0.0 , 1.0, 1., .106, .73, .93333, 1. }; rgbColorspace = CGColorSpaceCreateDeviceRGB(); skyGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations); CGRect currentBounds = self.bounds; CGPoint topLeft = CGPointMake(0.0f, 0.0f); CGPoint bottomRight = CGPointMake(CGRectGetMaxX(currentBounds), CGRectGetMaxY(currentBounds)); CGContextDrawLinearGradient(currentContext, skyGradient, topLeft, bottomRight, 0); CGGradientRelease(skyGradient); CGColorSpaceRelease(rgbColorspace); }

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  • C# Drawing Arc with 3 Points

    - by Keeper
    Hi, I need to draw an arc using GraphicsPath and having initial, median and final points. The arc has to pass on them. I tried .DrawCurve and .DrawBezier but the result isn't exactly an arc. What can I do?

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  • Handling multiple async HTTP requests in Silverlight serially

    - by Jeb
    Due to the async nature of http access via WebClient or HttpWebRequest in Silverlight 4, when I want to do multiple http get/posts serially, I find myself writing code that looks like this: doFirstGet(someParams, () => { doSecondGet(someParams, () => { doThirdGet(... } }); Or something similar. I'll end up nesting subsequent calls within callbacks usually implemented using lambdas of some sort. Even if I break things out into Actions or separate methods, it still ends up being hard to read. Does anyone have a clean solution to executing multiple http requests in SL 4 serially? I don't need things to be synchronous, I just want serial execution.

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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