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  • What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

    - by tigrou
    I am developing a small racing game were the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will contain a reasonably small amount of triangles. For collisions, I would like to use Bullet physics engine and know what is the best way to handle collisions with the track efficiently. NOTE : The track will be stored as a static rigid body (mass = 0). The player will be represented by a sphere shape for collisions. Here is some possibilities i have in mind : Create one rigid body, then, put all triangles of the track (except non collidable stuff) into it. Result : 1 body with many triangles (eg : 30000 triangles) Split the track into several sections (eg: 10 sections). Then, for each section, create a rigid body and put corresponding triangles in it. Result : small amount of bodies with relatively small amount of triangles (eg : 1500 triangles per section). Split the track into many sub-sections (eg : 1200 sections). Here one subsection = very small step when generating the curve. Again for each sub-section, create a body and put triangles in it. Result : many bodies with very small amount of triangles (eg : 20 triangles). Advantage : it could be possible to "extra data" to each of the subsection, that could be used when handling collisions. Same as 2, but only put sections N and N+1 in physics engine (where N = current section where the player is). When player reach section N+1, unload section N and load section N+2 and so on... Issue : harder to implement, problems if the player suddenly "jump" from one section to another (eg : player fly away from section N, and fall on section N + 4 that was underneath : no collision handled, player will fall into void ) Same as 4, but with many sub-sections. Issues : since subsections are very small there will be constantly new bodies added and removed to physics engine at runtime. Possibilities for player to accidently skip some sections and fall into the void are higher than 4.

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  • How would i rank my keywords in Yahoo search engine?

    - by user1430715
    I am working as search engine optimizer team lead in a company and facing problem in a project which name is http://www.Prooftech.com.sg... Problem :- The Website has 10 keywords for which my client wanted the top 10 Ranking in Yahoo Singapore search engine. I have got top 10 ranking for the following 7 keywords Waterproofing, RC Roof ,Wall Leakages ,Ceiling Leakages , Water Leakages ,Roof Tile Coating ,Roof Tiles Repair in my 3 months work but still i am not getting the listing positions for Roof ,Concrete Repair ,Grouting .... I have Done lot of Bookmarking ,Blog Commenting ,Blog Creations ,Press Release,Classified Ads to get these 3 keywords in listing but there is no changes in the results.... Can any help me out from this problem so i can get Good rankings for Roof ,Concrete Repair ,Grouting

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  • How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Are there any other approaches to take? Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • How to make search engine to showing my location map? [duplicate]

    - by Lena Queen
    This question already has an answer here: What are the most important things I need to do to encourage Google Sitelinks? 5 answers I have a webpage that already listing on google maps. If i search with term "my web", search engine (google) only show my web. How to make search engine (google) show my web and google location on right as this scenario: For contact and portfolio page, how to make it so user can view some of my page beside my home page? Also, how to make google show my other links of my web?

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  • Creating a game engine in C++ and Python - Where do I start? [closed]

    - by Peter
    Yes, you read correctly, how does humble ole Peter here make an engine using the 2 languages he's proficient in to an extent. I have more than enough time and wish not to use any 3rd party "stuffs" (engine parts like methods, classes etc etc, fully from scratch). If anyone could PLEASE explain how this is done then i will love you forever. Thanks for reading, hoping for some productive answers. Thankyou very much. EDIT: Re read what i've said for the 4th time, forgot to mention; 2D sprite based, with voxels and physics. :D

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • L'Unreal Engine 3 fonctionne sur Windows 8 RT, le moteur d'Epic Games tente de prendre des parts de marché à Unity

    L'Unreal Engine 3 fonctionne sur Windows 8 RT Une réponse logique de la part de Epic Games, face à la récente annonce de Unity. Après l'annonce du support de Windows 8 et Windows Phone 8 par Unity 3D, NVIDIA propose une vidéo montrant la démo porte-étendard pour les plateformes mobiles : Epic Citadel, de l'Unreal Engine 3. Elle fonctionne sur la tablette ASUS Vivo Tab RT, intégrant un NVIDIA Tegra. Pour rappel, ce processeur basé sur l'architecture ARM, combine CPU et GPU sur une même puce. Un des points ...

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  • Will uploading our .docx files on scribd and embedding the files on our website affect search engine rankings?

    - by user1439968
    We have prepared notes for university students which are on .docx format. And we want it to put on our website for viewing. We tried one option. Uploading the files on scribd and embedding it on our website for viewing on scribd viewer. Will making documents available on srcibd viewer on our website affect search engine rankings ? Will search engines treat it as duplicate content as those are already uploaded on scribd and we are embedding it on our website ? On scribd we have set the uploaded documents as 'private' though. And if it affects, can you suggest any suitable way to make .docx files to be viewed on our website that doesn't affect search engine rankings ?

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  • What Are the Best Ways to Get Traffic From Search Engine Optimization Consultant?

    Every internet based business needs to go through a well planned and thought out process before it actually gets established and achieving its purpose. Obviously, the process is totally different from how a brick-and-mortar business is started and established but the basics remain the same. One of the key ingredients of the process of establishing an Internet based business is getting your website search engine optimized. Depending upon the size and complexity of business, search engine optimization may turn out to be a very detailed process if you really want it to be effective and useful.

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • Fluent NHibernate View Mapping requires Id Column

    - by Matt
    Hi Trying to use FNH to map a view - FNH insists on having a Id property mapped. However not all of my views have a unique identifing column. I can get around this with XML mappings as I can just specify a <id type="int"> <generator class="increment"/> </id> at the top of the mapping. Is there any way to duplicate this in FNH...? TIA Matt

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  • Attempting to update partial view using Ajax.ActionLink gives error in MicrosoftAjax.js

    - by mwright
    I am trying to update the partial view ( "OnlyPartialView" ) from an Ajax.ActionLink which is in the same partial view. While executing the foreach loop it throws this error in a popup box in visual studio: htmlfile: Unknown runtime error This error puts the break point in the MicrosoftAjax.js file, Line 5, Col 83,632, Ch 83632. The page is not updated appropriately. Any thoughts or ideas on how I could troubleshoot this? It was previously nested partial views, I've simplified it for this example but this code produces the same error. Is there a better way to do what I am trying to do? Index Page: <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcAjax.js" type="text/javascript"></script> <ul> <% foreach (DomainObject domainObject in Model) { %> <% Html.RenderPartial("OnlyPartialView", domainObject); %> <% } %> </ul> OnlyPartialView: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<ProjectName.Models.DomainObject>" %> <%@ Import Namespace="ProjectName.Models"%> <li> <div id="<%=Model.Id%>"> //DISPLAY ATTRIBUTES </div> <div id="<%= Model.Id %>ActionStateLinks"> <% foreach ( var actionStateLink in Model.States[0].State.ActionStateLinks) {%> <div id="Div1"> <div> <%= actionStateLink.Action.Name %> </div> <div> <%= Ajax.ActionLink("Submit this Action", "DoAction", "ViewController", new { id = Model.Id, id2 = actionStateLink.ActionStateLinkId }, new AjaxOptions{ UpdateTargetId = Model.Id.ToString()} )%> </div> </div> <br /> <%} %> </div> </li> Controller: public ActionResult DoAction(Guid id, Guid id2) { DomainObject domainObject = _repository.GetDomainObject(id); ActionStateLink actionStateLink = _repository.GetActionStateLink(id2); domainObject.States[0].StateId = actionStateLink.FollowingStateId; repository.AddDomainObjectAction(domainObject, actionStateLink, DateTime.Now); _repository.Save(); return PartialView("OnlyPartialView", _repository.GetDomainObject(id)); }

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  • trying to override getView in a SimpleCursorAdapter gives NullPointerException

    - by Dimitry Hristov
    Would very much appreciate any help or hint on were to go next. I'm trying to change the content of a row in ListView programmatically. In one row there are 3 TextView and a ProgressBar. I want to animate the ProgressBar if the 'result' column of the current row is zero. After reading some tutorials and docs, I came to the conclusion that LayoutInflater has to be used and getView() - overriden. Maybe I am wrong on this. If I return row = inflater.inflate(R.layout.row, null); from the function, it gives NullPointerException. Here is the code: private final class mySimpleCursorAdapter extends SimpleCursorAdapter { private Cursor localCursor; private Context localContext; public mySimpleCursorAdapter(Context context, int layout, Cursor c, String[] from, int[] to) { super(context, layout, c, from, to); this.localCursor = c; this.localContext = context; } /** * 1. ListView asks adapter "give me a view" (getView) for each item of the list * 2. A new View is returned and displayed */ public View getView(int position, View convertView, ViewGroup parent) { View row = super.getView(position, convertView, parent); LayoutInflater inflater = (LayoutInflater)localContext.getSystemService(Context.LAYOUT_INFLATER_SERVICE); String result = localCursor.getString(2); int resInt = Integer.parseInt(result); Log.d(TAG, "row " + row); // if 'result' column form the TABLE is 0, do something useful: if(resInt == 0) { ProgressBar progress = (ProgressBar) row.findViewById(R.id.update_progress); progress.setIndeterminate(true); TextView edit1 = (TextView)row.findViewById(R.id.row_id); TextView edit2 = (TextView)row.findViewById(R.id.request); TextView edit3 = (TextView)row.findViewById(R.id.result); edit1.setText("1"); edit2.setText("2"); edit3.setText("3"); row = inflater.inflate(R.layout.row, null); } return row; } here is the Stack Trace: 03-08 03:15:29.639: ERROR/AndroidRuntime(619): java.lang.NullPointerException 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.SimpleCursorAdapter.bindView(SimpleCursorAdapter.java:149) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.CursorAdapter.getView(CursorAdapter.java:186) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at com.dhristov.test1.test1$mySimpleCursorAdapter.getView(test1.java:105) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.AbsListView.obtainView(AbsListView.java:1256) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.ListView.makeAndAddView(ListView.java:1668) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.ListView.fillDown(ListView.java:637) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.ListView.fillSpecific(ListView.java:1224) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.ListView.layoutChildren(ListView.java:1499) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.AbsListView.onLayout(AbsListView.java:1113) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.View.layout(View.java:6830) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.View.layout(View.java:6830) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.View.layout(View.java:6830) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.View.layout(View.java:6830) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.View.layout(View.java:6830) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.View.layout(View.java:6830) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.ViewRoot.performTraversals(ViewRoot.java:996) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.os.Handler.dispatchMessage(Handler.java:99) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.os.Looper.loop(Looper.java:123) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at android.app.ActivityThread.main(ActivityThread.java:4363) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at java.lang.reflect.Method.invokeNative(Native Method) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at java.lang.reflect.Method.invoke(Method.java:521) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-08 03:15:29.639: ERROR/AndroidRuntime(619): at dalvik.system.NativeStart.main(Native Method)

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  • iOS static Framework crash when animating view

    - by user1439216
    I'm encountering a difficult to debug issue with a static library project when attempting to animate a view. It works fine when debugging (and even when debugging in the release configuration), but throws an error archived as a release: Exception Type: EXC_CRASH (SIGSYS) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 TestApp 0x000d04fc 0x91000 + 259324 1 UIKit 0x336d777e +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:] + 42 2 TestApp 0x000d04de 0x91000 + 259294 3 TestApp 0x000d0678 0x91000 + 259704 4 Foundation 0x355f04f8 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12 5 CoreFoundation 0x35aae540 ___CFXNotificationPost_block_invoke_0 + 64 6 CoreFoundation 0x35a3a090 _CFXNotificationPost + 1400 7 Foundation 0x355643e4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60 8 UIKit 0x33599112 -[UIInputViewTransition postNotificationsForTransitionStart] + 846 9 UIKit 0x335988cc -[UIPeripheralHost(UIKitInternal) executeTransition:] + 880 10 UIKit 0x3351bb8c -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] + 304 11 UIKit 0x3351b260 -[UIPeripheralHost(UIKitInternal) _reloadInputViewsForResponder:] + 952 12 UIKit 0x3351ae54 -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 160 13 UIKit 0x3351a990 -[UIResponder becomeFirstResponder] + 452 14 UIKit 0x336194a0 -[UITextInteractionAssistant setFirstResponderIfNecessary] + 168 15 UIKit 0x33618d6a -[UITextInteractionAssistant oneFingerTap:] + 1602 16 UIKit 0x33618630 _UIGestureRecognizerSendActions + 100 17 UIKit 0x335a8d5e -[UIGestureRecognizer _updateGestureWithEvent:] + 298 18 UIKit 0x337d9472 ___UIGestureRecognizerUpdate_block_invoke_0541 + 42 19 UIKit 0x33524f4e _UIGestureRecognizerApplyBlocksToArray + 170 20 UIKit 0x33523a9c _UIGestureRecognizerUpdate + 892 21 UIKit 0x335307e2 _UIGestureRecognizerUpdateGesturesFromSendEvent + 22 22 UIKit 0x33530620 -[UIWindow _sendGesturesForEvent:] + 768 23 UIKit 0x335301ee -[UIWindow sendEvent:] + 82 24 UIKit 0x3351668e -[UIApplication sendEvent:] + 350 25 UIKit 0x33515f34 _UIApplicationHandleEvent + 5820 26 GraphicsServices 0x376d5224 PurpleEventCallback + 876 27 CoreFoundation 0x35ab651c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32 28 CoreFoundation 0x35ab64be __CFRunLoopDoSource1 + 134 29 CoreFoundation 0x35ab530c __CFRunLoopRun + 1364 30 CoreFoundation 0x35a3849e CFRunLoopRunSpecific + 294 31 CoreFoundation 0x35a38366 CFRunLoopRunInMode + 98 32 GraphicsServices 0x376d4432 GSEventRunModal + 130 33 UIKit 0x33544cce UIApplicationMain + 1074 Thread 0 crashed with ARM Thread State: r0: 0x0000004e r1: 0x000d04f8 r2: 0x338fed47 r3: 0x3f523340 r4: 0x00000000 r5: 0x2fe8da00 r6: 0x00000001 r7: 0x2fe8d9d0 r8: 0x3f54cad0 r9: 0x00000000 r10: 0x3fd00000 r11: 0x3f523310 ip: 0x3f497048 sp: 0x2fe8d988 lr: 0x33539a41 pc: 0x000d04fc cpsr: 0x60000010 To give some background info: The static library is part of an 'iOS fake-framework', built using the templates from here: https://github.com/kstenerud/iOS-Universal-Framework The framework presents a registration UI as a modal view on top of whatever the client application is doing at the time. It pushes these views using a handle to a UIViewController provided by the client application. It doesn't do anything special, but here's the animation code: -(void)keyboardWillShowNotification:(NSNotification *)notification { double animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; dispatch_async(dispatch_get_main_queue(), ^(void) { [self animateViewsToState:kUMAnimationStateKeyboardVisible forIdiom:[UIDevice currentDevice].userInterfaceIdiom forDuration:animationDuration]; }); } -(void)animateViewsToState:(kUMAnimationState)state forIdiom:(UIUserInterfaceIdiom)idiom forDuration:(double)duration { float fieldOffset; if (idiom == UIUserInterfaceIdiomPhone) { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } else { fieldOffset = KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } } else { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -IPAD_FIELD_OFFSET; } else { fieldOffset = IPAD_FIELD_OFFSET; } } [UIView animateWithDuration:duration animations:^(void) { mUserNameField.frame = CGRectOffset(mUserNameField.frame, 0, fieldOffset); mUserPasswordField.frame = CGRectOffset(mUserPasswordField.frame, 0, fieldOffset); }]; } Further printf-style debugging shows that it crashes whenever I do anything much with UIKit - specifically, it crashes when I replace -animateViewsToState with: if (0 == UIUserInterfaceIdiomPhone) { NSLog(@""); } and [[[[UIAlertView alloc] initWithTitle:@"test" message:@"123" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; To me, this sounds like a linker problem, but I don't understand how such problems would only manifest here, and not beforehand. Any help would be greatly appreciated.

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  • asp.net mvc tree view with checkbox

    - by mazhar
    Ok I am looking for a solution in mvc2 where i can have tree view generated where after that i can checked the nodes I want to enter the value in the database. Can anyone point me to something? Basically I am assigning features to a particular group.(I have a group admin whom I can assign the manage user add edit delete,manage groups delete,manage teacher add edit feature Can someone point me to some other technique that i can implement?

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  • UITableView : crash when adding a section footer view in empty section

    - by Supernico
    Hi everyone, This is the first time I ask a question here, but I have to say this site has been a tremendous help for me over the last couple months (iphone-dev-wise), and I thank you for that. However, I didn't find any solution for this problem I'm having: I have a UITableView with 2 sections, and no rows when the app is launched for the first time. The user can fill the sections later on as he wishes (the content is not relevant here). The UITableView looks good when filled with rows, but looks pretty ugly when there is none (the 2 header sections are stuck together with no white space in between). That is why I'd like to add a nice "No row" view in between when there is no row. I used viewForFooterInSection: - (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section { if(section == 0) { if([firstSectionArray count] == 0) return 44; else return 0; } return 0; } - (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section{ if(section == 0) { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 50, 44)]; label.backgroundColor = [UIColor clearColor]; label.textColor = [UIColor colorWithWhite:0.6 alpha:1.0]; label.textAlignment = UITextAlignmentCenter; label.lineBreakMode = UILineBreakModeWordWrap; label.numberOfLines = 0; label.text = @"No row"; return [label autorelease]; } return nil; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) { return [firstSectionArray count]; } return [secondSectionArray count]; } This works great : the footer view appears only when there is no row in section 0. But my app crashes when I enter edit mode and delete the last row in section 0: Assertion failure in -[UIViewAnimation initWithView:indexPath:endRect:endAlpha:startFraction:endFraction:curve:animateFromCurrentPosition:shouldDeleteAfterAnimation:editing:] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cell animation stop fraction must be greater than start fraction' This does not happen when there are several rows in section 0. It only happens when there is only one row left. Here's the code for edit mode: - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { // Find the book at the deleted row, and remove from application delegate's array. if(indexPath.section == 0) { [firstSectionArray removeObjectAtIndex:indexPath.row]; } else { [secondSectionArray removeObjectAtIndex:indexPath.row]; } // Animate the deletion from the table. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; [tableView reloadData]; } } Does anyone have any idea why this is happening? Thanks

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  • Detect ANY touch in a view (iPhone SDK)

    - by David
    Hello, I'm currently using ... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { to detect swipes. I've got everything working. The only problem is if the user touches on top of something (eg a UIButton or something) the - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { is not called. Is there something like touchesBegan but will work if I touch ANYWHERE on the view? Thanks in advance, David

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