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  • Virtual audio driver (microphone)

    - by Dalamber
    Hello guys, I want to develop a virtual microphone driver. Please, do not say anything about DirectShow - that's not "the way". I need a solution that will work with any software including Skype and MSN. And DirectShow doesn't fit these requirements. I found AVStream Filter-Centric Simulated Capture Driver (avssamp.sys) in Windows 7 WDK. What I need is an audio part of it. By default it reads avssamp.wav and plays it. But this driver is registered as WDM streaming capture device. And I want it in Audio Capture Device. There are some posts in the web but they are all the same: http://www.tech-archive.net/Archive/Development/microsoft.public.development.device.drivers/2005-05/msg00124.html http://www.winvistatips.com/problem-installing-avssamp-audio-capture-sources-category-t184898.html I think registering this filter-driver as audio capture device will make Skype recognize it as a microphone and thefore I will be able to push any PCM file as if it goes from mic. If someone already faced this problem before, please help. Thanks in advance.

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  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • Efficient algorithm to distribute work?

    - by Zwei Steinen
    It's a bit complicated to explain but here we go. We have problems like this (code is pseudo-code, and is only for illustrating the problem. Sorry it's in java. If you don't understand, I'd be glad to explain.). class Problem { final Set<Integer> allSectionIds = { 1,2,4,6,7,8,10 }; final Data data = //Some data } And a subproblem is: class SubProblem { final Set<Integer> targetedSectionIds; final Data data; SubProblem(Set<Integer> targetedSectionsIds, Data data){ this.targetedSectionIds = targetedSectionIds; this.data = data; } } Work will look like this, then. class Work implements Runnable { final Set<Section> subSections; final Data data; final Result result; Work(Set<Section> subSections, Data data) { this.sections = SubSections; this.data = data; } @Override public void run(){ for(Section section : subSections){ result.addUp(compute(data, section)); } } } Now we have instances of 'Worker', that have their own state sections I have. class Worker implements ExecutorService { final Map<Integer,Section> sectionsIHave; { sectionsIHave = {1:section1, 5:section5, 8:section8 }; } final ExecutorService executor = //some executor. @Override public void execute(SubProblem problem){ Set<Section> sectionsNeeded = fetchSections(problem.targetedSectionIds); super.execute(new Work(sectionsNeeded, problem.data); } } phew. So, we have a lot of Problems and Workers are constantly asking for more SubProblems. My task is to break up Problems into SubProblem and give it to them. The difficulty is however, that I have to later collect all the results for the SubProblems and merge (reduce) them into a Result for the whole Problem. This is however, costly, so I want to give the workers "chunks" that are as big as possible (has as many targetedSections as possible). It doesn't have to be perfect (mathematically as efficient as possible or something). I mean, I guess that it is impossible to have a perfect solution, because you can't predict how long each computation will take, etc.. But is there a good heuristic solution for this? Or maybe some resources I can read up before I go into designing? Any advice is highly appreciated!

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  • International JRE6 or JDK6 or reading a file in "cp037" encoding scheme

    - by Reddy
    I have been trying to read a file in "cp037" encoding scheme using JAVA. I able to read a file in basic encoding schemes like UTF-8, UTF16 etc...After a bit of research on the internet i came to know that we need charset.jar or international version of JRE be installed to support extended encoding schemes. Can anyone send me a link for international version of JRE6 or JDK6. or is there any better way that i could read a file in cp037 encoding scheme. P.S: cp037 is a character encoding scheme supported by IBM Mainframes. All i need is to display a file in windows, which is being generated on IBM Mainframes machine, using a java program. Thanks in advance for your help... :-)

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  • Appropriate high level language to deal with binary data

    - by fortran
    Hi, I need to write a small tool that parses a textual input and generates some binary encoded data. I would prefer to stay away from C and the like, in favour of a higher level, (optionally) safer, more expressive and faster to develop language. My language of choice for this kind of tasks usually is Python, but for this case dealing with binary raw data can be problematic if one isn't very careful with the numbers being promoted to bignums, sign extensions and such. Ideally I would like to have records with named bitfields that are portable to be serialised in a consistent manner. (I know that there's a strong point in doing it in a language I already master, although it isn't optimal, but I think this could be a good opportunity to learn something new). Thanks.

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  • How do you encrypt data between client and server running in Flash and Java?

    - by ArmlessJohn
    We have a multiclient system where the client is written in Flash and the server is written in Java. Currently, communication is done in Flash by usage of flash.net.Socket and the protocol is written in JSON. The server uses a custom port to receive connections and then proceed to talk with each client. As expected, data is sent and received on both fronts as raw bytes, which are then decoded as needed. We would like to encrypt the communication between clients and server. I have some basic understanding about public/private key encryption, but I do not know what is the best way to exchange keys or what libraries are available (on both languages) to do this. What would be the best strategy to attack this problem and where should I start looking for libraries/methods to implement this encryption?

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  • simple question on C

    - by lego69
    I have this snippet of the code char *str = “123”; if(str[0] == 1) printf("Hello\n"); why I can't receive my Hello thanks in advance! how exactly compiler does this comparison if(str[0] == 1)?

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  • heeeeeeeeeeeeeeelp

    - by Yassin
    plz help me i need to make asimple calculator using c for example (1+2-44)/7 but it requiers reverse polish notation which i cant under stand if any one could help me giving me the code i'll be greatfull cause i have an exam after 2 days

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  • Facebook notification of Wordpress post

    - by Roman
    Is there a way of sending notification about new wordpress-based blog to facebook account? Or maybe a plugin for wordpress? Restriction is that user shouldn't be logged into facebook, just specify facebook credentials to the plugin.

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  • Error in merging two sequences of timestamps to yield strings

    - by AruniRC
    The code sorts two input sequences - seq01 and seq02 - on the basis of their timestamp values and returns a sequence that denotes which sequence is to be read for the values to be in order. For cases where seq02's timestamp value is lesser than seq01's timestamp value we yield a "2" to the sequence being returned, else a "1". These denote whether at that point seq01 is to be taken or seq02 is to be taken for the data to be in order (by timestamp value). let mergeSeq (seq01:seq<_>) (seq02:seq<_>) = seq { use iter01 = seq01.GetEnumerator() use iter02 = seq02.GetEnumerator() while iter01.MoveNext() do let _,_,time01 = iter01.Current let _,_,time02 = iter02.Current while time02 < time01 && iter02.MoveNext() do yield "2" yield "1" } To test it in the FSI created two sequences a and b, a={1;3;5;...} and b={0;2;4;...}. So the expected values for let c = mergeSeq a b would have been {"2","1","2","1"...}. However I am getting this error: error FS0001: The type ''a * 'b * 'c' does not match the type 'int' EDIT After correcting: let mergeSeq (seq01:seq<_>) (seq02:seq<_>) = seq { use iter01 = seq01.GetEnumerator() use iter02 = seq02.GetEnumerator() while iter01.MoveNext() do let time01 = iter01.Current let time02 = iter02.Current while time02 < time01 && iter02.MoveNext() do yield "2" yield "1" } After running this, there's another error: call MoveNext. Somehow the iteration is not being performed.

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  • Need some testcases on solving this problem

    - by user285825
    I am trying to solve the minesweeper problem of acm problemset archive, http://uva,onlinejudge,org/index,php?option=com_onlinejudge&Itemid=8&category=13&page=show_problem&problem=1130 I tested with all the possible cases that I can imagine of: 1, minimum 1 1 , 1 1 # 2, maximum upto 100 upto 100 repeat until 100 3, for each position I test for mine 4 4 ,,, ,,,, ,,,, 4 4 ,#,, ,,,, ,,,, ,,,, lastly 4 4 ,,,, ,,,, ,,,, ,,,# 4, for each postion I put a ',' and surround it with mines 4 4 ,### # # # 4 4 , # # # lastly 4 4 # # # , I thought that these are reasonable and representative sets of testcases, But still Wrong answer, I am not sure what else could I test for, I would be glad if someone throw some light on further strategy to test this thing,

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  • how to divide a window in openGL?

    - by tsubasa
    I want to divide the window into 2 parts. Each part I can draw a different thing. How can I do that in openGL ? (Actually, my problem is I already drawn a picture on the window. Now I want to get some "space" out of it so I can draw something else. The original picture already took the whole window). I appreciate if anybody could help. Thanks.

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  • file_operations Question, how do i know if a process that opened a file for writing has decided to c

    - by djTeller
    Hi Kernel Gurus, I'm currently writing a simple "multicaster" module. Only one process can open a proc filesystem file for writing, and the rest can open it for reading. To do so i use the inode_operation .permission callback, I check the operation and when i detect someone open a file for writing I set a flag ON. i need a way to detect if a process that opened a file for writing has decided to close the file so i can set the flag OFF, so someone else can open for writing. Currently in case someone is open for writing i save the current-pid of that process and when the .close callback is called I check if that process is the one I saved earlier. Is there a better way to do that? Without saving the pid, perhaps checking the files that the current process has opened and it's permission... Thanks!

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  • c# GUI changing a listbox from another class

    - by SlowForce
    I've written a multithreaded server that uses tcplistener and a client handler class that controls input and output. I also have a GUI chat client. The chat client works fine and the console version of the server also works well. I have a start() method in the partial(?) Form class, which I run from a new thread when I click a button, that starts the TCP Listener and loops through and accepts socket requests. For every request a new ClientHandler object is created and the socket is passed to this object before being used in a new handler thread. The ClientHandler is a different class to the form and I'm having real problems writing data to the Listbox in the Form class from within the ClientHandler class. I've tried a few different ways of doing this but none of them work as they involve creating a new form class within the ClientHandler. Any help or advice on what I should be reading to help me would be really appreciated.

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  • Question on Simple Look Up Tables [closed]

    - by CVS26
    Hi everyone... I'm doing some research on Simple Look Up Tables. I have : been thru wikipedia. Googled Look-up tables Browsed thedailywtf.com Been thru several websites illustrating/documenting look-up table code. Currently i am looking for any insight anyone can throw on the topic (LuTs). Also, I am specifically looking for any anecdotes one would like to share (again on LuTs). All content will be adequately acknowledge (or anonymised, if requested) in the article. Thank You

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  • Why doesn't infinite recursion hit a stack overflow exception in F#?

    - by Amazingant
    I know this is somewhat the reverse of the issue people are having when they ask about a stack overflow issue, but if I create a function and call it as follows, I never receive any errors, and the application simply grinds up a core of my CPU until I force-quit it: let rec recursionTest x = recursionTest x recursionTest 1 Of course I can change this out so it actually does something like this: let rec recursionTest (x: uint64) = recursionTest (x + 1UL) recursionTest 0UL This way I can occasionally put a breakpoint in my code and see the value of x is going up rather quickly, but it still doesn't complain. Does F# not mind infinite recursion?

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