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  • How to attach turrets to tiles in a tile based game

    - by Joseph St. Pierre
    I am a flash developer, and I am building a Tower Defense game. The world is being built through tiles, and I have gotten that accomplished easily. I have also gotten level changes and enemy spawning down as well. However, I wish the player to be able to spawn turrets, and have those turrets be on specific tiles, based upon where the player placed it. Here is my code: stop(); colOffset = 50; rowOffset = 50; guns = []; placed = true; dead = 0; spawned = 0; level = 1; interval = 350 / level; amount = level * 20; counter = 0; numCol = 14; numRow = 10; tiles = []; k = 0; create = false; tileName = new Array("road","grass","end", "start"); board = new Array( new Array(1,1,1,1,3,1,1,1,1,1,2,1,1,1), new Array(1,1,1,0,0,1,1,1,1,1,0,1,1,1), new Array(1,1,1,0,1,1,1,1,1,1,0,0,1,1), new Array(1,1,1,0,0,0,1,1,1,1,1,0,1,1), new Array(1,1,1,0,1,0,0,0,1,1,1,0,0,1), new Array(1,1,1,0,1,1,1,0,0,1,1,1,0,1), new Array(1,1,0,0,1,1,1,1,0,1,1,0,0,1), new Array(1,1,0,1,1,1,1,1,0,1,0,0,1,1), new Array(1,1,0,0,0,0,0,0,0,1,0,1,1,1), new Array(1,1,1,1,1,1,1,1,0,0,0,1,1,1) ); buildBoard(); function buildBoard(){ for ( col = 0; col < numCol; col++){ for ( row = 0; row < numRow; row++){ _root.attachMovie("tile", "tile_" + col + "_" + row, _root.getNextHighestDepth()); theTile = eval("tile_" + col + "_" + row); theTile._x = (col * 50); theTile._y = (row * 50); theTile.row = row; theTile.col = col; tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); tiles.push(theTile); } } } init(); function init(){ onEnterFrame = function(){ counter += 1; if ( spawned < amount && counter > 50){ min= _root.attachMovie("minion","minion",_root.getNextHighestDepth()); min._x = tile_4_0._x + 25; min._y = tile_4_0._y + 25; min.health = 100; choose = Math.round(Math.random()); if ( choose == 0 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_6._x + 25, tile_2_6._x + 25, tile_2_8._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_6._y + 25, tile_2_6._y + 25, tile_2_8._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25]; } else if ( choose == 1 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_3._x + 25, tile_5_3._x + 25, tile_5_4._x + 25, tile_7_4._x + 25, tile_7_5._x + 25, tile_8_5._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25 ]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_3._y + 25, tile_5_3._y + 25, tile_5_4._y + 25, tile_7_4._y + 25, tile_7_5._y + 25, tile_8_5._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25 ]; } min.i = 0; counter = 0; spawned += 1; min.onEnterFrame = function(){ dx = this.waypointX[this.i] - this._x; dy = this.waypointY[this.i] - this._y; radians = Math.atan2(dy,dx); degrees = radians * 180 / Math.PI; xspeed = Math.cos(radians); yspeed = Math.sin(radians); this._x += xspeed; this._y += yspeed; if( this._x == this.waypointX[this.i] && this._y == this.waypointY[this.i]){ this.i++; } if ( this._x == tile_10_0._x + 25 && this._y == tile_10_0._y + 25){ this.removeMovieClip(); dead += 1; } } } if ( dead >= amount ){ dead = 0; level += 1; amount = level * 20; spawned = 0; } } btnM.onRelease = function(){ create = true; } } game.onEnterFrame = function(){ } It is possible for me however to complete this task, but only once. I am able to make the turret, drag it over to a tile, and have it attach itself to the tile. No problem. The issue is, I cannot do these multiple times. Please Help.

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  • Why unhandled exceptions are useful

    - by Simon Cooper
    It’s the bane of most programmers’ lives – an unhandled exception causes your application or webapp to crash, an ugly dialog gets displayed to the user, and they come complaining to you. Then, somehow, you need to figure out what went wrong. Hopefully, you’ve got a log file, or some other way of reporting unhandled exceptions (obligatory employer plug: SmartAssembly reports an application’s unhandled exceptions straight to you, along with the entire state of the stack and variables at that point). If not, you have to try and replicate it yourself, or do some psychic debugging to try and figure out what’s wrong. However, it’s good that the program crashed. Or, more precisely, it is correct behaviour. An unhandled exception in your application means that, somewhere in your code, there is an assumption that you made that is actually invalid. Coding assumptions Let me explain a bit more. Every method, every line of code you write, depends on implicit assumptions that you have made. Take this following simple method, that copies a collection to an array and includes an item if it isn’t in the collection already, using a supplied IEqualityComparer: public static T[] ToArrayWithItem( ICollection<T> coll, T obj, IEqualityComparer<T> comparer) { // check if the object is in collection already // using the supplied comparer foreach (var item in coll) { if (comparer.Equals(item, obj)) { // it's in the collection already // simply copy the collection to an array // and return it T[] array = new T[coll.Count]; coll.CopyTo(array, 0); return array; } } // not in the collection // copy coll to an array, and add obj to it // then return it T[] array = new T[coll.Count+1]; coll.CopyTo(array, 0); array[array.Length-1] = obj; return array; } What’s all the assumptions made by this fairly simple bit of code? coll is never null comparer is never null coll.CopyTo(array, 0) will copy all the items in the collection into the array, in the order defined for the collection, starting at the first item in the array. The enumerator for coll returns all the items in the collection, in the order defined for the collection comparer.Equals returns true if the items are equal (for whatever definition of ‘equal’ the comparer uses), false otherwise comparer.Equals, coll.CopyTo, and the coll enumerator will never throw an exception or hang for any possible input and any possible values of T coll will have less than 4 billion items in it (this is a built-in limit of the CLR) array won’t be more than 2GB, both on 32 and 64-bit systems, for any possible values of T (again, a limit of the CLR) There are no threads that will modify coll while this method is running and, more esoterically: The C# compiler will compile this code to IL according to the C# specification The CLR and JIT compiler will produce machine code to execute the IL on the user’s computer The computer will execute the machine code correctly That’s a lot of assumptions. Now, it could be that all these assumptions are valid for the situations this method is called. But if this does crash out with an exception, or crash later on, then that shows one of the assumptions has been invalidated somehow. An unhandled exception shows that your code is running in a situation which you did not anticipate, and there is something about how your code runs that you do not understand. Debugging the problem is the process of learning more about the new situation and how your code interacts with it. When you understand the problem, the solution is (usually) obvious. The solution may be a one-line fix, the rewrite of a method or class, or a large-scale refactoring of the codebase, but whatever it is, the fix for the crash will incorporate the new information you’ve gained about your own code, along with the modified assumptions. When code is running with an assumption or invariant it depended on broken, then the result is ‘undefined behaviour’. Anything can happen, up to and including formatting the entire disk or making the user’s computer sentient and start doing a good impression of Skynet. You might think that those can’t happen, but at Halting problem levels of generality, as soon as an assumption the code depended on is broken, the program can do anything. That is why it’s important to fail-fast and stop the program as soon as an invariant is broken, to minimise the damage that is done. What does this mean in practice? To start with, document and check your assumptions. As with most things, there is a level of judgement required. How you check and document your assumptions depends on how the code is used (that’s some more assumptions you’ve made), how likely it is a method will be passed invalid arguments or called in an invalid state, how likely it is the assumptions will be broken, how expensive it is to check the assumptions, and how bad things are likely to get if the assumptions are broken. Now, some assumptions you can assume unless proven otherwise. You can safely assume the C# compiler, CLR, and computer all run the method correctly, unless you have evidence of a compiler, CLR or processor bug. You can also assume that interface implementations work the way you expect them to; implementing an interface is more than simply declaring methods with certain signatures in your type. The behaviour of those methods, and how they work, is part of the interface contract as well. For example, for members of a public API, it is very important to document your assumptions and check your state before running the bulk of the method, throwing ArgumentException, ArgumentNullException, InvalidOperationException, or another exception type as appropriate if the input or state is wrong. For internal and private methods, it is less important. If a private method expects collection items in a certain order, then you don’t necessarily need to explicitly check it in code, but you can add comments or documentation specifying what state you expect the collection to be in at a certain point. That way, anyone debugging your code can immediately see what’s wrong if this does ever become an issue. You can also use DEBUG preprocessor blocks and Debug.Assert to document and check your assumptions without incurring a performance hit in release builds. On my coding soapbox… A few pet peeves of mine around assumptions. Firstly, catch-all try blocks: try { ... } catch { } A catch-all hides exceptions generated by broken assumptions, and lets the program carry on in an unknown state. Later, an exception is likely to be generated due to further broken assumptions due to the unknown state, causing difficulties when debugging as the catch-all has hidden the original problem. It’s much better to let the program crash straight away, so you know where the problem is. You should only use a catch-all if you are sure that any exception generated in the try block is safe to ignore. That’s a pretty big ask! Secondly, using as when you should be casting. Doing this: (obj as IFoo).Method(); or this: IFoo foo = obj as IFoo; ... foo.Method(); when you should be doing this: ((IFoo)obj).Method(); or this: IFoo foo = (IFoo)obj; ... foo.Method(); There’s an assumption here that obj will always implement IFoo. If it doesn’t, then by using as instead of a cast you’ve turned an obvious InvalidCastException at the point of the cast that will probably tell you what type obj actually is, into a non-obvious NullReferenceException at some later point that gives you no information at all. If you believe obj is always an IFoo, then say so in code! Let it fail-fast if not, then it’s far easier to figure out what’s wrong. Thirdly, document your assumptions. If an algorithm depends on a non-trivial relationship between several objects or variables, then say so. A single-line comment will do. Don’t leave it up to whoever’s debugging your code after you to figure it out. Conclusion It’s better to crash out and fail-fast when an assumption is broken. If it doesn’t, then there’s likely to be further crashes along the way that hide the original problem. Or, even worse, your program will be running in an undefined state, where anything can happen. Unhandled exceptions aren’t good per-se, but they give you some very useful information about your code that you didn’t know before. And that can only be a good thing.

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  • PHP class data implementation

    - by Bakanyaka
    I'm studying OOP PHP and have watched two tutorials that implement user login\registration system as an example. But implementation varies. Which way will be more correct one to work with data such as this? Load all data retrieved from database as array into a property called something like _data on class creation and further methods operate with this property Create separate properties for each field retrieved from database, on class creation load all data fields into respective properties and operate with that properties separately? Then let's say I want to create a method that returns a list of all users with their data. Which way is better? Method that returns just an array of userdata like this: Array([0]=>array([id] => 1, [username] => 'John', ...), [1]=>array([id] => 2, [username] => 'Jack', ...), ...) Method that creates a new instance of it's class for each user and returns an array of objects

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  • C# struct and NuSOAP(php)

    - by opx
    Hello Im trying to build a client in c# that talks with some remote (php)server with SOAP using the NuSOAP library. Here im using a struct/object that will containt the user info of some user: public struct UserProfile { public string username; public string password; public string email; public string site; public string signature; public int age; public int points; And this is the PHP Code: server->wsdl->addComplexType( 'UserProfile', 'complexType', 'struct', 'all', '', array( 'username' => array('name' => 'username', 'type' => 'xsd:string'), 'password' => array('name' => 'password', 'type' => 'xsd:string'), 'email' => array('name' => 'email', 'type' => 'xsd:string'), 'site' => array('name' => 'site', 'type' => 'xsd:string'), 'signature' => array('name' => 'signature', 'type' => 'xsd:string'), 'age' => array('name' => 'age', 'type' => 'xsd:int'), 'points' => array('name' => 'username', 'type' => 'xsd:int'), ) ); $server->wsdl->addComplexType( 'UserProfileArray', 'complexType', 'array', '', 'SOAP-ENC:Array', array(), array(array('ref' => 'SOAP-ENC:arrayType', 'wsdl:arrayType' => 'tns:UserProfile[]')), 'tns:UserProfile' ); $server->register("getUserProfile", array(), array('return' => 'tns:UserProfileArray'), $namespace, false, 'rpc', false, 'Get the user profile object' ); function getUserProfile(){ $profile['username'] = "user"; $profile['password'] = "pass"; $profile['email'] = "usern@ame"; $profile['site'] = "u.com"; $profile['signature'] = "usucsdckme"; $profile['age'] = 111; $profile['points'] = time() / 2444; return $profile; } Now I already have a working login function, and I want to get the info about the logged in user but I dont know howto obtain these. This is what im using to get the userinfo: string user = txtUser.Text; string pass = txtPass.Text; SimpleService.SimpleService service = new SimpleService.SimpleService(); if(service.login(user, pass)){ //logged in } SoapApp.SimpleService.UserProfile[] user = service.getUserProfile(); // THIS LINE GIVES ME AN EXCEPTION MessageBox.Show(user[0].username + "--" + user[0].points); The getUserProfile() function produces an error: System.Web.Services.Protocols.SoapException was unhandled Message="unable to serialize result" Source="System.Web.Services" or I get something like 'cant parse xml' error. The article I used for this was from: http://www.sanity-free.org/125/php_webservices_and_csharp_dotnet_soap_clients.html The difference on what they are doing and what I try to do is that I only want to get one object returned instead of multiple 'MySoapObjects'. I hope someone is familiar with this and could help me, thanks in advance! Regards, opx

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  • How to save data from multiple views of an iPhone app?

    - by DownUnder
    Hi Everyone. I'm making an app where I need to save the text in multiple views in the app when the app quits. I also need to be able to remove all of the data from just one of those views and when the app quits, it's possible not all of those views will have been created yet. After reading this post I thought perhaps it would be good to use a singleton that manages my app data which loads in the data when it is first requested and saved it when the app quits. Then in each view where I need to save data I can just set it on the singleton. I gave it a go but have run into some issues. At first I didn't synthesize the properties (as in the post I was using as a guide) but the compiler told me I needed to make getters and setters, so I did. Now when my applicationWIllTerminate: gets call the app crashes and the console says "Program received signal: “EXC_BAD_ACCESS”. kill quit". Is anyone able to tell me what I'm doing wrong, or suggest a better approach to saving the data? //SavedData.h #import <Foundation/Foundation.h> #define kFileName @"appData.plist" @interface SavedData : NSObject { NSString *information; NSString *name; NSString *email; NSString *phone; NSString *mobile; } @property(assign) NSString *information; @property(assign) NSString *name; @property(assign) NSString *email; @property(assign) NSString *phone; @property(assign) NSString *mobile; + (SavedData *)singleton; + (NSString *)dataFilePath; + (void)applicationWillTerminate:(NSNotification *)notification; @end //SavedData.m #import "SavedData.h" @implementation SavedData @synthesize information; @synthesize name; @synthesize email; @synthesize phone; @synthesize mobile; static SavedData * SavedData_Singleton = nil; + (SavedData *)singleton{ if (nil == SavedData_Singleton){ SavedData_Singleton = [[SavedData_Singleton alloc] init]; NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]){ NSMutableArray * array = [[NSMutableArray alloc] initWithContentsOfFile:filePath]; information = [array objectAtIndex:0]; name = [array objectAtIndex:1]; email = [array objectAtIndex:2]; phone = [array objectAtIndex:3]; mobile = [array objectAtIndex:4]; [array release]; } UIApplication *app = [UIApplication sharedApplication]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:app]; } return SavedData_Singleton; } + (NSString *)dataFilePath{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *DocumentsDirectory = [paths objectAtIndex:0]; return [DocumentsDirectory stringByAppendingPathComponent:kFileName]; } + (void)applicationWillTerminate:(NSNotification *)notification{ NSLog(@"Application will terminate received"); NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:information]; [array addObject:name]; [array addObject:email]; [array addObject:phone]; [array addObject:mobile]; [array writeToFile:[self dataFilePath] atomically:YES]; [array release]; } @end Then when I want to use it I do myLabel.text = [SavedData singleton].information; And when I change the field [SavedData singleton].information = @"my string"; Any help will be very much appreciated!

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  • Adding picture in symfony 2 from symfony form?

    - by user2833510
    How do I add a picture in symfony2 from form to a database. I want to make a logo as a picture field and store project picture in database from form. How do I do this? Here is my form: <?php namespace Projects\ProjectsBundle\Form; use Symfony\Component\Form\AbstractType; use Symfony\Component\Form\FormBuilderInterface; use Symfony\Component\OptionsResolver\OptionsResolverInterface; class ProjectsType extends AbstractType { public function buildForm(FormBuilderInterface $builder, array $options) { $builder ->add('name') ->add('description') ->add('priority','choice', array( 'choices' => array('high' => 'high', 'low' => 'low', 'medium' => 'medium'))) ->add('logo') ->add('startedAt','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ->add('completedOn','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ->add('createdDatetime','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ->add('updatedDatetime','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ; } public function setDefaultOptions(OptionsResolverInterface $resolver) { $resolver->setDefaults(array( 'data_class' => 'Projects\ProjectsBundle\Entity\Projects' )); } public function getName() { return 'projects_projectsbundle_projectstype'; } } and here is my controller: public function createAction(Request $request) { $user = $this->get('security.context')->getToken()->getUser(); $userId = $user->getId(); $entity = new Projects(); $form = $this->createForm(new ProjectsType(), $entity); $form->bind($request); $entity->setCreatedBy($userId); $entity->setUpdatedBy($userId); $entity->setCompletedBy($userId); if ($form->isValid()) { $em = $this->getDoctrine()->getManager(); $em->persist($entity); $em->flush(); $_SESSION['projectid'] =$entity->getId(); if($request->isXmlHttpRequest()) { $response = new Response(); $output = array('success' => true, 'description' => $entity->getdescription(), 'id' => $entity->getId(), 'name' => $entity->getname(), 'priority' => $entity->getpriority(), 'logo' => $entity->getlogo(), 'startedat' => $entity->getstartedat(),'completedon' => $entity->getcompletedon(),'completedby' => $entity->getCompletedBy(), 'createdby' => $entity->getcreatedby(), 'updatedby' => $entity->getupdatedby(), 'createddatetime' => $entity->getcreateddatetime(), 'updateddatetime' => $entity->getupdateddatetime()); $response->headers->set('Content-Type', 'application/json'); $response->setContent(json_encode($output)); return $response; } return $this->redirect($this->generateUrl('projects_show', array('id' => $entity->getId()))); } return $this->render('ProjectsProjectsBundle:Projects:new.html.twig', array( 'entity' => $entity, 'form' => $form->createView(), )); }

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  • PowerShell remove force

    - by mausch
    Trying to delete a directory recursively with rm -Force -Recurse somedirectory, I get several "The directory is not empty" errors. If I retry the same command, it succeeds. Example: PS I:\Documents and Settings\m\My Documents\prg\net> rm -Force -Recurse .\FileHelpers Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\FileHelpers.Tests\Data\RunTime\_svn: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (_svn:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\FileHelpers.Tests\Data\RunTime: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (RunTime:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\FileHelpers.Tests\Data: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (Data:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\FileHelpers.Tests: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (FileHelpers.Tests:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\Libs\nunit\_svn: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (_svn:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\Libs\nunit: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (nunit:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers\Libs: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (Libs:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand Remove-Item : Cannot remove item I:\Documents and Settings\m\My Documents\prg\net\FileHelpers: The directory is not empty. At line:1 char:3 + rm <<<< -Force -Recurse .\FileHelpers + CategoryInfo : WriteError: (I:\Documents an...net\FileHelpers:DirectoryInfo) [Remove-Item], IOException + FullyQualifiedErrorId : RemoveFileSystemItemIOError,Microsoft.PowerShell.Commands.RemoveItemCommand PS I:\Documents and Settings\m\My Documents\prg\net> rm -Force -Recurse .\FileHelpers PS I:\Documents and Settings\m\My Documents\prg\net> Of course, this doesn't happen always. Also, it doesn't happen only with _svn directories, and I don't have TortoiseSVN cache or anything like that so nothing is blocking the directory. Any ideas?

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  • PHP + Code Igniter Timecode Calculation Logic Error

    - by Tim
    Hello everyone, I have what I suspect to be a logic problem with an algorithm I am using to work with Video timecode in PHP. All help is appreciated. The Objective Well basically I want to work with timecode and perform calculations For those not familiar with timecode it looks like this 01:10:58:12 or HH:MM:SS:FF 'AKA' HOURS:MINUTES:SECONDS:FRAMES I have used the script from HERE to help me with working with this format. The Problem Now can i just say that this script works!!! Timecode calculations (in this case additions) are being performed correctly. However this script continually throws the following errors, yet still produces the correct output when I try and do the following calculation 00:01:26:00 + 00:02:00:12 The errors from this calculation are shown below A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 Line Number 169 is in the parseInput() function // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; Now I should also mention that the number of times the above error is thrown depends on what I am calculating 00:00:00:00 + 00:00:00:00 returns no errors. 01:01:01:01 + 02:02:02:02 produces 8 of the above errors. For your reference, here is the code in it's entirety function add_cue_sheet_clips_process() { $sheetID = $_POST['sheet_id']; $clipName = $_POST['clip_name']; $tcIn = $_POST['tc_in']; $tcOut = $_POST['tc_out']; // string $input // returns an associative array of hours, minutes, seconds, and frames // function parseInput ($input) { // timecode should look something like hh:mm:ss;ff // allowed separators are : ; . , // values may be single or double digits // hours are least-significant -- 5.4 == 00:00:05;04 $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $punct= array(":", ";", ".", ","); // too big? too small? $input= trim($input); if (strlen($input)>11 || $input=="") { // invalid input, too long -- bzzt return $tc; } // normalize punctuation $input= str_replace( $punct, ":", $input); // blow it up and reverse it so frames come first $array= explode(":", $input); $array= array_reverse($array); // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; } // array $tc // returns a float number of seconds // function tcToSec($tc) { $wholeseconds= ($tc['hours']*3600) + ($tc['minutes'] * 60) + ($tc['seconds']); $partseconds= ( $tc['frames'] / 25 ); $seconds= $wholeseconds + $partseconds; return $seconds; } // float $seconds // bool $subtract // returns a timecode array // function secToTc ($seconds=0, $subtract=0) { $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $partseconds= fmod($seconds, 1); $wholeseconds= $seconds - $partseconds; // frames if ($subtract==1) $tc['frames']= floor( $partseconds * 25 ); else $tc['frames']= floor( $partseconds * 25 ); // hours $tc['hours']= floor( $wholeseconds / 3600 ); $minsec= ($wholeseconds - ($tc['hours'] * 3600)); // minutes $tc['minutes']= floor( $minsec / 60 ); // seconds $tc['seconds']= ( $minsec - ($tc['minutes'] * 60) ); // padding foreach ( $tc AS $key=>$value ) { if ($value > 0 && $value < 10) $tc["$key"]= "0".$value; if ($value=="0") $tc["$key"]= "00"; } return $tc; } // array $tc // returns string of well-formed timecode // function tcToString (&$tc) { return $tc['hours'].":".$tc['minutes'].":".$tc['seconds'].";".$tc['frames']; } $timecodeIN = parseInput($tcIn); $timecodeOUT = parseInput($tcOut); // normalized inputs... $tc1 = tcToString($timecodeIN); $tc2 = tcToString($timecodeOUT); // get seconds $seconds1 = tcToSec($timecodeIN); $seconds2 = tcToSec($timecodeOUT); $result = $seconds1 + $seconds2; $timecode3 = secToTc($result, 0); $timecodeDUR = tcToString($timecode3); $clipArray = array('clip_name' => $clipName, 'tc_in' => $tcIn, 'tc_out' => $tcOut, 'tc_duration' => $timecodeDUR); $this->db->insert('tools_cue_sheets_clips', $clipArray); redirect('staff/tools/add_cue_sheet_clips/'.$sheetID); } I hope this is enough information for someone to help me get on top of this, I would be extremely greatful. Thanks, Tim

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  • Where would you document standardized complex data that is passed between many objects and methods?

    - by Eli
    Hi All, I often find myself with fairly complex data that represents something that my objects will be working on. For example, in a task-list app, several objects might work with an array of tasks, each of which has attributes, temporal expressions, sub tasks and sub sub tasks, etc. One object will collect data from web forms, standardize it into a format consumable by the class that will save them to the database, another object will pull them from the database, put them in the standard format and pass them to the display object, or the update object, etc. The data itself can become a fairly complex series of arrays and sub arrays, representing a 'task' or list of tasks. For example, the below might be one entry in a task list, in the format that is consumable by the various objects that will work on it. Normally, I just document this in a file somewhere with an example. However, I am thinking about the best way to add it to something like PHPDoc, or another standard doc system. Where would you document your consumable data formats that are for many or all of the objects / methods in your app? Array ( [Meta] => Array ( //etc. ) [Sched] => Array ( [SchedID] => 32 [OwnerID] => 2 [StatusID] => 1 [DateFirstTask] => 2011-02-28 [DateLastTask] => [MarginMonths] => 3 ) [TemporalExpressions] => Array ( [0] => Array ( [type] => dw [TemporalExpID] => 3 [ord] => 2 [day] => 6 [month] => 4 ) [1] => Array ( [type] => dm [TemporalExpID] => 32 [day] => 28 [month] => 2 ) ) [Task] => Array ( [SchedTaskID] => 32 [SchedID] => 32 [OwnerID] => 2 [UserID] => 5 [ClientID] => 9 [Title] => Close Prior Year [Body] => [DueTime] => ) [SubTasks] => Array ( [101] => Array ( [SchedSubTaskID] => 101 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Profit and Loss by Class [Body] => [DueDiff] => 0 ) [102] => Array ( [SchedSubTaskID] => 102 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Balance Sheet [Body] => [DueDiff] => 0 ) [103] => Array ( [SchedSubTaskID] => 103 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Current Year for Prior Year Expenses to Accrue [Body] => Look at Journal Entries that are templates as well. [DueDiff] => 0 ) [104] => Array ( [SchedSubTaskID] => 104 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Prior Year Membership from 11/1 - 12/31 to Accrue to Current Year [Body] => [DueDiff] => 0 ) [105] => Array ( [SchedSubTaskID] => 105 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Enter Vacation Accrual [Body] => [DueDiff] => 0 ) [106] => Array ( [SchedSubTaskID] => 106 [ParentST] => 105 [RootT] => 32 [UserID] => 2 [Title] => Email Peter requesting Vacation Status of Employees at Year End [Body] => We need Employee Name, Rate and Days of Vacation left to use. We also need to know if the employee used any of the prior year's vacation. [DueDiff] => 43 ) [107] => Array ( [SchedSubTaskID] => 107 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Grants Receivable at Year End [Body] => [DueDiff] => 0 ) [108] => Array ( [SchedSubTaskID] => 108 [ParentST] => 107 [RootT] => 32 [UserID] => 2 [Title] => Email Peter Requesting if there were and Grants Receivable at year end [Body] => [DueDiff] => 43 ) ) )

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  • Cache Simulator in C

    - by DuffDuff
    Ok this is only my second question, and it's quite a doozy. It's for a school assignment, but no one (including the TAs) seems to be able to help me. It's kind of a tall order but I'm not sure where else to turn. Essentially the assignment was to make a cache simulator. This version is direct mapping and is actually only a small portion of the whole project, but if I can't even get this down I have no chance with other associativities. I'm posting my whole code because I don't want to make any assumptions about where the problem is. This is the test case: http://www.mediafire.com/?ty5dnihydnw And you run the following command: ./sims 512 direct 32 fifo wt pinatrace.out You're supposed to get: hits: 604037 misses 138349 writes: 239269 reads: 138349 But I get: Hits: 587148 Misses: 155222 Writes: 239261 Reads: 155222 If anyone could at least point me in the right direction it would be greatly appreciated. I've been stuck on this for about 12 hours. #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> struct myCache { int valid; char *tag; char *block; }; /* sim [-h] <cache size> <associativity> <block size> <replace alg> <write policy> <trace file> */ //God willing I come up with a better Hex to Bin convertion that maintains the beginning 0s... void hex2bin(char input[], char output[]) { int i; int a = 0; int b = 1; int c = 2; int d = 3; int x = 4; int size; size = strlen(input); for (i = 0; i < size; i++) { if (input[i] =='0') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='1') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='2') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='3') { output[i*x +a] = '0'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '1'; } else if (input[i] =='x') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='5') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='6') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='7') { output[i*x +a] = '0'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '1'; } else if (input[i] =='8') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='9') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='a') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='b') { output[i*x +a] = '1'; output[i*x +b] = '0'; output[i*x +c] = '1'; output[i*x +d] = '1'; } else if (input[i] =='c') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '0'; } else if (input[i] =='d') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '0'; output[i*x +d] = '1'; } else if (input[i] =='e') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '0'; } else if (input[i] =='f') { output[i*x +a] = '1'; output[i*x +b] = '1'; output[i*x +c] = '1'; output[i*x +d] = '1'; } } output[32] = '\0'; } int main(int argc, char* argv[]) { FILE *tracefile; char readwrite; int trash; int cachesize; int blocksize; int setnumber; int blockbytes; int setbits; int blockbits; int tagsize; int m; int count = 0; int count2 = 0; int count3 = 0; int i; int j; int xindex; int jindex; int kindex; int lindex; int setadd; int totalset; int writeMiss = 0; int writeHit = 0; int cacheMiss = 0; int cacheHit = 0; int read = 0; int write = 0; int size; int extra; char bbits[100]; char sbits[100]; char tbits[100]; char output[100]; char input[100]; char origtag[100]; if (argc != 7) { if (strcmp(argv[0], "-h")) { printf("./sim2 <cache size> <associativity> <block size> <replace alg> <write policy> <trace file>\n"); return 0; } else { fprintf(stderr, "Error: wrong number of parameters.\n"); return -1; } } tracefile = fopen(argv[6], "r"); if(tracefile == NULL) { fprintf(stderr, "Error: File is NULL.\n"); return -1; } //Determining size of sbits, bbits, and tag cachesize = atoi(argv[1]); blocksize = atoi(argv[3]); setnumber = (cachesize/blocksize); printf("setnumber: %d\n", setnumber); setbits = (round((log(setnumber))/(log(2)))); printf("sbits: %d\n", setbits); blockbits = log(blocksize)/log(2); printf("bbits: %d\n", blockbits); tagsize = 32 - (blockbits + setbits); printf("t: %d\n", tagsize); struct myCache newCache[setnumber]; //Allocating Space for Tag Bits, initiating tag and valid to 0s for(i=0;i<setnumber;i++) { newCache[i].tag = (char *)malloc(sizeof(char)*(tagsize+1)); for(j=0;j<tagsize;j++) { newCache[i].tag[j] = '0'; } newCache[i].valid = 0; } while(fgetc(tracefile)!='#') { setadd = 0; totalset = 0; //read in file fseek(tracefile,-1,SEEK_CUR); fscanf(tracefile, "%x: %c %s\n", &trash, &readwrite, origtag); //shift input Hex size = strlen(origtag); extra = (10 - size); for(i=0; i<extra; i++) input[i] = '0'; for(i=extra, j=0; i<(size-(2-extra)); j++, i++) input[i]=origtag[j+2]; input[8] = '\0'; // Convert Hex to Binary hex2bin(input, output); //Resolving the Address into tbits, sbits, bbits for (xindex=0, jindex=(32-blockbits); jindex<32; jindex++, xindex++) { bbits[xindex] = output[jindex]; } bbits[xindex]='\0'; for (xindex=0, kindex=(32-(blockbits+setbits)); kindex<32-(blockbits); kindex++, xindex++){ sbits[xindex] = output[kindex]; } sbits[xindex]='\0'; for (xindex=0, lindex=0; lindex<(32-(blockbits+setbits)); lindex++, xindex++){ tbits[xindex] = output[lindex]; } tbits[xindex]='\0'; //Convert set bits from char array into ints for(xindex = 0, kindex = (setbits -1); xindex < setbits; xindex ++, kindex--) { if (sbits[xindex] == '1') setadd = 1; if (sbits[xindex] == '0') setadd = 0; setadd = setadd * pow(2, kindex); totalset += setadd; } //Calculating Hits and Misses if (newCache[totalset].valid == 0) { newCache[totalset].valid = 1; strcpy(newCache[totalset].tag, tbits); } else if (newCache[totalset].valid == 1) { if(strcmp(newCache[totalset].tag, tbits) == 0) { if (readwrite == 'W') { cacheHit++; write++; } if (readwrite == 'R') cacheHit++; } else { if (readwrite == 'R') { cacheMiss++; read++; } if (readwrite == 'W') { cacheMiss++; read++; write++; } strcpy(newCache[totalset].tag, tbits); } } } printf("Hits: %d\n", cacheHit); printf("Misses: %d\n", cacheMiss); printf("Writes: %d\n", write); printf("Reads: %d\n", read); }

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  • Concurrent Generation of Sequential Keys

    - by GenTiradentes
    I'm working on a project which generates a very large number of sequential text strings, in a very tight loop. My application makes heavy use of SIMD instruction set extensions like SSE and MMX, in other parts of the program, but the key generator is plain C++. The way my key generator works is I have a keyGenerator class, which holds a single char array that stores the current key. To get the next key, there is a function called "incrementKey," which treats the string as a number, adding one to the string, carrying where necessary. Now, the problem is, the keygen is somewhat of a bottleneck. It's fast, but it would be nice if it were faster. One of the biggest problems is that when I'm generating a set of sequential keys to be processed using my SSE2 code, I have to have the entire set stored in an array, which means I have to sequentially generate and copy 12 strings into an array, one by one, like so: char* keys[12]; for(int i = 0; i < 12; i++) { keys[i] = new char[16]; strcmp(keys[i], keygen++); } So how would you efficiently generate these plaintext strings in order? I need some ideas to help move this along. Concurrency would be nice; as my code is right now, each successive key depends on the previous one, which means that the processor can't start work on the next key until the current one has been completely generated. Here is the code relevant to the key generator: KeyGenerator.h class keyGenerator { public: keyGenerator(unsigned long long location, characterSet* charset) : location(location), charset(charset) { for(int i = 0; i < 16; i++) key[i] = 0; charsetStr = charset->getCharsetStr(); integerToKey(); } ~keyGenerator() { } inline void incrementKey() { register size_t keyLength = strlen(key); for(register char* place = key; place; place++) { if(*place == charset->maxChar) { // Overflow, reset char at place *place = charset->minChar; if(!*(place+1)) { // Carry, no space, insert char *(place+1) = charset->minChar; ++keyLength; break; } else { continue; } } else { // Space available, increment char at place if(*place == charset->charSecEnd[0]) *place = charset->charSecBegin[0]; else if(*place == charset->charSecEnd[1]) *place = charset->charSecBegin[1]; (*place)++; break; } } } inline char* operator++() // Pre-increment { incrementKey(); return key; } inline char* operator++(int) // Post-increment { memcpy(postIncrementRetval, key, 16); incrementKey(); return postIncrementRetval; } void integerToKey() { register unsigned long long num = location; if(!num) { key[0] = charsetStr[0]; } else { num++; while(num) { num--; unsigned int remainder = num % charset->length; num /= charset->length; key[strlen(key)] = charsetStr[remainder]; } } } inline unsigned long long keyToInteger() { // TODO return 0; } inline char* getKey() { return key; } private: unsigned long long location; characterSet* charset; std::string charsetStr; char key[16]; // We need a place to store the key for the post increment operation. char postIncrementRetval[16]; }; CharacterSet.h struct characterSet { characterSet() { } characterSet(unsigned int len, int min, int max, int charsec0, int charsec1, int charsec2, int charsec3) { init(length, min, max, charsec0, charsec1, charsec2, charsec3); } void init(unsigned int len, int min, int max, int charsec0, int charsec1, int charsec2, int charsec3) { length = len; minChar = min; maxChar = max; charSecEnd[0] = charsec0; charSecBegin[0] = charsec1; charSecEnd[1] = charsec2; charSecBegin[1] = charsec3; } std::string getCharsetStr() { std::string retval; for(int chr = minChar; chr != maxChar; chr++) { for(int i = 0; i < 2; i++) if(chr == charSecEnd[i]) chr = charSecBegin[i]; retval += chr; } return retval; } int minChar, maxChar; // charSec = character set section int charSecEnd[2], charSecBegin[2]; unsigned int length; };

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  • struct function

    - by gcc
    typedef struct phoneEntry { struct phoneEntry* next; char* info; char* number; } phoneEntry; typedef struct contactEntry { struct contactEntry* next; char* name; char* surname; struct phoneEntry* phoneList; } contactEntry; I want write a function that add a new contact to the phone book using given name and surname.(please, Note that a new contact should be located in the proper location which ensures the alphabetical ordering of the contacts.) void addContact(contactEntry** phoneBook, char* name, char* surname) { } I tried to write ,but ,unfortunetely, I cannot question is that there are any person who can help me.

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  • Java for each vs regular for -- are they equivalent?

    - by polygenelubricants
    Are these two constructs equivalent? char[] arr = new char[5]; for (char x : arr) { // code goes here } Compared to: char[] arr = new char[5]; for (int i = 0; i < arr.length; i++) { char x = arr[i]; // code goes here } That is, if I put exactly the same code in the body of both loops (and they compile), will they behave exactly the same??? Full disclaimer: this was inspired by another question (Java: are these 2 codes the same). My answer there turned out not to be the answer, but I feel that the exact semantics of Java for-each has some nuances that needs pointing out.

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  • Can someone explain this "endian-ness" function for me?

    - by Mike
    Write a program to determine whether a computer is big-endian or little-endian. bool endianness() { int i = 1; char *ptr; ptr = (char*) &i; return (*ptr); } So I have the above function. I don't really get it. ptr = (char*) &i, which I think means a pointer to a character at address of where i is sitting, so if an int is 4 bytes, say ABCD, are we talking about A or D when you call char* on that? and why? Would some one please explain this in more detail? Thanks. So specifically, ptr = (char*) &i; when you cast it to char*, what part of &i do I get?

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  • Link error (LNK2019) when including other projects in Visual Studio 2005

    - by jules
    I am trying to work with several projects on visual studio 2005. I have one project that depends on two others. I have included those two project in the first project solution, and set the dependencies correctly. I get this error when linking the project: 1>server_controller.obj : error LNK2019: unresolved external symbol "public: __thiscall server_communication::TcpServer::TcpServer(class boost::asio::io_service &,struct server_communication::ServerParameters &)" (??0TcpServer@server_communication@@QAE@AAVio_service@asio@boost@@AAUServerParameters@1@@Z) referenced in function "public: __thiscall server_controller::ServerController::ServerController(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0ServerController@server_controller@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z) I seems that the symbols can not be found in the other projects, even though there are defined in those projects.

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  • Dynamically allocated structure and casting.

    - by Simone Margaritelli
    Let's say I have a first structure like this: typedef struct { int ivalue; char cvalue; } Foo; And a second one: typedef struct { int ivalue; char cvalue; unsigned char some_data_block[0xFF]; } Bar; Now let's say I do the following: Foo *pfoo; Bar *pbar; pbar = new Bar; pfoo = (Foo *)pbar; delete pfoo; Now, when I call the delete operator, how much memory does it free? sizeof(int) + sizeof(char) Or sizeof(int) + sizeof(char) + sizeof(char) * 0xFF ? And if it's the first case due to the casting, is there any way to prevent this memory leak from happening? Note: please don't answer "use C++ polymorphism" or similar, I am using this method for a reason.

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  • Flash Hates Me. Error #1009: Cannot access a property or method of a null object reference

    - by sol
    I simply create a movie clip, put it on the stage and give it an instance name of char. Here's my document class, simple as can be: public class Test extends MovieClip { public function Test() { char.x = 1315; char.y = 459; addEventListener(Event.ENTER_FRAME, mouseListen); } private function mouseListen(e:Event) { char.x = mouseX; char.y = mouseY; } } And I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.me::Test/::mouseListen() How in the world is it possible that it knows what "char" is in the constructor but not in the mouseListen function? What else could it be?

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  • passing custom object as parameter to a webmethod of asp.net web service

    - by Jon
    Hi, I have a custom class declared as follows (in vb.net) <Serializable()> _ Public Class NumInfo Public n As String Public f As Integer Public fc As char() Public t As Integer Public tc As char() Private validFlag As Boolean = True Public Sub New() End Sub 'I also have public properties(read/write) for all the public variablesEnd Class In my service.asmx codebehind class I have a webmethod as follows: <WebMethod()> _ <XmlInclude(GetType(NumInfo))> _ Public Function ConvertTo(ByVal info As NumInfo) As String Return mbc(info)'mbc is another function defined in my service.asmx "service" class End Function The problem is that when I start debugging it to test it, the page that I get does not contain any fields where I could input the values for the public fields of numInfo. How do I initialise the class? There is no "Invoke" button either. All I see are soap details as below: ConvertToTestThe test form is only available for methods with primitive types as parameters.SOAP 1.1The following is a sample SOAP 1.1 request and response. The placeholders shown need to be replaced with actual values.POST /Converter/BC.asmx HTTP/1.1Host: localhostContent-Type: text/xml; charset=utf-8Content-Length: lengthSOAPAction: "http://Services/ConvertTo"<?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/"> <soap:Body> <ConvertTo xmlns="http://Services/"> <info> <n>string</n> <f>int&lt/f> <fc> <char>char</char> <char>char>/char> </fc>..etc.. What am I doing wrong? For the record I tried replacing char() with string to see if it was the array causing problems but that didn't help either. I'm fairly new to web services. I tried replacing the custom object parameter with a primitive parameter just to check how things worked and it rendered a page with an input field and invoke button. I just can't seem to get it working with custom object. Help!

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  • a program similar to ls with some modifications

    - by Bond
    Hi, here is a simple puzzle I wanted to discuss. A C program to take directory name as command line argument and print last 3 directories and 3 files in all subdirectories without using api 'system' inside it. suppose directory bond0 contains bond1, di2, bond3, bond4, bond5 and my_file1, my_file2, my_file3, my_file4, my_file5, my_file6 and bond1 contains bond6 my_file7 my_file8 my_file9 my_file10 program should output - bond3, bond4, bond5, my_file4, my_file5, my_file6, bond6, my_file8, my_file9, my_file10 My code for the above problem is here #include<dirent.h> #include<unistd.h> #include<string.h> #include<sys/stat.h> #include<stdlib.h> #include<stdio.h> char *directs[20], *files[20]; int i = 0; int j = 0; int count = 0; void printdir(char *); int count_dirs(char *); int count_files(char *); int main() { char startdir[20]; printf("Scanning user directories\n"); scanf("%s", startdir); printdir(startdir); } void printdir(char *dir) { printf("printdir called %d directory is %s\n", ++count, dir); DIR *dp = opendir(dir); int nDirs, nFiles, nD, nF; nDirs = 0; nFiles = 0; nD = 0; nF = 0; if (dp) { struct dirent *entry = 0; struct stat statBuf; nDirs = count_dirs(dir); nFiles = count_files(dir); printf("The no of subdirectories in %s is %d \n", dir, nDirs); printf("The no of files in %s is %d \n", dir, nFiles); while ((entry = readdir(dp)) != 0) { if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) { continue; } char *filepath = malloc(strlen(dir) + strlen(entry->d_name) + 2); if (filepath) { sprintf(filepath, "%s/%s", dir, entry->d_name); if (lstat(filepath, &statBuf) != 0) { } if (S_ISDIR(statBuf.st_mode)) { nD++; if ((nDirs - nD) < 3) { printf("The directory is %s\n",entry->d_name); } } else { nF++; if ((nFiles - nF) < 3) { printf("The files are %s\n", entry->d_name); } //if } //else free(filepath); } //if(filepath) } //while while ((entry = readdir(dp)) != 0) { if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) { continue; } printf("In second while loop *entry=%s\n",entry->d_name); char *filepath = malloc(strlen(dir) + strlen(entry->d_name) + 2); if (filepath) { sprintf(filepath, "%s/%s", dir, entry->d_name); if (lstat(filepath, &statBuf) != 0) { } if (S_ISDIR(statBuf.st_mode)) { printdir(entry->d_name); } } //else free(filepath); } //2nd while closedir(dp); } else { fprintf(stderr, "Error, cannot open directory %s\n", dir); } } //printdir int count_dirs(char *dir) { DIR *dp = opendir(dir); int nD; nD = 0; if (dp) { struct dirent *entry = 0; struct stat statBuf; while ((entry = readdir(dp)) != 0) { if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) { continue; } char *filepath = malloc(strlen(dir) + strlen(entry->d_name) + 2); if (filepath) { sprintf(filepath, "%s/%s", dir, entry->d_name); if (lstat(filepath, &statBuf) != 0) { fprintf(stderr, "File Not found? %s\n", filepath); } if (S_ISDIR(statBuf.st_mode)) { nD++; } else { continue; } free(filepath); } } closedir(dp); } else { fprintf(stderr, "Error, cannot open directory %s\n", dir); } return nD; } int count_files(char *dir) { DIR *dp = opendir(dir); int nF; nF = 0; if (dp) { struct dirent *entry = 0; struct stat statBuf; while ((entry = readdir(dp)) != 0) { if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) { continue; } char *filepath = malloc(strlen(dir) + strlen(entry->d_name) + 2); if (filepath) { sprintf(filepath, "%s/%s", dir, entry->d_name); if (lstat(filepath, &statBuf) != 0) { fprintf(stderr, "File Not found? %s\n", filepath); } if (S_ISDIR(statBuf.st_mode)) { continue; } else { nF++; } free(filepath); } } closedir(dp); } else { fprintf(stderr, "Error, cannot open file %s\n", dir); } return nF; } The above code I wrote is a bit not functioning correctly can some one help me to understand the error which is coming.So that I improve it further.There seems to be some small glitch which is not clear to me right now.

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  • [C] this code, its work fine and return what i want, but its hang before print it ??

    - by Rami Jarrar
    I make this program :: #include<stdio.h> char *raw_input(char *msg); main() { char *s; *s = *raw_input("Message Here Is: "); printf("Return Done.."); printf(s); } char *raw_input(char *msg){ char *d; printf("%s", msg); scanf("%s",&d); return d; } What this do is, it print my message and scan for input from the user, then print it,, but whats the problem in print the input from the user ???

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  • Function template overloading: link error

    - by matt
    I'm trying to overload a "display" method as follows: template <typename T> void imShow(T* img, int ImgW, int ImgH); template <typename T1, typename T2> void imShow(T1* img1, T2* img2, int ImgW, int ImgH); I am then calling the template with unsigned char* im1 and char* im2: imShow(im1, im2, ImgW, ImgH); This compiles fine, but i get a link error "unresolved external symbol" for: imShow<unsigned char,char>(unsigned char *,char *,int,int) I don't understand what I did wrong!

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  • [C] this code, its work fine and return what i want, but its hangs before print it ??

    - by Rami Jarrar
    I make this program :: #include<stdio.h> char *raw_input(char *msg); main() { char *s; *s = *raw_input("Message Here Is: "); printf("Return Done.."); printf(s); } char *raw_input(char *msg){ char *d; printf("%s", msg); scanf("%s",&d); return d; } What this do is, it print my message and scan for input from the user, then print it,, but whats the problem in print the input from the user ??? Update:: I need the raw_input func. call be like this without any extra *s = *raw_input("Message Here"); I dont want to use this :: raw_input("Message Here Is: ", d); .... Just want to return the string that the user will enter .

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  • Basic Custom String Class for C++

    - by wdow88
    Hey all, I'm working on building my own string class with very basic functionality. I am having difficulty understand what is going on with the basic class that I have define, and believe there is some sort of error dealing with the scope occurring. When I try to view the objects I created, all the fields are described as (obviously bad pointer). Also, if I make the data fields public or build an accessor method, the program crashes. For some reason the pointer for the object is 0xccccccccc which points to no where. How can a I fix this? Any help/comments are much appreciated. //This is a custom string class, so far the only functions are //constructing and appending #include<iostream> using namespace std; class MyString1 { public: MyString1() { //no arg constructor char *string; string = new char[0]; string[0] ='\0'; std::cout << string; size = 1; } //constructor receives pointer to character array MyString1(char* chars) { int index = 0; //Determine the length of the array while (chars[index] != NULL) index++; //Allocate dynamic memory on the heap char *string; string = new char[index+1]; //Copy the contents of the array pointed by chars into string, the char array of the object for (int ii = 0; ii < index; ii++) string[ii] = chars[ii]; string[index+1] = '\0'; size = index+1; } MyString1 append(MyString1 s) { //determine new size of the appended array and allocate memory int newsize = s.size + size; MyString1 MyString2; char *newstring; newstring = new char[newsize+1]; int index = 0; //load the first string into the array while (string[index] != NULL) { newstring[index] = string[index]; index++; } //load the second string while (s.string[index] != NULL) { newstring[index] = s.string[index]; index++; } //null terminate newstring[newsize+1] = '\0'; delete string; //generate the object for return MyString2.string=newstring; MyString2.size=newsize; return MyString2; } private: char *string; int size; }; int main() { MyString1 string1; MyString1 string2("Hello There"); MyString1 string3("Buddy"); string2.append(string3); return 0; }

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  • Calling cdecl Functions That Have Different Number of Arguments

    - by KlaxSmashing
    I have functions that I wish to call based on some input. Each function has different number of arguments. In other words, if (strcmp(str, "funcA") == 0) funcA(a, b, c); else if (strcmp(str, "funcB") == 0) funcB(d); else if (strcmp(str, "funcC") == 0) funcC(f, g); This is a bit bulky and hard to maintain. Ideally, these are variadic functions (e.g., printf-style) and can use varargs. But they are not. So exploiting the cdecl calling convention, I am stuffing the stack via a struct full of parameters. I'm wondering if there's a better way to do it. Note that this is strictly for in-house (e.g., simple tools, unit tests, etc.) and will not be used for any production code that might be subjected to malicious attacks. Example: #include <stdio.h> typedef struct __params { unsigned char* a; unsigned char* b; unsigned char* c; } params; int funcA(int a, int b) { printf("a = %d, b = %d\n", a, b); return a; } int funcB(int a, int b, const char* c) { printf("a = %d, b = %d, c = %s\n", a, b, c); return b; } int funcC(int* a) { printf("a = %d\n", *a); *a *= 2; return 0; } typedef int (*f)(params); int main(int argc, char**argv) { int val; int tmp; params myParams; f myFuncA = (f)funcA; f myFuncB = (f)funcB; f myFuncC = (f)funcC; myParams.a = (unsigned char*)100; myParams.b = (unsigned char*)200; val = myFuncA(myParams); printf("val = %d\n", val); myParams.c = (unsigned char*)"This is a test"; val = myFuncB(myParams); printf("val = %d\n", val); tmp = 300; myParams.a = (unsigned char*)&tmp; val = myFuncC(myParams); printf("a = %d, val = %d\n", tmp, val); return 0; } Output: gcc -o func func.c ./func a = 100, b = 200 val = 100 a = 100, b = 200, c = This is a test val = 200 a = 300 a = 600, val = 0

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  • Basic shared memory program in C

    - by nicopuri
    Hi, I want to make a basic chat application in C using Shared memory. I am working in Linux. The application consist in writing the client and the server can read, and if the server write the client can read the message. I tried to do this, but I can't achieve the communication between client and server. The code is the following: Server.c int main(int argc, char **argv) { char *msg; static char buf[SIZE]; int n; msg = getmem(); memset(msg, 0, SIZE); initmutex(); while ( true ) { if( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Servidor escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Servidor lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } return 0; } Client.c int main(int argc, char **argv) { char *msg; static char buf[SIZE-1]; int n; msg = getmem(); initmutex(); while(true) { if ( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Cliente escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Cliente lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } printf("Cliente termina\n"); return 0; } The shared memory module is the folowing: #include "common.h" void fatal(char *s) { perror(s); exit(1); } char * getmem(void) { int fd; char *mem; if ( (fd = shm_open("/message", O_RDWR|O_CREAT, 0666)) == -1 ) fatal("sh_open"); ftruncate(fd, SIZE); if ( !(mem = mmap(NULL, SIZE, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0)) ) fatal("mmap"); close(fd); return mem; } static sem_t *sd; void initmutex(void) { if ( !(sd = sem_open("/mutex", O_RDWR|O_CREAT, 0666, 1)) ) fatal("sem_open"); } void enter(void) { sem_wait(sd); } void leave(void) { sem_post(sd); }

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