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  • Pass C++ object to Lua function

    - by peterdemin
    Hello there. I have a C++ project, where 1 method of a 1 class changes very often. So I want to take that code from C++ to Lua. Note, I'm novice to Lua. The whole task: Bind some class methods to Lua state machine; Pass reference to class object to a function, written in Lua; Operate with passed C++ object in Lua function. I've found how to make first step with Lunar, and can't cope with second and third. I can't use SWIG and boost.

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  • simulate what native object is not exist

    - by Naitro
    Here is the situation: I have checking on existing class like: ('Promise' in window) // true/false` And I wanna force return false or true on it, can I do it? Yes, I can check it by some other way, like ` window.Promise = undefined; window.Promise === undefined; Or something like this, but can I somehow delete this object or simulate something for 'in' operator? I check specification and v8 code, there is 'in' operator just call 'HasProperty' operator, which realization on c++.. I know 'hack' with faking toString/valueOf methods: obj = { toString: function(){ return 'myName'; } }, obj2 = {}; obj2[obj] = 1; // Object {myName: 1} May be I can use it in some way? But, as I send string 'Promise' I can't just fake it like this way.. may be exist some way to fake 'HasProperty'?

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  • With custom binding for Masonry how would I resize the container appropriately

    - by BigDubb
    Based on the suggestion give here, and the information given here on how to make a custom bindingHandler for a forEach, I decided to attempt to write my own custom binding for a forEach and Masonry. Because the elements are added on the fly the redrawing and moving around of elements to fill the space doesn't occur. So, this functionality needed to be moved after the elements have been rendered or called after each item has been added. Here is my bindingHandler ko.bindingHandlers.masonry = { init: function (element, valueAccessor, allBindingsAccessor) { var $element = $(element), originalContent = $element.html(); $element.data("original-content", originalContent); //var msnry = new Masonry($element); return { controlsDescendantBindings: true } }, update: function (element, valueAccessor, allBindingsAccessor) { var value = ko.utils.unwrapObservable(valueAccessor()), //get the list of items items = value.items(), //get a jQuery reference to the element $element = $(element), //get the current content of the element elementContent = $element.data("original-content"); $element.html(""); var container = $element[0]; var msnry = new Masonry(container); for (var index = 0; index < items.length; index++) { (function () { //get the list of items var item = ko.utils.unwrapObservable(items[index]), $childElement = $(elementContent); ko.applyBindings(item, $childElement[0]); //add the child to the parent $element.append($childElement); msnry.appended($childElement[0]); })(); msnry.layout(); msnry.bindResize(); } } }; and the HTML implementing the handler. <div id="criteriaContainer" data-bind="masonry: { items: SearchItems.Items }"> <div class="searchCriterion control-group"> <label class="control-label" data-bind="text: Description"></label> <div class="controls"> <input type="hidden" data-bind="value: Value, select2: { minimumInputLength: 3, queryUri: SearchUri(), placeholder: Placeholder(), allowClear: true }" style="width: 450px"> </div> <p data-bind="text: Value"></p> </div> </div> When this shows up on the page It stacks all if the elements rendered via the append method right on top of each other. You can see in my bindingHandler I am calling bindResize as well as layout(), neither of which seem to be having any effect. Here's a screenshot of what it looks like in the UI.

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  • ActionScript - Automatic containment and repositioning of object bounds

    - by TheDarkIn1978
    when adding objects arbitrarily to the stage with mouse clicks, is there a more simple way to making sure the object's bounds do not exceed those of the stage? currently i'm calling something like this before adding the object to the display list: var newSwatchRect:Rectangle = newSwatch.getBounds(this); if (newSwatchRect.x < stage.x) {newSwatchRect.x = stage.x;} if (newSwatchRect.y < stage.y) {newSwatchRect.y = stage.y;} if (newSwatchRect.x + newSwatchRect.width > stage.stageWidth) {newSwatchRect.x = stage.stageWidth - newSwatchRect.width;} if (newSwatchRect.y + newSwatchRect.height > stage.stageHeight) {newSwatchRect.y = stage.stageHeight - newSwatchRect.height;}

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  • Singelton restricted to instance of dll

    - by codeySmurf
    If I create a singleton class in the context of a dll, the singleton class is instantiated once and used by all instances of the dll. I am using a dll as a plug-in for an application. Now the following thing came to my mind: If I use a singleton Class, it will be shared across multiple instances of the plug-in. However, this makes it difficult to manage the lifetime of the singleton class efficiently. The only way I could think of would be to use a reference count and to make the singleton delete its self when the reference count is 0. Does anyone have any better ideas on that? Is there any good way to restrict the singleton object to one instance of the dll? Language is c++

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  • No rule to make custom target

    - by Andy T
    add_custom_target(custom_target COMMAND ./some_script.sh WORKING_DIRECTORY subdir ) I cannot build this custom target because of error: make[4]: *** No rule to make target `subdir/all'. Stop. make[3]: *** [all] Error 2 make[2]: *** [project_dir/CMakeFiles/custom_target] Error 2 make[1]: *** [project_dir/CMakeFiles/custom_target.dir/all] Error 2 make: *** [all] Error 2 How to resolve this?

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  • How to avoid lost calls to an external JS file before loading it.

    - by David
    Hi, My issue is that multiple websites are going to include my JS file and when calling something like this: <script src="..."></script> hello.say("yay"); there going to be a race issue so sometimes it could make it sometimes not. i know that i can solve that easily by putting every function in a window.onload but that wouldn't be clean as i've seen other websites magically solve that like google analytics: .. Calling google analytics JS.. <script type="text/javascript"> try{ var pageTracker = _gat._getTracker("UA-xxxxxx-x"); <-- this an object ! pageTracker._trackPageview(); } catch(err) {} </script> How to do that?

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  • Add a custom jquery validation method not connected to a field

    - by Johan Wikström
    Normally all validation methods is connected to a field, radiobuttons, dropdowns etc. In my case I would like to do a general custom validation that depends on many fields in my form. I dont want one field of them to become highlighted like a normal "required", i would rather just show a message in the errorcontainer. Is there a simple way to do this I have overlooked?

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  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

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  • Calling a method on an object a bunch of times versus constructing an object a bunch of times

    - by Ami
    I have a List called myData and I want to apply a particular method (someFunction) to every element in the List. Is calling a method through an object's constructor slower than calling the same method many times for one particular object instantiation? In other words, is this: for(int i = 0; i < myData.Count; i++) myClass someObject = new myClass(myData[i]); slower than this: myClass someObject = new myClass(); for(int i = 0; i < myData.Count; i++) someObject.someFunction(myData[i]); ? If so, how much slower?

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  • Creating a Custom Ubuntu Daemon

    - by Chris S
    What's the "correct" way to create a custom daemon in Ubuntu, that will start at boot time and be controllable by Ubuntu's standard daemon start/stop commands? Can I just copy and paste one of the scripts in /etc/init.d or do I need to "register" the daemon somewhere else?

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  • Easy way to add custom prerequisite in clickonce publish (VS 2010)

    - by Maciej
    I would like to add Infragistics dlls as custom prerequisite when publishing my project. I've read about that: http://msdn.microsoft.com/en-us/library/aa730839%28VS.80%29.aspx But this seems to be a bit complicated... I wonder if exists a bit simple way to archive that (eg by passing URL to setup.exe or such) ? EDIT This Might be also interesting: http://www.codeproject.com/KB/aspnet/Add_Custom_Prerequisite.aspx?msg=2520811 will check and let you know...

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  • get look up a string given a func<T,object> param

    - by Sammy
    given this code namespace GridTests { public class Grid<T> { IEnumerable<T> DataSource { get; set; } IList<Column> Columns = new List<Column>(); class Column { public string DisplayText { get; set; } Func<T, object> Rowdata { get; set; } } } } I need to be able to loop through the columns collection and get the Rowdata's object value using the DisplayText. Thanks

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  • Easy way to cast an object array into another type in C#

    - by Na7coldwater
    I want to be able to be able to quickly cast an array of objects to a different type, such as String, but the following code doesn't work: String[] a = new String[2]; a[0] = "Hello"; a[1] = "World"; ArrayList b = new ArrayList(a); String[] c = (String[]) b.ToArray(); And I don't want to have to do this: String[] a = new String[2]; a[0] = "Hello"; a[1] = "World"; ArrayList b = new ArrayList(a); Object[] temp = b.ToArray(); Object[] temp = b.ToArray(); String[] c = new String[temp.Length]; for(int i=0;i<temp.Length;i++) { c[i] = (String) temp[i]; } Is there an easy way to do this without using a temporary variable?

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  • How to cast/convert form Object in an byte[] array

    - by maddash
    I've got a maybe simple problem, but at the moment I am not able to solve it. I have an Object and I need to convert it into a byte[]. public byte[] GetMapiPropertyBytes(string propIdentifier) { return (byte[])this.GetMapiProperty(propIdentifier); //InvalidCastException } Exception: Unable to cast COM object of type 'System.__ComObject' to class type 'System.Byte[]'. Instances of types that represent COM components cannot be cast to types that do not represent COM components; however they can be cast to interfaces as long as the underlying COM component supports QueryInterface calls for the IID of the interface. So far so good - I've tried to serialize it, but I got another exception - NOT serializable Could someone help me? I need a method to convert it...

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  • custom height UITableViewCell

    - by nevva
    I have a custom UITableViewCell that loads in a programmatically created UITableView that is pushed from another view onto a UINavigationController, why cant i specify the height of my cells? The other weird thing is that when i push the cell, the didSelectRowAtIndexPath:indexPath method isn't called.

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  • Calling function from an object with event listener

    - by Mirat Can Bayrak
    i have a view model something like this: CANVAS = getElementById... RemixView = function(attrs) { this.model = attrs.model; this.dragging = false; this.init(); }; RemixView.prototype = { init: function() { CANVAS.addEventListener("click", this.handleClick); }, handleClick: function(ev) { var obj = this.getHoveredObject(ev); }, getHoveredObject: function(ev) {} ... ... } rv = new RemixView() the problem is my when clickHandler event fired, this object is being equal to CANVAS object, not RemixView. So i get error that says: this.getHoveredObject is not a function What is correct approach at that stuation?

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  • Why people define class, trait, object inside another object in Scala?

    - by Zwcat
    Ok, I'll explain why I ask this question. I begin to read Lift 2.2 source code these days. In Lift, I found that, define inner class and inner trait are very heavily used. object Menu has 2 inner traits and 4 inner classes. object Loc has 18 inner classes, 5 inner traits, 7 inner objects. There're tons of codes write like this. I wanna to know why the author write it like this. Is it because it's the author's personal taste or a powerful use of language feature?

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