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  • Best Practice for CouchDB Document Versioning

    - by Groundwater
    Following my question here I am exmploring ideas for a generic approach to document versioning in CouchDB. While I imagine there may be no canonical approach, I had the following idea and am looking for feedback. I would like to maintain readable document ids as much as possible, so a document existing at /document1 would contain a pointer document to all existing versions on the system. The actual revision documents would be at something like /document1/308ef032a3801a where 308ef032a3801a is some random number or hash. Example The pointer document { "_id" : "document1", "versions" : [ "document1/308ef032a3801a" ] } The version document { "_id" : "document1/308ef032a3801a", ... actual content }

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  • Installation error: INSTALL_FAILED_OLDER_SDK in eclipse

    - by user3014909
    I have an unexpe`ted problem with my Android project. I have a real android device with ice_cream sandwich installed. My app was working fine during the development but after I added a class to the project, I got an error: Installation error: INSTALL_FAILED_OLDER_SDK The problem is that everything is good in the manifest file. The minSdkversion is 8. Here is my manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="zabolotnii.pavel.timer" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="18 " /> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="zabolotnii.pavel.timer.TimerActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> I don't know, if there is any need to attach the new class ,but I didn't any changes to other code that should led to this error: package zabolotnii.pavel.timer; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.Paint; import android.graphics.Point; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.os.Environment; import android.util.DisplayMetrics; import android.util.TypedValue; import android.view.*; import android.widget.*; import java.io.File; import java.io.FilenameFilter; import java.util.*; public class OpenFileDialog extends AlertDialog.Builder { private String currentPath = Environment.getExternalStorageDirectory().getPath(); private List<File> files = new ArrayList<File>(); private TextView title; private ListView listView; private FilenameFilter filenameFilter; private int selectedIndex = -1; private OpenDialogListener listener; private Drawable folderIcon; private Drawable fileIcon; private String accessDeniedMessage; public interface OpenDialogListener { public void OnSelectedFile(String fileName); } private class FileAdapter extends ArrayAdapter<File> { public FileAdapter(Context context, List<File> files) { super(context, android.R.layout.simple_list_item_1, files); } @Override public View getView(int position, View convertView, ViewGroup parent) { TextView view = (TextView) super.getView(position, convertView, parent); File file = getItem(position); if (view != null) { view.setText(file.getName()); if (file.isDirectory()) { setDrawable(view, folderIcon); } else { setDrawable(view, fileIcon); if (selectedIndex == position) view.setBackgroundColor(getContext().getResources().getColor(android.R.color.holo_blue_dark)); else view.setBackgroundColor(getContext().getResources().getColor(android.R.color.transparent)); } } return view; } private void setDrawable(TextView view, Drawable drawable) { if (view != null) { if (drawable != null) { drawable.setBounds(0, 0, 60, 60); view.setCompoundDrawables(drawable, null, null, null); } else { view.setCompoundDrawables(null, null, null, null); } } } } public OpenFileDialog(Context context) { super(context); title = createTitle(context); changeTitle(); LinearLayout linearLayout = createMainLayout(context); linearLayout.addView(createBackItem(context)); listView = createListView(context); linearLayout.addView(listView); setCustomTitle(title) .setView(linearLayout) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { if (selectedIndex > -1 && listener != null) { listener.OnSelectedFile(listView.getItemAtPosition(selectedIndex).toString()); } } }) .setNegativeButton(android.R.string.cancel, null); } @Override public AlertDialog show() { files.addAll(getFiles(currentPath)); listView.setAdapter(new FileAdapter(getContext(), files)); return super.show(); } public OpenFileDialog setFilter(final String filter) { filenameFilter = new FilenameFilter() { @Override public boolean accept(File file, String fileName) { File tempFile = new File(String.format("%s/%s", file.getPath(), fileName)); if (tempFile.isFile()) return tempFile.getName().matches(filter); return true; } }; return this; } public OpenFileDialog setOpenDialogListener(OpenDialogListener listener) { this.listener = listener; return this; } public OpenFileDialog setFolderIcon(Drawable drawable) { this.folderIcon = drawable; return this; } public OpenFileDialog setFileIcon(Drawable drawable) { this.fileIcon = drawable; return this; } public OpenFileDialog setAccessDeniedMessage(String message) { this.accessDeniedMessage = message; return this; } private static Display getDefaultDisplay(Context context) { return ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); } private static Point getScreenSize(Context context) { Point screeSize = new Point(); getDefaultDisplay(context).getSize(screeSize); return screeSize; } private static int getLinearLayoutMinHeight(Context context) { return getScreenSize(context).y; } private LinearLayout createMainLayout(Context context) { LinearLayout linearLayout = new LinearLayout(context); linearLayout.setOrientation(LinearLayout.VERTICAL); linearLayout.setMinimumHeight(getLinearLayoutMinHeight(context)); return linearLayout; } private int getItemHeight(Context context) { TypedValue value = new TypedValue(); DisplayMetrics metrics = new DisplayMetrics(); context.getTheme().resolveAttribute(android.R.attr.listPreferredItemHeightSmall, value, true); getDefaultDisplay(context).getMetrics(metrics); return (int) TypedValue.complexToDimension(value.data, metrics); } private TextView createTextView(Context context, int style) { TextView textView = new TextView(context); textView.setTextAppearance(context, style); int itemHeight = getItemHeight(context); textView.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, itemHeight)); textView.setMinHeight(itemHeight); textView.setGravity(Gravity.CENTER_VERTICAL); textView.setPadding(15, 0, 0, 0); return textView; } private TextView createTitle(Context context) { TextView textView = createTextView(context, android.R.style.TextAppearance_DeviceDefault_DialogWindowTitle); return textView; } private TextView createBackItem(Context context) { TextView textView = createTextView(context, android.R.style.TextAppearance_DeviceDefault_Small); Drawable drawable = getContext().getResources().getDrawable(android.R.drawable.ic_menu_directions); drawable.setBounds(0, 0, 60, 60); textView.setCompoundDrawables(drawable, null, null, null); textView.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)); textView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { File file = new File(currentPath); File parentDirectory = file.getParentFile(); if (parentDirectory != null) { currentPath = parentDirectory.getPath(); RebuildFiles(((FileAdapter) listView.getAdapter())); } } }); return textView; } public int getTextWidth(String text, Paint paint) { Rect bounds = new Rect(); paint.getTextBounds(text, 0, text.length(), bounds); return bounds.left + bounds.width() + 80; } private void changeTitle() { String titleText = currentPath; int screenWidth = getScreenSize(getContext()).x; int maxWidth = (int) (screenWidth * 0.99); if (getTextWidth(titleText, title.getPaint()) > maxWidth) { while (getTextWidth("..." + titleText, title.getPaint()) > maxWidth) { int start = titleText.indexOf("/", 2); if (start > 0) titleText = titleText.substring(start); else titleText = titleText.substring(2); } title.setText("..." + titleText); } else { title.setText(titleText); } } private List<File> getFiles(String directoryPath) { File directory = new File(directoryPath); List<File> fileList = Arrays.asList(directory.listFiles(filenameFilter)); Collections.sort(fileList, new Comparator<File>() { @Override public int compare(File file, File file2) { if (file.isDirectory() && file2.isFile()) return -1; else if (file.isFile() && file2.isDirectory()) return 1; else return file.getPath().compareTo(file2.getPath()); } }); return fileList; } private void RebuildFiles(ArrayAdapter<File> adapter) { try { List<File> fileList = getFiles(currentPath); files.clear(); selectedIndex = -1; files.addAll(fileList); adapter.notifyDataSetChanged(); changeTitle(); } catch (NullPointerException e) { String message = getContext().getResources().getString(android.R.string.unknownName); if (!accessDeniedMessage.equals("")) message = accessDeniedMessage; Toast.makeText(getContext(), message, Toast.LENGTH_SHORT).show(); } } private ListView createListView(Context context) { ListView listView = new ListView(context); listView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> adapterView, View view, int index, long l) { final ArrayAdapter<File> adapter = (FileAdapter) adapterView.getAdapter(); File file = adapter.getItem(index); if (file.isDirectory()) { currentPath = file.getPath(); RebuildFiles(adapter); } else { if (index != selectedIndex) selectedIndex = index; else selectedIndex = -1; adapter.notifyDataSetChanged(); } } }); return listView; } }

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • STL deque accessing by index is O(1)?

    - by jasonline
    I've read that accessing elements by position index can be done in constant time in a STL deque. As far as I know, elements in a deque may be stored in several non-contiguous locations, eliminating safe access through pointer arithmetic. For example: abc-defghi-jkl-mnop The elements of the deque above consists of a single character. The set of characters in one group indicate it is allocated in contiguous memory (e.g. abc is in a single block of memory, defhi is located in another block of memory, etc.). Can anyone explain how accessing by position index can be done in constant time, especially if the element to be accessed is in the second block? Or does a deque have a pointer to the group of blocks? Update: Or is there any other common implementation for a deque?

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  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

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  • Split text files Accross threads

    - by Kevin
    The problem: I have a few text files (10) with numbers in them on every line. I need to have them split across some threads I create using the pthread library. these threads that are created (worker threads) are to find the largest prime number that gets sent to them (and over all the largest prime from all of the text files). My current thoughts on solutions: I am thinking myself to have two arrays and all of the text files in one array and the other array will contain a binary file that I can read say 1000 lines and send the pointer to the index of that binary file in a struct that contains the id, file pointer, and file position and let it crank through that. a little bit of what I am talking about pthread_create(&threads[index],NULL,calc_sqrt,(void *)threadFields[index]);//Pass struct to each worker Struct: typedef struct threadFields{ int *id, *position; FILE *Fin; }tField; If anyone has any insight or a better solution it would be greatly appreciated Thanks

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  • Strange difference between optimized/non optimized microsoft c++ code

    - by Anders Forsgren
    I have a c++ program with a method that looks something like this: int myMethod(int* arr1, int* arr2, int* index) { arr1--; arr2--; int val = arr1[*index]; int val2 = arr2[val]; doMoreThings(val); } With optimizations enabled (/O2) the first line where the first pointer is decremented is not executed. I assume the compiler believes that the arr1 array is not used since it thinks it can remove the decrement. Am I violating some convention in the above code? What could cause this behavior? It is a very old piece of f2c-translated code, the pointer decrement is due to the 1-based indexing of the original code.

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  • Bad allocation exceptions in C++

    - by me1982
    Hello, In a school project of mine I was requested to create a program not using STL. In the program I use alot of Pointer* = new Something; if (Pointer == NULL) throw AllocationError(); My question is about allocation errors: 1. is there an autamtic exception thrown by new when allocation fails? 2. if so how can I catch it if I'm not using STL (#include "exception.h) 3. is using the NULL testing enugh? thank you. I'm using eclipseCDT(C++) with MinGW on windows 7.

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  • Should downcasting be avoided while using a class hierarchy in C++?

    - by neuviemeporte
    Let's say I'm writing an application which works with projects, and exposes different functionality depending on the type of the project. I have a hierarchy of classes for the different types of projects: class AbstractProject { }; class ProjectA : public AbstractProject { }; class ProjectB : public AbstractProject { }; class ProjectC : public AbstractProject { }; Now, I was planning to have an AbstractProject *_currentProject pointer as a member in the application's main class, pop up a dialog box on startup and based on the selection, do: _currentProject = new ProjectB(); // e.g. Later, I'll have to downcast the pointer to the specific type to utilize the functionality specific to different Project-s. Somehow this makes me feel uneasy. Is there a Better Way of doing this?

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  • Implementing zoom on a fixed point, javascript/canvas

    - by csiz
    I want to implement zooming on the mouse pointer with the mouse wheel. That is scaling the image while the point under the mouse pointer stays fixed. Here is my code, which doesn't work very well var scala = 1 + event.wheelDelta / 1000; canvas.context.translate(-canvas.mouse.x * ( scala - 1 ) / canvas.scale,-canvas.mouse.y * ( scala - 1 ) / canvas.scale); canvas.context.scale(scala,scala); canvas.scale *= scala; //canvas.scale is my variable that is initially set to 1. //canvas.mouse is my variable that represents the mouse position relative to the canvas

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  • Does C++ require a destructor call for each placement new?

    - by Josh Haberman
    I understand that placement new calls are usually matched with explicit calls to the destructor. My question is: if I have no need for a destructor (no code to put there, and no member variables that have destructors) can I safely skip the explicit destructor call? Here is my use case: I want to write C++ bindings for a C API. In the C API many objects are accessible only by pointer. Instead of creating a wrapper object that contains a single pointer (which is wasteful and semantically confusing). I want to use placement new to construct an object at the address of the C object. The C++ object will do nothing in its constructor or destructor, and its methods will do nothing but delegate to the C methods. The C++ object will contain no virtual methods. I have two parts to this question. Is there any reason why this idea will not work in practice on any production compiler? Does this technically violate the C++ language spec?

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  • C++ String pointers

    - by gnm
    In my previous app I had an object like this: class myType { public: int a; string b; } It had a lot of instances scattered everywhere and passed around to nearly every function. The app was slow. Profiling said that 95% of time is eaten by the string allocator function. I know how to work with the object above, but not how to work with string pointers. class myType { public: int a; string* b; } They told me to use pointers as above. How much faster is it with a string pointer? What is copied when I copy the object? How to the following using the class with the pointer: Access the string value Modify the string value without modifying the one in the object (copy?) General things that change if I use string pointers?

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  • Proper way to handle issue when porting 32 to 64 bit. Conversion from DT1 to DT2 of greater size

    - by grobartn
    So I am trying to port 32 bit to 64 bit. I have turned on the VS2008 flag for detecting problems with 64 bit. I am trying following: char * pList = (char *)uiTmp); warning C4312: 'type cast' : conversion from 'unsigned int' to 'char *' of greater size Disregard the code itself. This is also true for any pointer, because 64 bit pointer is greater than 32 bit unsigned int or int for that purpose. Given that you have to cast smaller type to greater how would you go about doing it so it correctly on both 32/64 bit systems

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  • Can I control the mouse cursor from within R?

    - by Bernd Meyer
    Is it possible, to control the mouse pointer from the R console? I have something like this in mind: move_mouse(x_pos=100,y_pos=200) # move the mouse pointer to position (100,200) mouse_left_button_down # simulate a press of the left button move_mouse(x_pos=120,y_pos=250) # move mouse to select something mose_release_left_button # release the pressed button In MATLAB, something like this is possible with the following code import java.awt.Robot; mouse = Robot; mouse.mouseMove(0, 0); mouse.mouseMove(100, 200); Is something similar possible for the keybord? E.g. simulate keybord events?

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  • Need recommendation for object serialization library in c++

    - by michael
    Hi, I am looking for recommendation for object serialization/deserialization library in c++? Which one are the most advanced and open-sourced? Can it handle Any class that users defined? Object hierarchy (parent and child classes)? A Tree of objects? Class A has an attribute of Class B which has an attribute of Class C? STL containers? Class A has a vector of Class B? A cyclic of objects? Class A has a pointer pointing to B which has a pointer to A? I find boost serialization library. I am not sure what is its limitation from http://www.boost.org/doc/libs/1_42_0/libs/serialization/doc/tutorial.html

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  • allocator with no template

    - by Merni
    Every stl container take an allocator as a second object, template < class T, class Allocator = allocator<T> > class vector; If you write your own class It is possible to use your own allocator. But is it possible to write your own allocator without using templates? For example, writing this function is not easy if you are not allowed to use templates pointer allocate(size_type n, const_pointer = 0) { void* p = std::malloc(n * sizeof(T)); if (!p) throw std::bad_alloc(); return static_cast<pointer>(p); } Because how could you know the size of T?

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  • What is the result of "new int[ 0 ]"? [closed]

    - by ArunSaha
    Possible Duplicates: What does zero-sized array allocation do/mean? C++ new int[0] — will it allocate memory? int * p; p = new int[ 0 ]; What is the expected outcome when new is called for zero number of elements? Is the outcome defined or undefined? Further, is it okay to call delete [] p; on that pointer? What is the intuition/analogy to this situation of pointer to an array of zero elements? Thanks in advance. Regards, Arun

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  • C++ Memory allocation question involving vectors

    - by TheFuzz
    vector< int > vect; int *int_ptr = new int(10); vect.push_back( *int_ptr ); I under stand that every "new" needs to be followed by a "delete" at some point but does the clear() method clean this memory? What about this method of doing the same thing: vector< int > vect; int int_var = 10; vect.push_back( int_var ); From what I understand, clear() calls the variables destructors, but both vect.push_back() methods in this example push an object on the vector, not a pointer. so does the first example using an int pointer need something other than clear() to clean up memory?

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  • Passing arguments to UILabel [ 2 ] *

    - by DesperateLearner
    I'm trying to call a method of the below (Scroll animation class) type from a viewcontroller class. -(void)CreateLabel:(CGRect )frame andLabel:(UILabel *[NUM_LABELS])label andview:(UIView *)view; I got some errors when I tried passing the argument. Any suggestion on how to call this? This is how I called that method ScrollAnimation *newAnimation = [[ScrollAnimation alloc] init]; [newAnimation CreateLabel:CGRectMake(0, 50, 300,30) andLabel:animateLabel[NUM_LABELS] andview:self.view]; I have the error /Volumes/Red Drive/CarTransition/CarTransition/ViewController.m:120:66: Implicit conversion of an Objective-C pointer to 'UILabel **' is disallowed with ARC /Volumes/Red Drive/CarTransition/CarTransition/ViewController.m:120:66: Incompatible pointer types sending 'UILabel *__strong' to parameter of type 'UILabel **'

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  • PHP , What is the difference between fopen r+ and r ! does it matter if i used r+ when not intending

    - by Naughty.Coder
    when I use fopen function , why don't I use r+ always , even when I'm not going to write any thing ... is there a reason for separating writing/reading process from only reading .. like , the file is locked for reading when I use r+ , because i might write new data into it or something ... another question : in php manual a+ : Open for reading and writing; place the file pointer at the end of the file. If the file does not exist, attempt to create it. What is supposed to be read if you are at the end of the file ..(pointer at the end) !!? where to learn more about the filesystem thing .... it's confusing

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  • read successive frames OpenCV using cvQueryframe

    - by AtharvaI
    Hi all I have a basic question in regards to cvQueryFrame() in OpenCV. I have the following code: IplImage *frame1,*frame2; frame1 = cvQueryFrame(capture); frame2 = cvQueryFrame(capture); Now my question is: if frame1 is a pointer to the first frame, is frame2 a pointer to the 2nd frame? So will the two cvQueryFrame() calls read successive frames? I thought I'd check myself first but the pointers frame1,frame2 seem to have the same hex value. :s I just need to capture two frames at a time and then need to process them. Thanks in advance

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  • C++ DWORD* to BYTE*

    - by NomeSkavinski
    My issue, i am trying to convert and array of dynamic memory of type DWORD to a BYTE. Fair enough i can for loop through this and convert the DWORD into a BYTE per entry. But is their a faster way to do this? to take a pointer to DWORD data and convert the whole piece of data into a pointer to BYTE data? such as using a memcpy operation? I feel this is not possible, im not requesting an answer just an experienced opinion on my approach, as i have tried testing both approaches but seem to fail getting to a solution on my second solution. Thanks for any input, again no answers just a point in the right direction. Nor is this a homework question, i felt that had to be mentioned.

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  • How is push()ing and pop()ping defined?

    - by Helper Method
    I know how the push() and pop() methods in a typical implementation of a Queue/Linked List work but what I do want to know is what you actually define as a push or a pop? When can you name a method push()/pop()? What makes the insert()/add() method in a typical Tree implementation not a push()? My understanding is that push()ing means putting something to a position some special pointer is pointing to, and pop()ping an element means putting some object away some pointer is pointing to, but it doesn't seem to be clearly defined. Or does the naming matter at all?

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  • Regarding C typedef struct

    - by Bruce Duncan
    I have multiple instances of typedef struct box so box box1, box box2 etc. The members of the struct are length, width, height etc. typedef struct { int width; int height; } box; box box1; box box2; How can I create a function that operates on all the width members of each box instance? My confusion is how do I pass a pointer to a typedef struct member that works across all instances of box. I know how to pass a pointer to a specific instance member like box1.width but how to pass .width and then do box1.width=value; box2.width=value; box3.width=value; within the function?

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