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  • Where can I get a list of SCHEMA / PATH / KEY to use with gsettings?

    - by Sri
    After doing some research, I found that I can quickly set configuration options using the gsettings command in the terminal, instead of installing dconf-editor or gconf-editor or CCSM. But we need the SCHEMA/PATH and KEY to set the value. Syntax is: gsettings set SCHEMA[:PATH] KEY VALUE For example to never auto-hide the launcher: gsettings set com.canonical.Unity2d.Launcher hide-mode 0 And, for windows not to overlap the launcher: gsettings set com.canonical.Unity2d.Launcher use-strut true So, where can I get a list of all the SCHEMA / PATH / KEY that can be set with gsettings? No, please don't suggest the gsettings list-keys command, because I don't know the possibly hundreds of schema available.

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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  • Network Manager kicks off abruptly

    - by Vijay Selvaraj
    I have installed Ubuntu 10.10 and trying to connect with my ADSL Wireless broadband internet modem using Linksys WUSB600N receiver. The good news is the OS is able to detect my wifi network and I am able to hook to network over WPA authentication with basic settings. But the network goes off abruptly and never connects again until I reboot the machine. I have Windows 7 as dual boot on my machine. The same adapter works perfectly with Windows 7 but not in Ubuntu. Is there anything in need to tweak to make things working or do I need to try any other better network manager on Ubuntu?

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  • Ubuntu cant load sound cart

    - by Reza Marefaty
    I have installed Ubuntu 12 and i cant see any volume controller on it and so no audio player can detect any sound card and nothing shown in system setting - sound - output tab. but i can see my hard ware by typing this command : aplay -l Return : List of PLAYBACK Hardware Devices ** card 0: Intel [HDA Intel], device 0: HDA Generic [HDA Generic] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: U0x4d90x20 [USB Device 0x4d9:0x20], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 How can i activate sound ? Edit : This info may helep for the solution : sudo lspci | grep Audio 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 04:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Cedar HDMI Audio [Radeon HD 5400/6300 Series]

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  • SSMS Tools Pack 2.1.0 is out. Added support for SQL Server 2012 RC0.

    - by Mladen Prajdic
    This version adds support for SQL Server 2012 RC0 and fixes a few bugs with SQL History. Because of the support for regions in SSMS 2012 the regions and debug sections feature has been removed from SSMS Tools Pack for SQL Server 2012. The feature is still available for previous SSMS versions. In other news SSMS Tools Pack has won the SQL Magazine bronze award for best free tool of 2011. You can view all the details at the SQL Server Magazine Award page. Thanx to all the people who voted for it. I'm glad you all like it and use it with great success. Also I've added a possibility for you to subscribe to email notifications in case the auto-updater doesn't work for you for some reason like being behind a proxy. Enjoy it!

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  • GRUB 2 Error : No such disk

    - by Chandra Sekhar
    I have gone through many pains to boot through my windows 7 partition. I had windows 7, then one fine day I installed Ubuntu and again formatted the partition where Ubuntu was installed only to find the my Windows does not boot(Probably corrupted MBR). I again installed Ubuntu later but the Grub could not detect windows. So I manually added windows by editing the file 40_custom. But when I select the win7 entry in the grub, it displays the error : no such disk. What do I do?? Additional Info : Ubuntu version : 11.10 x64|| Win 7 Home premium, 64 bit|| While in the process of debugging I once also came across the error : Sector 32 being in use by FlexNet.|| Strongly in need of booting my Win 7 without any formats or fresh OS installations. Thankful for any Diagnostics and Solutions to my problem.

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  • How do I make Nautilus windows stick for drag & drop?

    - by e-satis
    When you drag and drop a folder with nautilus, you must carefully set both windows on non overlapping areas of your screen, otherwise selecting one folder will bring the windows to the front, hiding the second one. On Windows, doing so will stick the explorer.exe windows to the back and let you drag and drop the folder. I suppose it detect a long click to decide whether or not bring the window to the front. Is that possible with Ubuntu? Now I know that Nautilus now has split panels by pressing F3, but that not handy. Most of the time, you open a folder, THEN decide to copy. With split panel, you must decide, THEN split the panel and go to the right folder.

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  • Dual Boot Ubuntu and Windows 7: BOOTMGR is missing when I tried to boot in Windows

    - by Simon Polak
    So, I don't know what exactly how I managed to delete the MBR record on windows partition. But let me explain what I did next, I ran the ubuntu boot repair tool and now Windows is not even listed in my grub loader. So I went and booted with windows cd and choose repair. Then I ran ubuntu boot repair again via live cd. Here is the log http://paste.ubuntu.com/1426181/. Still no luck. Looks like osprobe can't detect windows on my /dev/sda2 partition. Any clues ? Here is how my partitions look like: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x525400d1 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 509620669 254706911 7 HPFS/NTFS/exFAT /dev/sda3 509622270 976773119 233575425 5 Extended /dev/sda5 509622272 957757439 224067584 83 Linux /dev/sda6 957759488 976773119 9506816 82 Linux swap / Solaris

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  • Touchpad in Sony Vaio E14 - cannot click with a finger and drag with another - Ubuntu 12.04

    - by Nabeel
    I had the following issues with my Sony Vaio E14115's touchpad on Ubuntu 12.04: Right click not working Vertical scrolling not working Then I followed these steps to fix it: Downloaded a patch for Psmouse sudo apt-get install dkms build-essential cd ~/Desktop tar jxvf psmouse-3.2.0-24-generic-pae.tar.bz2 sudo mv psmouse-3.2.0-24-generic-pae /usr/src cd /usr/src sudo chmod -R a+rx psmouse-3.2.0-24-generic-pae sudo dkms add -m psmouse -v 3.2.0-24-generic-pae sudo dkms build -m psmouse -v 3.2.0-24-generic-pae sudo dkms install -m psmouse -v 3.2.0-24-generic-pae sudo modprobe -r psmouse sudo modprobe psmouse This fixed me the problems of Rightclick and vertical scrolling. But I still have an issue of not able to click and drag ie Clicking the leftmouse button and dragging with another finger. It doesn't move! Maybe it doesn't detect the 2nd finger. When I check the capabilities of my Synaptics touchpad by using xinput list-props "SynPS/2 Synaptics TouchPad"|grep Capabilities I get the following output: Synaptics Capabilities (304): 1, 1, 1, 1, 1, 1, 1 Please help me out.

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  • how to upload & preview multiple images at single input and store in to php mysql [closed]

    - by Nilesh Sonawane
    This is nilesh , i am newcomer in this field , i need the script for when i click the upload button then uploaded images it should preview and store into db like wise i want to upload 10 images at same page using php mysql . #div { border:3px dashed #CCC; width:500px; min-height:100px; height:auto; text-align:center: } Multi-Images Uploader '.$f.''; } } } ? </div> <br> <font color='#3d3d3d' size='small'>By: Ahmed Hussein</font> this script select multiple images and then uplod , but i need to upload at a time only one image which preview and store into database like wise min 10 image user can upload .......

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  • From where does the game engines add location of an object?

    - by Player
    I have started making my first game( a pong game )with ruby (Gosu). I'm trying to detect the collision of two images using their location by comparing the location of the object (a ball) to another one(a player). For example: if (@player.x - @ball.x).abs <=184 && (@player.y - @ball.y).abs <= 40 @ball.vx = [email protected] @ball.vy = [email protected] But my problem is that with these numbers, the ball collides near the player sometimes, even though the dimensions of the player are correct. So my question is from where does the x values start to count? Is it from the center of gravity of the image or from the beginning of the image? (i.e When you add the image on a specific x,y,z what are these values compared to the image?

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  • Headset undetected when plugged in

    - by tough
    I have recently installed Ubuntu 12.04 in my machine which was running windows 7. I have been trying to configure the audio to work exactly as it used to work in Windows but never been able to do so. I have followed this link exactly. I am still not getting the required configuration. aslamixer command shows me with 5 adjustable controls as shown below Master "adjustable" Speaker "adjustable" PCM "adjustable" Front "adjustable" AND Beep "adjustable" Mic Jack Mic In or Lin In S/PDIF OO "in a box" S/PDIF D OO "in a box" S/PDIF P DIGITAL or Analog M It does not detect the headset jack when plugged in. I here mean to say that the sound form the speakers does not go off when I plug in my headset jack. How can I make this working. Some other googling also did not help. I am on Hp Pavilion DV7 machine. The chip is IDT 92HD75B3X5 and the card is HDA ATI SB.

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  • How do I dynamically reload content files?

    - by Kikaimaru
    Is there a relatively simple way to dynamically reload content files, such as effect files? I know I can do the following: Detect change of file Run content pipeline to rebuild that specific file Unload ALL content that was loaded Load all content And use double references to reference content files. The problem is with step 3 (and step 2 isn't that nice either). I need to unload everything because if I have model Hero.x which references Model.fx effect, and I change the Model.fx file, I need to reload the Hero.x file which will then call LoadExternalReference on Model.fx. Has someone managed to make this work without rewriting the whole ContentManager (and every ContentReader) and tracking calls to LoadExternalReference?

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  • Enabling DHCP without being connected

    - by Joe Philllips
    I was installing Ubuntu server the other night and I was not able to hook up to the network while installing because I don't have a monitor for my desktop machines. I had to go into the living room and connect to the HDTV instead. This leaves me without network connectivity. When installing it asks how I would like to set up the network. I would like to enable DHCP but it tries to detect a gateway when I do this and obviously it doesn't find anything. It won't let me move on without setting up an IP manually at that point. Isn't there a way I can enable DHCP for the next time it boots up instead? Why the need for it right then and there?

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  • How to Setup Software RAID for a Simple File Server on Ubuntu

    - by Sysadmin Geek
    Do you need a file server on the cheap that is easy to setup, “rock solid” reliable with Email Alerting? will show you how to use Ubuntu, software RAID and SaMBa to accomplish just that Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video] Convert or View Documents Online Easily with Zoho, No Account Required

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  • Tracking AdWord ads with different text in Google Analytics

    - by at01
    I'm trying to see how the text in my Google AdWords ads affects my metrics in Analytics. I have auto-linking enabled, so I figured I would be able to automatically see this in Analytics. Unfortunately, if I try to add a second dimension of Traffic Sources-Ad Content, the metrics are only split by the ad's Headline. Most of my tests are changing only the ads' descriptions... So I guess I need to add a tracking parameter like ?campaign=special_text to my URLs? Or is there a way to see the ads split by ad descriptions? Should I add the full suite of utm_campaign/utm_medium/etc parameters? What's the proper way to track these ads which are mostly similar except the ad descriptions?

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  • Yippy &ndash; the F# MVVM Pattern

    - by MarkPearl
    I did a recent post on implementing WPF with F#. Today I would like to expand on this posting to give a simple implementation of the MVVM pattern in F#. A good read about this topic can also be found on Dean Chalk’s blog although my example of the pattern is possibly simpler. With the MVVM pattern one typically has 3 segments, the view, viewmodel and model. With the beauty of WPF binding one is able to link the state based viewmodel to the view. In my implementation I have kept the same principles. I have a view (MainView.xaml), and and a ViewModel (MainViewModel.fs).     What I would really like to illustrate in this posting is the binding between the View and the ViewModel so I am going to jump to that… In Program.fs I have the following code… module Program open System open System.Windows open System.Windows.Controls open System.Windows.Markup open myViewModels // Create the View and bind it to the View Model let myView = Application.LoadComponent(new System.Uri("/FSharpWPF;component/MainView.xaml", System.UriKind.Relative)) :?> Window myView.DataContext <- new MainViewModel() :> obj // Application Entry point [<STAThread>] [<EntryPoint>] let main(_) = (new Application()).Run(myView) You can see that I have simply created the view (myView) and then created an instance of my viewmodel (MainViewModel) and then bound it to the data context with the code… myView.DataContext <- new MainViewModel() :> obj If I have a look at my viewmodel (MainViewModel) it looks like this… module myViewModels open System open System.Windows open System.Windows.Input open System.ComponentModel open ViewModelBase type MainViewModel() = // private variables let mutable _title = "Bound Data to Textbox" // public properties member x.Title with get() = _title and set(v) = _title <- v // public commands member x.MyCommand = new FuncCommand ( (fun d -> true), (fun e -> x.ShowMessage) ) // public methods member public x.ShowMessage = let msg = MessageBox.Show(x.Title) () I have exposed a few things, namely a property called Title that is mutable, a command and a method called ShowMessage that simply pops up a message box when called. If I then look at my view which I have created in xaml (MainView.xaml) it looks as follows… <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="F# WPF MVVM" Height="350" Width="525"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBox Text="{Binding Path=Title, Mode=TwoWay}" Grid.Row="0"/> <Button Command="{Binding MyCommand}" Grid.Row="1"> <TextBlock Text="Click Me"/> </Button> </Grid> </Window>   It is also very simple. It has a button that’s command is bound to the MyCommand and a textbox that has its text bound to the Title property. One other module that I have created is my ViewModelBase. Right now it is used to store my commanding function but I would look to expand on it at a later stage to implement other commonly used functions… module ViewModelBase open System open System.Windows open System.Windows.Input open System.ComponentModel type FuncCommand (canExec:(obj -> bool),doExec:(obj -> unit)) = let cecEvent = new DelegateEvent<EventHandler>() interface ICommand with [<CLIEvent>] member x.CanExecuteChanged = cecEvent.Publish member x.CanExecute arg = canExec(arg) member x.Execute arg = doExec(arg) Put this all together and you have a basic project that implements the MVVM pattern in F#. For me this is quite exciting as it turned out to be a lot simpler to do than I originally thought possible. Also because I have my view in XAML I can use the XAML designer to design forms in F# which I believe is a much cleaner way to go rather than implementing it all in code. Finally if I look at my viewmodel code, it is actually quite clean and compact…

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  • What is testable code?

    - by Michael Freidgeim
    We are improving quality of code and trying to develop more unit tests. The question that developers asked  was  "How to make code testable ?"  From http://openmymind.net/2010/8/17/Write-testable-code-even-if-you-dont-write-tests/ First and foremost, its loosely coupled, taking advantage of dependency injection (and auto-wiring), composition and interface-programming. Testable code is also readable - meaning it leverages single responsibility principle and Liskov substitution principle.A few practical suggestions are listed in http://misko.hevery.com/code-reviewers-guide/More recommendations are in http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-decided-to.htmlIt is slightly too theoretical - " the trick is translating these abstract concepts into concrete decisions in your code."

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  • How do I avoid the "S to Skip" message on boot?

    - by Marty
    After upgrading my laptop from karmic to lucid, my fat32 partition won't mount automatically. I get the message: The disk drive for /osshare is not ready yet or not present Continue to wait; or Press S to skip mounting or M for manual recovery Funny thing is, if I skip, then /osshare/ is mounted once I log in. I've a similar setup on my desktop, and it works fine. Fstab on desktop: UUID=4663-6853 /osshare vfat utf8,umask=007,gid=46 0 1 /etc/fstab on laptop: UUID=1234-5678 /osshare vfat utf8,auto,rw,user 0 0

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  • Dual monitor, with a low resolution projector

    - by user900978
    I need to show a presentaion to a conference tomorrow. Today I tryed my Ubuntu 10.04 with the projector. My notebook has a resolution of 1440x960, the projector seems to have a really lower resolution. However, thanks to nvidia-settings I configured my video card (a nvidia 9800), it works with other display, but not with the projector. I found the projector, configured as Twin-view, resolution Auto and pressed on Apply, then "Save to x Configuration". On projector is visualized just a quarter of my notebook display. I tryed also to reduce my resolution and to change the resolution of projector, but I obtained no better results. How can I Solve it? On windows all goes well, but I need Ubuntu for personal reasons. Thanks in advance

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • Ubuntu 12.04 LTS 64 bit. Logitech m510 mouse not working!

    - by Alonso
    When I run lsusb, this shows up: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver I have followed and done all of the stuff in: Ubuntu cannot detect my Logitech Wireless m510 mouse? Yet my mouse still fails to work!!! When trying to install HIDpoint this appears after entering Y: libpng does not exist libtiff does not exist Gathering System information and generating a log Launching HIDPoint Installer ./hidpointsetup: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory What can I do to fix this?

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  • Clicks counting and crawler bots

    - by Dennis
    I am currently running a small affiliate-program for Facebook users. We use an auto-poster to publish links to fan pages. Every hit is stored in our database and we have included a 24 hour reload block for the IP-addresses. My problem right now is that the PHP script also stores every hit from all the bots that crawls my website. Now I was thinking to block those bots with the robots.txt of my website but I am afraid that this will have a negative effect on my AdSense ads. Does anybody have an idea for me how to work this out?

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  • Logitech m510 mouse not working on 12.04 64bit

    - by Alonso
    When I run lsusb, this shows up: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver I have followed and done all of the stuff in: http://askubuntu.com/questions/154963/ubuntu-cannot-detect-my-logitech-wireless-m510-mouse Yet my mouse still fails to work. When trying to install HIDpoint, this appears after entering Y: libpng does not exist libtiff does not exist Gathering System information and generating a log Launching HIDPoint Installer ./hidpointsetup: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory What can I do to fix this?

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  • have a missing file, and cant run ubuntu upon start up, and hasnt the flash drive i used didnt work either, any help?

    - by trent
    when I first downloaded Ubuntu to install it, it downloaded quick and caused no problems to my laptop. but then when it came time to install it as one of my operating systems, it wouldn't run because it said a file was missing or damaged. so then I uninstalled it and re-installed it but I still had that same problem. so I tried a flash-drive version but that didn't work either because it wouldn't boot from that, nor would it detect my flash drive, (in this case, an old 4 GB mp3 player). any help or tips and ideas would be great, I just need a decent operating system because windows is getting to be terrible at the moment, just note I wanna run Ubuntu along side windows 8.1

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