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  • iphone viewWillAppear not firing

    - by chzk
    I've read numerous posts about people having problems with viewWillAppear when you do not create your view heirarchy JUST right. My problem is I can't figure out what that means. If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events. Does anyone have an example of a complex programmatic view heirarchy that successfully recieves viewWillAppear events at every level? Apple Docs state: Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed. The problem is that they don't describe how to do this. What the hell does "directly" mean. How do you "indirectly" add a view. I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap. Any help is greatly appreciated...

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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • List of Objects to be used on ascx view with Inherits data already loaded MVC...

    - by user54197
    I have an object list being loded from a database to a drop down list. The Model loads the data to the Controller. The aspx view includes an ascx view. The ascx view already inherits data from another Project. I cannot set my List object in the ascx page. Can this be done? Model ... string List = dr["example"].ToString().Trim(); int indicator = dr["ex"].ToString().Trim(); LossCauseList.Add(new LossCauses(indicator, List)); ... Controller LossCauses test = new LossCauses(); test.GetLossCauses(LossType); TempData["Select"] = test.LossCauseList; return View(myData); Partial View ... <select id="SelectedProperty"> <% List<string> selectProperty = new List<string>(); selectProperty = TempData["Select"] as List<string>; foreach(var item in selectProperty) { %> <option><%=item.ToString() %></option> <% } %> </select> ... Partial view's List should be an actual LossCauses object. HELP!!!

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  • Where should my "filtering" logic reside with Linq-2-SQL and ASP.NET-MVC in View or Controller?

    - by Nate Bross
    I have a main Table, with several "child" tables. TableA and TableAChild1 and TableAChild2. I have a view which shows the information in TableA, and then has two columns of all items in TableAChild1 and TableAChild2 respectivly, they are rendered with Partial views. Both child tables have a bit field for VisibleToAll, and depending on user role, I'd like to either display all related rows, or related rows where VisibleToAll = true. This code, feels like it should be in the controller, but I'm not sure how it would look, because as it stands, the controller (limmited version) looks like this: return View("TableADetailView", repos.GetTableA(id)); Would something like this be even work, and would it be bad what if my DataContext gets submitted, would that delete all the rows that have VisibleToAll == false? var tblA = repos.GetTableA(id); tblA.TableAChild1 = tblA.TableAChild1.Where(tmp => tmp.VisibleToAll == true); tblA.TableAChild2 = tblA.TableAChild2.Where(tmp => tmp.VisibleToAll == true); return View("TableADetailView", tblA); It would also be simple to add that logic to the RendarPartial call from the main view: <% Html.RenderPartial("TableAChild1", Model.TableAChild1.Where(tmp => tmp.VisibleToAll == true); %>

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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • I would like to flip my app's splash screen - how can I mimic the flipside controller's animation?

    - by Andy
    I've finally gotten a working "alpha" version of my first app installed and (mostly) working on my iPhone 3G. So excited I came into the house and danced a little jig while my wife rolled her eyes at me. Don't care - totally stoked that I figured it out on my own (with lots of help here - thanks again, guys). I've never really dabbled with or cared about animation; I'm more into utility-type apps. However, I've decided that I'd like to animate my app's opening image / default.png / splash screen similar to the flipside view controller animation - where the image spins from a view on the front to a different view on the back. I've found code for animating between views using the flipside animation, but how would I go about animating from a static *.png image to my navigation-based table view? I'm just not even sure where to start with this one - literally the first time I've ever even searched for anything graphics-related in the documentation. Any help will be appreciated. As usual, thanks in advance!

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  • How to stream audio from ASP.NET MVC controller when it's still encoding?

    - by kyrisu
    Background I have wave files on my server that I want to stream. Because of the size I want to encode them to mp3. I've tried to use FileStreamResult - but it doesn't work because as soon as program leaves the controller stream is closed and I get - "Cannot access a closed stream" FileContentResult - but it's not a stream and the user would need to wait for encoding to finish Question Is there a way to stream audio from the controller while it's still encoding?

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  • NSManagedObject How To Reload

    - by crissag
    I have a view that consists of a table of existing objects and an Add button, which allows the user to create a new object. When the user presses Add, the object is created in the list view controller, so that the object will be part of that managed object context (via the NSEntityDescription insertNewObjectForEntityForName: method). The Add view has a property for the managed object. In the list view controller, I create an Add view controller, set the property to the managed object I created, and then push the Add view on to the navigation stack. In the Add view, I have two buttons for save and cancel. In the save, I save the managed object and pass the managed object back to the list view controller via a delegate method. If the user cancels, then I delete the object and pass nil back to the list view controller. The complication I am having in the add view is related to a UIImagePickerController. In the Add view, I have a button which allows the user to take a photo of the object (or use an existing photo from the photo library). However, the process of transferring to the UIImagePickerController and having the user use the camera, is resulting in a didReceiveMemoryWarning in the add view controller. Further, the view was unloaded, which also caused my NSManagedObject to get clobbered. My question is, how to you go about reloading the NSManagedObject in the case where it was released because of the low memory situation?

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  • How to instantiate a particular view controller with storyboard in iOS at early stage of loading?

    - by dmirkitanov
    When using tabs with storyboard in iOS 5, some of them may take quite a long time to initialize when switching to it (for example, a tab containing GLKViewController). This happens because an amount of work in viewDidLoad method in this controller could be very big. Is there a way to initialize particular view controller (and call it's viewDidLoad method) defined in the storyboard at early stage - when an application starts? Having done this, the delay should be eliminated.

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  • ATI graphics card overriding onboard Intel graphics

    - by Patrick
    I have an ATI graphics card with an AGP connection and a DVI port, and an Intel graphics processor on the motherboard with a VGA port. I have two monitors. When the graphics card is unplugged, I get this from lspci: 00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) When it is attached, I get this: 00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) 01:00.0 VGA compatible controller: ATI Technologies Inc RV380 [Radeon X600 (PCIE)] 01:00.1 Display controller: ATI Technologies Inc RV380 [Radeon X600] Note the absence of 00:02.0 - this is apparently causing the VGA monitor to say "No Signal" and the only the DVI display to show up in the list. I checked for problems in xorg.conf... there isn't one. I have no idea how to build one.

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  • Ghost team foundation build controllers

    - by Martin Hinshelwood
    Quite often after an upgrade there are things left over. Most of the time they are easy to delete, but sometimes it takes a little effort. Even rarer are those times when something just will not go away no matter how much you try. We have had a ghost team build controller hanging around for a while now, and it had defeated my best efforts to get rid of it. The build controller was from our old TFS server from before our TFS 2010 beta 2 upgrade and was really starting to annoy me. Every time I try to delete it I get the message: Controller cannot be deleted because there are build in progress -Manage Build Controller dialog   Figure: Deleting a ghost controller does not always work. I ended up checking all of our 172 Team Projects for the build that was queued, but did not find anything. Jim Lamb pointed me to the “tbl_BuildQueue” table in the team Project Collection database and sure enough there was the nasty little beggar. Figure: The ghost build was easily spotted Adam Cogan asked me: “Why did you suspect this one?” Well, there are a number of things that led me to suspect it: QueueId is very low: Look at the other items, they are in the thousands not single digits ControllerId: I know there is only one legitimate controller, and I am assuming that 6 relates to “zzUnicorn” DefinitionId: This is a very low number and I looked it up in “tbl_BuildDefinition” and it did not exist QueueTime: As we did not upgrade to TFS 2010 until late 2009 a date of 2008 for a queued build is very suspect Status: A status of 2 means that it is still queued This build must have been queued long ago when we were using TFS 2008, probably a beta, and it never got cleaned up. As controllers are new in TFS 2010 it would have created the “zzUnicorn” controller to handle any build servers that already exist. I had previously deleted the Agent, but leaving the controller just looks untidy. Now that the ghost build has been identified there are two options: Delete the row I would not recommend ever deleting anything from the database to achieve something in TFS. It is really not supported. Set the Status to cancelled (Recommended) This is the best option as TFS will then clean it up itself So I set the Status of this build to 2 (cancelled) and sure enough it disappeared after a couple of minutes and I was then able to then delete the “zzUnicorn” controller. Figure: Almost completely clean Now all I have to do is get rid of that untidy “zzBunyip” agent, but that will require rewriting one of our build scripts which will have to wait for now.   Technorati Tags: ALM,TFBS,TFS 2010

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  • Java Oracle Installation /usr/bin/java: cannot execute binary file

    - by Dave
    Hi I've been trying for 1 day to get Oracle Java running on Ubuntu. I have a powermac g5 with Ubuntu 12.04 ppc64. uname -a : Linux LK37 3.2.0-53-powerpc64-smp #81-Ubuntu SMP Thu Aug 22 21:17:14 UTC 2013 ppc64 ppc64 ppc64 GNU/Linux lspci: david@LK37:~$ sudo lspc [sudo] password for david: sudo: lspc: command not found david@LK37:~$ sudo lspci 0000:00:0b.0 PCI bridge: Apple Inc. CPC945 PCIe Bridge 0000:0a:00.0 VGA compatible controller: NVIDIA Corporation NV43 [GeForce 6600 LE] (rev a2) 0001:00:00.0 Host bridge: Apple Inc. U4 HT Bridge 0001:00:01.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-X bridge (rev a3) 0001:00:02.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-X bridge (rev a3) 0001:00:03.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:04.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:05.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:06.0 PCI bridge: Broadcom BCM5780 [HT2000] PCI-Express Bridge (rev a3) 0001:00:07.0 PCI bridge: Apple Inc. Shasta PCI Bridge 0001:00:08.0 PCI bridge: Apple Inc. Shasta PCI Bridge 0001:00:09.0 PCI bridge: Apple Inc. Shasta PCI Bridge 0001:01:07.0 Unassigned class [ff00]: Apple Inc. Shasta Mac I/O 0001:01:0b.0 USB controller: NEC Corporation OHCI USB Controller (rev 43) 0001:01:0b.1 USB controller: NEC Corporation OHCI USB Controller (rev 43) 0001:01:0b.2 USB controller: NEC Corporation uPD72010x USB 2.0 Controller (rev 04) 0001:03:0c.0 IDE interface: Broadcom K2 SATA 0001:03:0d.0 Unassigned class [ff00]: Apple Inc. Shasta IDE 0001:03:0e.0 FireWire (IEEE 1394): Apple Inc. Shasta Firewire 0001:05:04.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5780 Gigabit Ethernet (rev 03) 0001:05:04.1 Ethernet controller: Broadcom Corporation NetXtreme BCM5780 Gigabit Ethernet (rev 03) david@LK37:~$ I tried various ways to install Oracle Java but I always end up with: bash: /usr/bin/java: cannot execute binary file At the moment I have Installed jdk-7u25-linux-x64.tar.gz in /usr/lib/jvm/jdk1.7.0/bin/ as said in this post I already tried the web install but I get a 404 error. I hope you can help me. I started using Ubuntu yesterday so please give me the complete terminal code, it will be a lot easier for me. For those who care I want to play Minecraft and with the OpenJDK I got a java.lang error. That's why I want to install Oracle Java.

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  • Wireless Problem on HP Pavillion G6

    - by user47954
    I have a broadcom wireless card in my laptop and the wireless is not working correctly. right in front of the router the wireless signal is 70% and across the room it barely works and in another room it disconnects. i have the drivers and everything. i am running ubuntu 11.10 64bit.it works perfectly in windows 7. can anyone help! 00:00.0 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1705] 00:01.0 VGA compatible controller [0300]: ATI Technologies Inc Device [1002:9649] 00:01.1 Audio device [0403]: ATI Technologies Inc Device [1002:1714] Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:04.0 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:1709] Kernel driver in use: pcieport Kernel modules: shpchp 00:11.0 SATA controller [0106]: Advanced Micro Devices [AMD] Device [1022:7804] Kernel driver in use: ahci Kernel modules: ahci 00:12.0 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7807] (rev 11) Kernel driver in use: ohci_hcd 00:12.2 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7808] (rev 11) Kernel driver in use: ehci_hcd 00:13.0 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7807] (rev 11) Kernel driver in use: ohci_hcd 00:13.2 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7808] (rev 11) Kernel driver in use: ehci_hcd 00:14.0 SMBus [0c05]: Advanced Micro Devices [AMD] Device [1022:780b] (rev 13) Kernel modules: i2c-piix4 00:14.2 Audio device [0403]: Advanced Micro Devices [AMD] Device [1022:780d] (rev 01) Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:14.3 ISA bridge [0601]: Advanced Micro Devices [AMD] Device [1022:780e] (rev 11) 00:14.4 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:780f] (rev 40) 00:15.0 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:43a0] Kernel driver in use: pcieport Kernel modules: shpchp 00:15.1 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:43a1] Kernel driver in use: pcieport Kernel modules: shpchp 00:15.2 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:43a2] Kernel driver in use: pcieport Kernel modules: shpchp 00:18.0 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1700] (rev 43) 00:18.1 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1701] 00:18.2 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1702] 00:18.3 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1703] 00:18.4 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1704] 00:18.5 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1718] 00:18.6 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1716] 00:18.7 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1719] 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) Kernel driver in use: r8169 Kernel modules: r8169 07:00.0 Network controller [0280]: Broadcom Corporation Device [14e4:4727] (rev 01) Kernel driver in use: wl Kernel modules: wl 08:00.0 Class [ff00]: Realtek Semiconductor Co., Ltd. Device [10ec:5209] (rev 01)

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  • Calling MSSQL stored procedure from Zend Controller ? Any other approaches?

    - by Bhavin Rana
    MSSQL and DB, Zend as PHP Framework, I am using this way to call SP with I/P Parameters and to get O/p Parameters. It seems I am writing SQL code in PHP. Any other good approaches? $str1 = "DECLARE @Msgvar varchar(100); DECLARE @last_id int; exec DispatchProduct_m_Ins $DispatchChallanId,'$FRUNo',$QTY,$Rate,$Amount, ".$this->cmpId.",".$this->aspId.",".$this->usrId.",@Msg = @Msgvar OUTPUT,@LAST_ID = @last_id OUTPUT; SELECT @Msgvar AS N'@Msg',@last_id AS '@LAST_ID'; ";//Calling SP $stmt = $db->prepare($str1); $stmt->execute(); $rsDispProd = $stmt->fetchAll(); $DispatchProductId = $rsDispProd[0]["@LAST_ID"];//get last ins ID as O/p Parameter

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  • Display Driver Issue on an hp TX2-1160ea Notebook

    - by Sam
    I'm new to Linux and recently switched to Ubuntu 11.04 due to my project requirement. My laptop has been freezing and going to black screen of death when I run anything related to display (Share desktop, stream video, etc). Today I went through the Ubuntu forum to install the appropriate graphic driver and, after doing it, I rebooted my PC. It gave an error before login saying "select the recovery mode" and after clicking OK, it didn't give the same error on reboot but I've lost the 11.04 graphical interface and all I see is the interface of Ubuntu v10 with slow visuals (even scrolling up/down on browser is really slow). For the reference, here's a desktop screenshot so that you can understand the situation. Also the laptop is overheating. How can I fix this problem? How can i get the Ubuntu 11.04 view back? I also tried Google, but couldn't find any issue like this. Some general Information: Laptop: HP TouchSmart TX2-1160ea Processor: AMD Turion TX2 Memory: 4GB OS: Ubuntu 11.04 Some debugging information:: $ report-hw | grep controller lspci -knn: 00:11.0 SATA controller [0106]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] [1002:4391] lspci -knn: 00:14.3 ISA bridge [0601]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller [1002:439d] lspci -knn: 01:05.0 VGA compatible controller [0300]: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] [1002:9612] lspci -knn: 08:00.0 Network controller [0280]: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller [14e4:432b] (rev 01) lspci -knn: 09:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 02) And: $ dpkg -l '*fglrx*' Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-==============-==============-============================================ ii fglrx 2:8.840-0ubunt Video driver for the ATI graphics accelerato ii fglrx-amdcccle 2:8.840-0ubunt Catalyst Control Center for the ATI graphics un fglrx-control <none> (no description available) un fglrx-control- <none> (no description available) ii fglrx-dev 2:8.840-0ubunt Video driver for the ATI graphics accelerato un fglrx-driver <none> (no description available) un fglrx-driver-d <none> (no description available) un fglrx-kernel-s <none> (no description available) un fglrx-modalias <none> (no description available) un xfree86-driver <none> (no description available) un xfree86-driver <none> (no description available) un xorg-driver-fg <none> (no description available) un xorg-driver-fg <none> (no description available) If you need any more information that could help, just ask.

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  • apache url rewrite not working as expected

    - by hetaoblog
    looks as if it's working now, i'm not doing anything... stange... I want to write http://www.1024jobs.net/jobs/view/17.jhtml to http://www.1024jobs.com/jobs/view/17.jhtml so i have tried either of below rules in .htaccess RewriteRule ^jobs/view/([0-9]+)\.jhtml$ http://www.1024jobs.com/jobs/view/$1.jhtml [L,R=301] RewriteRule ^jobs/view/([^.]+).jhtml$ http://www.1024jobs.com/jobs/view/$1.jhtml [L,R=301] but it's always translating to below url http://www.1024jobs.net/jobs/view/17.jhtml to http://www.1024jobs.com/jobs/view/.jhtml however, just found below is translated correctly.... http://www.1024jobs.net/jobs/view/16.jhtml can anyone help and explain? thx

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  • Wireless does not work anymore after software update with Ubuntu 12.10 on a Dell Latitude E6230

    - by Andy
    I just installed Ubuntu 12.10 on my DELL Latitude E6230, on first boot wifi worked properly but when I updated the software it stopped working. I can't figure out the problem... The wireless network controller is a Broadcom Corporation BCM4313 802.11b/g/n Wireless Lan Controller (rev 01) "lshw -class network" gives, for the above controller: *-network UNCLAIMED description: Network controller product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f7d00000-f7d03fff After reading the answer to another similar question, I edited the file NetworkManager.conf to make "managed=true", but that did not make any difference, it is as if the wireless adapter were not there. In the "Network" setting window, I only see "Wired" and "Network proxy". Wireless has just disappeared: rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no and that's it! Nothing about the wireless controller... Any suggestions?

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  • Wireless xbox360 pad connected with xboxdrv doesn't show in jstest

    - by Kyle Letham
    So Lubuntu 13.04, 3.4.0. I'm trying to use my wireless xbox controller. I've installed xboxdrv. I have to run it with sudo, or I get USBController::USBController(): libusb_open() failed: LIBUSB_ERROR_ACCESS. If I connect the adapter, run the program, and then press the button on the gamepad to connect it, it never really connects - just flashes like it's searching. If I reboot, leaving the controller searching, and run the command again while it's searching after I boot up, the controller connects (the light becomes solid in one corner). Using pkill xboxdrv and then relaunching it doesn't work. Regardless, no matter what I do, the gamepad never shows up in jstest-gtk. sudo xboxdrv --debug gives me: Controller: Microsoft Xbox 360 Wireless Controller (PC) Vendor/Product: 045e:0719 USB Path: 002:005 Wireless Port: 0 Controller Type: Xbox360 (wireless) [DEBUG] XboxdrvMain::run(): creating UInput [DEBUG] XboxdrvMain::run(): creating ControllerSlotConfig [DEBUG] UInput::create_uinput_device(): create device: 65534 [DEBUG] LinuxUinput::LinuxUinput(): Xbox Gamepad (userspace driver) 0:0 Any ideas?

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  • How do I separate model positions from view positions in MVC?

    - by tieTYT
    Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving the Model a position that holds x and y but invariably, these values end up being in units of pixels and that feels wrong. I can see the advantage* of avoiding that but how am I supposed to? This idea was suggested: Don't think of it in units of pixels, think of them in arbitrary distance units that just happen map to pixels at a 1:1 ratio. Oh, the resolution is half of what it was? We are now taking the x/y coordinates at 50% value for screen display, and your spells casting range is still 300 units long, which now is 150 pixels. But those numbers conveniently work out. What do I do if the numbers divide in such a way that I get decimal places? Floating points are unsafe. I think allowing decimal places would eventually cause really weird bugs in my game. *It'd let me write the model once and write different views depending on the device.

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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • How to create a script for moving a 3rd person controller in an iOS device by using Javascript in Unity3D?

    - by user36563
    I've a code but I'm not sure about the steps, so what I should do after the script? pragma strict public var horizontalSpeed : float = 1.0; public var verticalSpeed : float = 1.0; private var h : float = 0.0; private var v : float = 0.0; private var lastPos : Vector3 = Vector3.zero; function Update() { if UNITY_EDITOR if ( Input.GetMouseButtonDown(0) ) { lastPos = Input.mousePosition; } else if ( Input.GetMouseButton(0) ) { var delta = Input.mousePosition - lastPos; h = horizontalSpeed * delta.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * delta.y ; transform.position += transform.forward * v * Time.deltaTime; lastPos = Input.mousePosition; } else if (Input.touchCount == 1) { var touch : Touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Moved) { h = horizontalSpeed * touch.deltaPosition.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * touch.deltaPosition.y ; transform.position += transform.forward * v * Time.deltaTime; } } endif }

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