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  • schema.org specification for generic pages or posts on a CMS

    - by NateWr
    I'm trying to determine the best possible schema.org type to declare for the content section in the template of a content management system, which will handle regular news posts for small, local hospitality businesses. The type should represent the content of that page, which is likely to be a wide range of things. The description for Article pretty strongly encourages its use to be limited to the articles of a publication. For purely semantic reasons, I'm not sure if Blog is appropriate in this case -- businesses won't be creating typical "blog" content but are more likely to be writing about upcoming events, special deals, awards, etc. Would Webpage be appropriate in this instance? Although I'm a fan of the schema.org concept, I frequently find myself unsure how broadly or narrowly I'm meant to infer the meaning of a type. In such cases, is it safe to use a high-level element, such as CreativeWork, or does this blunt the usefulness of the markup?

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  • Starting in GeeksWithBlog

    - by JTorrecilla
    It’s a great pleasure for me to start writing in a big Community like GeeksWithBlog. Firstly, I want to present myself: My name is Javier Torrecilla and I am a .NET 4x4 Developer. Currently I write also in Spanish in my Spanish Blog. Well, What kind of topics are you going to read here? All kind related to .NET Technologies: C#, VB, ASP.NET, MVC, EF, …, Databases: Oracle, SQL Server… Hope my post will be useful for all. Best Regards!

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  • Commenting/In-Code Documentation Styles

    - by Maxpm
    This might be a stupid question, but it's been in the back of my head for a while and I can't find a decent answer anywhere else. I have a teacher who says we should explicitly list each parameter with a description, even if there's only one. This leads to a lot of repetition: double MyFunction(const int MyParam); // Function: MyFunction // Summary: Does stuff with MyParam. // Input: int MyParam - The number to do stuff with. // Output: MyParam with stuff done to it. When writing in-code documentation, how detailed are you?

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  • Best practice for comments above methods in a grails application?

    - by Travis
    I'm writing a grails application and am not sure what the best practice is with regard to comments outside of method blocks. I've done a bit of research and there seems to be conflicting views on how and when these sort of comments should be used. In lots of source code I have seen there seems to be comments above every method detailing what that method does. I'm not sure if grails should be differnet? My question is should I have a comment above each method in my controllers, services and domain objects? i.e /* * This method displays the index page */ def index(){ render view : "index" }

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  • Anti-depressant and programming: does it reduce your thinking and focusing abilities ?

    - by user12358
    I wanted to ask your opinion on anti-depressants, since I took them daily for 3 years now, but I can't be sure if I'm less perfomant with them or without, since I never withdrawed. I'm still at school at the age of 25, still having some motivation problems (for example I can't get used to do something at school if I don't think it will teach me something), but I'm quite motivated to work in the video-game field, since I have some personnal projects in mind. I know C++ programming etc, I'm still learning techniques, but do you think I should try more to do my project instead of just following the work I'm assigned to ? Have you had experience with depression or anti-depressants ? How did it affect your work ? Do you think that being depressed or half-depressed can improve creativity ? Do you feel it has affected the way you end up writing your algorithms ? EDITED

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  • Do I need the 'w' component in my Vector class?

    - by bobobobo
    Assume you're writing matrix code that handles rotation, translation etc for 3d space. Now the transformation matrices have to be 4x4 to fit the translation component in. However, you don't actually need to store a w component in the vector do you? Even in perspective division, you can simply compute and store w outside of the vector, and perspective divide before returning from the method. For example: // post multiply vec2=matrix*vector Vector operator*( const Matrix & a, const Vector& v ) { Vector r ; // do matrix mult r.x = a._11*v.x + a._12*v.y ... real w = a._41*v.x + a._42*v.y ... // perspective divide r /= w ; return r ; } Is there a point in storing w in the Vector class?

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  • How to handle an arrogant coworker [closed]

    - by Guy
    In my workplace I have a coworker who have been working in the company for 3 years (1 more than me) doing stuff surrounding to software development but not software development. We need to run a new project in C and we have a lot of professional disagreements that in my opinion are caused by too much pride to his skill. For example he strives to insert code unnecessary code generation using C macros as possible instead of writing the same C code with the correct separations to functions. I tried to explain to him why inline function are a better replacement for C macros but he said to me that he knows better than gcc how to inline a function. How can I handle such a person?

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  • DRY, string, and unit testing

    - by Rodrigue
    I have a recurring question when writing unit tests for code that involves constant string values. Let's take an example of a method/function that does some processing and returns a string containing a pre-defined constant. In python, that would be something like: STRING_TEMPLATE = "/some/constant/string/with/%s/that/needs/interpolation/" def process(some_param): # We do some meaningful work that gives us a value result = _some_meaningful_action() return STRING_TEMPLATE % result If I want to unit test process, one of my tests will check the return value. This is where I wonder what the best solution is. In my unit test, I can: apply DRY and use the already defined constant repeat myself and rewrite the entire string def test_foo_should_return_correct_url(): string_result = process() # Applying DRY and using the already defined constant assert STRING_TEMPLATE % "1234" == string_result # Repeating myself, repeating myself assert "/some/constant/string/with/1234/that/needs/interpolation/" == url The advantage I see in the former is that my test will break if I put the wrong string value in my constant. The inconvenient is that I may be rewriting the same string over and over again across different unit tests.

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  • How can I create a VBO of a type determined at runtime?

    - by lapin
    I've written a Vbo template class to work with OpenGL. I'd like to set the type from a config file at runtime. For example: <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if-else block such as: if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in C++.

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  • Why the Select is before the From in a SQL Query?

    - by Scorpi0
    This is something that bothered me a lot at school. 5 years ago, when I learned SQL, I always wondered why we specify first the fields we want and then where we want them from. According to my idea, we should write: From Employee e Select e.Name So why the norm says: Select e.Name -- Eeeeek, what e means ? From Employee e -- Ok, now I know what e is It took me weeks to understand SQL, and I know that a lot of that time was consumed by the wrong order of elements. It is like writing in C#: string name = employee.Name; var employee = this.GetEmployee(); So, I assume that it has a historical reason, anyone knows why?

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  • how to bind super+s to indicator applete complete? - gnome classic

    - by rrosa
    i use gnome classic, i'm not a mouse fan. when i get an email while i'm writing code, i i would super+s to get to the indicator-applet-complete and read it. also to write emails, or check unread instant messages. upgrading from 12.04 to 14.04 made super+s bind to applications menu rather than the indicator applet complete. i removed the binding from the applications using dconf-editor, navigating to: org-gnome-desktop-wm-keybindings and disabling (['disabled']) the panel-main-menu key. now, how do i bind super+s to the indicator applet complete? it seems to be some how binded, since if if press super+s and then move the cursor over the applet it'll open the drop down menus (and it won't if i hover without pressing super+s) but i don't want to have to use the mouse...

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  • query in codeIgniter style

    - by troy
    I have below query: SET @sql = NULL ; SELECT GROUP_CONCAT( DISTINCT CONCAT( 'select latitude,longitude,max(serverTime) as serverTime,', deviceID, ' AS device from d', deviceID, '_gps' ) SEPARATOR ' UNION ALL ' ) INTO @sql FROM devices WHERE accountID =2; PREPARE stmt FROM @sql ; EXECUTE stmt; Can someone help me to write the above query in codeIgniter style.... ANd another thing is :What is the difference between writing the query in 1 and 2 formats 1. $query = $this->db->query('YOUR QUERY HERE'); 2. $this->db->select("..."); $this->db->from(); $this->db->where(); Will it have any effect on performance if we use 2nd style... Thank You

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  • Is it possible to start an additional X server after the system boots in 12.04?

    - by jackweirdy
    I'd like to have 2 VT's running, one on VT7 with the standard lightdm + unity interface and another on VT8 running a custom script which will launch a virtual machine in full screen. At the moment I've tried writing an init.d script with no luck and I can't find any details on a configuration file which will allow me to start 2 servers. I suppose my ideal answer would be one which points me to a config file I can edit to start up an additional server. Edit - I forgot to mention in the text that I already know how to start another X session: I'd like this to start automatically at boot.

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  • Speaking in Omaha: December 7, 2011

    - by Bill Graziano
    I’m presenting in Omaha on Writing Faster SQL at 6PM on December 7th.  You can find meeting details on the Omaha SQL Server User Group page. The meeting location requires an RSVP so building security has a list of attendees. The presentation is a series of suggestions on improving performance.  It ranges from simple things like comparing indexed columns to scalar values up to tips for reducing query compiles and asynchronous processing patterns.  Nearly all of these come from specific issues I’ve encountered working on poorly performing SQL Servers.

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  • My system screen goes black and displays Term Signal Killed?

    - by Quandite
    My computer will often just die randomly while I am using it. The screen goes black and sometimes displays the words TERM signal killed along with other things and sometimes it displays nothing. The writing stays on the screen momentarily before it disappears to just black. I then have to hold in the power button to turn it off and then re boot. Here are the specs... help! Ubuntu 10.04(lucid) Kernel Linux 2.6.32-23-generic GNOME 2.30.2 memory 495.7 MiB processor Intel(R) Pentium(R) 4CPU 1.80GHz

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  • Need some advice on CLI design, I need to provide simple but powerful command line options

    - by howtechstuffworks
    I am writing a utility that runs on RHEL5 command line. I need my command line options to be simple but powerful. I looked at the various UNIX utilities to get an idea of how simple command line utilities have to be. Do you guys suggest any documents/links that talk about command line etiquette? I am modelling my utility on top of LVM (that's all the info I can give for now). I know it's a software engineering question, but I thought it would be appropriate to post here. Please advise.... PS: I am not asking for details about getopt or command line utility parsers.....

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  • Non-object-oriented game tutorials

    - by Arcadian
    I've been tasked with writing an essay extolling the virtues of object oriented programming and creating an accompanying game to demonstrate them. My initial idea is to find a tutorial for a simple game written in a programming language which does not follow the OOP paradigm (or written in an OOP language but not in an OOP way) and recreate it in an OOP way using either C# or Java (haven't yet decided). This would then allow me to make concrete comparisons between the two. The game doesn't have to be anything complex; Tetris, Pong, etc. that sort of thing. The problem I've had so far is finding a suitable tutorial, any suggestions?

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  • In a multiplayer game, should I store the list of character names on the Player class?

    - by Gökhan Nas
    I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on Player class that keeps created player names but it confused me. It will tell me name is valid or unvalid depends on the other players has this name. Questions; Does implementation does make sense ? If i have 1000 players, is it means it consumes 1000 times of memory of this list? Or it just consume as like there is one? What is your suggestion for place that I can keep player name list? A new class?

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  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Continue with Java for pc or go to android? [on hold]

    - by Chris London
    so I have been learning java from Deitel's learn java 9th edition. I am up to GUI's and a have a pretty good grasp on OOP etc. I want to go straight to the mobile app development scene, I believe I will learn a fair bit there on using API's, and other tools to develop apps. I am not sure weather I should carry on with PC coding (GUI's etc etc) or skip it all and go direct to learning the Android SDK. So, should I carry on, learn about sockets, writing and reading files, GUI's for PC etc or get a book and jump into android? Thanks a lot guys.

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  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

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  • How can I handle this string concatenation in C in a reusable way

    - by hyphen this
    I've been writing a small C application that operates on files, and I've found that I have been copy+pasting this code around my functions: char fullpath[PATH_MAX]; fullpath[0] = '\0'; strcat(fullpath, BASE_PATH); strcat(fullpath, subdir); strcat(fullpath, "/"); strcat(fullpath, filename); // do something with fullpath... Is there a better way? The first thought that comes to mind is to create a macro but I'm sure this is a common problem in C, and I'm wondering how others have solve it.

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Should I force users to update an application?

    - by Brian Green
    I'm writing an application for a medium sized company that will be used by about 90% of our employees and our clients. In planning for the future we decided to add functionality that will verify that the version of the program that is running is a version that we still support. Currently the application will forcequit if the version is not among our supported versions. Here is my concern. Hypothetically, in version 2.0.0.1 method "A" crashes and burns in glorious fashion and method "B" works just fine. We release 2.0.0.2 to fix method A and deprecate version 0.1. Now if someone is running 0.1 to use method B they will be forced to update to fix something that isn't an issue for them right now. My question is, will the time saved not troubleshooting old, unsupported versions outweigh the cost in usability?

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