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  • Downsides to immutable objects in Java?

    - by parkr
    The advantages of immutable objects in Java seem clear: consistent state automatic thread safety simplicity You can favour immutability by using private final fields and constructor injection. But, what are the downsides to favouring immutable objects in Java? i.e. incompatibility with ORM or web presentation tools? Inflexible design? Implementation complexities? Is it possible to design a large-scale system (deep object graph) that predominately uses immutable objects?

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  • Track user with log4net for a website

    - by Xstahef
    Hi, I am searching for the best way for track user on a web site based on asp.net. We are using log4net to log some business actions (enter on this page, click on button, etc.). But for multiple users, log file cannot be read easily. So I need add a property 'UserName' on the config file like this : <conversionPattern value="%date [%thread] - %property{UserName} - %-5level - %logger - %message%newline"/> Do you hae any idea about the way to set 'UserName' ? thanks for your help

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  • The device is not connected exception

    - by Dani
    I try to open a large number of files but after 5000 files or so I get Exception in thread "Main" java.io.IOException: The device is not connected Is this the expected behavior? Is there a way around it? I want to leave my code as straightforward as possible.

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  • Is it safe to make GL calls with multiple threads?

    - by user146780
    I was wondering if it was safe to make GL calls with multiple threads. Basically I'm using a GLUtesselator and was wondering if I could divide the objects to draw into 4 and assign a thread to each one. I'm just wondering if this would cause trouble since the tesselator uses callback functions. Can 2 threads run the same callback at the same time as long as that callback does not access ant global variables? Are there also other ways I could optimize OpenGL drawing using multithreading? Thanks

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  • ImageView place at center on click in gallery view

    - by TGMCians
    i used gallery view in which i place multiple imageview dynamically but on click imageview place at center and second question how to start first imageview from left of screen. I do not want to change the place until user scroll horizontally by finger . Is there any way to achieve this. Please help for this.. private class ImageAdapter extends BaseAdapter{ public ImageAdapter() { //To set blank at bottom and make visible TextView textView = (TextView)findViewById(R.id.textView2); textView.setVisibility(View.VISIBLE); //To set the visibility visible of gallery myGallery.setVisibility(View.VISIBLE); } public int getCount() { return ProductItemArray.Image_URL.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View arg1, ViewGroup arg2) { ImageView bottomImageView = new ImageView(context); if(Helper.isTablet(context)) bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(100, context), VirtualMirrorActivity.convertDpToPixel(100, context))); else bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(80, context), VirtualMirrorActivity.convertDpToPixel(80, context))); UrlImageViewHelper.setUrlDrawable(bottomImageView, ProductItemArray.Image_URL[position]); bottomImageView.setBackgroundResource(R.layout.border); return bottomImageView; } } myGallery.setAdapter(new ImageAdapter()); myGallery.setSelection(1); myGallery.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, final int position, long arg3) { linearLayout.removeView(frameImageView); Thread newThread = new Thread(new Runnable() { public void run() { URL url_1 = null; try { isAlreadyExistInWishlist = false; VMProductListPaging.productUrl = ProductItemArray.Image_small_URL[position]; VMProductListPaging.productId = ProductItemArray.productId[position]; VMProductListPaging.productName = ProductItemArray.product_Name[position]; url_1 = new URL(ProductItemArray.Image_small_URL[position]); bmp = BitmapFactory.decodeStream(url_1.openConnection().getInputStream()); isExecuted = true; bitmapHandler.sendMessage(bitmapHandler.obtainMessage()); } catch (Exception e) { //Toast.makeText(context,"Sorry!! This link appears to be broken",Toast.LENGTH_LONG).show(); } } }); newThread.start(); } }); Layout.xml <Gallery android:id="@+id/galleryView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:spacing="5dp" android:layout_below="@+id/sendPhoto" android:layout_marginTop="10dp" android:visibility="gone"/>

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  • How do I map to a parent or child in the same table with NHibernate?

    - by adolfojp
    Lets suppose that I have a Category table with a column that holds the id of a parent or child category from the same table. This design would allow me to have unlimited levels of Categories, or unlimited levels in a thread, for example. How can I map this relationship with NHibernate? Are there any disadvantages or warnings that I should take into consideration when doing this?

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  • Missing $ on loop variable

    - by k0re
    Hi, 1 #!/usr/bin/perl 2 use strict; 3 use warnings; 4 5 my @array = qw[a b c]; 6 foreach my($a,$b,$c) (@array) { 7 print "$a , $b , $c\n"; 8 } I receive following error: Missing $ on loop variable What is wrong? I am using: perl v5.10.1 (*) built for x86_64-linux-thread-multi

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • Sleep Function Error In C

    - by Arman
    I have a file of data Dump, in with different timestamped data available, I get the time from timestamp and sleep my c thread for that time. But the problem is that The actual time difference is 10 second and the data which I receive at the receiving end is almost 14, 15 second delay. I am using window OS. Kindly guide me. Sorry for my week English.

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  • Prompting for user confirmation before upgrading previous version

    - by bizmark
    Using WiX, we would like to be able to uninstall a previous version if it is already installed. I am able to do this automatically based on the thread here. But how does one go about prompting the user if they actually want to uninstall the old version first, before running the RemoveExistingProducts action? ie. through a custom menu item that only launches if FindRelatedProducts returns 1, for example?

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • Debugging asp.net suddenly stops

    - by Lieven Cardoen
    I have a strange error. I'm debugging an asp.net site and suddenly it stops. Visual Studio stays in debug mode and my web application stays on running just fine. I found this post on, but I don't think a background thread is causing the problem. There's even a try catch around the code where it usually stops debugging, but the catch is not triggered... Everytime I try it, it stops at a different place in the code.

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  • Starting timer from another project

    - by raj
    I have to projects in my .net windows forms, in one form(1st Project) i have timer control already running. On some request i want to start that timer from the form1 of (second project). If we are creating new object in second project for the 1st project(Which is currently in running thread) we will not be able to start the timer for the current instance. How can we access the current running instance from my 2nd project. Please suggest me some method

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  • Calling a webservice synchronously from a Silverlight 3 application?

    - by Lasse V. Karlsen
    I am trying to reuse some .NET code that performs some calls to a data-access-layer type service. I have managed to package up both the input to the method and the output from the method, but unfortunately the service is called from inside code that I really don't want to rewrite in order to be asynchronous. Unfortunately, the webservice code generated in Silverlight only produces asynchronous methods, so I was wondering if anyone had working code that managed to work around this? I tried the recipe found here: The Easy Way To Synchronously Call WCF Services In Silverlight, but unfortunately it times out and never completes the call. Or rather, what seems to happen is that the completed event handler is called, but only after the method returns. I am suspecting that the event handler is called from a dispatcher or similar, and since I'm blocking the main thread here, it never completes until the code is actually back into the GUI loop. Or something like that. Here's my own version that I wrote before I found the above recipe, but it suffers from the same problem: public static object ExecuteRequestOnServer(Type dalInterfaceType, string methodName, object[] arguments) { string securityToken = "DUMMYTOKEN"; string input = "DUMMYINPUT"; object result = null; Exception resultException = null; object evtLock = new object(); var evt = new System.Threading.ManualResetEvent(false); try { var client = new MinGatServices.DataAccessLayerServiceSoapClient(); client.ExecuteRequestCompleted += (s, e) => { resultException = e.Error; result = e.Result; lock (evtLock) { if (evt != null) evt.Set(); } }; client.ExecuteRequestAsync(securityToken, input); try { var didComplete = evt.WaitOne(10000); if (!didComplete) throw new TimeoutException("A data access layer web service request timed out (" + dalInterfaceType.Name + "." + methodName + ")"); } finally { client.CloseAsync(); } } finally { lock (evtLock) { evt.Close(); evt = null; } } if (resultException != null) throw resultException; else return result; } Basically, both recipes does this: Set up a ManualResetEvent Hook into the Completed event The event handler grabs the result from the service call, and signals the event The main thread now starts the web service call asynchronously It then waits for the event to become signalled However, the event handler is not called until the method above has returned, hence my code that checks for evt != null and such, to avoid TargetInvocationException from killing my program after the method has timed out. Does anyone know: ... if it is possible at all in Silverlight 3 ... what I have done wrong above?

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  • how to cancel an awaiting task c#

    - by user1748906
    I am trying to cancel a task awaiting for network IO using CancellationTokenSource, but I have to wait until TcpClient connects: try { while (true) { token.Token.ThrowIfCancellationRequested(); Thread.Sleep(int.MaxValue); //simulating a TcpListener waiting for request } } any ideas ? Secondly, is it OK to start each client in a separate task ?

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  • Updating table from async task android

    - by CantChooseUsernames
    I'm following this tutorial: http://huuah.com/android-progress-bar-and-thread-updating/ to learn how to make progress bars. I'm trying to show the progress bar on top of my activity and have it update the activity's table view in the background. So I created an async task for the dialog that takes a callback: package com.lib.bookworm; import android.app.ProgressDialog; import android.content.Context; import android.os.AsyncTask; public class UIThreadProgress extends AsyncTask<Void, Void, Void> { private UIThreadCallback callback = null; private ProgressDialog dialog = null; private int maxValue = 100, incAmount = 1; private Context context = null; public UIThreadProgress(Context context, UIThreadCallback callback) { this.context = context; this.callback = callback; } @Override protected Void doInBackground(Void... args) { while(this.callback.condition()) { this.callback.run(); this.publishProgress(); } return null; } @Override protected void onProgressUpdate(Void... values) { super.onProgressUpdate(values); dialog.incrementProgressBy(incAmount); }; @Override protected void onPreExecute() { super.onPreExecute(); dialog = new ProgressDialog(context); dialog.setCancelable(true); dialog.setMessage("Loading..."); dialog.setProgress(0); dialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); dialog.setMax(maxValue); dialog.show(); } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); if (this.dialog.isShowing()) { this.dialog.dismiss(); } this.callback.onThreadFinish(); } } And in my activity, I do: final String page = htmlPage.substring(start, end).trim(); //Create new instance of the AsyncTask.. new UIThreadProgress(this, new UIThreadCallback() { @Override public void run() { row_id = makeTableRow(row_id, layout, params, matcher); //ADD a row to the table layout. } @Override public void onThreadFinish() { System.out.println("FINISHED!!"); } @Override public boolean condition() { return matcher.find(); } }).execute(); So the above creates an async task to run to update a table layout activity while showing the progress bar that displays how much work has been done.. However, I get an error saying that only the thread that started the activity can update its views. I tried doing: MainActivity.this.runOnUiThread(new Runnable() { @Override public void run() { row_id = makeTableRow(row_id, layout, params, matcher); //ADD a row to the table layout. } } But this gives me synchronization errors.. Any ideas how I can display progress and at the same time update my table in the background? Currently my UI looks like:

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