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  • Resize an image and maintain quality?

    - by JasonS
    Hi, I have a problem with resizing images. What happens is that if you upload a file larger than the stated parameters, the image is cropped, then saved at 100% quality. So if I upload a large jpeg which is 272Kb. The image is cropped by 100 odd pixels. The file size then goes up to 1.2Mb. We are saving images at a 100% quality. I assume that this is what is causing the problem. The image is exported from Photoshop at 30% quality which reduces the file size. Resaving the image at 100% quality creates the same image but I assume with a lot of redundant file data. Has anyone encountered this before? Does anyone have a solution? This is what we are using. $source_im = imagecreatefromjpeg ($file); $dest_im = imagecreatetruecolor ($newsize_x, $newsize_y); imagecopyresampled ( $dest_im, $source_im, 0, 0, $offset_x, $offset_y, $newsize_x, $newsize_y, $sourceWidth, $sourceHeight ); imagedestroy ($source_im); if ($greyscale) { $dest_im = $this->imageconvertgreyscale ($dest_im); } imagejpeg($dest_im, $save_to_file, $quality); break;

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  • What algorithm can I use to determine points within a semi-circle?

    - by khayman218
    I have a list of two-dimensional points and I want to obtain which of them fall within a semi-circle. Originally, the target shape was a rectangle aligned with the x and y axis. So the current algorithm sorts the pairs by their X coord and binary searches to the first one that could fall within the rectangle. Then it iterates over each point sequentially. It stops when it hits one that is beyond both the X and Y upper-bound of the target rectangle. This does not work for a semi-circle as you cannot determine an effective upper/lower x and y bounds for it. The semi-circle can have any orientation. Worst case, I will find the least value of a dimension (say x) in the semi-circle, binary search to the first point which is beyond it and then sequentially test the points until I get beyond the upper bound of that dimension. Basically testing an entire band's worth of points on the grid. The problem being this will end up checking many points which are not within the bounds.

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  • Access violation using LocalAlloc()

    - by PaulH
    I have a Visual Studio 2008 Windows Mobile 6 C++ application that is using an API that requires the use of LocalAlloc(). To make my life easier, I created an implementation of a standard allocator that uses LocalAlloc() internally: /// Standard library allocator implementation using LocalAlloc and LocalReAlloc /// to create a dynamically-sized array. /// Memory allocated by this allocator is never deallocated. That is up to the /// user. template< class T, int max_allocations > class LocalAllocator { public: typedef T value_type; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; pointer address( reference r ) const { return &r; }; const_pointer address( const_reference r ) const { return &r; }; LocalAllocator() throw() : c_( NULL ) { }; /// Attempt to allocate a block of storage with enough space for n elements /// of type T. n>=1 && n<=max_allocations. /// If memory cannot be allocated, a std::bad_alloc() exception is thrown. pointer allocate( size_type n, const void* /*hint*/ = 0 ) { if( NULL == c_ ) { c_ = LocalAlloc( LPTR, sizeof( T ) * n ); } else { HLOCAL c = LocalReAlloc( c_, sizeof( T ) * n, LHND ); if( NULL == c ) LocalFree( c_ ); c_ = c; } if( NULL == c_ ) throw std::bad_alloc(); return reinterpret_cast< T* >( c_ ); }; /// Normally, this would release a block of previously allocated storage. /// Since that's not what we want, this function does nothing. void deallocate( pointer /*p*/, size_type /*n*/ ) { // no deallocation is performed. that is up to the user. }; /// maximum number of elements that can be allocated size_type max_size() const throw() { return max_allocations; }; private: /// current allocation point HLOCAL c_; }; // class LocalAllocator My application is using that allocator implementation in a std::vector< #define MAX_DIRECTORY_LISTING 512 std::vector< WIN32_FIND_DATA, LocalAllocator< WIN32_FIND_DATA, MAX_DIRECTORY_LISTING > > file_list; WIN32_FIND_DATA find_data = { 0 }; HANDLE find_file = ::FindFirstFile( folder.c_str(), &find_data ); if( NULL != find_file ) { do { // access violation here on the 257th item. file_list.push_back( find_data ); } while ( ::FindNextFile( find_file, &find_data ) ); ::FindClose( find_file ); } // data submitted to the API that requires LocalAlloc()'d array of WIN32_FIND_DATA structures SubmitData( &file_list.front() ); On the 257th item added to the vector<, the application crashes with an access violation: Data Abort: Thread=8e1b0400 Proc=8031c1b0 'rapiclnt' AKY=00008001 PC=03f9e3c8(coredll.dll+0x000543c8) RA=03f9ff04(coredll.dll+0x00055f04) BVA=21ae0020 FSR=00000007 First-chance exception at 0x03f9e3c8 in rapiclnt.exe: 0xC0000005: Access violation reading location 0x01ae0020. LocalAllocator::allocate is called with an n=512 and LocalReAlloc() succeeds. The actual Access Violation exception occurs within the std::vector< code after the LocalAllocator::allocate call: 0x03f9e3c8 0x03f9ff04 > MyLib.dll!stlp_std::priv::__copy_trivial(const void* __first = 0x01ae0020, const void* __last = 0x01b03020, void* __result = 0x01b10020) Line: 224, Byte Offsets: 0x3c C++ MyLib.dll!stlp_std::vector<_WIN32_FIND_DATAW,LocalAllocator<_WIN32_FIND_DATAW,512> >::_M_insert_overflow(_WIN32_FIND_DATAW* __pos = 0x01b03020, _WIN32_FIND_DATAW& __x = {...}, stlp_std::__true_type& __formal = {...}, unsigned int __fill_len = 1, bool __atend = true) Line: 112, Byte Offsets: 0x5c C++ MyLib.dll!stlp_std::vector<_WIN32_FIND_DATAW,LocalAllocator<_WIN32_FIND_DATAW,512> >::push_back(_WIN32_FIND_DATAW& __x = {...}) Line: 388, Byte Offsets: 0xa0 C++ MyLib.dll!Foo(unsigned long int cbInput = 16, unsigned char* pInput = 0x01a45620, unsigned long int* pcbOutput = 0x1dabfbbc, unsigned char** ppOutput = 0x1dabfbc0, IRAPIStream* __formal = 0x00000000) Line: 66, Byte Offsets: 0x1e4 C++ If anybody can point out what I may be doing wrong, I would appreciate it. Thanks, PaulH

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  • Building static (but complicated) lookup table using templates.

    - by MarkD
    I am currently in the process of optimizing a numerical analysis code. Within the code, there is a 200x150 element lookup table (currently a static std::vector < std::vector < double ) that is constructed at the beginning of every run. The construction of the lookup table is actually quite complex- the values in the lookup table are constructed using an iterative secant method on a complicated set of equations. Currently, for a simulation, the construction of the lookup table is 20% of the run time (run times are on the order of 25 second, lookup table construction takes 5 seconds). While 5-seconds might not seem to be a lot, when running our MC simulations, where we are running 50k+ simulations, it suddenly becomes a big chunk of time. Along with some other ideas, one thing that has been floated- can we construct this lookup table using templates at compile time? The table itself never changes. Hard-coding a large array isn't a maintainable solution (the equations that go into generating the table are constantly being tweaked), but it seems that if the table can be generated at compile time, it would give us the best of both worlds (easily maintainable, no overhead during runtime). So, I propose the following (much simplified) scenario. Lets say you wanted to generate a static array (use whatever container suits you best- 2D c array, vector of vectors, etc..) at compile time. You have a function defined- double f(int row, int col); where the return value is the entry in the table, row is the lookup table row, and col is the lookup table column. Is it possible to generate this static array at compile time using templates, and how?

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  • Effecient data structure design

    - by Sway
    Hi there, I need to match a series of user inputed words against a large dictionary of words (to ensure the entered value exists). So if the user entered: "orange" it should match an entry "orange' in the dictionary. Now the catch is that the user can also enter a wildcard or series of wildcard characters like say "or__ge" which would also match "orange" The key requirements are: * this should be as fast as possible. * use the smallest amount of memory to achieve it. If the size of the word list was small I could use a string containing all the words and use regular expressions. however given that the word list could contain potentially hundreds of thousands of enteries I'm assuming this wouldn't work. So is some sort of 'tree' be the way to go for this...? Any thoughts or suggestions on this would be totally appreciated! Thanks in advance, Matt

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  • How return a std::string from C's "getcwd" function

    - by rubenvb
    Sorry to keep hammering on this, but I'm trying to learn :). Is this any good? And yes, I care about memory leaks. I can't find a decent way of preallocating the char*, because there simply seems to be no cross-platform way. const string getcwd() { char* a_cwd = getcwd(NULL,0); string s_cwd(a_cwd); free(a_cwd); return s_cwd; } UPDATE2: without Boost or Qt, the most common stuff can get long-winded (see accepted answer)

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

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  • Why freed struct in C still has data?

    - by kliketa
    When I run this code: #include <stdio.h> typedef struct _Food { char name [128]; } Food; int main (int argc, char **argv) { Food *food; food = (Food*) malloc (sizeof (Food)); snprintf (food->name, 128, "%s", "Corn"); free (food); printf ("%d\n", sizeof *food); printf ("%s\n", food->name); } I still get 128 Corn although I have freed food. Why is this? Is memory really freed?

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  • MySQL Paritioning performance

    - by Imran Pathan
    Measured performance on key partitioned tables and normal tables separately. But we couldn't find any performance improvement with partitioning. Queries are pruned. Using MySQL 5.1.47 on RHEL 4. Table details: UserUsage - Will have entries for user mobile number and data usage for each date. Mobile number and Date as PRI KEY. UserProfile - Queries prev table and stores summary for each mobile number. Mobile number PRI KEY. CREATE TABLE `UserUsage` ( `Msisdn` decimal(20,0) NOT NULL, `Date` date NOT NULL, . . PRIMARY KEY USING BTREE (`Msisdn`,`Date`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 PARTITION BY KEY(Msisdn) PARTITIONS 50; CREATE TABLE `UserProfile` ( `Msisdn` decimal(20,0) NOT NULL, . . PRIMARY KEY (`Msisdn`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 PARTITION BY KEY(Msisdn) PARTITIONS 50; Second table is updated by query select and order by date in first table in a perl program, query is select * from UserUsage where Msisdn=number order by Date desc limit 7 [Process data in perl] update UserProfile values(....) where Msisdn=number explain partition for select, shows row being scanned in a particular partition only. Is something wrong with partition design or queries as partitioning is taking almost same or more time compared to normal tables?

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  • Optimizing BeautifulSoup (Python) code

    - by user283405
    I have code that uses the BeautifulSoup library for parsing, but it is very slow. The code is written in such a way that threads cannot be used. Can anyone help me with this? I am using BeautifulSoup for parsing and than save into a DB. If I comment out the save statement, it still takes a long time, so there is no problem with the database. def parse(self,text): soup = BeautifulSoup(text) arr = soup.findAll('tbody') for i in range(0,len(arr)-1): data=Data() soup2 = BeautifulSoup(str(arr[i])) arr2 = soup2.findAll('td') c=0 for j in arr2: if str(j).find("<a href=") > 0: data.sourceURL = self.getAttributeValue(str(j),'<a href="') else: if c == 2: data.Hits=j.renderContents() #and few others... c = c+1 data.save() Any suggestions? Note: I already ask this question here but that was closed due to incomplete information.

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  • How to increase query speed without using full-text search?

    - by andre matos
    This is my simple query; By searching selectnothing I'm sure I'll have no hits. SELECT nome_t FROM myTable WHERE nome_t ILIKE '%selectnothing%'; This is the EXPLAIN ANALYZE VERBOSE Seq Scan on myTable (cost=0.00..15259.04 rows=37 width=29) (actual time=2153.061..2153.061 rows=0 loops=1) Output: nome_t Filter: (nome_t ~~* '%selectnothing%'::text) Total runtime: 2153.116 ms myTable has around 350k rows and the table definition is something like: CREATE TABLE myTable ( nome_t text NOT NULL, ) I have an index on nome_t as stated below: CREATE INDEX idx_m_nome_t ON myTable USING btree (nome_t); Although this is clearly a good candidate for Fulltext search I would like to rule that option out for now. This query is meant to be run from a web application and currently it's taking around 2 seconds which is obviously too much; Is there anything I can do, like using other index methods, to improve the speed of this query?

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  • Is a program compiled with -g gcc flag slower than the same program compiled without -g?

    - by e271p314
    I'm compiling a program with -O3 for performance and -g for debug symbols (in case of crash I can use the core dump). One thing bothers me a lot, does the -g option results in a performance penalty? When I look on the output of the compilation with and without -g, I see that the output without -g is 80% smaller than the output of the compilation with -g. If the extra space goes for the debug symbols, I don't care about it (I guess) since this part is not used during runtime. But if for each instruction in the compilation output without -g I need to do 4 more instructions in the compilation output with -g than I certainly prefer to stop using -g option even at the cost of not being able to process core dumps. How to know the size of the debug symbols section inside the program and in general does compilation with -g creates a program which runs slower than the same code compiled without -g?

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  • Avoid the use of loops (for) with R

    - by albergali
    Hi, I'm working with R and I have a code like this: i<-1 j<-1 for (i in 1:10) for (j in 1:100) if (data[i] == paths[j,1]) cluster[i,4] <- paths[j,2] where : data is a vector with 100 rows and 1 column paths is a matrix with 100 rows and 5 columns cluster is a matrix with 100 rows and 5 columns My question is: how could I avoid the use of "for" loops to iterate through the matrix? I don't know whether apply functions (lapply, tapply...) are useful in this case. This is a problem when j=10000 for example, because execution time is very long. Thank you

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  • Optimize slow ranking query

    - by Juan Pablo Califano
    I need to optimize a query for a ranking that is taking forever (the query itself works, but I know it's awful and I've just tried it with a good number of records and it gives a timeout). I'll briefly explain the model. I have 3 tables: player, team and player_team. I have players, that can belong to a team. Obvious as it sounds, players are stored in the player table and teams in team. In my app, each player can switch teams at any time, and a log has to be mantained. However, a player is considered to belong to only one team at a given time. The current team of a player is the last one he's joined. The structure of player and team is not relevant, I think. I have an id column PK in each. In player_team I have: id (PK) player_id (FK -> player.id) team_id (FK -> team.id) Now, each team is assigned a point for each player that has joined. So, now, I want to get a ranking of the first N teams with the biggest number of players. My first idea was to get first the current players from player_team (that is one record top for each player; this record must be the player's current team). I failed to find a simple way to do it (tried GROUP BY player_team.player_id HAVING player_team.id = MAX(player_team.id), but that didn't cut it. I tried a number of querys that didn't work, but managed to get this working. SELECT COUNT(*) AS total, pt.team_id, p.facebook_uid AS owner_uid, t.color FROM player_team pt JOIN player p ON (p.id = pt.player_id) JOIN team t ON (t.id = pt.team_id) WHERE pt.id IN ( SELECT max(J.id) FROM player_team J GROUP BY J.player_id ) GROUP BY pt.team_id ORDER BY total DESC LIMIT 50 As I said, it works but looks very bad and performs worse, so I'm sure there must be a better way to go. Anyone has any ideas for optimizing this? I'm using mysql, by the way. Thanks in advance Adding the explain. (Sorry, not sure how to format it properly) id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY t ALL PRIMARY NULL NULL NULL 5000 Using temporary; Using filesort 1 PRIMARY pt ref FKplayer_pt77082,FKplayer_pt265938,new_index FKplayer_pt77082 4 t.id 30 Using where 1 PRIMARY p eq_ref PRIMARY PRIMARY 4 pt.player_id 1 2 DEPENDENT SUBQUERY J index NULL new_index 8 NULL 150000 Using index

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  • Alternate User select interface in django admin to reduce page size on large site?

    - by David Eyk
    I have a Django-based site with roughly 300,000 User objects. Admin pages for objects with a ForeignKey field to User take a very long time to load as the resulting form is about 6MB in size. Of course, the resulting dropdown isn't particularly useful, either. Are there any off-the-shelf replacements for handling this case? I've been googling for a snippet or a blog entry, but haven't found anything yet. I'd like to have a smaller download size and a more usable interface.

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  • Python Profiling In Windows, How do you ignore Builtin Functions

    - by Tim McJilton
    I have not been capable of finding this anywhere online. I was looking to find out using a profiler how to better optimize my code, and when sorting by which functions use up the most time cumulatively, things like str(), print, and other similar widely used functions eat up much of the profile. What is the best way to profile a python program to get the user-defined functions only to see what areas of their code they can optimize? I hope that makes sense, any light you can shed on this subject would be very appreciated.

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  • Can I make this two LINQ queries into one query only?

    - by Holli
    From a List of builtAgents I need all items with OptimPriority == 1 and only 5 items with OptimPriority == 0. I do this with two seperate queries but I wonder if I could make this with only one query. IEnumerable<Agent> priorityAgents = from pri in builtAgents where pri.OptimPriority == 1 select pri; IEnumerable<Agent> otherAgents = (from oth in builtAgents where oth.OptimPriority == 0 select oth).Take(5);

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  • Drawbacks of Dynamic Query in Sqlserver 2005 ?

    - by KuldipMCA
    I have using the many dynamic Query in my database for the procedures because my filter is not fix so i have taken @filter as parameter and pass in the procedure. Declare @query as varchar(8000) Declare @Filter as varchar(1000) set @query = 'Select * from Person.Address where 1=1 and ' + @Filter exec(@query) Like that my filter contain any Field from the table for comparison. It will affect my performance or not ? is there any alternate way to achieve this type of things

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  • PHP what is faster to use

    - by user1631500
    What is faster / better to use? To put html into variables and print them later, or to just html print / echo print the content based on condition? EXAMPLE 1:(html into variables) if(!isset($_SESSION['daddy'])) { $var = "<span class='something'>Go here:<a href='#'>Click</a></span> <span class='something'>Go here:<a href='#'>Click</a></span>" } else { $one=$_SESSION["one"]; $two=$_SESSION["two"]; $three=$_SESSION["three"]; $var = You are cool enough to view the content; } echo $var; EXAMPLE 2:(print based on condition) if(!isset($_SESSION['daddy'])) { $var = 1; } else { $one=$_SESSION["one"]; $two=$_SESSION["two"]; $three=$_SESSION["three"]; $var = 0; } if ($var==1) { ?> <span class='something'>Go here:<a href='#'>Click</a></span> <span class='something'>Go here:<a href='#'>Click</a></span <?php } else { ?> You are cool enough to view the content. <?php } ?>

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  • How to make Visual C++ 9 not emit code that is actually never called?

    - by sharptooth
    My native C++ COM component uses ATL. In DllRegisterServer() I call CComModule::RegisterServer(): STDAPI DllRegisterServer() { return _Module.RegisterServer(FALSE); // <<< notice FALSE here } FALSE is passed to indicate to not register the type library. ATL is available as sources, so I in fact compile the implementation of CComModule::RegisterServer(). Somewhere down the call stack there's an if statement: if( doRegisterTypeLibrary ) { //<< FALSE goes here // do some stuff, then call RegisterTypeLib() } The compiler sees all of the above code and so it can see that in fact the if condition is always false, yet when I inspect the linker progress messages I see that the reference to RegisterTypeLib() is still there, so the if statement is not eliminated. Can I make Visual C++ 9 perform better static analysis and actually see that some code is never called and not emit that code?

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  • Vector [] vs copying

    - by sak
    What is faster and/or generally better? vector<myType> myVec; int i; myType current; for( i = 0; i < 1000000; i ++ ) { current = myVec[ i ]; doSomethingWith( current ); doAlotMoreWith( current ); messAroundWith( current ); checkSomeValuesOf( current ); } or vector<myType> myVec; int i; for( i = 0; i < 1000000; i ++ ) { doSomethingWith( myVec[ i ] ); doAlotMoreWith( myVec[ i ] ); messAroundWith( myVec[ i ] ); checkSomeValuesOf( myVec[ i ] ); } I'm currently using the first solution. There are really millions of calls per second and every single bit comparison/move is performance-problematic.

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  • SEO Google - Navigation Title vs. Page Heading

    - by louism
    Hi, i was wondering if anyone knows if theres a connection between what a navigation item is named and the page heading it goes to - does this have an impact on SEO? so for example, if i had in my navigation menu an item called About Us, but when you click it you come to a page with the heading Learn Who We Are (i.e. wrapped in [h1] heading tags) because there isnt an exact one-to-one match, is that a bad thing in terms of SEO? thanks

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  • Most efficient way to LIMIT results in a JOIN?

    - by johnnietheblack
    I have a fairly simple one-to-many type join in a MySQL query. In this case, I'd like to LIMIT my results by the left table. For example, let's say I have an accounts table and a comments table, and I'd like to pull 100 rows from accounts and all the associated comments rows for each. Thy only way I can think to do this is with a sub-select in in the FROM clause instead of simply selecting FROM accounts. Here is my current idea: SELECT a.*, c.* FROM (SELECT * FROM accounts LIMIT 100) a LEFT JOIN `comments` c on c.account_id = a.id ORDER BY a.id However, whenever I need to do a sub-select of some sort, my intermediate level SQL knowledge feels like it's doing something wrong. Is there a more efficient, or faster, way to do this, or is this pretty good? By the way... This might be the absolute simplest way to do this, which I'm okay with as an answer. I'm simply trying to figure out if there IS another way to do this that could potentially compete with the above statement in terms of speed.

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