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  • EXC_BAD_ACCESS when trying to release an ABRecordRef

    - by synic
    I've got the following class that is a wrapper around an ABPerson (ABRecordRef): @interface Recipient : NSObject { ABRecordRef person; } - (id)initWithPerson:(ABRecordRef)person; @end @implementation - (id)initWithPerson:(ABRecordRef)_person { if(self = [super init]) person = CFRetain(_person); return self; } - (void)dealloc { if(person) CFRelease(person); [super dealloc]; } @end I've left some of the methods out, but they aren't relevant to this question. Everything works fine, except I get an EXC_BAD_ACCESS on the if(person) CFRelease(person); line. Why does this happen? I'm not calling CFRelease or CFRetain at all anywhere else in my app.

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  • Plural to Singular conversion trouble in Rails Migrations?

    - by Earlz
    Hi, I'm a beginner at Ruby On Rails and am trying to get a migration to work with the name Priorities So, here is the code I use in my migration: class Priorities < ActiveRecord::Migration def self.up create_table :priorities do |t| t.column :name, :string, :null => false, :limit => 32 end Priority.create :name => "Critical" Priority.create :name => "Major" Priority.create :name => "Minor" end def self.down drop_table :priorities end end This results in the following error though: NOTICE: CREATE TABLE will create implicit sequence "priorities_id_seq" for serial column "priorities.id" NOTICE: CREATE TABLE / PRIMARY KEY will create implicit index "priorities_pkey" for table "priorities" rake aborted! An error has occurred, this and all later migrations canceled: uninitialized constant Priorities::Priority Is this some problem with turning ies to y for converting something plural to singular?

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  • Django: problem with merging querysets after annotation

    - by Björn Lilja
    Hi I have a manager for "Dialog" looking like this: class AnnotationManager(models.Manager): def get_query_set(self): return super(AnnotationManager, self).get_query_set().annotate( num_votes=Count('vote', distinct=True), num_comments=Count('comment', distinct=True), num_commentators = Count('comment__user', distinct=True), ) Votes and Comments has a ForeignKey to Dialog. Comments has a ForeignKey to User. When I do this: dialogs_queryset = Dialog.public.filter(organization=organization) dialogs_popularity = dialogs_queryset.exclude(num_comments=0) | dialogs_queryset.exclude(num_votes=0) ...dialogs_popularity will never returned the combination, but only the dialogs with more than 0 comments, or if I change the order of the OR, the dialogs with more than 0 votes! To me, the expected behavior would be to get the dialogs with more than 0 votes AND the dialogs with more than 0 comments. What am I missing? Or is there a bug in the annotation behavior here?

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  • How can I access data that's stored in my App Delegate from my various view controllers?

    - by BeachRunnerJoe
    This question is similar to this other post, but I'm new to iPhone development and I'm getting used to the good practices for organizing my data throughout my app. I understand the ApplicationDelegate object to be the best place to manage data that is global to my app, correct? If so, how can I access data that's stored in my App Delegate from various view controllers? Specifically, I have an array of table section titles for my root table view controller created as such... appdelegate.m sectionTitles = [[NSArray alloc] initWithObjects: @"Title1", @"Title2", @"Title3", nil]; rootViewController.appDelegate = self; and I need to access it throughout the different views of my app, like such... rootviewcontroller.m NSUInteger numSections = [self.appDelegate.sectionTitles count]; Is this the best way to do it or are there any reasons I should organize my data a better way? Thanks so much in advance for your help!

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  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

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  • How to loop over nodes with xmlfeed using scrapy python

    - by Kour ipm
    Hi i working on scrapy and trying xml feeds first time, below is my code class TestxmlItemSpider(XMLFeedSpider): name = "TestxmlItem" allowed_domains = {"http://www.nasinteractive.com"} start_urls = [ "http://www.nasinteractive.com/jobexport/advance/hcantexasexport.xml" ] iterator = 'iternodes' itertag = 'job' def parse_node(self, response, node): title = node.select('title/text()').extract() job_code = node.select('job-code/text()').extract() detail_url = node.select('detail-url/text()').extract() category = node.select('job-category/text()').extract() print title,";;;;;;;;;;;;;;;;;;;;;" print job_code,";;;;;;;;;;;;;;;;;;;;;" item = TestxmlItem() item['title'] = node.select('title/text()').extract() ....... return item result: File "/usr/lib/python2.7/site-packages/Scrapy-0.14.3-py2.7.egg/scrapy/item.py", line 56, in __setitem__ (self.__class__.__name__, key)) exceptions.KeyError: 'TestxmlItem does not support field: title' Totally there are 200+ items so i need to loop over and assign the node text to item but here all the results are displaying at once when we print, actually how can we loop over on nodes in scraping xml files with xmlfeedspider

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  • PHP Modify the return of a loop over and over.

    - by Joshua Anderson
    Basically I want to do a php loop that base64_encodes its self 5 times. //For example i want to encode "test" which is "dGVzdA==" then we encode "dGVzdA==" which is "ZEdWemRBPT0=" then encode "ZEdWemRBPT0=" which is "WkVkV2VtUkJQVDA9" I can't figure out how to create a loop that modifies its self each time it runs. // this is what i had function enloop($dowork){ for ($i=1; $i&lt;=5; $i++) { returns base64_encode($dowork); } } enloop($code); //THIS SCRIPT DOES THIS Repeats the encode 5 times, lets say your encodign the word test for example the output would be dGVzdA==dGVzdA==dGVzdA==dGVzdA==dGVzdA==

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  • Ruby on Rails - Currency : commas causing an issue.

    - by easement
    Looking on SO, I see that the preferred way to currency using RoR is using decimal(8,2) and to output them using number_to_currency(); I can get my numbers out of the DB, but I'm having issues on getting them in. Inside my update action I have the following line: if @non_labor_expense.update_attributes(params[:non_labor_expense]) puts YAML::dump(params) The dump of params shows the correct value. xx,yyy.zz , but what gets stored in the DB is only xx.00 What do I need to do in order to take into account that there may be commas and a user may not enter .zz (the cents). Some regex and for comma? how would you handle the decimal if it were .2 versus .20 . There has to be a builtin or at least a better way. My Migration (I don't know if this helps): class ChangeExpenseToDec < ActiveRecord::Migration def self.up change_column :non_labor_expenses, :amount, :decimal, :precision => 8, :scale => 2 end def self.down change_column :non_labor_expenses, :amount, :integer end end

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  • Program ends abruptly even in debugger - how did that happen?

    - by Mick
    I am trying to debug a program that unexpectedly shuts down. When I say "shuts down, I mean one moment I am seeing all the windows being displayed, each of which is showing all the right data,then suddenly all the windows disappear. The is no messagebox reporting anything wrong. So I tried running the program in the debugger hoping that it would somehow trap whatever was causing the program to abort, but even within the debugger the program simply ends abruptly. The last line in the debugger is: The program '[5500] test.exe: Native' has exited with code 0 (0x0). My program which is extremely large and extremely old has a lot of self diagnostics. My suspicion is that perhaps a self test has failed and maybe I just called "exit()", forgetting to pop up a dialog explaining why. My question now is, how can I find out from which point in the code, my program quit?

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  • NSUndoManager won't undo editing of a NSMutableDictionary

    - by xon1c
    Hi, I'm experiencing problems with the undo operation. The following code won't undo an removeObjectForKey: operation but the redo operation setObject:ForKey: works. - (void) insertIntoDictionary:(NSBezierPath *)thePath { [[[window undoManager] prepareWithInvocationTarget:self] removeFromDictionary:thePath]; if(![[window undoManager] isUndoing]) [[window undoManager] setActionName:@"Save Path"]; NSLog(@"Object id is: %d and Key id is: %d", [currentPath objectAtIndex:0], thePath); [colorsForPaths setObject:[currentPath objectAtIndex:0] forKey:thePath]; } - (void) removeFromDictionary:(NSBezierPath *)thePath { [[[window undoManager] prepareWithInvocationTarget:self] insertIntoDictionary:thePath]; if(![[window undoManager] isUndoing]) [[window undoManager] setActionName:@"Delete Path"]; NSLog(@"Object id is: %d and Key id is: %d", [[colorsForPaths allKeys] objectAtIndex:0], thePath); [colorsForPaths removeObjectForKey:thePath]; } The output on the console looks like: // Before setObject:ForKey: Object id is: 1184384 and Key id is: 1530016 // Before removeObjectForKey: UNDO Object id is: 2413664 and Key id is: 1530016 I don't get why the Object id is different although the Key id remains the same. Is there some special undo/redo handling of NSMutableDictionary objects? thx xonic

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  • Editing a UIViewController from another class.

    - by Guy
    I am trying to programmatically change the user interface of a UIViewController from another NSObject class. The problem is that I am unsure of how to access the UIViewController's view from the NSObject class. So for example, in my NSObject class, I say something like: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view.backgroundColor = [UIColor yellowColor]; but I keep getting errors saying "Request for member "view" in something not a strut or union." Is there something I need to allow my NSObject class to see my UIViewController? Thanks!

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  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

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  • Problem while adding new Object to CoreData App

    - by elementsense
    Hi Another Day, another CoreData problem,...but hopefully the last one now. Ok here is a copy of what I have : I have a List of Hotel Guests that stay in one Room and have Preferences. Once ready the user should select a guest and see the data and should also be able to add new guest, select the room (maintained also by application) and select their preferences (where the user can also add new preferences). The guest can have no or many preferences. So here is what I have so far. I created 3 Entities : - Rooms with roomnumber - Preferences with name - GuestInfo with name - with these Relationships room (Destination Rooms) and prefs (Destination Preferences with "To-Many Relationship") The prefs is a NSSet when you create a Managed Object Class. Now I created a UITableViewController to display all the data. I also have an edit and add mode. When I add a new Guest and just fill out the name, everything works fine. But when I want to add the prefs or the room number I get this error : Illegal attempt to establish a relationship 'room' between objects in different contexts Now, what confuses me is that when I add a guest and enter just the name, save it, go back and edit it and select the prefs and room number it works ? I have this line in both ViewControllers to select the room or prefs : [editedObject setValue:selectedRoom forKey:editedFieldKey]; with this .h : NSManagedObject *editedObject; NSString *editedFieldKey; NSString *editedFieldName; Again, it works on the editing mode but not when I want to add a fresh object. And to be sure, this is what I do for adding an new Guest : - (IBAction)addNewItem { AddViewController *addViewController = [[AddViewController alloc] initWithStyle:UITableViewStyleGrouped]; addViewController.delegate = self; addViewController.context = _context; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[_fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; GuestInfo *info = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:addingContext]; addViewController.info = info; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; } Anything I have to do to initialize the Room or Prefs ? Hope someone can help me out. Thanks

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  • Why doesn't this UIButton show its text label?

    - by Dan Ray
    Everything about this UIButton renders great except the text that's supposed to be on it. NSLog demonstrates that the text is in the right place. What gives? UIButton *newTagButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [newTagButton addTarget:self action:@selector(showNewTagField) forControlEvents:UIControlEventTouchUpInside]; newTagButton.titleLabel.text = @"+ New Tag"; NSLog(@"Just set button label to %@", newTagButton.titleLabel.text); newTagButton.titleLabel.font = [UIFont systemFontOfSize:17]; newTagButton.titleLabel.textColor = [UIColor redColor]; CGSize addtextsize = [newTagButton.titleLabel.text sizeWithFont:[UIFont systemFontOfSize:17]]; CGSize buttonsize = { (addtextsize.width + 20), (addtextsize.height * 1.2) }; newTagButton.frame = CGRectMake(x, y, buttonsize.width, buttonsize.height); [self.mainView addSubview:newTagButton];

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  • UIWebView in multithread ViewController

    - by Tao
    I have a UIWebView in a viewcontroller, which has two methods as below. The question is if I pop out(tap back on navigation bar) this controller before the second thread is done, the app will crash after [super dealloc], because "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread.". Any help would be really appreciated. -(void)viewDidAppear:(BOOL)animated { [super viewWillAppear:animated]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(load) object:nil]; [operationQueue addOperation:operation]; [operation release]; } -(void)load { [NSThread sleepForTimeInterval:5]; [self performSelectorOnMainThread:@selector(done) withObject:nil waitUntilDone:NO]; }

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  • Detect second tap on tableview cell iphone sdk

    - by neha
    Hi all, In my application, I'm expanding a tableview row when it's tapped. I'm using - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } to achieve that. So when a row is tapped, this function automatically gets the signal of row tap and it sets the selected=YES. Now when I tap the same expanded row, it still sets selected=YES. I want to detect the second tap and contract the row. How shall I do that while using the same function?

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  • How to execute statements in order in objective c

    - by Vu Tu?n Anh
    When i tap on my button, my function was called [myBtn addTarget:self action:@selector(myFunction) forControlEvents:UIControlEventTouchUpInside]; In my function, a collection of complex statement will be executed and take a litte bit time to run, so i want to show Loading (UIActivityIndicatorView) as the following: -(void) addTradeAction { //Show Loading [SharedAppDelegate showLoading]; //disable user interaction self.view.userInteractionEnabled = NO; //execute call webservice in here - may be take 10s //Hide Loading [ShareAppDelegate hideLoading]; } When tap on myBtn (my Button) - after 3s or 4s, [ShareAppDelegate showLoading] was called. It is unusual when i use [ShareAppDelegate showLoading] on other Function, - it work very nice, i mean all the statement be executed in order. All i want, when i tap on My Button, Loading will be called immediatelly. Tks in advance

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  • Setting Grouping in UITableView under UINavigationController

    - by climbon
    In my UINavigationController app, my first view is a UITableView. I can't seem to find a way to set the property of this UITableView to 'grouped'. Since UITableView is dynamically generated I don't have the luxury of Interface Builder. Searched forums here and googled other places and closest I saw was to override either initWithStyle or initWithCoder as follows. (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:UITableViewStyleGrouped]) { } return self; } However this above function never gets called. when I overrided initWithCoder I could see it worked and I was able to change UITableView contents to grouped. But then title automatically became 'Root View Controller' and none of the cells were active anymore although they got grouped fine. That is while they looked active but if you click on them, those cells won't do anything. But I have seen apps which have their very first view being UITableView is grouped. So there must be a way to do it but I don't know how.

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  • Constant Expected "{" before ")" token

    - by Thijs
    I've got a little problem. I am applying some changes to an iOS program i wrote, but I've struck a problem. I constantly get a "Expected '{' before ')' token" warning, but my coding skills aren't good enough to find the problem. A little help would greatly be appreciated. #import "Search.h" #import "RootViewController.h" //button - (IBAction)buttonPressed)sender{ RootViewController *newview = [[RootViewController alloc] initWithNibName:@"RootViewController" bundle:nil]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFl ipFromRight forView:self.view cache:YES]; [self.view addSubview:newview.view]; [UIView commitAnimations]; @implementation Search @end

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • Django: way to test what class a generic relation content_object is?

    - by bitbutter
    In my project I have a class, NewsItem. Instances of NewsItem act like a wrapper. They can be associated with either an ArtWork instance, or an Announcement instance. Here's how the NewsItem model looks: class NewsItem(models.Model): content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') date = models.DateTimeField(default=datetime.datetime.now,) class Meta: ordering = ('-date',) def __unicode__(self): return (self.title()) In a template I'm dealing with a NewsItem instance, and would like to output a certain bunch of html it it's 'wrapping' an Artwork instance, and a different bunch of html if it's wrapping an Announcement instance. Could someone explain how I can write a conditional to test for this? My first naive try looked like this: {% if news_item.content_object.type=='Artwork' %}do this{% else %}do that{% endif %}

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  • Remove a toolbar when pushing a new view

    - by nevan
    In the iPhone maps app there's a toolbar at the bottom of the map view (it contains the Search/Directions segment control and others). When moving from the map view by clicking on a callout, the toolbar slides out with the map view, leaving the next view (a table controller) with no toolbar. I've tried to do the same thing with [self.navigationController setToolbarHidden:YES animated:YES] in the second view controller, but this gives a strange toolbar sliding down animation, while the map view is sliding to the left. Using [self.navigationController setToolbarHidden:YES] in viewDidLoad:animated also causes a bad effect (it makes the toolbar disappear the moment the push animation starts, leaving an ugly white space). I'm assuming the answer to this is to use a nib file, but I'd prefer to do it programatically (if possible). How can I get the toolbar to "stick" to the map view and slide out with it when I push a new view controller? Thanks.

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  • UITableView Animation when entering Editmode

    - by f0rz
    Hi! Maybe I´m just stupid but I cant understand why this isnt working. I want to achieve a little animation when I'm entering editing mode within a UITableView. [super setEditing:NO animated:YES]; [myTable setEditing:NO animated:YES]; [myTable reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Edit"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStylePlain]; Shouldnt this animated:YES suppose to animated this entering of the editmode? Regards. - f0rz

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • Resizing Tab Bar Controller Views (iPhone dev)

    - by damiandawber
    Hello, I have an application set up where the window contains a tab bar controller and one of the tabs loads a NIB called 'ShowCaseView.xib': this file is owned by a custom ShowcaseViewController class. In the ShowcaseViewcontroller class I have added a UIScrollView object, like so: imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [[self view] addSubview:imageScrollView]; The issue I am having is that this UIScrollView object extends beneath my tab bar controller. So I have had to reduce its insets manually: #define TAB_BAR_HEIGHT 48 . . UIEdgeInsets edgeInsets = UIEdgeInsetsMake(0, 0, TAB_BAR_HEIGHT, 0); [imageScrollView setScrollIndicatorInsets:edgeInsets]; So, Is it common to have to manually deduct the tab bar height from a view (whether this be by reducing the size of subviews or the View NIB in inspector)? Is there a way that I can tell a NIB's view loaded from a tab bar to resize itself automatically to NOT sit behind the tab bar? Cheers

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